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Posts posted by OldGamer
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1 minute ago, C.R.O.M.verydannyboy said:
great job og
thank you :D
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1 hour ago, LightFlare_Da_Realest said:
Fantastic Job, bro. I wanted to superjump this stage myself a while back...
its time for me to take it over the last blade stage making for good. I always wanted a mid super jump for them with accurate zoom effect . I made 3 so far and I got more to go xD
1 hour ago, gui0007 said:My favorite Last Blade stage!! :D
Thanks bruh!your welcome :D
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The Stage been rip by me and I used Nebula Emulator to get all the sprite images content
The Stage sound is been rip by me and I used the Neo Geo Emulator CD main source
The Last Blade : Juzo Stage for mugen 1.0 & 1.1
The Stage have mid super jump
The Stage have animation
The Stage have Zoom effect for mugen 1.1
The Stage come with mugen 1.0Download
Juzo Stage 1.1 & 1.0
http://www.mediafire.com/download/mw2mdc0mi5at41b/Juzo+Stage+1.1+%26+1.0.rarAkari Stage 1.1 & 1.0
http://www.mediafire.com/download/2s51lq5p44s64xk/Akari+Stage+1.1+%26+1.0.rar
Kaede Stage 1.1 & 1.0
http://www.mediafire.com/download/1d1szfmopn9gcd2/Kaede+Stage+1.1+%26+1.0.rar
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Hi duracelleur I found only 9 character with discolored small portraits. so I took the time and fix them for you.So please you can add them to your collection.
Here are the 9 KOFA characters with there fixed small portand please keep up with the awesome work your doing
https://mega.nz/#!DYYgUbaT!-QHRJQz_pRG_8GSlirw4TBHi9wFCE657Cf9wNQoLms8 -
On 6/30/2016 at 10:47 AM, Arauz said:
Interesting, ill training to make my first stage :)
Thank you for this tutorial.your welcome :D
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Just now, DoodlebobGamer12 said:
Okay okay
I Think i gonna make UMMC Screenpack with 9000 slots
AWESOME. that very good screen pack that had 1000+ we will be here watching your progress buddy
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1 minute ago, DoodlebobGamer12 said:
Thanks again!
Hey I am here to make sure that u get what you need just send me some picture how you are progressing.
Please dont be scared to try new things and learn from it and remember we are here to help you get it right
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On 7/5/2016 at 11:17 AM, DoodlebobGamer12 said:
But i want to know, how to do this without making screenpack confuse
i want a great screenpack who is 640x480 localcoord and dont confuses me on making 9000 slots
there no other way around this. you have to tamper with the small portrait size and also make the small boxes and make the cursor size. you have no other choose but to do to this. if you want to have 9000+ for your screen pack that is 640x480 or 1280x720. you need to tamper with the sprites and edit them to fix on the 6x6 small boxes and the cursor box and also position it to fix on your select screen. there is no other way around it but do its the way I shown you and you have to play with the Values Number. I know that its confusing at first but play around it until you get it. you have learn work some way to fit all 9000+ for your screen pack. just work around it until you get it right
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Okay I dont know what screen pack your using but its dont matter what its like.
Before we can get started.
You need Fight Factory and gimp
Fighter Factory 3.0.2 x64 64 bit version
http://www.mediafire.com/download/v2zocbkp6jhme0w/ff3x64.rarFighter Factory 3.0.2 x86 32 bit version
Gimp Download
https://www.gimp.org/downloads/what you need to do is go to your data folder and find System.def and scroll down and find this here
Because you don't know what they do I will color them in green text to explain what they are
[VS Screen]
time = 700 ;Time to show screen <----- this how long your versus screen can be played for a long times
fadein.time = 20 <-- this to make fade in
fadeout.time = 20 <-- this to make fade out
match.text = "BATTLE %i" <-- this here for you the text on screenmatch.offset = 322, 320 <-- this here is position
match.font = 7,0,0, 0,210,255 <-- this here is set your font number
;Big portraits
p1.spr = 9000, 1 <-- this here is set portrait group/index numberp1.offset = 126,158 <-- this here is set position your Big portrait group/index number
p1.facing = 1 <-- this here is set invert your position Big portrait
p1.scale = .5,.5 <-- this here is to resize your Big portrait
p2.spr = 9000, 1
p2.offset = 512,158
p2.facing = -1
p2.scale = .5,.5
;Names
p1.name.offset = 185,148 <-- this here is set position the characters's name
p1.name.spacing = 0,600 <-- this here is set spacing position the characters's name
p1.name.font = 6,0,0, 0,210,255 <-- this here is set your font number your characters's name
p2.name.offset = 455,148
p2.name.spacing = 0,600
p2.name.font = 6,0,0, 0,210,255Okay now that I explain that setting do scroll down unit you find this here
[VersusBG 2]
type = normal
spriteno = 0,0
layerno = 0
start = 0,0
mask = 1Now run your Fighter Factory and find your screen pack's SYSTEM.SFF
Scroll threw the page until you find the versus screen sprite images its very important to find the Group and Index for the Versus screen
best way to search is by clicking this icon my picture will show the way and what they do
okay now you have to know where is the group and index for the versus screen sprite image
then you need to make a new sprite image to replace it
for examples
[VersusBG 2]
type = normal <-- this here set to normalspriteno = 200,0 <-- this number is the group/index
layerno = 0
start = 0,0
mask = 1well pretty mush you have to change everything an also position them as well.
Here video will help you understand what the versus screen does. I know this person sound bit annoying but he does make a good point how versus screen work
Spoileralso go to this video and Ryon explain on how to make versus screen into animation go to the timer video to 25:23 and he explain a lot more about
versus screen
Spoilerwell I hope that help you out buddy and hope you understand where to go from here
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wow this is awesome stage downloading now
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there some things that you need to make it a 9000 slots
1. you need to make small box cell for the small portraits must be 6x6 size pixel
this is how a very small box should look
2. you need to make the player one and player two cursor box the same size 6x6 size pixel
this is how a very small cursor should look
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now that you made the cursor and the small box to be 6x6 pixel go and index them by using Gimp
Gimp is free , so you have no problem installing it
https://www.gimp.org/downloads/
Also get these tools as well you need them
VSelect
http://tunglashor.webnode.com/products/vselect/Fighter Factory 3.0.2 x64 64 bit version
http://www.mediafire.com/download/v2zocbkp6jhme0w/ff3x64.rarFighter Factory 3.0.2 x86 32 bit version
http://www.mediafire.com/download/9ulms5lqs8njxp2/ff3x86.rar
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------I best recommend going here because on my video guide I explain how to inxde the small boxs for gimp
This will safe me some time to explain everything in text so go and watch my video guide
and on my video please go to the timer at 59:35 that will show how to index the boxes. Just be sure to choose what color you want to be transparent
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Next go open up your system.def scroll down until you find this
;Character select definition
[Select Info]then scroll down just a little bit more until you see this
rows = 2
columns = 5the row and columns what you need to adjust and play with the numbers
because you don't have no clue how this works . Let me break it down for you
ROW STARTS FROM THE TOP TO BOTTOM
COLUMNS STARTS FROM THE LEFT TO THE RIGHT
So to make 9000 the number is
rows = 88
columns = 126---------------------------------------------------------------------------------------------------------------------------------------------------------------------
Okay now that you made your row and columns. you now need to resize the small portraits to fix in the 6x6 pixel boxes
Scroll down until you find this
portrait.spr = 9000,0 ;Do not change from 9000,0
portrait.offset = 0,0
portrait.scale = 1,1now to make the small portrait to fit on small box 6x6 pixel you need to play with the portrait.scale
so to make fit for the 9000 slots. Set the portrait.scale value number to
portrait.spr = 9000,0
portrait.offset = 0,0
portrait.scale = .1,.1------------------------------------------------------------------------------------------------------------------------------------------------------------------------
okay now we got the smal port very small and pain in the butt to see........
Now this where you need to move the small portrait to fix in the boxes
Scroll back up and find this
pos = 323,148 ;This here what make you move the small boxes to Position t
showemptyboxes = 0 ;1 to show empty boxes
moveoveremptyboxes = 0 ;1 to allow cursor to move over empty boxes
cell.size = 27,27 ;x,y size of each cell (in pixels)
cell.spacing = 2to make this work for 9000 slot. You need to adjust the SIZE first go to cell.size and set it to
pos = 323,148
showemptyboxes = 0
moveoveremptyboxes = 0
cell.size = 5,5 <---------------------this is for the small box cell size pixel for 6x6
cell.spacing = 2Now its time for you to pay with the cell.spacing for most Screen pack that do have 9000 you can set to
cell.spacing = 0
Now its time for you to play the BACK AND FORT game with ur mugen
go to pos = 323,148
POS stand for Position
and you need to move the small ports and do alot of adjustment in your screen pack
Keep in mind that you have to keep playing with the position for your small portraits to fit them in your screen pack that you are using.
WORD OF ADVICE
THERE IS NO CHARTS or Diagrams for Mugen. so PRETTY mush that Mugen is all about the Trails and Errors and deal with Adjusting and Position the best way you can.
Just keep in mind that when you ARE doing IT for the first time DONT BE SCARED if its does look bit confusing but once you understand it . its all easy street for there on end :D
whelp young man I be praying for you and best of luck with your OVER 9000 Slots and I hope that I help you out
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2 hours ago, Ryon said:
*cries* Im so proud of you man!
This is truely amazing!
Why thank you so mush Ryon
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the Original Staged is create by JAM
The Stage is been fixed Compatible for the mugen 1,0 and 1,1 software By Me
Yeah its been 2 years I have not done a Converted stuff for so long so when I downloaded Jam NBC Image Stage. its did not wanted to display the stage right so I took upon myself and fix the stage so it can run better for both version of the mugen software and I did some adjustment to make work for the mugen 1.1 and 1.0 so the def file is been remade and fix the code that was on the Original Stage is create by JAM
Enjoy everyone
http://www.mediafire.com/download/4bhkp7t7sp7zok4/Converted+NBCImage1.1+%26+1.0.rar- DarkWolf13, gui0007 and Dan
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13 hours ago, Kut Kreator said:
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2 minutes ago, sonikun said:
All righty, mate. I'll look at that guide sometime and nice job on the release.
why thank you XD also you dont need to ask my permission when editing blue mugen so go crazy and show off your awesome skill
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5 hours ago, sonikun said:
this is looking good, mate. By any chance, are you doing a 3,000 slot version of this? Just wondering.
no but you can follow my guide on how to edit blue mugen and you can try to manage to make it 3k slots :D just a simple baby steps and from my guide and that why Blue mugen is open source and I know that I have a lot fate in you to make that happen so start crack in and start editing it
Update for 7/3/2016
Bluemugen is now complete with everything this is the last final update for 7/3/2016
its have intros
its have game over
its have a logo
its have its own life bars
and its own ending credits all in on package the screen pack come with 153,204, and 419 slots
enjoy the awesome package deal
- Infinite Kyo and sonikun
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3 hours ago, Big Sally said:
This is a great tutorial.
and this is what I pretty much do , except I do it in a mugen friendly environement (!draw3)
Paint is to risky to use because it doesnt properly save indexed images.
yeah that why I had to use gimp on video guide to show everyone how to index the image so thank goodness that we have gimp for free right
4 hours ago, DoodlebobGamer12 said:Cool
thank you
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Update for 7/3/2016
153 Mugen slots is been added
The Blue mugen lifebars been updated with a NO TIMER INFINITE logo when you set the timer to none
Special thank to BoogerBoy for telling me about Simul Team Name Screen on the versus screen not display correctly -
if anyone want to edit or make there own Bluemugen Roster you can find it here. A baby step full Video Guide for
Open Resources Blue Mugen How to Edit your own BlueMugen Roster with Vselect
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Open Resources Blue Mugen Folder Located here
http://www.mediafire.com/download/45r9a6b4div8rig/Bluemugen+sp+sprite+open+souces.rar
you can find the screen pack here with the 204 slot and 419 slot is located hereStart making your own roster with all the resources you need and show them to your friend and share with the mugen community very simple not very hard just bit of adjustment and editing the way you wanted by using gimp and normal Microsoft paint and Fighter Factory for your computer :)
after you are done editing your own roster. You can Start to share the setting and your edit stuff here to everyone :)
The Tools you need
VSelect
http://tunglashor.webnode.com/products/vselect/Fighter Factory 3.0.2 x64 64 bit version
http://www.mediafire.com/download/v2zocbkp6jhme0w/ff3x64.rarFighter Factory 3.0.2 x86 32 bit version
http://www.mediafire.com/download/9ulms5lqs8njxp2/ff3x86.rarMugen Builds
Mugen 1.0 stable version
http://www.mediafire.com/download/po6379wkm3960l4/mugen100.zipMugen 1.1b
http://www.mediafire.com/download/zzqzfd3m4msfv1r/mugen-1_1b1.zipGimp Download
https://www.gimp.org/downloads/ -
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Update for 7/2/2016
419 Mugen slots is been added
Special thank to BoogerBoy for telling me about Player Two name not display correctly
Mugen logo loading screen animation is been fix special thanks to Vegaz
The Last Blade Yuki Stage for mugen 1.1 & 1.0
in Reign Of Kreation
Posted
The Stage been rip by me and I used Nebula Emulator to get all the sprite images content
The Stage sound is been rip by me and I used the Neo Geo Emulator CD main source
The Last Blade Yuki Stage for mugen 1.1 & 1.0
The Stage have mid super jump
The Stage have animation
The Stage have Zoom effect for mugen 1.1
The Stage come with mugen 1.0 :hyo:
Download
http://www.mediafire.com/download/d17ph4u683uwi7j/YukiStage+1.1+%26+1.0.rar
also here the other Last Blade Stage for mugen 1.1 & 1.0
Juzoh Stage 1.1 & 1.0
http://www.mediafire.com/download/mw2mdc0mi5at41b/Juzo+Stage+1.1+%26+1.0.rar
Akari Stage 1.1 & 1.0
http://www.mediafire.com/download/2s51lq5p44s64xk/Akari+Stage+1.1+%26+1.0.rar
Kaede Stage 1.1 & 1.0
http://www.mediafire.com/download/1d1szfmopn9gcd2/Kaede+Stage+1.1+%26+1.0.rar
there will be more to come :hyo: