Jump to content

Realra

Member
  • Posts

    36
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Realra got a reaction from ramon garcia in converting character mugen 1.0 into 1.1   
    Ok here are the steps:
    1. Go into your character def file and paste this into the def file:
    2. Any palettes that are being loaded as files you need to remove. 
    Example:
     
    Your DEF File should looks something like this:
    3. Now you need to add the palettes to the character's SFF file. So open the character in fighter factory and go to the sprites.
    Before you add the palettes you need to convert the SFF to 1.1. To do this go down the the bottom of fighter factory and you will see Version: 1.0.1.0 or maybe Version: 2.0.0.0.  Click it and set it to Mugen 1.1.
    To add the palettes find this:
    A window will pop up and you will have to find the .act files that are the palettes of the character. Make sure to only do all of the act files accept for the default one. 
    Then this will come up:
    You want to set the group to 1 and the index to 2 and click OK.
    This will add the palettes to the SFF file now you can save the SFF file.
     
    5. Finally you need to add a small amount of code to the .cns file or the states.
    You need to find Statedef 5900. 
    It may look something like this.
    You need to add this code to the State Def
    Add it right underneath Type = S above the other states. Like this
    If you cannot find [Statedef 5900] Just go to the bottom of the character's cns file and paste this:
    Hopefully this fixes your problem! :) 
  2. Upvote
    Realra got a reaction from Ali in converting character mugen 1.0 into 1.1   
    Ok here are the steps:
    1. Go into your character def file and paste this into the def file:
    2. Any palettes that are being loaded as files you need to remove. 
    Example:
     
    Your DEF File should looks something like this:
    3. Now you need to add the palettes to the character's SFF file. So open the character in fighter factory and go to the sprites.
    Before you add the palettes you need to convert the SFF to 1.1. To do this go down the the bottom of fighter factory and you will see Version: 1.0.1.0 or maybe Version: 2.0.0.0.  Click it and set it to Mugen 1.1.
    To add the palettes find this:
    A window will pop up and you will have to find the .act files that are the palettes of the character. Make sure to only do all of the act files accept for the default one. 
    Then this will come up:
    You want to set the group to 1 and the index to 2 and click OK.
    This will add the palettes to the SFF file now you can save the SFF file.
     
    5. Finally you need to add a small amount of code to the .cns file or the states.
    You need to find Statedef 5900. 
    It may look something like this.
    You need to add this code to the State Def
    Add it right underneath Type = S above the other states. Like this
    If you cannot find [Statedef 5900] Just go to the bottom of the character's cns file and paste this:
    Hopefully this fixes your problem! :) 
  3. Upvote
    Realra got a reaction from AxSeeker in Palettes for Nyancha's Mewtwo   
    This character is a mess. But its fun making palettes for it. 
    This is my first shot at making palettes.
    I made two packs, the first is based on the palettes from Super Smash Bros. 4, The second is some extra ones I made.
     
    Pack 1: Orange, Blue, Brown, Pink, Yellow, Cyan, Dark

     
    Download:
     
    Pack 2: Invert, Mew, Shadow-ish, Shiny, Tron

     
    Download:
     
  4. Upvote
    Realra got a reaction from Big Green in Palettes for Nyancha's Mewtwo   
    This character is a mess. But its fun making palettes for it. 
    This is my first shot at making palettes.
    I made two packs, the first is based on the palettes from Super Smash Bros. 4, The second is some extra ones I made.
     
    Pack 1: Orange, Blue, Brown, Pink, Yellow, Cyan, Dark

     
    Download:
     
    Pack 2: Invert, Mew, Shadow-ish, Shiny, Tron

     
    Download:
     
  5. Upvote
    Realra reacted to sonicbillymays in Mugen Gameplay Trailer   
    Hi everyone!

    Im Gus and I dont really talk much around the forum
    So anyway I took on the personal project of making a sort of trailer to Mugen. Really just as way for me to get into video editing.
    Hope you enjoy what you see and please discuss the trailer down below. Tell me what you think.
    I hope it is something you can share with your friends to get them into trying mugen themselves.
    Thanks
    Mugen Trailer
  6. Upvote
    Realra got a reaction from Kazagami in converting character mugen 1.0 into 1.1   
    Ok here are the steps:
    1. Go into your character def file and paste this into the def file:
    2. Any palettes that are being loaded as files you need to remove. 
    Example:
     
    Your DEF File should looks something like this:
    3. Now you need to add the palettes to the character's SFF file. So open the character in fighter factory and go to the sprites.
    Before you add the palettes you need to convert the SFF to 1.1. To do this go down the the bottom of fighter factory and you will see Version: 1.0.1.0 or maybe Version: 2.0.0.0.  Click it and set it to Mugen 1.1.
    To add the palettes find this:
    A window will pop up and you will have to find the .act files that are the palettes of the character. Make sure to only do all of the act files accept for the default one. 
    Then this will come up:
    You want to set the group to 1 and the index to 2 and click OK.
    This will add the palettes to the SFF file now you can save the SFF file.
     
    5. Finally you need to add a small amount of code to the .cns file or the states.
    You need to find Statedef 5900. 
    It may look something like this.
    You need to add this code to the State Def
    Add it right underneath Type = S above the other states. Like this
    If you cannot find [Statedef 5900] Just go to the bottom of the character's cns file and paste this:
    Hopefully this fixes your problem! :) 
  7. Upvote
    Realra got a reaction from DartzPie in converting character mugen 1.0 into 1.1   
    Ok here are the steps:
    1. Go into your character def file and paste this into the def file:
    2. Any palettes that are being loaded as files you need to remove. 
    Example:
     
    Your DEF File should looks something like this:
    3. Now you need to add the palettes to the character's SFF file. So open the character in fighter factory and go to the sprites.
    Before you add the palettes you need to convert the SFF to 1.1. To do this go down the the bottom of fighter factory and you will see Version: 1.0.1.0 or maybe Version: 2.0.0.0.  Click it and set it to Mugen 1.1.
    To add the palettes find this:
    A window will pop up and you will have to find the .act files that are the palettes of the character. Make sure to only do all of the act files accept for the default one. 
    Then this will come up:
    You want to set the group to 1 and the index to 2 and click OK.
    This will add the palettes to the SFF file now you can save the SFF file.
     
    5. Finally you need to add a small amount of code to the .cns file or the states.
    You need to find Statedef 5900. 
    It may look something like this.
    You need to add this code to the State Def
    Add it right underneath Type = S above the other states. Like this
    If you cannot find [Statedef 5900] Just go to the bottom of the character's cns file and paste this:
    Hopefully this fixes your problem! :) 
  8. Upvote
    Realra got a reaction from Ryon in converting character mugen 1.0 into 1.1   
    Ok here are the steps:
    1. Go into your character def file and paste this into the def file:
    2. Any palettes that are being loaded as files you need to remove. 
    Example:
     
    Your DEF File should looks something like this:
    3. Now you need to add the palettes to the character's SFF file. So open the character in fighter factory and go to the sprites.
    Before you add the palettes you need to convert the SFF to 1.1. To do this go down the the bottom of fighter factory and you will see Version: 1.0.1.0 or maybe Version: 2.0.0.0.  Click it and set it to Mugen 1.1.
    To add the palettes find this:
    A window will pop up and you will have to find the .act files that are the palettes of the character. Make sure to only do all of the act files accept for the default one. 
    Then this will come up:
    You want to set the group to 1 and the index to 2 and click OK.
    This will add the palettes to the SFF file now you can save the SFF file.
     
    5. Finally you need to add a small amount of code to the .cns file or the states.
    You need to find Statedef 5900. 
    It may look something like this.
    You need to add this code to the State Def
    Add it right underneath Type = S above the other states. Like this
    If you cannot find [Statedef 5900] Just go to the bottom of the character's cns file and paste this:
    Hopefully this fixes your problem! :) 
  9. Upvote
    Realra got a reaction from SSBKing65✯ in Mugen Character/Stage Review Idea   
    Hello everyone! 
    I have been working on some templates so that I could make review videos for characters or stages that people make.

    These images are temporary and do not show the final product:
    I have a basic template of the frame that allows me to add and texture and effect to it. 

    Please tell me what you think. 
  10. Upvote
    Realra got a reaction from Scrombo in Mugen Character/Stage Review Idea   
    Hello everyone! 
    I have been working on some templates so that I could make review videos for characters or stages that people make.

    These images are temporary and do not show the final product:
    I have a basic template of the frame that allows me to add and texture and effect to it. 

    Please tell me what you think. 
  11. Upvote
    Realra got a reaction from Sonicthexzon in Windows 10 Game Bar Recorder: Shizuo vs Hyde   
    Yeah I like that feature too.
    I have not been able to get it to work properly though.
  12. Upvote
    Realra got a reaction from Galvatron in So, I've been thinking (kind of)   
    I don't know much about coding either but I'll give you this advice.
    It is all about patience. Making characters can be a tedious task, but in the long run when done right it can be worth it in the end.
×
×
  • Create New...