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guykazama got a reaction from Sete in [Kaiser Knuckle] Gekkou by seki-rou (2018/06/01)
https://blog.goo.ne.jp/seki-rou
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guykazama got a reaction from gui0007 in [Kaiser Knuckle] Gekkou by seki-rou (2018/06/01)
https://blog.goo.ne.jp/seki-rou
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guykazama reacted to Valgallah in Dream vs Dream Alpha stages
Last 8 remaining stages added.
Welp, I guess I'm finally done converting all the stages from this game.
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guykazama got a reaction from CoolAnimeHustler in [Blandia] McGill by Cannon Musume (2018/05/03)
http://cute.sh/cammy/mugen/mugen.htm
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guykazama reacted to The Magic Toaster in Mr.Heart & Kiba Daioh Released 4/18/2018
Mr.Heart & Kiba Daioh Released 4/18/2018
[Preview]
[Download]
Mr.Heart: http://www.mediafire.com/file/cgmwnww3ywk38lm/HNK6Heart.zip
Kiba Daioh: http://www.mediafire.com/file/favxap1v7b5gfk2/HNK7KibaDaioh.zip
[Comment]
Two characters from their respective HNK Games. They're both custom conversions since both of those games are pretty horrible to play and arent any fun. So they're a bit more akin to a psuedo-SF2 character. They could probably use some more polish but whatever it was a mini project and a excuse to make this version of Heart. Hope you enjoy/
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guykazama reacted to Valgallah in Dream vs Dream Alpha stages
[PREVIEW]
[Info]
superjump = yes, except The Sugar Hole and The Rotting Chamber
animated = names marked with asterisks(*)
bgm = yes, except Starry Road, The Graveyard & The Eye Doctor's Office
[Download]
Sky Garden || Block World || White Desert || Plant Cave || Mushroom World || Needle Hell
Dark Wasteland || Helltech Labs || Clock Tower || Realistic Beach || Love Hotel District* || The Sewers*
Numbers World || Kaibutsu School* || Rainbow Cliffs || Starry Road || Violence District* || The Wilderness
Poniko's Room || The Sugar Hole* || Child's March || Underwater || Apartment*
NES Dungeon* || Masada's Ship* || The Balcony* || White Room || The Rotting Chamber* || The Graveyard*
Eye Doctor's Office* || Underwater Carnival*
Credits for Sesaka/Shadow624 (stage art/effects) and Ragtime/plasterbrain (music).
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guykazama got a reaction from CoolAnimeHustler in Uighur Gameboy Char?
https://onedrive.live.com/?id=B2A5283F15176F7D!581&cid=B2A5283F15176F7D
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guykazama reacted to Deoxgigas in Kagura Mutsuki (Blazblue CPEX) released by Deoxgigas! (Final Updated 10/06/2017)
So now we went and made Blazblue characters.
Unlike the Touhou characters I've made, Kagura was made to be as close to source accurate as I could manage;
Albeat with a few adjustments, because this is Mugen, and things don't always work the same in Mugen.
Find him on my OneDrive here.
Note that there's both a Mugen 1.1 and Mugen 1.0 version of Kagura, and just like the Touhou characters, I strongly recommend getting the 1.1 version, because converting from Mugen 1.1 to 1.0 has a tendency of absolutely destroying the more advanced sprite images a character might have, not to mention that 1.0 just can't keep up with certain coding in the same way 1.1 can.
For more specific information, go to my site. http://vaultofdeoxgigas.webs.com/
Movelist and specific mechanic information can be found in the readme file Kagura comes with.
Here's some examples of Kagura fighting:
And now a bunch of exposition for anyone interested:
The Story so far...
After having made a bunch of Touhou characters filled to the brim with bullets and shiny effects, I decided to look towards a new challenge, and I found it in the vast unexplored world of Blazblue. I've wondered a few times in the past about why there were so few Blazblue characters out there, and even fewer source accurate ones, but I would soon find out while making this guy.
Turns out that a huge amount of the effect sprites in the game are either made out of a single sheet putting together a few sprites in a million patterns, or they're just plain 3d textured effects, which are super hard to rip properly, unless you know how to break down the game entirely and somehow capture them. And while there are a few people out there who've done that (and thank god for those people or we wouldn't have any worthwhile effects whatsoever from the games), I couldn't be bothered learning how to do so for what was essentially just a fun side project for me, so in all the cases where I didn't have the sprite (or sound for that matter), I decided to just improvise instead, and either use the available ones in new ways or (in 2 cases) import them from other games.
In the end, somehow this "side project" ended up eating more time and effort than pretty much all my other characters. I guess that's what trying to be source accurate does for you.
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guykazama reacted to Arxos in Arxos' AI patch release ('Force AI')
Hello! My name is Arxos, creator of SpriteClub and various AI patches. By all means, please check out my site, SpriteClub, an automated Mugen betting site in the below thread.
This thread is for listing all my AI patches, which currently totals 15 characters, including an additional 2 low-effort joke edits.
All my patches are designed for AI vs AI combat on SpriteClub, many of them will be quite unfair for players to battle against.
All my patches can be downloaded here: https://www.mediafire.com/folder/mzq84c3n6bt7x. Has download links for both the full versions (original + patch) and patch only versions (will need to download the base separately).
Chartette (Force AI) by SXVector
Rusty by woman
Gogan by IF
Azurite (v.1.2) by ReVolUTioN-DeLtA
Please check the above video for Gogan.
Chartette Force
Hime Len by M3
White Len Force by M3
Maximum Seraph by ROCKMarisa
Dark Sonic by dshiznetz & Duralminn
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guykazama got a reaction from Below273 in guykazama's AI patches
Chart: http://guykazama.neocities.org/mugen.html
Direct link to folder: https://www.mediafire.com/folder/rqf7c17rtl4j5/AI_patches
NOTE: 1.0+ ONLY, WILL NOT WORK IN WINMUGEN
These are AI patches for the following characters: Cecil Harvey by AnkokuNaitou, DQ2 by sylphyne, Ickybod Clay by LordShade67, joker_SF by NGI, Keiji Thomas by Basara-kun, Michael Sobut by envymask666, Mister X by Basara-kun, Mr Bater by Nyan Kiryu, Ryumaou by Hanyu-maru, and Sniper Joe by Basara-kun.
I still have some more AI patches, which I'll publicly release when I get around to it. Some of them need a little more fine-tuning.
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guykazama reacted to SpaceMouse in Nazrin Deluxe by SpaceMouse (2/1/2017)
Nazrin Deluxe by SpaceMouse (2/1/2017)
After much delay I am finally releasing Nazrin Deluxe. She is an edit of .DAT's original version, with a whole lot of stuff added.
Think Arrange/Crazy Mukuro. And you'll have a great idea of what I've done.
You can download her from my MUGEN page: http://spacey.lv/mugen/
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guykazama reacted to ShiroTori in Studiopolis and The Core
A little collaboration I did with the talented ScepterDPinoy from DeviantArt. He created the pixel art seen here and I converted them into stages.
Also, here's some in-game screenshots:
Studiopolis: http://www.mediafire.com/file/tzlirlm1lxqus7q/Studiopolis.rar
The Core: http://www.mediafire.com/file/bd8alz23zy1sod1/TheCore.rar
Versions for both Mugen 1.0 and 1.1 included!
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guykazama reacted to SSBKing65✯ in Kung Fury MKP (Converted to Mugen)
Here's another link: https://yadi.sk/d/pTNNWNWG37nccz
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guykazama reacted to Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in Ninja Golf by ZETA (1/1/2017)
Ninja Golf by ZETA (1/1/2017)
NINJA GOLF is a classic Atari 8-bit video game :
http://ux.getuploader.com/zzzz_mugen_char/download/26/ninja_golf(1.0).zip
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guykazama reacted to Noside in DA_Maverik's Complete Stage Collection
MERRY CHRISTMAS EVERYONE!
Now this year i bring you one of the best 3-D Stages in Mugen, all made by my #1 Mugen hero/creator DA_Maverik a.k.a. Jack The Shitter, he released these stages some time ago and some of them were hosted in Megaupload, as we all know the stuff that was hosted in MU was lost forever, luckily, i had the chance to download some of them when MU was working, and started to ask and request about the ones i was missing, then eventually got them all, i wanna say Special Thanks to: Laharl, ZombieBrock, LurkerSupreme and Ryoucchi, without their help this stage collection wouldn't be possible, enjoy.
Night of the FireFlies
http://www.mediafire...f5ceu27lnlum4ey
Temple of the Golden Dragon
http://www.mediafire...58htfa6fr7xbjkb
Fallen Garden
http://www.mediafire...swvl04wwb9y3zyi
Akihabara City
http://www.mediafire...1d7469bbpqldqnv
Before the Eyes of Raijin
http://www.mediafire...zmafb0g2ylk299p
Buddha Chamber
http://www.mediafire...4ks5qbdlim9mw46
Umbrella Lab
http://www.mediafire...cvzn8yp466kptcl
Helipad
http://www.mediafire.com/?9056u4ikdksp9y3
A Town in Blue
http://www.mediafire...9ki3tvgj6hajgbc
Aokigahara Jigoku
http://www.mediafire...sjgwpy5bgz0n435
Fukasawa Ocean HQ
http://www.mediafire...jt592oqp69hr56o
Sakura Garden
http://www.mediafire...9nwsrczwmixdxru
Tough Enough S2G Tryout
http://www.mediafire...houzs04ega7wa8q
Valentine Mansion
http://www.mediafire...qobswcqbufebxkt
Heavenly Garden
http://www.mediafire...k5us5m02apvh1pg
Hall of the Gods
http://www.mediafire...0i1eleocyve8jhe
The House of Puppets
http://www.mediafire...s7z1xaepsb18eh7
The Yamato Reborn
http://www.mediafire.com/?b1843r3xf4fij3a
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guykazama got a reaction from HelloMyNameIsAAA in guykazama's AI patches
Chart: http://guykazama.neocities.org/mugen.html
Direct link to folder: https://www.mediafire.com/folder/rqf7c17rtl4j5/AI_patches
NOTE: 1.0+ ONLY, WILL NOT WORK IN WINMUGEN
These are AI patches for the following characters: Cecil Harvey by AnkokuNaitou, DQ2 by sylphyne, Ickybod Clay by LordShade67, joker_SF by NGI, Keiji Thomas by Basara-kun, Michael Sobut by envymask666, Mister X by Basara-kun, Mr Bater by Nyan Kiryu, Ryumaou by Hanyu-maru, and Sniper Joe by Basara-kun.
I still have some more AI patches, which I'll publicly release when I get around to it. Some of them need a little more fine-tuning.
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guykazama reacted to Artoria Alter in Chloe Heartfield by Moku released 11/26/16
Three button character, has a sorta genei-jin/genmu zero/x-ism type super .
Is fully open source too:
https://onedrive.live.com/?id=C72E9F7073C8https://onedrive.live.com/?id=C72E9F7073C84A19!243&cid=C72E9F7073C84A194A19!243&cid=C72E9F7073C84A19
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guykazama reacted to Deoxgigas in VoD(26Chars): Flash Byakuren updated, Mugen 1.1 version Released (01/29/2017)
Details about my characters, the changelogs and other information are all found on my site:
http://vaultofdeoxgigas.webs.com/
All the characters can also be accessed directly on my OneDrive here:
https://1drv.ms/f/s!AiSx35GonXnKgVP93YSTJNkXPzna
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LF2 List
In order of appearance:
LF2 - Archmage | LF2 - Bat | LF2 - Davis | LF2 - Deep | LF2 - Dennis | LF2 - Firen | LF2 - Firzen | LF2 - Freeze | LF2 - Henry | LF2 - Jack | LF2 - John | LF2 - Julian | LF2 - Louis | LF2 - LouisX | LF2 - Rudolf | LF2 - Woody
Joke LF2 List
In order of appearance:
LF2 - NeoDeep | TF2 - Sniper
Touhou 12.3 Style List
In order of appearance:
Rainbow Meiling | Stardust Utsuho | Aurora Tenshi | Resonance
Touhou 14.5 Style
In order of appearance:
Flash Byakuren | Umi no Kokoro
Touhou Styled Characters From Other Games
In order of appearance:
Celestial Mukai | Prismatic Jam
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guykazama reacted to SSBKing65✯ in MikuDAYO- Stage Released by Nijikaku (6/18/2016)
[更新]新ステージミクダヨース (Sat)23:39
A small stage with characters like Black Rock Shooter and other Nico mascots.
https://www.dropbox.com/s/pq1haj1iclengnz/mikudayo.zip?dl=0
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guykazama reacted to OldGamer in Inde Mugen Stage Created by Mark A
Both come with Mugen 1,1 and 1.0 :D
Details of his work is located here with his stages enjoy :D
http://scepterdpinoy.deviantart.com/art/Indie-Game-Mugen-Stage-612573747
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guykazama reacted to tehdevil in Ryo2005's website dead?
I found Ryo2005's new site: http://mugenskyhigh.moo.jp/index.html
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guykazama reacted to OldGamer in The B.Rap Boys Food Stand Stage for Mugen 1.0
The Stage has animation
The Stage was rip from the Mame Emulator
The Sound was rip from The Mame Emulator
The Stage was rip from the game called B.Rap Boys release in 1992 for the Arcade Machine :hyo:
Download located here
http://www.mediafire.com/download/mxc9419m7wx1aah/B.Rap+Boys-FoodStand.rar
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guykazama got a reaction from DXfactory in Does this Exist whos the author of this creation
http://spacey.lv/mugen/
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guykazama reacted to Sir Tigol in Centurion from Altered Beast Updated!!
Hello everyone,
I am new on this Forum, but I was an active member of Brazilian Community Pão de Mugen some years ago.
Now that I am getting interested on Mugen again, I am proud to announce an update on my char Centurion;
You can download the version 2 of Centurion here on Chars section:
http://mgtp.paodemugen.com.br/
New Updates:
_Artificial Intelligence: it is much cooler to play against him now. The best thing is that he has a wide variety of moves, so it does not sound so repetitive;
_Now Centurion starts the next round on the same form he ended the last round!! It became easier to transform into some cool creatures now.
_For those who don´t like to play using the additional creatures, I have developed an alternate CNS file that can be used to play just with the Classic Arcade/Sega Genesis forms; see instructions bellow about how to use it. Instructions also available in English in the website above under Char section.
_Fixed a bug when hit by a move from KFM that throws the opponent into the air.
_It is now harder to escape from the Hyper move of the Werewolf form.
If you did not like the additional forms (Rhino, Snake, Scorpion, Eagle) and want to play without them, follow these steps:
After you unzip the Char as usual, you will notice that there are these two .CNS files within the Char:
-centuriao.cns =====> This file comes selected by Default, it allows you to play with all creatures without exception;
-centuriao_classic.cns =====> This alternate file allows you to play ONLY with the Classic Forms that you enjoyed on Sega Genesis.
You can select which one of these .CNS files you want to use, by editing "centuriaov2.def" in a notepad.
Edit these sections "cns =" and "st =", you must place the same .CNS file in both fields as you wish. Then save the .DEF file you are editing and Enjoy!
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guykazama got a reaction from Gaulbetti in Does this Exist whos the author of this creation
http://spacey.lv/mugen/