ArcBeast Posted November 28, 2015 Posted November 28, 2015 is there anyway to make some of my 1.0 character into 1.1? I'm using sceenpack valeri flux project. the port and template turn into black n white when I save the SFF
4 Popular Post Realra Posted November 29, 2015 Popular Post Posted November 29, 2015 Ok here are the steps: 1. Go into your character def file and paste this into the def file: [Palette Keymap]a = 1b = 2c = 3x = 4y = 5z = 6a2 = 7b2 = 8c2 = 9x2 = 10y2 = 11z2 = 12 2. Any palettes that are being loaded as files you need to remove. Example: [Files]cmd = Char.cmdcns = Char.cnsst = Char.cnsstcommon = common1.cnssprite = Char.sffanim = Char.airsound = Char.sndpal1 = pals/1.act < you need to remove these lines pal2 = pals/2.act <pal3 = pals/3.act <pal4 = pals/4.act < Your DEF File should looks something like this: [Info]name = "Char"displayname = "Char"mugenversion = 1.1author = "person"pal.defaults = 1,2,3,4,5,6,7,8,9,10,11,12 [Files]cmd = Char.cmdcns = Char.cnsst = Char.cnsstcommon = common1.cnssprite = Char.sffanim = Char.airsound = Char.snd [Palette Keymap]a = 1b = 2c = 3x = 4y = 5z = 6a2 = 7b2 = 8c2 = 9x2 = 10y2 = 11z2 = 12 3. Now you need to add the palettes to the character's SFF file. So open the character in fighter factory and go to the sprites. Before you add the palettes you need to convert the SFF to 1.1. To do this go down the the bottom of fighter factory and you will see Version: 1.0.1.0 or maybe Version: 2.0.0.0. Click it and set it to Mugen 1.1. To add the palettes find this: A window will pop up and you will have to find the .act files that are the palettes of the character. Make sure to only do all of the act files accept for the default one. Then this will come up: You want to set the group to 1 and the index to 2 and click OK. This will add the palettes to the SFF file now you can save the SFF file. 5. Finally you need to add a small amount of code to the .cns file or the states. You need to find Statedef 5900. It may look something like this. [Statedef 5900] Type = S [State 5900] type = VarRangeSet trigger1 = RoundNo = 1 last = 51 value = 0 [State 5900] type = VarRangeSet trigger1 = RoundNo = 1 fvalue = 0 You need to add this code to the State Def [State 5900, Palette]type = remappaltrigger1 = 1source = 1, 1dest = 1, palno Add it right underneath Type = S above the other states. Like this [Statedef 5900]Type = S [State 5900, Palette]type = remappaltrigger1 = 1source = 1, 1dest = 1, palno [State 5900]type = VarRangeSettrigger1 = RoundNo = 1last = 51value = 0 [State 5900]type = VarRangeSettrigger1 = RoundNo = 1fvalue = 0 If you cannot find [Statedef 5900] Just go to the bottom of the character's cns file and paste this: [Statedef 5900]type = s [State 5900, Palette]type = remappaltrigger1 = 1source = 1, 1dest = 1, palno Hopefully this fixes your problem! :) ramon garcia, Ryon, DartzPie and 2 others 4 1
0 Ryon Posted November 29, 2015 Posted November 29, 2015 99% of the time you don't need to convert the characters at all. just set there mugen version = 1.1 in the def. and save there SFF as mugen 1.1 in fighter factory. they shold work fine. If your having trouble with big portraits, don't replace them. instead delete whats in the character, and re-add them. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 ArcBeast Posted November 29, 2015 Author Posted November 29, 2015 hmmm........ okay but when I change SFF into 1.1 all my pallet gone only 1 work the default color any idea?
0 Ryon Posted November 29, 2015 Posted November 29, 2015 hmmmm, that is strange because I've never had issues doing that to someone in the past. but again, why are you converting them? because of portraits? - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 Realra Posted November 29, 2015 Posted November 29, 2015 Some older characters use a different way of applying palettes. This topic goes through the steps to fix this issue. If your character does not have statedef 5900 then just add It. If you need an in depth tutorial just let me know.
0 ArcBeast Posted November 30, 2015 Author Posted November 30, 2015 thank you for the tutorials dude I appreciate it
0 Ryon Posted December 1, 2015 Posted December 1, 2015 there are not enought +1's to give him. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 ArcBeast Posted December 1, 2015 Author Posted December 1, 2015 yeah I got potraits problem..... n I don't know how to index the color for the potraits or templates that why I change the SFF into 1.1
0 Ryon Posted December 2, 2015 Posted December 2, 2015 thats not a good reason to do it, because even SFF in 1.1 needs to be optimized to work properly with mugen 1.1 otherwise you get the issue above. download a program such as GIMP, or Paint.net , they are 100% free. then google "how to index a image using GIMP" or something to that effect, and it will teach you how to. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
Question
ArcBeast
is there anyway to make some of my 1.0 character into 1.1? I'm using sceenpack valeri flux project. the port and template turn into black n white when I save the SFF
10 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now