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Posts posted by OldGamer
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46 minutes ago, Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ said:
Gorgeous as always, OG.
why thank you Buddy :D
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I dont know mush about this forum very very well. If I need to make a request about something that has nothing to do with mugen creation. but making a request of resouces. where do I go to make that request.
for example like sound effect announcer , sprite sheet materials or that have to do with resources materials for creation :) also I love for someone show me and help me understand more about the forum. I do get confuse how everything work around here and the reason Im asking because well ..I am still novice to this forum ^^ so please break it down gently with this old man and thank you kindly for helping me out
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Congratulation for both of you guys.
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Both come with Mugen 1,1 and 1.0 :D
Details of his work is located here with his stages enjoy :D
http://scepterdpinoy.deviantart.com/art/Indie-Game-Mugen-Stage-612573747- sonikun, Ori-Ori, Ganbare-Lucifer and 6 others
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Just now, gui0007 said:
YES!! :D
Nicely done OG, hope you could thinking to made some more Battle Monsters stages. I'm a big fan of this game.
sure I dont mind it at all me and Zio were talking about in chat room about we should foces on making stage for the game but only the one never been made before. atm Im having bit trouble with SFF Emulator and I don't why the game not booting up. but I figure I sure to make more stages for both version of the mugen software :D
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3 hours ago, Ryon said:
I only read the top half of your reply, not the bottom half with videos.
so... it's interesting, as long as i've been making stages with parallax, I've NEVER had any issues with it showing up.
regardless of mugen version.
I had problem in past but not anymore XD oh I was just showing you what I figure out when I was dealing with tile parallax that all :)
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Just now, cldz said:
sorry for the trouble OldGamer
tyvm
oh no no don't be sorry buddy Its okay and I am glad that I could help you out :D
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18 hours ago, Ryon said:
Hey OldGamer, was this stage coded to tile the images? if it was not coded to tile, is it the display engine (DX5 or OpenGL) that makes it tile?
yes its tile as a images but the only thing I know is if you deal with any image that is tile for parallax its will display as single image when having set to Render Mode = OpenGL.
for reason mugen 1.1 cant see the tile on that mode for some odd reason. but having set to DX5 or typing the word OpenScreen its does show up.
I been dealing with parallax stage for a one year and I learn there are many ways for them to show up. But for mugen 1.1 is kinda tricky and you have to play with the setting to get them right xD
must mugen fans and collector dont bother going threw the setting for mugen.cfg that often. So I figured I can share this awesome info to everyone and help them out. Just in case they have problem with tile parallax stages. also I learn that tile parallax are very complex with mugen 1.1 compare to mugen 1.0.
for a example if you add the scaledelta or zoom effect its create some kinda of buggy shake on the ground and at first I thought its must be the delta ? nope and the problem its wont stay in places because some kind of shake when the character move from left to right or when they get to the end of the stage the floor start to shake like a tiny earthquake. Tile parallax on mugen 1.1 can be bit annoying when dealing with the image is self that when I learn that you need to make the tile image tiny bit bigger from not shaking and that how I made this stage for 3 DirtyDwarve's Street of Bronx Mugen
here old video tile parallax causing the blur and tiny bit shakes
Spoilerthis stage made when I figure how to fix the shake and blur and from the tile for showing :)
SpoilerI hope I answer your question :) but yeah tile parallax on mugen 1.1 can be a pain and dealing with these bug is annoying sometime XD
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On 6/16/2016 at 11:13 AM, cldz said:
i don't stream,that's all
can you just give me hints
what exactly do i have to do to fix this sort of problem
Sure buddy I dont mind going to details on it.
When your your adding a stage that have tile parallax according to Scal
you need to go to your Mugen.cfg and scroll down to the Video setting
;-------------------------------------------------------
[Video]
;The video resolution defaults to the same as the game resolution.
;You can force an alternate resolution by uncommenting the lines
;below.
;Width = 1280
;Height = 720
;This is the color depth at which to run MUGEN.
;Only 16 is supported at this time.
Depth = 16
;Set to 1 to enable vertical retrace synchronization. Do not enable
;if BlitMode = normal
;Not supported in 1.0.
VRetrace = 0
;Set to 1 to enable fullscreen mode, 0 for windowed.
FullScreen = 0
;Drawing mode
;Choose from Normal (fast) and PageFlip (less image "tearing")
BlitMode = Normal
;Screen rendering mode.
;System - default SDL rendering mode (e.g. windib in Windows)
;DirectX - DirectX 5 renderer
;OpenGLScreen - hack that allows window resizing but could be slow
RenderMode = OpenGL > and change it to > RenderMode = DirectX 5This will help the tiles parallax to show up on your stage when dealing with the mugen 1.1 software this info is been provide by Scal
However I also learn there another method with out using DX5
;-------------------------------------------------------
[Video]
;The video resolution defaults to the same as the game resolution.
;You can force an alternate resolution by uncommenting the lines
;below.
;Width = 1280
;Height = 720
;This is the color depth at which to run MUGEN.
;Only 16 is supported at this time.
Depth = 16
;Set to 1 to enable vertical retrace synchronization. Do not enable
;if BlitMode = normal
;Not supported in 1.0.
VRetrace = 0
;Set to 1 to enable fullscreen mode, 0 for windowed.
FullScreen = 0
;Drawing mode
;Choose from Normal (fast) and PageFlip (less image "tearing")
BlitMode = Normal
;Screen rendering mode.
;System - default SDL rendering mode (e.g. windib in Windows)
;DirectX - DirectX 5 renderer
;OpenGLScreen - hack that allows window resizing but could be slow
RenderMode = OpenGL > and change it to > RenderMode = OpenGLScreen
be sure to type OpenGLScreen you be able to see your tile parallax on your screen pack for the mugen 1.1 software.
also I did this for My mica screen pack setting for 640x480 BUT this also work on 720p setting as well.
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50 minutes ago, Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ said:
OG IN EFFECT, AINT BEGUN TO STOP
TURBO SAID YEAH, AND DONT QUIT
OG THANKS FOR DROPPING THIS GANGSTA SHITthat what Zio said
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53 minutes ago, Turbo Zio said:
YEAH AND YA DON'T STOP
RAGE IN EFFECT I JUST BEGUN TO ROCK
I SAID YEAH, AND YA DON'T QUIT
HEY YO RAGE WOULD YOU PLEASE DROP SOME GANGSTA SHIT
(This stage is great)
haha thank you
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11 hours ago, Kut Kreator said:
haha, why thank you good sir. awe-inspiring kreations such as yours make me strive to do tha best i work that can.
IF YOU EVER NEED ANYTHING DONT BE SHY TO ASK
We R.O.K are here to Help are Freinds if u ever need any help Im always glad to give you a helping hand
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1 hour ago, LightFlare_Da_Realest said:
Looking good. I'd raise the floor sprite on the Road Bridge, or raise the zoffset.
wow your right!! I need to fix that ASAP:) and thank you Vega FOR over seeing that my friend :D
On 6/14/2016 at 8:57 PM, NEON 7 said:...And now, admidst the fact that I've finished high-school today, OldGamer decides to rip even more SATURN stages! And the fact that I've helped him get to where he is now in terms of SATURN ripping thus far makes this day all the more sweeter!
AHAHAH ITS ALL THANKs TO YOU BRO HAHAHA
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The Stage have decent delta setting
The Stage have animation and zoom effect
The Stage come with mugen 1.0 and 1.1
Special Thanks to Zio for his great help and for helping me with the info that I need for Battle Monster for the Sega Saturn
Download located here
http://www.mediafire.com/download/06sng0b3348oudm/MagicFactory+1.0+%26+1.1.rar -
9 hours ago, cldz said:
i can't watch the video
can you make a written/typed version
what do you mean u cant watch the video ?? u cant see it ??
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special thanks to electrocaid for the info and problem solved by Scal
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Jun Stage came from Advance Variable Geo for the Sega Saturn
Jun Stage - have parallax and decent delta setting for mugen 1.0 onlyRed Bridge and Bio Factory came from Power Instinct 3 Groove on Fight for the Sega Saturn
Red Bridge - have decent delta setting and zoom come with mugen 1.0 & 1.1
Bio Factory - have decent delta setting and zoom come with mugen 1.0 & 1.1Download is located here
http://www.mediafire.com/download/pfmc3hprzpqr397/3+Sega+Saturn+Mugen+stages+1.0+%26+1.1.rar -
I know its been so long for an update but I figure I could give one more extra patch slots update. Here the 60 slots for M.I.C.A Screen Pack
you can get the updated screen pack 60 patch on the top post :)
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6 hours ago, Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ said:
Are these majorly updated or have zoom? Because these are old and have been posted awhile ago
If not, would you ever make them 1.1? Because these are fire ass stages, and you always make stages SO much better
no I wont but u can ask him if its okay to do it for you XD and also I had no idea they were posted here. but he the one that ask me to posted on here so I had no idea they were already been release here but. I did told him to try to register on the mugen community and release them for him self :)
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DRD Stage Video
Mugen 1.0
Dr.D Big Fight: Big Trouble In The Atlantic Ocean
Lowres
Jump normal
Animations
parallax
BGM
Open source
Link
http://www.mediafire.com/download/ob2fq01z9rz247x/DrD.rarPrivate Club Stage
Mugen 1.0
Lowres
Jump normal
BGM
Parallax
Animations
Open source
Link
http://www.mediafire.com/download/y4swj669e7ff7di/private_club.rarhe ask me to post on the forum and I still dont know why he having so mush trouble registering to the mugen community but enjoy his two new stages :D
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The stage have decent delta setting, animation, parallax flooring and zoom for the mugen 1.1
The Stage come with mugen 1.1 and 1.0
Download located here
http://www.mediafire.com/download/zozgbob7n0afsl5/Sega+Saturn%27s+3+DirtyDwarves-StreetofBronx+1.1+%26+1.0.rar
Inde Mugen Stage Created by Mark A
in [ OFFSITE NEWS ]
Posted
yes indeed, I had chitchat with him on Skype he needed some help converting his stages for the mugen 1.0. so I help him out with that. but its amazing how there so many great Digital artist.I love to see more Digital Artist spend there time making things for the mugen software. There so many great talented Digital Artist at Deviantart Site