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N_N

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  1. Like
    N_N got a reaction from emandsam in Legend Chicken and Servbot Knight (COMPLETED)   
    Here's Legend Chicken: https://mega.nz/#!UVolVa6B!PxjpIHYxMUSxcC6G_CuGxIp9PXTToOBAsp9qd6trXDY
     
    and Servbot Knight: https://mega.nz/#!wYh2nLxB!RyOFx5G9x-eDHTF4PPMy3t6xyVbck_z39wMA7sRQkLs
  2. Upvote
    N_N got a reaction from CoolAnimeHustler in Legend Chicken and Servbot Knight (COMPLETED)   
    Here's Legend Chicken: https://mega.nz/#!UVolVa6B!PxjpIHYxMUSxcC6G_CuGxIp9PXTToOBAsp9qd6trXDY
     
    and Servbot Knight: https://mega.nz/#!wYh2nLxB!RyOFx5G9x-eDHTF4PPMy3t6xyVbck_z39wMA7sRQkLs
  3. Upvote
    N_N got a reaction from The Auditor in Legend Chicken and Servbot Knight (COMPLETED)   
    Here's Legend Chicken: https://mega.nz/#!UVolVa6B!PxjpIHYxMUSxcC6G_CuGxIp9PXTToOBAsp9qd6trXDY
     
    and Servbot Knight: https://mega.nz/#!wYh2nLxB!RyOFx5G9x-eDHTF4PPMy3t6xyVbck_z39wMA7sRQkLs
  4. Upvote
    N_N got a reaction from SSBKing65✯ in Legend Chicken and Servbot Knight (COMPLETED)   
    Here's Legend Chicken: https://mega.nz/#!UVolVa6B!PxjpIHYxMUSxcC6G_CuGxIp9PXTToOBAsp9qd6trXDY
     
    and Servbot Knight: https://mega.nz/#!wYh2nLxB!RyOFx5G9x-eDHTF4PPMy3t6xyVbck_z39wMA7sRQkLs
  5. Upvote
    N_N got a reaction from reeeeeeeeeee in Legend Chicken and Servbot Knight (COMPLETED)   
    Here's Legend Chicken: https://mega.nz/#!UVolVa6B!PxjpIHYxMUSxcC6G_CuGxIp9PXTToOBAsp9qd6trXDY
     
    and Servbot Knight: https://mega.nz/#!wYh2nLxB!RyOFx5G9x-eDHTF4PPMy3t6xyVbck_z39wMA7sRQkLs
  6. Upvote
    N_N reacted to p0008874 in Steamed Hams Released.   
    Steamed Hams Released.
     
    This is whole video on MUGEN. You can't do anything. Or just Press Esc Button.
    https://1drv.ms/f/s!AtEHO4FP-7_9gUb3guUjKdDNShZ8
  7. Like
    N_N got a reaction from WlanmaniaX in Microsoft Paint   
    Microsoft Paint
    [Preview]

    [Download]
    https://mega.nz/#!Wv40yRSQ!SUY7M1KJjTkSpXw5G5gWxz-4riDvCU7RplWpwCoB90Y
    [Comments]
    My 2nd stage that isn't an edit - the infamous drawing program, now as a M.U.G.E.N stage. Features that one S and other things, such as a special animation at the start of each round (see picture).
     
    Superjumps supported.
    1.1 version with zoom included.
  8. Upvote
    N_N reacted to Xiristatos in Kinyo Roadshow released by The_None (4\1\18)   
    That's actually a genuinely nice and awesome way to commemorate an infamously bad MUGEN author.
     
    Speaking of which, I'm really glad that The_None decided to tone down his hateful behavior for once, and I especially respect his decision to openly apologize to GooGoo64 himself for all the heat he might have given to him with his character bashing videos.
    I was always highly irritated by that toxically cynical behavior of his whenever it showed up (basically, everytime), especially since it reminds me too much of myself... and that always pisses me off, fuck myself.
  9. Thank You
    N_N reacted to VirtuallTek in Fighter Factory Studio 3.5.2 (UPDATED May, 31)   
    Fighter Factory Studio released!

    After one year of work, 13 years before release of the first edition, we are glad to launch Fighter Factory Studio to the public. This new version is a huge improvement over any previous edition.
    Although it lacks some features, it's a solid base to upcoming functions that will be added. As said on previous announcements, we aim to be able to edit every single game asset, on any engine we add support. Fighter Factory was designed to be a character editor, version 3 added support to more formats, but on Studio we extend this to the maximum level.
    The reworked code-base is powerful, scalable, extensible and very stable. Everything is ready for big new features like BGs editor on M.U.G.E.N's module and OpenBoR support. There's no limit for what we can do in this edition, and we have plans to extend almost all functions.
    Here you can download latest version and older ones as well (including all versions from 1.0 to 3.0), and some important public content in our Blog. All exclusive content will be posted in our Patreon page.
     
    Change log:
    Split on modules with support for multiple engines. Project file explorer (will be essential for full game development). OpenGL is mandatory, but a software rasterizer alternative is available too. Updated to latest version of Qt framework. Hybrid parser/syntax highlighter (smarter, faster and more reliable). Multi-threaded (long tasks are split across all available CPU cores). Import from another project can import from any supported engine too, and has collision resolution. Backup function restore files by replacing them and reloading, instead of just loading the backup on memory without changes in the original files. 'Project -> Save' improved. Saves all modified files and call save as for those who lives on memory only as expected, on all projects of the same 'group'. 'Project -> Save as' improved. Saves all files of the current 'project group' to a new folder (copy them in its current state to a new folder). Eg.: open a character, make a copy of it on another folder to create a new one based on the first. We can even make a full copy of a default engine installation to make a full game. 'Project -> Run in engine' improved. All bugs solved, faster than before, and on a full game 'project group' runs on the game itself. Undo, redo, cut, copy, paste, find and replace available in all editors. You can even undo complex things like changes on sprites. Zoom available on code editor too. Built-in image editor inside sprites editor. Import replace sprites with same group/number. Ability to resize one or more sprites outside image editor (you can scale all sprites with hit box adjustment/scaling in one batch). Default background is set based on localcoord. Contact Box drawing always use the same type as current ones (default or not), or non-default if there's none. Better support for frame interpolation, including timeline controls. Onion Skin on animations changed from sprite to animation/frame. Complete support for high DPI displays. Palette generation and 'Adapt image to palette' with better support for alpha channel (can produce anti-aliased 8bit sprites). Animated GIF generation works even with non-8bit sprites (adapts to 8bit). Better interface preset system (adjusts to available space and scales nicely). Drag and drop support on the Organizer. Sound file viewer on sounds editor (basic editing functionality will be added over time). Added fold all/unfold all for code editors. Improved 'Export to HTML function' (tries to detect AI commands to uncheck them). M.U.G.E.N.
    Parser groups allowed code by file type. Added A1 transparency shortcut in Animations editor. Added full support for frame interpolation. Improved offset viewer and throw creator. Fixed PCX decoding (solves some issues on portraits in SFF v1).   Changes in 3.5.2   See our post on Patreon.   Requirements:

    Windows (x86):Windows XP SP3 or greater and Microsoft Visual C++ 2017 Redistributable
    Windows (x64):Windows 7 SP1 or greater and Microsoft Visual C++ 2017 Redistributable.
    Linux (64): libGL (OpenGL library) and Wine.
    macOS (x64): Sierra 10.12 or greater and Wine Stable.

    Download
    http://fighterfactory.virtualltek.com
      Patreon page
    https://www.patreon.com/virtualltek
     
    Known issues:

    Zoom on code editors don't increase font size of all text.
    Sound suddenly stops (macOS).
    Can't resize dialogs (macOS).
     
  10. Upvote
    N_N reacted to SSBKing65✯ in Kinyo Roadshow released by The_None (4\1\18)   
    Another unique character edited and redone by The_None for this year's April Fools!
    http://justnopoint.com/lbends/
  11. Upvote
    N_N reacted to HelloMyNameIsAAA in Kinyo Roadshow released by The_None (4\1\18)   
    Actual quote from The_None.
     
    ''I can hear you thinking "wait didn't some Japanese creator that you used to make fun of did this character before?" and well yes indeed he did, and I just felt like burying the hatchet and rebuilding one of GooGoo64's creations. As flawed as they are on a technical level they sure did display quite a bit of creativity and I wanted to give the latter justice with doing something far more productive than these videos I used to do a long time ago.''
     
    Glad that he back off the hatred that was happening 10 years ago just to create something absolutely hysterical for MUGEN.
     
  12. Thank You
    N_N reacted to Dumanios in POTS/Infinite style Morrigan Aensland, updated for 2018 standards   
    POTS/Infinite style Morrigan Aensland, updated for 2018 standards
    POTS Made A Great Character When He Made Morrigan. However, it is an old character, not updated since 2010. As a result, it is outdated and needs to be updated to accomadate for newer standards in POTS style creations. Don't you worry, it's still got all the magic that made the original good but has those extra touches to make it good for modern day audiences.
     




    I also made sure to give Morrigan a unique filename
    Here's the link: http://www.mediafire.com/file/5mbkc4zybbcmmgg/Morrigan_BSS.rar
  13. Wow
    N_N reacted to HYPΞRSONICFAN11 in this is so Incredible   
    this is so F**king Incredible
    Just look at this.2 gods can't die.Both are Faster.
  14. Upvote
    N_N reacted to SSBKing65✯ in Bobunemimimmi by Minatomaru released (3/25/18)   
    https://ux.getuploader.com/2580852580/
    pass カバャピョ
  15. Upvote
    N_N got a reaction from Gaulbetti in Quintas & Ronin by SGUERRADESIGN   
    Oh, I meant to say "focus on kung fu". My bad.
  16. Like
    N_N got a reaction from CeramicSpider666[ ): ] in [KFM Edit] CLONING C00L SPONGE KFM by :(   
    [Preview]

    [Download]
    http://www.mediafire.com/download/9e7t6hyl9j91qh0/CCS+KFM(2).rar
    [Comments]
    This one pretty much speaks for itself. It's a KFM with a bad palette that can clone itself, but with the addition of random SpongeBob pictures and sounds. The commands are also remapped.
  17. Like
    N_N got a reaction from CeramicSpider666[ ): ] in spellingcave - ):   
    Oh dear.
  18. Upvote
    N_N reacted to Gladiacloud in Krookodile released + other Pokemon character updated by Gladiacloud and Solarflared!   
    Krookodile released + other Pokemon character updated by Gladiacloud and Solarflared!
    Gladiacloud here.
     
    After a month, the dynamic duo (me and Solarfeed) churns out a new Pokemon character for you.
     
    KROOKODILE!
    SCREENSHOTS (thanks to Solarflared):






    DOWNLOAD LINK:
    https://1drv.ms/u/s!AqetQpKH8pFlhQJjVOSu46TyszDk
     
    It is not really a new character: it is a revamp of the old Krookodile created by Dragonrod, a mugen creator who seems to have retired.
     
    Oh, we forgot: has been updated other Pokemon characters too:
     
    CHARIZARD:
    https://1drv.ms/u/s!AqetQpKH8pFlhHxxGFMVHEe0ssO-
     
    HERACROSS:
    https://1drv.ms/u/s!AqetQpKH8pFlhHrbqv7G2UqGXdnG
     
    PIKACHU:
    https://1drv.ms/u/s!AqetQpKH8pFlhH7GJi9tDCrPamjp
     
    MEGAMEWTWO Y:
    https://1drv.ms/u/s!AqetQpKH8pFlhH_njsjWIM5E4GlG

    About my next wip: I have not yet found a way to draw it, but in the end I will be able to find it.
     
    Enjoy!
  19. Like
    N_N got a reaction from fullwall in Bartz (butz) by Helios   
    Here you go. Unfortunately the filename was like this when I DLed it.
  20. Upvote
    N_N got a reaction from HelloMyNameIsAAA in The Best MUGEN characters for your roster   
    These are all rather subjective but here you go:
     
    - Muteki's characters
    - OMEGAPSYCHO's characters
    - Team Z2's characters
    - Dink Smallwood by The_None
    - Andres Borghi's characters (the ones from The Black Heart)
    - Kamekaze's MvC2 conversions
     
    Generally conversions from games are pretty good. And a lot of ahuron's characters are fun too.
  21. Like
    N_N got a reaction from WlanmaniaX in Characters You Wish Were In Mugen   
    I know most of these are considered silly requests by some but here goes anyways:
     
    * A good Strong Bad
    * More good comic characters (preferably MvC styled)
    * A good Pyron (the ones out there are kinda...eh)
    * A Luigi that's sprited in the style of ShinRyoga, but looks and plays rather differently from Mario. Something like SM853's Luigi with different sprites, I guess.
    * More decent Clay Fighter characters
    * A Colonel Sanders like Sennou-Room's Donald
    * A good Kirby (again, the ones out there are kinda eh)
    * More Newgrounds characters (Hank J. Wimbleton and Pico being most wanted from me)
    * A good King Dedede (I was going to work on a 3D version, but other things (mainly personal) distracted me from doing it)
    * A decent version of Parappa the Rapper (my friend was working on one, but later lost interest, and the work files are now gone)
  22. Like
    N_N reacted to RicePigeon in Reminder regarding blacklisted websites [UPDATED 10/30/23]   
    Reminder regarding blacklisted websites
    While Mugen Free For All strives to provide a warehouse directory for all M.U.G.E.N content made throughout the engine's existence, various creators across the world may choose to adopt different methods of hosting. While many of these sites are safe, some are not. Over the past few months, we've noticed a growing number of such sites, which we have had to remove. Either due to ethical/moral concerns over monetizing free content, or due to security exploits, we have had to blacklist these websites. We ask that you do not link to any of these blacklisted websites, as these links will be deleted on sight and the person responsible will be infracted, with repeat violations warranting further disciplinary action if necessary. If you notice any of these links, we ask you to please use the report to staff function so that we may address them accordingly.
     
    The following websites/urls have been blacklisted due to known security vulnerabilities and/or unethical practices:
    2shared Adb.ug Adf.ly Cashfly Ceestyy.com Coinurl Destyy.com Easyurl.net Festyy.com Gestyy.com Link4ad.com Linkbucks Mugenarchive Sh.st Shortenurl.tk Shorte.st Urlcash as well as any website listed here  
    The following websites/urls, while not blacklisted, are discouraged due to requiring user registration:
    4shared  
  23. Upvote
    N_N reacted to PlasmoidThunder in Pokémon   
    In state 420, the fourth FX Helper has a pos value of 57,-57.5. Don't use floating values for positions.
     
    CHARACTERS
    -Added Marill/God Marill by JoeyTheMarillFan.
    -Added Goodra by JoeyTheMarillFan.
     
    He tried to remove the vore, but still left in all the sprites pertaining to it as well as some team healing vore move or whatever.
  24. Upvote
    N_N got a reaction from Ori-Ori in Timmy Turner   
    Feedback:
     
    - The default KFM sounds don't really fit this character. I suggest you change them.
    - Wanda, Cosmo, and Jorgen's sprites clash with the rest of the sprites.
    - Try improving the animation on some of the moves, such as the strong punches. Right now, it looks rather choppy.
    - Throw looks kind of weird.
    - Timmy suddenly changes a lot when the Fairy Blaster specials are used.
    - Balance out your specials so the weak and medium versions aren't just filler.
    - "Big Wish" doesn't do any damage if you do it up close.
     - Likewise, Wish 2 and Wish 3 don't do any damage if you do them up close as well.
    - Timmy gains back a bit of power from all of his hypers.
    - You should make more versions of the Cleft Glove special. There's only 1 version currently.
    - Cosmo & Wanda Beam does a lot of damage for a non-EX special.
    - Debug error when using Fairy Blaster 1.
    - Instead of the specials and hypers using "trigger1 = statetype = S", make them use "trigger1 = statetype != A". This makes them easier to perform.
     - Also,  you can perform the Fairy Blaster specials while in air and on the ground...but you can't perform them while crouching?
    - Rather minor, but no taunt. It also gives me a debug error when I attempt to taunt.
  25. Like
    N_N got a reaction from WlanmaniaX in Mr. Game & Watch Edit [updated 06/22/2018]   
    [Screenshot]

    [Download]
    https://the-phoney-express.neocities.org/
    [Comment]
    An edit of .GIF/Mr. T's Mr. Game & Watch that mostly changes him to be in a psuedo-MvC style, balances him out, and adds a couple of new moves. See changelog below for complete details.
     
    06/22/2018 UPDATE:
     
    - Removed Judge, as admittedly, I found it useless. If you're worried about the 9, don't worry! It still exists in the moveset, as part of the Down for the Count Hyper.
    - Added new Hyper, "Octopus".
    - Made some moves less/more safe.
    - Added more combo ability.
    - Lowered air juggle points.
    - Removed hitbox from FIRE.
    - Removed old damage dampener and replaced it with RicePigeon's version.
    - Multiple Chef changes:
     - Added more cooldown.
     - Light version now sends out only 2 pieces.
     - The food now travel in more of an arc.
    - Buffed damage to Chef and Headbutt.
    - Added superjump opponent locator that was previously unused.
    - Tweaked the A.I. a bit.
    - Changed some hitflags.
    - Increased damage of Oil Panic.
    - Down for the Count is now unguardable.
    - Made it so the crowd doesn't gasp as often if Mr. Game & Watch recovers.
    - Made it so that the guard sound actually plays on some moves if guarded.
    - Added sound for when he's dizzied.
    - Changed in-game name. :P
    - Some other changes I can't remember...
     
    06/22/2018 UPDATE 2:
     
    - Fixed a few bugs in Octopus that I oversighted.
     - The HitBy should now work properly.
     - Mr. Game & Watch now doesn't go below the ground when transforming back from a jump.
     - Ambience has been made a 6-second sound that plays once instead of a 1-second looping sound (the old way of playing it had a problem where it would play weirdly upon landing from a jump.)
    - Added the "powerful projectiles fill the bucket up more easily" mechanic to Oil Panic.
    - Fixed the bug where you would get stuck in mid-air if you happened to be hit during FIRE.
     
    Enjoy!
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