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YochiIsC00lest333

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Posts posted by YochiIsC00lest333

  1. 12 hours ago, superkingkong65 said:

    Bitmap Sonic, Bitmap Tails, Bitmap Knuckles and Bitmap Shadow won't include in this collection.

    These Bitmap Characters are KFM spriteswaps with some added voice.

  2. On 20.07.2015 at 9:47 PM, MUGENFAN said:

    I'm trying to convert RoySquadRocks's PAC-Man & AxKing's Donkey Kong to work with this game, but I need help.

    1st, I need help actually make these chars work with the engine.

    2nd, I don't know how to assign icons [e.g. The DK & PAC-MAN symbols].

    If you could help me with this, I would really appreciate it. Thanks!

    1. Life needs 15000, and put coding from "pasteit.txt" file (Ctrl+A then Ctrl+C then Repalce [Statedef -2] (if exists, if does not exist, put above [Statedef -3], if both statedefs -2 and -3 doesn't exist, put them at the end of coding) using Ctrl+V)

    2. Find 42740, than find VarSet. If you see value = 0 (0 as default as Smash Ball), replace by existing icon (there are 31 total (0-30), examples are seen above VarSet (if not exist, create one using one of sprites in: state 60000, index 31, 32, 33, etc.))

    P.S.: Your edits are awful.

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