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OldGamer

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Posts posted by OldGamer

  1. Just now, IDGCaptainRussia said:

    must have taken quite a while to animate these, wow

    yes indeed, I had chitchat with him on Skype he needed some help converting his stages for the mugen 1.0. so I help him out with that. but its amazing how there so many  great Digital artist.I love to see more Digital Artist spend there time making things for the mugen software. There so many great talented Digital Artist at Deviantart Site :D

  2. I dont know mush about this forum very very well. If I need to make a request about something that has nothing to do with mugen creation. but making a request of resouces. where do I go to make that request.

     

    for example like sound effect announcer , sprite sheet materials or  that have to do with resources materials for creation :) also I love for someone show me and help me understand more about the forum. I do get confuse how everything work around here and the reason Im asking because well ..I am still novice to this forum ^^ so please break it down gently with this old man  and thank you kindly for helping me out 

  3. Just now, gui0007 said:

    YES!! :D

    Nicely done OG, hope you could thinking to made some more Battle Monsters stages. I'm a big fan of this game.

    sure I dont mind it at all me and Zio were talking about in chat room about we should foces on making stage for the game but only the one never been made before. atm Im having bit trouble with SFF Emulator and I don't why the game not booting up. but I figure I sure to make more stages for both version of the mugen software :D

  4. 18 hours ago, Ryon said:

    Hey OldGamer, was this stage coded to tile the images? if it was not coded to tile, is it the display engine (DX5 or OpenGL) that makes it tile?

    yes its tile as a images but the only thing I know is if you deal with any image that is tile for parallax its will display as single image when having set to Render Mode = OpenGL.

    for reason mugen 1.1 cant see the tile on that mode for some odd reason. but having set to DX5 or typing the word OpenScreen its does show up.

     

    I been dealing with parallax stage for a one year and I learn there are many ways for them to show up. But for mugen 1.1 is kinda tricky and you have to play with the setting to get them right xD

    must mugen fans and collector dont bother going threw the setting for mugen.cfg that often. So I figured I can share this awesome info to everyone and help them out. Just in case they have problem with tile parallax stages. also I learn that tile parallax are very complex with mugen 1.1 compare to mugen 1.0.

     

    for a example if you add the scaledelta or zoom effect its create some kinda of buggy shake on the ground and at first I thought its must be the delta ? nope and the problem its wont stay in places because some kind of shake when the character move from left to right or when they get to the end of the stage the floor start to shake like a tiny earthquake. Tile parallax on mugen 1.1 can be bit annoying when dealing with the image is self that when I learn that you need to make the tile image tiny bit bigger from not shaking and that how I made this stage for 3 DirtyDwarve's Street of Bronx Mugen

     

    here old video tile parallax causing the blur and tiny bit shakes

    Spoiler

     

     

    this stage made when I figure how to fix the shake and blur and from the tile for showing :)

    Spoiler

     

    I hope I answer your question :) but yeah tile parallax on mugen 1.1 can be a pain and dealing with these bug is annoying sometime XD

  5. On 6/16/2016 at 11:13 AM, cldz said:

    i don't stream,that's all

     

    can you just give me hints

    what exactly do i have to do to fix this sort of problem

     

    Sure buddy I dont mind going to details on it.

     

    When your your adding a stage that have tile parallax according to Scal

    you need to go to your Mugen.cfg and scroll down to the Video setting

     

    ;-------------------------------------------------------


    [Video]
     ;The video resolution defaults to the same as the game resolution.
     ;You can force an alternate resolution by uncommenting the lines
     ;below.
    ;Width  = 1280
    ;Height = 720

     ;This is the color depth at which to run MUGEN.
     ;Only 16 is supported at this time.
    Depth = 16

     ;Set to 1 to enable vertical retrace synchronization. Do not enable
     ;if BlitMode = normal
     ;Not supported in 1.0.
    VRetrace = 0

     ;Set to 1 to enable fullscreen mode, 0 for windowed.
    FullScreen = 0

     ;Drawing mode
     ;Choose from Normal (fast) and PageFlip (less image "tearing")
    BlitMode = Normal

     ;Screen rendering mode.
     ;System - default SDL rendering mode (e.g. windib in Windows)
     ;DirectX - DirectX 5 renderer
     ;OpenGLScreen - hack that allows window resizing but could be slow
    RenderMode = OpenGL > and change it to > RenderMode = DirectX 5

    This will help the tiles parallax to show up on your stage when dealing with the mugen 1.1 software this info is been provide by Scal

     

    However I also learn there another method with out using DX5

     

    ;-------------------------------------------------------


    [Video]
     ;The video resolution defaults to the same as the game resolution.
     ;You can force an alternate resolution by uncommenting the lines
     ;below.
    ;Width  = 1280
    ;Height = 720

     ;This is the color depth at which to run MUGEN.
     ;Only 16 is supported at this time.
    Depth = 16

     ;Set to 1 to enable vertical retrace synchronization. Do not enable
     ;if BlitMode = normal
     ;Not supported in 1.0.
    VRetrace = 0

     ;Set to 1 to enable fullscreen mode, 0 for windowed.
    FullScreen = 0

     ;Drawing mode
     ;Choose from Normal (fast) and PageFlip (less image "tearing")
    BlitMode = Normal

     ;Screen rendering mode.
     ;System - default SDL rendering mode (e.g. windib in Windows)
     ;DirectX - DirectX 5 renderer
     ;OpenGLScreen - hack that allows window resizing but could be slow
    RenderMode = OpenGL > and change it to > RenderMode = OpenGLScreen

    be sure to type OpenGLScreen you be able to see your tile parallax on your screen pack for the mugen 1.1 software.
     

    also I did this for My mica screen pack setting for 640x480 BUT this also work on 720p setting as well.

     

  6. 1 hour ago, LightFlare_Da_Realest said:

    Looking good. I'd raise the floor sprite on the Road Bridge, or raise the zoffset. 

     

    wow your right!! I need to fix that ASAP:)  and thank you Vega FOR over seeing that my friend :D

    On 6/14/2016 at 8:57 PM, NEON 7 said:

    ...And now, admidst the fact that I've finished high-school today, OldGamer decides to rip even more SATURN stages! And the fact that I've helped him get to where he is now in terms of SATURN ripping thus far makes this day all the more sweeter!

    AHAHAH ITS ALL THANKs TO YOU BRO HAHAHA :=D:

  7. Jun Stage came from Advance Variable Geo for the Sega Saturn
    Jun Stage -   have parallax and decent delta setting for mugen 1.0 only

    Red Bridge and Bio Factory came from Power Instinct 3 Groove on Fight for the Sega Saturn
    Red Bridge - have decent delta setting and zoom come with mugen 1.0 & 1.1
    Bio Factory -  have decent delta setting and zoom come with mugen 1.0 & 1.1

    Download is located here
    http://www.mediafire.com/download/pfmc3hprzpqr397/3+Sega+Saturn+Mugen+stages+1.0+%26+1.1.rar

  8. 6 hours ago, Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ said:

    Are these majorly updated or have zoom? Because these are old and have been posted awhile ago

    If not, would you ever make them 1.1? Because these are fire ass stages, and you always make stages SO much better

    no I wont but u can ask him if its okay to do it for you XD and also  I had no idea they were posted here. but he the one that ask me to posted on here so I had no idea they were already been release here but. I did told him to try to register on the  mugen community and release them for him self :)

  9. DRD Stage Video

     

    Mugen 1.0
    Dr.D Big Fight: Big Trouble In The Atlantic Ocean
    Lowres
    Jump normal
    Animations
    parallax
    BGM
    Open source
    Link
    http://www.mediafire.com/download/ob2fq01z9rz247x/DrD.rar

     

     

    Private Club Stage


    Mugen 1.0
    Lowres
    Jump normal
    BGM
    Parallax
    Animations
    Open source
    Link
    http://www.mediafire.com/download/y4swj669e7ff7di/private_club.rar

     

    he ask me to post on the forum and I still dont know why he having so mush trouble registering to the mugen community but enjoy his two new stages :D

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