Jump to content

SSBKing65✯

Member
  • Posts

    1,776
  • Joined

  • Last visited

Reputation Activity

  1. Upvote
    SSBKing65✯ got a reaction from Sete in Kinyo Roadshow released by The_None (4\1\18)   
    Another unique character edited and redone by The_None for this year's April Fools!
    http://justnopoint.com/lbends/
  2. Upvote
    SSBKing65✯ reacted to HelloMyNameIsAAA in Kinyo Roadshow released by The_None (4\1\18)   
    Actual quote from The_None.
     
    ''I can hear you thinking "wait didn't some Japanese creator that you used to make fun of did this character before?" and well yes indeed he did, and I just felt like burying the hatchet and rebuilding one of GooGoo64's creations. As flawed as they are on a technical level they sure did display quite a bit of creativity and I wanted to give the latter justice with doing something far more productive than these videos I used to do a long time ago.''
     
    Glad that he back off the hatred that was happening 10 years ago just to create something absolutely hysterical for MUGEN.
     
  3. Upvote
    SSBKing65✯ got a reaction from N_N in Kinyo Roadshow released by The_None (4\1\18)   
    Another unique character edited and redone by The_None for this year's April Fools!
    http://justnopoint.com/lbends/
  4. Upvote
    SSBKing65✯ reacted to RoySquadRocks in Broken Sonic NOW LIVE!   
    Not to worry. I'll release the beta version of Sonic Mania, the REAL one tomorrow.
  5. Upvote
    SSBKing65✯ got a reaction from N_N in Bobunemimimmi by Minatomaru released (3/25/18)   
    https://ux.getuploader.com/2580852580/
    pass カバャピョ
  6. Upvote
    SSBKing65✯ got a reaction from Flare-Gamer-64 in Bobunemimimmi by Minatomaru released (3/25/18)   
    https://ux.getuploader.com/2580852580/
    pass カバャピョ
  7. Upvote
    SSBKing65✯ got a reaction from CoolAnimeHustler in Bobunemimimmi by Minatomaru released (3/25/18)   
    https://ux.getuploader.com/2580852580/
    pass カバャピョ
  8. Upvote
    SSBKing65✯ got a reaction from CoolAnimeHustler in Bobunemimimmi by Minatomaru released (3/25/18)   
    She's a parody of Popuko from Pop Team Epic, don't know where this character came from though.
  9. Upvote
    SSBKing65✯ reacted to CoolAnimeHustler in [STAGE] Nice Afternoon In The City by CoolAnimeHustler   
    [STAGE] Nice Afternoon In The City by CoolAnimeHustler
    ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 33rd Stage That I Created Into The Mugen World! You Know Me...I Still Love Beautiful City Landscapes! Today I Found Some Inspirations Of My Walking In Which You Look At A Beautiful Lake With The City In The Background On A Beautiful Day! Also It's Close To Spring! Yay!! ^_^ I Decided To Make A Stage In Which It's Like A Nice Stroll Through A Nice Park Area Or Somethin While The Lake And City Paints The Picture! You Feel Me? I Really Like How This Stage Turned Out! For Good Measure, I Was Able To Add An Audience Just Watchin And Chillin In The Background As Well! I Wanted To Make This A Normal Stage But I Did Mess With The Bounds And Tensions A Little Bit! Spring Should Bring Us All Some Nice Days For Us Soon So Maybe This Will Help Anyone That Wants A Nice Day Like...Right Now! LOL! Enjoy Another City Theme Based Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु”

    https://coolanimehustler.blogspot.com/
  10. Upvote
    SSBKing65✯ reacted to VirtuallTek in Fighter Factory Studio 3.5.2 (UPDATED May, 31)   
    Fighter Factory Studio released!

    After one year of work, 13 years before release of the first edition, we are glad to launch Fighter Factory Studio to the public. This new version is a huge improvement over any previous edition.
    Although it lacks some features, it's a solid base to upcoming functions that will be added. As said on previous announcements, we aim to be able to edit every single game asset, on any engine we add support. Fighter Factory was designed to be a character editor, version 3 added support to more formats, but on Studio we extend this to the maximum level.
    The reworked code-base is powerful, scalable, extensible and very stable. Everything is ready for big new features like BGs editor on M.U.G.E.N's module and OpenBoR support. There's no limit for what we can do in this edition, and we have plans to extend almost all functions.
    Here you can download latest version and older ones as well (including all versions from 1.0 to 3.0), and some important public content in our Blog. All exclusive content will be posted in our Patreon page.
     
    Change log:
    Split on modules with support for multiple engines. Project file explorer (will be essential for full game development). OpenGL is mandatory, but a software rasterizer alternative is available too. Updated to latest version of Qt framework. Hybrid parser/syntax highlighter (smarter, faster and more reliable). Multi-threaded (long tasks are split across all available CPU cores). Import from another project can import from any supported engine too, and has collision resolution. Backup function restore files by replacing them and reloading, instead of just loading the backup on memory without changes in the original files. 'Project -> Save' improved. Saves all modified files and call save as for those who lives on memory only as expected, on all projects of the same 'group'. 'Project -> Save as' improved. Saves all files of the current 'project group' to a new folder (copy them in its current state to a new folder). Eg.: open a character, make a copy of it on another folder to create a new one based on the first. We can even make a full copy of a default engine installation to make a full game. 'Project -> Run in engine' improved. All bugs solved, faster than before, and on a full game 'project group' runs on the game itself. Undo, redo, cut, copy, paste, find and replace available in all editors. You can even undo complex things like changes on sprites. Zoom available on code editor too. Built-in image editor inside sprites editor. Import replace sprites with same group/number. Ability to resize one or more sprites outside image editor (you can scale all sprites with hit box adjustment/scaling in one batch). Default background is set based on localcoord. Contact Box drawing always use the same type as current ones (default or not), or non-default if there's none. Better support for frame interpolation, including timeline controls. Onion Skin on animations changed from sprite to animation/frame. Complete support for high DPI displays. Palette generation and 'Adapt image to palette' with better support for alpha channel (can produce anti-aliased 8bit sprites). Animated GIF generation works even with non-8bit sprites (adapts to 8bit). Better interface preset system (adjusts to available space and scales nicely). Drag and drop support on the Organizer. Sound file viewer on sounds editor (basic editing functionality will be added over time). Added fold all/unfold all for code editors. Improved 'Export to HTML function' (tries to detect AI commands to uncheck them). M.U.G.E.N.
    Parser groups allowed code by file type. Added A1 transparency shortcut in Animations editor. Added full support for frame interpolation. Improved offset viewer and throw creator. Fixed PCX decoding (solves some issues on portraits in SFF v1).   Changes in 3.5.2   See our post on Patreon.   Requirements:

    Windows (x86):Windows XP SP3 or greater and Microsoft Visual C++ 2017 Redistributable
    Windows (x64):Windows 7 SP1 or greater and Microsoft Visual C++ 2017 Redistributable.
    Linux (64): libGL (OpenGL library) and Wine.
    macOS (x64): Sierra 10.12 or greater and Wine Stable.

    Download
    http://fighterfactory.virtualltek.com
      Patreon page
    https://www.patreon.com/virtualltek
     
    Known issues:

    Zoom on code editors don't increase font size of all text.
    Sound suddenly stops (macOS).
    Can't resize dialogs (macOS).
     
  11. Upvote
    SSBKing65✯ reacted to CoolAnimeHustler in [STAGE] Old School Boxing Gym II (Waifu Edition) by CoolAnimeHustler   
    [STAGE] Old School Boxing Gym II (Waifu Edition) by CoolAnimeHustler
    ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 31st Stage That I Created Into The Mugen World! I've Been On A Roll! You Know... I Loved The Last Stage That I Made So Much, I Decided I Wanted To Add Women Fighters This Time! I Found Some Good Sprites Of The Women Fighters In Work Out Positions And I Was Able To Blend Them Well With The Stage! I Basically Worked On This All Night Until The Early Morning...(YAWN) I'm So Tired But It Was Worth It...For WAIFU!! LOL! Again I Made This A Normal Stage Which Is The Same As Last The Last One! I Really Like How This One Turned Out! I'm Really Having Fun Making These Stages And I'm Glad Everyone Else Can Have Fun As Well! ^_^ Enjoy Another City/ Urban Theme Based Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु”

    https://coolanimehustler.blogspot.com/
  12. Upvote
    SSBKing65✯ reacted to kater15 in Sacred Heavens by kater15   
    Sacred Heavens by kater15
    Well, it's hard to find a Stage with a heavenly theme so I decided to make one. Hope you like it.
     
    INFO:
    File Size: 7.75 MB
    Animation: Yes
    Superjump: Yes
    BGM: Yes
     
    SCREENSHOTS:

     

     
    DOWNLOAD:
    https://mega.nz/#!QR0zmYDY!ePSCFXcn4k64kvSGGg-nBEwgspRO_F9VKeuKBIz7hQA
  13. Upvote
    SSBKing65✯ reacted to The Magic Toaster in 4 Kunckle Stages Released 3/13/2018   
    4 Kunckle Stages Released 3/13/2018
    [Preview]




    [Download]
    Puchi: http://www.mediafire.com/file/h6r30dmh7r02ssv/Puchi Stage.zip
    Taizo: http://www.mediafire.com/file/1t6vg14gr50aeph/Taizo Stage.zip
    Hiroki: http://www.mediafire.com/file/d9ic49lx9ys1wld/Hiroki+Stage+Phase+1.zip
    303: http://www.mediafire.com/file/tw622905zuwr1wy/303 stage.zip
    [Comment]
    Consider it as a little extra to the characters i released too. Just real simple stages no animations or anything but i thought they were nice enough to port over. They come with their original music as well(you can thank Daniel999999999 for those).
  14. Upvote
    SSBKing65✯ reacted to horrorfied in Fate/Grand Order Master by sandaime released (12/31/2017) & updated (1/8/2018)   
    https://box.yahoo.co.jp/guest/viewer?sid=box-l-vmiigyedp5wkdmavetul32x5jy-1001&uniqid=232083e5-2c82-4485-b82f-b91a6b51ad1a
    (Filename : Lycee_FGO(ver.1.05).zip)
     

    Various abilities will be added if you select her as 2P(8P) to 6P(12P).
     
    Other things can be modified through Lycee-config.cns.
     
     
    Creator's video (Japanese) : http://embed.nicovideo.jp/watch/sm32374672
     
     
  15. Upvote
    SSBKing65✯ got a reaction from IDGCaptainRussia in another archive character   
    https://yadi.sk/d/hoM2kyW33T43tg
  16. Upvote
    SSBKing65✯ got a reaction from CoolAnimeHustler in another archive character   
    https://yadi.sk/d/hoM2kyW33T43tg
  17. Upvote
    SSBKing65✯ reacted to AxSeeker in Will there ever be a new MUGEN verison or fan-made game/sequal?   
    Mugen has been around for a long time now. In fact, Elecbyte came back and updated their engine and released it numerous times with updates because of the fan following that never died.
     
    However, a lot of the oldest mugen sites and forums and even downloads are offline. Like any website or forum the funding support does run out or it gets shut down for numerous reasons. 
     
    Still though that doesn't mean mugen has died. Most of these groups migrated to other mugen places and a very small percentage of these guys actually retired. Some are still around though and have made come backs for a while.
     
    Another thing to keep in mind is that even though some places die out, there are new places that start up. Some of these places are very big now or were depending on their activity as of late.
     
    Some examples that I'm very familiar are CVG United a.k.a. Crusader Cast. A place that originally was SonicX mugen forums, which died out but was replaced by this far superior forum/mugen webpage. It's very popular and has had a ton of new content and is still in the game making business with some new stuff right now. Then that place split off into another forum called Mugen Multiverse, same deal pretty much but just newer and has a healthy flow of activity still. Then after that more members from crusadercast created another place pretty decent for mugen called Mugen the Atlas; a multiplex of gaming engines, including mugen!
     
    Then of course there are the old titans that are still around and still kicking and still contributing. Mugen Fighters Guild is the most well known and the strongest out of all forums and known for it's fantastic database and has a lot of nice projects in progress. Then Infinity Mugen Team which has successfully done several full game releases and a great set of character collections created for the website and forum.
     
    There is also a thread in this forum about currently active mugen communities just to prove that it isn't going anywhere and that it's still around.
     
    Also keep this in mind, even if something should happen to the hobby in general where everything goes off line; it still wouldn't even be the end because millions of fans have an unhealthy collection of 300+ characters and stages all around the world which they will upload and share again. We'll get mugen from Antarctica if we have to LOL
     
    RPG maker has been around longer than we have and it's still around and it isn't that different either.
     
    Also there are still people right now making mugen clones. There was one a few years ago that came with a creator program!
     
    Also Elecbyte came back after like 10 years or something which is insane and unlikely. So they may do that again and release another update for mugen in the distant future. Not that we aren't good right now with the current mugen updates which are enough for all of us. Mugen 1.0 is stable and fixes the problems of winmugen. Mugen 1.1 Beta is the latest version which includes a lot of new extra stuff to work with.
     
     
    How can anyone be unsatisfied right now or yearn for more when we are at the peak of this engine's progress and history as a whole!
     
    Frankly @Redrandomgamer, mugen is complete and stable as far as I'm concerned and can survive on its own now. If anything I'd like the developers to go back and bring us their original plan on making a first person shooter engine. I'd be interested in a 3D fighter engine and maker to! Heck, a 3D RPG engine similar to Skyrim would be cool to!
     
     
  18. Upvote
    SSBKing65✯ reacted to Hyde233 in My AI Patches   
    I learned how to make AI patches a while back and so I've been making some patches for random characters every once in a while. Before any of you guys start getting giddy, I'm not taking any requests for now. Here's a list of all of the patches I have:
     
    And here are the patches: http://www.mediafire.com/?2du4qj9q6yo18
    (Alternate mirror): https://mega.nz/#F!HhYTWAZZ!9GFKtYgvb_qosxNLzcmlzQ
     
    In the Pastebin link above, I mentioned that some of the patches were partially produced using an AI generator (Link). It's a program that surprisingly manages to program AI for characters. It isn't exactly infallible, though (Emphasis on the words "partially produced").
  19. Upvote
    SSBKing65✯ reacted to Krypto 'SAM' saiyaN in Mictlan EXE (Tales of Destiny) Released by Muko 7/6/2014   
    [Download]
    https://onedrive.live.com/?cid=C57823AD6BCD054C&id=C57823AD6BCD054C!121
    MFG Thread : http://mugenguild.com/forum/boardseen./topics/mictlan-exe-tales-destiny-released-muko-762014-160022.msg1972137.html#new
     
    [Comment]
    His cool and his cheap, good luck fighting against him
  20. Upvote
    SSBKing65✯ got a reaction from CoolAnimeHustler in Aka Cho-Tin SFW Edit   
    Preview:
    Comments: The Aka Cho-Tin, also called Akachouchin is one of the anonymous fan characters created from Shinku from the Rozen Maiden series, a silver-haired chibi version of her, like Think-sama, the mysterious ghostly doll woman and Wanku, a dog. She was also inspired from Japanese bars hence the Red Lantern she wears and wine bottle she has. I never added her to my Mugen until now as the main issue was that Aka's always depicted wearing no pants, most likely from her drunkenness. Out of my love for her and Nijikaku in general I've edited all her sprites so Aka's clothed and safe for Mugen. 
    Link: https://yadi.sk/d/WV35gua63ShSb6
  21. Upvote
    SSBKing65✯ reacted to Valgallah in Dream vs Dream Alpha stages   
    [PREVIEW]
     
     
    [Info]
    superjump = yes, except The Sugar Hole and The Rotting Chamber 
    animated = names marked with asterisks(*)
    bgm = yes, except Starry Road, The Graveyard & The Eye Doctor's Office
     
    [Download]
    Sky Garden || Block World || White Desert || Plant Cave || Mushroom World || Needle Hell 
    Dark Wasteland || Helltech Labs || Clock Tower || Realistic Beach || Love Hotel District* || The Sewers*
    Numbers World || Kaibutsu School* || Rainbow Cliffs || Starry Road || Violence District* || The Wilderness
    Poniko's Room || The Sugar Hole* || Child's March || Underwater || Apartment*
    NES Dungeon* || Masada's Ship* || The Balcony* || White Room || The Rotting Chamber* || The Graveyard*
    Eye Doctor's Office* || Underwater Carnival*
     
    Credits for Sesaka/Shadow624 (stage art/effects) and Ragtime/plasterbrain (music).
  22. Upvote
    SSBKing65✯ reacted to Valgallah in Super Cosplay War Ultra: Space (2 versions)   
    [PREVIEW]


     
    [Info]
    superjump = yes
    animated = yes
    bgm = yes
     
    [Download]
    SPACE : https://www.dropbox.com/s/dv3zng015xvxrvo/SCWU_SPACE.rar?dl=1
    SPACE NIGHT : https://www.dropbox.com/s/d0f113qskqp0bh4/SCWU_SPACE_NIGHT.rar?dl=1
     
  23. Upvote
    SSBKing65✯ got a reaction from CoolAnimeHustler in Odin Core by TM   
    Preview:
    A ball of light that's quite cheap, it's Hypers don't hurt you at all but make it invulnerable. The Core has no AI and is unpredictable as it floats around but still makes a neat boss.
    Being a core of light it's like the opposite of 00N, a sphere of darkness. It was inspired by 608's effect sprites, as said on TM's site:
    Link: https://yadi.sk/d/C51B41VS3SY4E2
     
  24. Upvote
    SSBKing65✯ reacted to Valgallah in Momoko Asuka   
    [PREVIEW]

     
    [Download]
    https://www.dropbox.com/s/32h7yvmd6bgaq20/OF_Momoko_Asuka.rar?dl=1
     
  25. Upvote
    SSBKing65✯ reacted to Gladiacloud in Dormammu released by Gladiacloud & Shinzankuro   
    Dormammu released by Gladiacloud & Shinzankuro
    Gladiacloud here. Again.
     
    Finally I succeeded. The summit of all my creations is finally complete. The reason why I decided to work on the Mugen was to create my favourite character. Just him.
     
    However, without Ahuron, who created his D_Rugal, I would certainly have had a lot of trouble. And without a 3D model on Xnalara, I would have certainly had three times the difficulty. Actually worse: I would not even have started him. But now it's enough. It is finally done.
     
    He is him.
     
     
    He's the Lord of the Dark Dimension.
     
     
    He's the Dread One.
     
     
    He's the main enemy of Doctor Strange.
     
     
    ARE YOU READY TO BARGAIN?
     
     
    DORMAMMU!!!
     
    SCREENSHOTS:










     
    DOWNLOAD LINK:
    https://1drv.ms/u/s!AqetQpKH8pFlhQFObdVsyQN1XP_8 (Updated 03/06/18)
     
    A big thank you goes to Delusiontrim. Even if he did not actively participate in my project, he was fundamental: he created a very excellent Dormammu sprite, and he gave me permission to use it.
     
    What else to say ... this is my final character. For now.
     
    Do not worry, I will not leave the mugen (at least for now): I have only completed all my personal characters and, at the moment, I do not have any more in mind. There will certainly be some characters that I will do in the future, but in the meantime I will work on other projects. For example ... I'm going to make a revamp of one of my Capcom characters. After many years of her release, I think she has the right.
     
    Enjoy and see you soon! :)
     
    P.S: This will be the last time that I'll work on a character so challenging to sprite XP
×
×
  • Create New...