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Everything posted by MugoUrth
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Vector the Crocodile released by Gladiacloud!
MugoUrth replied to Gladiacloud's topic in [ RELEASES ]
I have tried downloading this character several times, and every time I do, I get an error and can't open the file. -
Not sure if it was brought up, yet, but a few of Txpot's Pokemon Mugen Version links don't work. Any that links to his defunct site don't, the ones that link to MediaFire still do.
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Does this Exist whos the author of this creation
MugoUrth replied to Laharl's question in [ CONTENT REQUESTS ]
I was hoping for something less pixilated. Also, since someone asked in another thread, IS there a Claude C. Kenny MUGEN character. Star Ocean The Second Story's kind of a childhood favorite of mine. -
Does this Exist whos the author of this creation
MugoUrth replied to Laharl's question in [ CONTENT REQUESTS ]
Kangaroo in general, I guess. Shadowroo, I have, but he's anthro. Kangoo, I could be wrong, but I know a few of the Clayfighters 2 MUGEN characters are Kung Fu Man spriteswaps, though I don't know if Kangoo's the same. I know of a few others, including a few versions of Roo/Victy from Streets of Rage, but there's also a Kangaroo made from the same game Mo-Mo the cow came from that the author of the source-game-sprites version of the character made also made. Those are all I know. -
Does this Exist whos the author of this creation
MugoUrth replied to Laharl's question in [ CONTENT REQUESTS ]
Currently looking for a kangaroo MUGEN character, since I have this urge to turn it into a boss fight after fighting a muay thai character or boxing character. The idea of a boss that starts out human but turns into a kangaroo's been on my mind for some reason. I know of a few kangaroos, but I'm wondering how many there are. -
I don't know whether to be grateful that we FINALLY get that key bulky defensive Pokemon or to be angry that it isn't basically any other bulky Pokemon besides Empoleon (who's not even that bulky looking, but still bulkier than almost everyone else in the roster. Sad :( ). I'd honestly rather have had just about most other bulky Pokemon, but I guess at least it's something.
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I fully support banning Pheromosa. ...Actually, don't even get me started on how much I despise Pheromosa, please. But yes, like most anorexic Pokemon, it's WAY overpowered.
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[Gen7] Pokemon Sun & Pokemon Moon discussion thread
MugoUrth replied to Galvatron's topic in [ NINTENDO ]
I hate how a Pokemon can have shit offensive stats, but no one cares. It can be completely unable to take hits, but no one cares. But if it's least important stat is just a wee bit low, then people cry BOTTOM TIER because it's not fast. Also, after looking up most of the info on Sun/Moon, I don't think I want it very much. It sounds like a very bare-bones Pokemon offering. One thing I absolutely hated about Pokemon Black and White was how little to do there was outside of battling and exploring. Pokemon Ruby and Sapphire had secret bases, contests, the riddle house, and a few other things. Emerald added the Battle Frontier. Diamond and Pearl had super contests, and Platinum added even more to it, including the underground and a new Battle Frontier. HG/SS had the Pokeathelon and Pokemon Flip. Black/White had... Pokemon Musical. ...LAME! ...But it DID add Triple and Rotation Battles. B2/W2 added the Pokemon World Tournament, which was okay, but it wasn't the Battle Frontier. X/Y added Pokemon VR, Pokemon Amie, Super Training, and a few other minigames. OR/AS improved on some of the things from R/S and had a few other things. And looking at Sun Moon, it basically has... nothing. No fun minigames, no diversions, just nothing but more of the same. Triple and Rotation battles are gone, bases are gone, the minigames around training and Amie are gone, just about EVERYTHING is gone. Pretty much the ONLY thing this really has going for it, from what I've seen, is Battle Royale. The Battle Tree is just the Battle Mason with nostalgia porn (which doesn't change the gameplay) and without Triple or Rotation Battles, Join Avenue is just more battling and walking around and talking, Hyper Training is Super Training without the minigames, Pokemon Refresh is Pokemon Amie without the minigames, and Pokemon Pelagio is just like Pokemon Musical, just stupid no-gameplay bullshit where you watch a bunch of pixels dance about the screen and collect stuff. Even the trials are just repackaged features with a different name. I like battling and whatnot, but added to the fact that this generation has so few Pokemon I even remotely like and there's no real diversions other than more of the same, this will NOT be a game I'm going to get anytime soon. Shame because I really like Pokemon, but I already have X and Omega Ruby, and Pokemon Sun and Moon sound like too much of a step back for me to justify paying 40 bucks for. -
Finally! A bulky fighter! But... Empoleon? Really? I suppose take what I can get, but honestly I would have preferred almost anyone else over Empoleon. Still, nice to have a bulky Pokemon, and a Water starter. Empoleon is better than nothing, I guess. Wave Man Reincarnate! Darkrai, though, I'm not really interested in legendaries. Scizor, in all honesty, I have nothing but negative opinions for. I think he is a wasted slot that would have been better filled by, literally, any other Bug Pokemon that isn't an ugly red lobster with stick-figure anatomy like 2/3rds of the roster already. Seriously, these are POKEMON. A large roster of skinny characters are forgivable in games about humans, but Pokemon aren't humans. There should be more than just stick-figures. There's still one more slot though. I wonder who will take that.
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Trying to alter a Monster's Movement
MugoUrth replied to MugoUrth's question in [ MUGEN CODING HELP ]
I know it doesn't have much to do with what I asked, but I also noticed that Ryugen has three special moves, but they all have pretty much the same range. So I was dinking around with his coding, and I ended up with a character that moves a lot slower, and one that is bigger, BUT to make up for this he has more life and more move variations. His normal, slow, ridiculously short ranged projectile is gone and replaced with two more useful projectiles: One that is longer ranged and very slow to act as an obstacle, and a faster, more general projectile, and I also added dark pillar attacks that work on different ranges like mid-screen and full screen dark pillars. I might also have to either buff up his grappling attack or nerf the other attacks to make it more fair. -
Trying to alter a Monster's Movement
MugoUrth replied to MugoUrth's question in [ MUGEN CODING HELP ]
Ack! Got it to work now. Thanks, Garchomp. :) -
Trying to alter a Monster's Movement
MugoUrth replied to MugoUrth's question in [ MUGEN CODING HELP ]
Would I have to increase the AnimElemTime = # number to increase the ticks? -
Trying to alter a Monster's Movement
MugoUrth replied to MugoUrth's question in [ MUGEN CODING HELP ]
Here it is right now. -
Trying to alter a Monster's Movement
MugoUrth replied to MugoUrth's question in [ MUGEN CODING HELP ]
That sounds simple enough. I put the !s where I think I was supposed to, but now he doesn't move at all. I want him to stop moving only during those frames. Am I still doing something wrong? -
Trying to alter a Monster's Movement
MugoUrth replied to MugoUrth's question in [ MUGEN CODING HELP ]
Oh, now I think I get it. I'll try that next chance I get. I notice another good help with figuring out coding is to look at other MUGEN characters. For the steps, I looked through his state files to find the landing state which uses envirshake mechanism, and I took not from it. Maybe I should try to look for a MUGEN character with floaty jumps to try and figure out how to slow the arial antics. -
Trying to alter a Monster's Movement
MugoUrth replied to MugoUrth's question in [ MUGEN CODING HELP ]
Well, my main problem is I don't know all of the terms and actions there are for MUGEN characters. Like, instead of Const, what would I use instead to allow conflicting states? -
Trying to alter a Monster's Movement
MugoUrth replied to MugoUrth's question in [ MUGEN CODING HELP ]
Okay, but how do I do that? You are explaining what I have to do, but not how to do it. I don't do a lot of coding, to be honest. -
Trying to alter a Monster's Movement
MugoUrth replied to MugoUrth's question in [ MUGEN CODING HELP ]
I kind of figured, but how do I fix it? And if I fix that, will I also be able to make the screen shake with each step? Edit: I figured out how to make the screen quake with every step, but I'm still stumped on my other two problems. -
I'm trying to edit this MUGEN Character's movements to make him feel a bit more... well it's hard to explain, but I'm trying to figure out a few things. 1: I want this character to pause his movements during certain frames. 2: I also want the screen to shake a bit during the same frames. I got the code right here. It's to one of the Ryugens. The stuff in Green was my attempt at changing the code. I see the "VelSet" and "EnvShake" options, but when trying to use them, nothing happens. I think it might be because of the "Const" states in the higher State sections, but I'm not sure. One more thing: 3: I'm also trying to keep him in the air longer during a jump without raising his height. I know there's no point to this, but I don't know. He's a boss character, and I guess it's just me wanting to make him feel even more like one.
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Dr. Robotnik released by FlavioCamaro 5/21/16
MugoUrth replied to Gaulbetti's topic in [ OFFSITE NEWS ]
Oh, I must have those two mixed around. I always thought the Youtube Peeps came from SATAM. -
Dr. Robotnik released by FlavioCamaro 5/21/16
MugoUrth replied to Gaulbetti's topic in [ OFFSITE NEWS ]
Huh, wasn't expecting to see an Adventures of Sonic style Robotnik, but I guess it was bound to happen at one point. -
Maybe there are multiple reasons. For example, some people characters that are fat because of a fantasy aspect that big, fat characters are strong and really good at taking damage and abuse, while some just like their squishy, huggable appearance. Yet some people are a bit more complicated than that. I think Vore might be the same way.
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Can I just say... I never understood why it was spelled "BEST"iality instead of "BEAST"iality. Even though the former is correct, the later just makes more sense. I don't get it. I also never really understood the appeal of vore. I mean, I don't hate people for liking it, but still.
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(NSFW) Lickitung released by Noahshime 4/10/2016
MugoUrth replied to EndercreeperMugen's topic in [ OFFSITE NEWS ]
I think Lickitung needs more love. Even with a vore move, I'm still interested. Still, I wonder how easy it would be to remove the vore move from the coding.