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DarkWolf13

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  1. Upvote
    DarkWolf13 got a reaction from Galvatron in [3DS] Project X Zone 2: Brave New World   
    PxZ 2!!!?? I never seen it coming!
     
    Here are the characters I hope to see being included
     
    Allies:
    - Jon Talbain
    - Felicia
    - Guile
    - Law
    - King
    - Hwoarang
    - Zangief
    - Capt Commando
    - Baby Head
    - Ginzu
    - Mack
    - Guy
    - Cody
     
    Enemies:
    - Grandmaster Meio (Since Strider Hiryu's in the game)
    - Solo (Same reason)
    - Strider Hien (Same reason)
    - Kuniang M. A. Team (Same reason)
    - Pyron (This dude has to be in)
    - M. Bison (My favorite villain and since it's after the events of PxZ 1, he has to be in the sequel)
    - Vega
    - Devil Kazuya
    - Ancient Ogre
    - Sigma (Since X & Zero are back. Bring him back from the dead)
    - Blizzard Wolfang
    - Belger
    - Shturm Trio
    - Scumocide
     
    Both: (Starts as an enemy, then joins the player later)
    - Sagat
    - Poison
    - Hugo
    - Magma Dragoon
    - Baby Bonnie Hood
  2. Upvote
    DarkWolf13 got a reaction from gui0007 in [3DS] Project X Zone 2: Brave New World   
    PxZ 2!!!?? I never seen it coming!
     
    Here are the characters I hope to see being included
     
    Allies:
    - Jon Talbain
    - Felicia
    - Guile
    - Law
    - King
    - Hwoarang
    - Zangief
    - Capt Commando
    - Baby Head
    - Ginzu
    - Mack
    - Guy
    - Cody
     
    Enemies:
    - Grandmaster Meio (Since Strider Hiryu's in the game)
    - Solo (Same reason)
    - Strider Hien (Same reason)
    - Kuniang M. A. Team (Same reason)
    - Pyron (This dude has to be in)
    - M. Bison (My favorite villain and since it's after the events of PxZ 1, he has to be in the sequel)
    - Vega
    - Devil Kazuya
    - Ancient Ogre
    - Sigma (Since X & Zero are back. Bring him back from the dead)
    - Blizzard Wolfang
    - Belger
    - Shturm Trio
    - Scumocide
     
    Both: (Starts as an enemy, then joins the player later)
    - Sagat
    - Poison
    - Hugo
    - Magma Dragoon
    - Baby Bonnie Hood
  3. Upvote
    DarkWolf13 reacted to RicePigeon in Darkflare is now GMod (April Fools)   
    Alright the day is gone so may as well let you all in. Darkflare is not a gmod, it was me the whole time.

    Yes, my demotion from global moderator and the shitstorm that followed was all part of an elaborate April Fools prank planned in advance by myself and Ryon. We tried to make the prank more elaborate by doing it a few days in advance, and then having "Darkflare" promoted in my place. However, I must admit that I do feel a bit guilty that it caused some people to take the joke seriously and leave the forums, or have a rather negative view of the forum in general. Hopefully those whose opinions were negatively affected will forgive us and we can move past this.
     
    For those of you who had a more positive outlook during this day, Happy April Fools to you all.
  4. Upvote
    DarkWolf13 reacted to gui0007 in Master Morrigan Released, all other chars by KAZ Updated (04/01/2015)   
    [Preview]
    ]https://www.youtube.com/watch?v=G1cDFhpTMqU
     
    [My thoughts]
    It's Kaz entire for April Fools Day.
    YEAH, finally it's come! I wait A LOT for this char, and Master Morrigan is really great!
    It's good to see Kaz continue working on, since that he updated all your stuff too.
    Enjoy!
     
    [info]
    - Mugen 1.0 only.
    - AI and some other stuff are configurable.
    - Have two modes: Morrigan (Normal Mode) and Lilith (EX Mode). You can change during battle made: +
    DOWNLOAD
  5. Upvote
    DarkWolf13 got a reaction from SSBKing65✯ in DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)   
    IMPORTANT
    Due to having already up to 30 fighters already released. I will continue with the project at Guild and keep giving you heads up of who I released and whatnot. But I will NOT lock this thread.
    You can still post about the project here but to see the up-to-date list, check the link here:
    http://mugenguild.com/forum/msg.2124111
     
  6. Upvote
    DarkWolf13 got a reaction from RobotMonkeyHead in DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)   
    IMPORTANT
    Due to having already up to 30 fighters already released. I will continue with the project at Guild and keep giving you heads up of who I released and whatnot. But I will NOT lock this thread.
    You can still post about the project here but to see the up-to-date list, check the link here:
    http://mugenguild.com/forum/msg.2124111
     
  7. Upvote
    DarkWolf13 reacted to Dan in Best Fighting Game Win Quotes   
    INSERT COIN
     

     
    GET  LOSE ,  YOU CAN'T  COMPARE
    WITH  MY  POWERS ·
  8. Upvote
    DarkWolf13 reacted to Darkflare in Kaiser's our new mod   
  9. Upvote
    DarkWolf13 reacted to Ex✭Cᴀʜᴍ in Who's Your Favorite Pokemon & Why?   
    This totally x100 since Pokemon Silver
    I liked how now can use Ice and Water moves better since uses is Attack not is Sp.Attack now plus can use Dragon Dance.
    BUT overall is mostly because how he looks, hes a friggin 7 foot+ tall blue colored lizard that can throw punches XD
  10. Upvote
    DarkWolf13 got a reaction from Galvatron in Who's Your Favorite Pokemon & Why?   
    If you ask me... it's Feraligatr. It's part of my favorite type group although I use other types but I just can't seem to go through a game without a Feraligatr. Ever since its debut in Gen 2, I always liked the design, it looks so cool and the very first Lv 100 ever had. Thanks to its released HA, Feraligatr's power became immense in battles with Life Orb. Even Metal Claw and Bulldoze outpower non-Sheer Force, non-Life Orb, non-STAB Iron Head and Earthquake respectively... if Life Orb was held.
  11. Upvote
    DarkWolf13 got a reaction from Ex✭Cᴀʜᴍ in Who's Your Favorite Pokemon & Why?   
    If you ask me... it's Feraligatr. It's part of my favorite type group although I use other types but I just can't seem to go through a game without a Feraligatr. Ever since its debut in Gen 2, I always liked the design, it looks so cool and the very first Lv 100 ever had. Thanks to its released HA, Feraligatr's power became immense in battles with Life Orb. Even Metal Claw and Bulldoze outpower non-Sheer Force, non-Life Orb, non-STAB Iron Head and Earthquake respectively... if Life Orb was held.
  12. Upvote
    DarkWolf13 reacted to RicePigeon in Who's Your Favorite Pokemon & Why?   
    Jynx
  13. Upvote
    DarkWolf13 reacted to ArtistofLegacy in Sumeragi Kuon by 匿名スマブラー Released 03/05/15   
    Video: http://www.nicovideo.jp/watch/sm25717492 DL: https://onedrive.live.com/?cid=F102C6960086EF94&id=F102C6960086EF94%21109
  14. Upvote
    DarkWolf13 reacted to RicePigeon in [Multi-Gen] Understanding Hidden Power   
    The following should serve as a brief introduction of the move, including how it works.

    What is Hidden Power?
    Hidden Power is a move that was first introduced in Generation 2, and can only learned naturally by Unown, or through the use of TM10. Any Pokemon that can learn a TM move can learn Hidden Power through TM10. As of Generation 6, Hidden Power will always be a 60 Base Power Special attack with 100% accuracy (Base power in Generations 2-5 varied between 31~70, the exact calculations for this will be explained later). What makes Hidden Power unique is that even though the move is listed as a Normal type move in its in-game info, Hidden Power can be any of 16 different types besides Normal or Fairy (Fairy-type Hidden Power does not exist in Gen 6 in order to maintain reverse compatibility with Gen 5). Usually you will see different Hidden Power types denoted as "HP Fire" or "HP Ice". The type of Hidden Power (and prior to Gen 6, the base Power) is determined by the Pokemon's IVs.
     
    Hidden Power in Competitive Battling.
    Many Special Attackers use Hidden Power as a coverage move for when the Pokemon lacks any better coverage options. For example, many Electric types will run Hidden Power [ice] or Hidden Power [Grass] in order to get past the Ground types that normally resist their STAB moves. Due to Hidden Power's relatively low base power (60 in Gen 6, max 70 in Gen 2-5), Hidden Power is almost never used as a STAB move. Common Hidden Power types that you will see in competitive play:
    Hidden Power [ice]: The most common Hidden Power type, mostly used by Electric-types for coverage against Ground and Dragon types. Hidden Power [Fire]: Commonly used for coverage against Steel types, most notably Ferrothorn, Scizor, Mega Scizor, etc. Hidden Power [Ground]: Mostly used by Psychic and Fairy types. Used exclusively as coverage against Heatran in OU. Hidden Power [Fighting]: Used mostly by Latios in OU as a coverage move against Bisharp, but otherwise used by Psychic types as a coverage move against Dark and Steel. Hidden Power [Grass]: Mostly used by Electric types in the lower tiers as a coverage move against dual Ground types not weak to Ice, such as Swampert, Mega Swampert, Gastrodon, etc. Hidden Power [Flying]: Used almost exclusively by Keldeo in OU as a coverage move for Mega Venusaur.  
     
    What are IVs?
    IVs, or Individual Values (known as DVs, or Determinant Values prior to Gen 3) are non-visible statistics each of your Pokemon has that are generated upon encountering, hatching, or receiving the Pokemon from an event or NPC. Once set, these values cannot be changed. IVs, in combination with the Pokemon's EVs, Level, nature, and base stats, determine the values of each of that Pokemon's stats.
     
    In Generations 1 & 2, each Pokemon has four different DVs for each of the following stats: Attack, Defense, Speed, and Special (In Generation 2, the DV for the Special stat determines both Sp.Attack and Sp.Defense). A DV for the HP stat also exists, but this DV's value is determined by the values of the other four DVs. Each of these DVs range from a value between 0~15. At level 100, this translates to range of 0~30 extra stat points, with each DV increasing the stat by 2 points each.
     
    In Generations 3, 4, 5, & 6, the IV/DV system was completely revamped. Each of the six stats; HP, Attack, Defense, Sp.Attack, Sp.Defense, and Speed now each have their own independent IV values, which now range from 0~31. At level 100, this translates to a range of 0~31 extra stat points, with each IV increasing the stat by 1 point each before nature modifiers are applied.
     
    How do a Pokemon's IVs determine Hidden Power?
    A Pokemon's IVs determine the type (and prior to Gen 6, the Base Power) of Hidden Power. By knowing the Pokemon's IVs, it is possible to breed for specific Hidden Power types (assuming the Pokemon can be bred). Conversely, you can also use a Pokemon's Hidden Power type to help deduce a Pokemon's IVs.
     
    Determining a Pokemon's Hidden Power Type (Gen 2 only)
     
    In Gen 2, Hidden Power's type is determined solely by the Pokemon's Attack and Defense DVs, using the following formula:
     
    T = 4*(A%4)+(D%4)
     
    Where A = Attack DV, D = Defense DV.
    T refers to a value that then determines Hidden Power's type using the following lookup chart:
     
    0 = Fighting
    1 = Flying
    2 = Poison
    3 = Ground
    4 = Rock
    5 = Bug
    6 = Ghost
    7 = Steel
    8 = Fire
    9 = Water
    10 = Grass
    11 = Electric
    12 = Psychic
    13 = Ice
    14 = Dragon
    15 = Dark
     
    Determining a Pokemon's Hidden Power Base Damage (Gen 2 only)
     
    In Gen 2, Hidden Power's base damage uses all 4 DVs in the following formula:
     
    P = ((5*(S2+2S1+4D+8A)+(S3%4))/2)+31
     
    Where,
     
    A = If Attack DV > 8, 1, otherwise 0
    D = Defense DV > 8, 1, otherwise 0
    S1 = Speed DV > 8, 1, otherwise 0
    S2 = Special DV > 8, 1, otherwise 0
    S3 = Special DV
    P = Base Power > 8, 1, otherwise 0
     
    Therefore, if a Pokemon were to have max DVs across the board;
     
    P = ((5*(1+(2*1)+(4*1)+(8*1))+(15%4))/2)+31
    P = ((5*15+(3))/2)+31
    P = ((75+3)/2)+31
    P = (78/2)+31
    P = 39+31
    P = 70
     
     
    Determining a Pokemon's Hidden Power Type (Gen 3~6)
    Due to the overhaul of the IV system in Gen 3, all six IVs now play a role in the determining Hidden Power's type, using the following formula:
     
    T = (15/63)*(A+B+C+D+E+F)
     
    Where;
     
    A = If the HP IV is odd, A = 1, otherwise A = 0
    B = If the Attack IV is odd, B = 2, otherwise B = 0
    C = If the Defense IV is odd, C = 4, otherwise C = 0
    D = If the Speed IV is odd, D = 8, otherwise D = 0
    E = If the Sp.Attack IV is odd, E = 16, otherwise E = 0
    F = If the Sp.Defense IV is odd, F = 32, otherwise F = 0
     
    T is then rounded down to the nearest integer and compared to the following lookup table to determine Hidden Power's type;
     
    0 = Fighting
    1 = Flying
    2 = Poison
    3 = Ground
    4 = Rock
    5 = Bug
    6 = Ghost
    7 = Steel
    8 = Fire
    9 = Water
    10 = Grass
    11 = Electric
    12 = Psychic
    13 = Ice
    14 = Dragon
    15 = Dark
     
    Therefore, if a Pokemon were to have max IVs in all stats (31), their Hidden Power type would be Dark.
     
    Determining a Pokemon's Hidden Power Base Power (Gen 3~5 Only)
    Prior to Gen 6, Hidden Power's Base Power was also determined by the Pokemon's IVs, with the Base Power ranging from 30~70, using the following formula:
     
    P = (40/63)*(A+B+C+D+E+F)+30
     
    Where;
     
    A = If the HP IV, when divided by 4 the remainder is either 2 or 3, A = 1, otherwise A = 0
    B = If the Attack IV, when divided by 4 the remainder is either 2 or 3, B = 2, otherwise B = 0
    C = If the Defense IV, when divided by 4 the remainder is either 2 or 3, C = 4, otherwise C = 0
    D = If the Speed IV, when divided by 4 the remainder is either 2 or 3, D = 8, otherwise D = 0
    E = If the Sp.Attack IV, when divided by 4 the remainder is either 2 or 3, E = 16, otherwise E = 0
    F = If the Sp.Defense IV, when divided by 4 the remainder is either 2 or 3, F = 32, otherwise F = 0
     
    P is value of Hidden Power's base damage, rounded down.
     
    Optimal Hidden Power Spreads (Gen 6)
    Below is a list of optimal IV spreads for each of the Hidden Power types. Note that in each case, a value of 30 may be substituted with any even numbered IV value (0, 2, 4, 6, etc), while a value of 31 may be substituted with any odd numbered IV value (1, 3, 5, 7, etc).
     
    All IV spreads are in the order of HP / Attack / Defense / Sp.Attack / Sp.Defense / Speed
     
    Hidden Power [Dark]
    31/31/31/31/31/31  
    Hidden Power [Dragon]
    30/31/31/31/31/31 31/30/31/31/31/31 30/30/31/31/31/31 31/31/30/31/31/31  
    Hidden Power [ice]
    30/31/30/31/31/31 31/30/30/31/31/31 30/30/30/31/31/31 31/31/31/31/31/30  
    Hidden Power [Psychic]
    30/31/31/31/31/30 31/30/31/31/31/30 30/30/31/31/31/30 31/31/30/31/31/30  
    Hidden Power [Electric]
    30/31/30/31/31/30 31/30/30/31/31/30 30/30/30/31/31/30 31/31/31/30/31/31  
    Hidden Power [Grass]
    30/31/31/30/31/31 31/30/31/30/31/31 30/30/31/30/31/31 31/31/30/30/31/31 30/31/30/30/31/31  
    Hidden Power [Water]
    31/30/30/30/31/31 30/30/30/30/31/31 31/31/31/30/31/30 30/31/31/30/31/30  
    Hidden Power [Fire]
    31/30/31/30/31/30 30/30/31/30/31/30 31/31/30/30/31/30 30/31/30/30/31/30  
    Hidden Power [steel]
    31/30/30/30/31/30 30/30/30/30/31/30 31/31/31/31/30/31 30/31/31/31/30/31  
    Hidden Power [Ghost]
    31/30/31/31/30/31 30/30/31/31/30/31 31/31/30/31/30/31 30/31/30/31/30/31  
    Hidden Power [bug]
    31/30/30/31/30/31 30/30/30/31/30/31 31/31/31/31/30/30 30/31/31/31/30/30 31/30/31/31/30/30  
    Hidden Power [Rock]
    30/30/31/31/30/30 31/31/30/31/30/30 30/31/30/31/30/30 31/30/30/31/30/30  
    Hidden Power [Ground]
    30/30/30/31/30/30 31/31/31/30/30/31 30/31/31/30/30/31 31/30/31/30/30/31  
    Hidden Power [Poison]
    30/30/31/30/30/31 31/31/30/30/30/31 30/31/30/30/30/31 31/30/30/30/30/31  
    Hidden Power [Flying]
    30/30/30/30/30/31 31/31/31/30/30/30 30/31/31/30/30/30 31/30/31/30/30/30  
    Hidden Power [Fighting]
    30/30/31/30/30/30 31/31/30/30/30/30 30/31/30/30/30/30 31/30/30/30/30/30 30/30/30/30/30/30
  15. Upvote
  16. Upvote
    DarkWolf13 reacted to Slayer. in Street Fighter - Essence Lifebar UPDATED   
    Original Post
     
     
    ► CHANGELOG
    - Changed colors of name and power counter fonts.
    - Fight.def for 1280x720 added (check the fight folder).
    - Group/Index for custom portraits has been changed.
    - New font for Combo.
    - Simul mode slightly updated in standard portrait ".DEF's".
    - Special names added.
    - Turns mode slightly updated in all ".DEF's".

    Video
     
    DOWNLOAD: https://mugenroad.blogspot.com/p/street-fighter-essence-lifebar.html
  17. Upvote
    DarkWolf13 got a reaction from Sinnamon in Charizard released by Gladiacloud   
    I'm really liking this Charizard a whole lot, is it OK if I can make a MvC2 conversion of this? Because I checked his moves and they seem to match the requirements for an MvC2 conversion.
  18. Upvote
    DarkWolf13 reacted to Алексей in Self Reputation   
    Attention whores. People.
  19. Upvote
    DarkWolf13 reacted to Gladiacloud in Charizard released by Gladiacloud   
    Gladiacloud here.

    Finally, after more than two months, I can release my new character, as well as my first character of this year.

    I was hoping to spend a little less time, but it did not happen: in fact, to be honest, I almost dump him permanently even before starting the spriting, until my friend Borewood not suggested me to use the program XNALara and a 3D model Charizard downloadable from Deviantart. Thanks to these elements, plus a massive use of GraphicsGale, I could realize the sprites with more ease and create this character, which is one of my favorite Pokemon :)


    CHARIZARD!

    SCREENSHOTS:








     
    DOWNLOAD LINK:
    https://www.sendspace.com/file/498izy
    (02/20/15 updated)

    Hope you like it. :)

    I will create other Pokemon characters in the future? Maybe.

    Initially I wanted to give him the ability to megaevolve into MegaCharizard X, but in the end I gave up. However, to compensate, his twelfth palette contains MegaCharizard X's colors.

    Have fun!
  20. Upvote
    DarkWolf13 reacted to Trinitronity in Green Ranger - Might Morphin Power Rangers   
    Wait...WHAT?!
  21. Upvote
    DarkWolf13 got a reaction from Sinnamon in MvC2 Fox McCloud (MvC2 edit) Released 1/16/2015   
    This is an edited version of Fox McCloud by Chotto-Komaru. He's converted to MvC2 by me using Mouser's MvC2 system. He also has R.o.q.u.e's Tag System as well in there. I always imagined how Fox can fight MvC styled..? So I made it happen. He has the same attacks.
     
    Differences from Chotto-Komaru's original:
    -The Diag-Up Blaster shot does not make objects drop.
    -During Sniper Fox, one of his Hypers, if Fox's sniper rifle hits a target when he brings it to his shoulder, the target will be knocked into his firing range, no matter how small. I'm looking at you, chibis and Servbot! However, depending how the character crouches, they can avoid his shots. Getting too close to him while he's firing is also a safe spot. Fox fires 5 shots instead of one.
    -His Hyper version of his Somersault Kick has him doing the attack in the same manner as Guile and Charlie, except his doesn't shoot a projectile.
    -His charge-up to get power is gone.
     
    Tag System Assists:
    PalNo 1-2 - alpha- Dash- Fox Fire
    PalNo 3-4 - beta  - Anti-Air- Diag-Up Blaster Shot
    PalNo 5 - gamma - Projectile- Blaster Shot (Forward)
     
     
    Launcher- Crouching HP
    Throws/Grabs - Holdfwd+z
     
    Specials:
    Fox Fire- ~D,DF,F, x (Forward), ~D,DF,F, y (Diag-Up), ~D,DF,F, z (Up),
    Blaster- ~D,DB,B, x (Forward on Ground and Air), ~D,DB,B, y (Diag-Down on Ground, Forward in Air), ~D,DB,B, z (Diag-Up on Ground, Diag-Down in Air),
    Multi-Kick- ~D,DF,F, x (for a few hits)/ y (for a good amount of hits)/ z (for lots of hits)
    Somersault Kick- ~30$,U,a (for one hit)/ b (for 2 hits)/ c (for 3 hits) (This can be done in air too, tricky to do without comboing)
    (NEW!!!) Fox Illusion- ~F,DF,F,x/y/z (can be used in air too)
     
     
    Hypers:
    Hyper Fox Fire- ~D,DF,F, 2 punches (can be done in air too)
    Sniper Fox- ~D,DB,B, 2 punches 
    Hyper Multi-Kick- ~D,DF,F,2 kicks
    Somersault Strike- ~D,DB,B, 2 kicks
     
      Changes: 1/23/2015 -No longer chain HP->HK -No longer LP->MP->MK->HK type of combo -Added Fox Illusion -Added a separate .snd file using his English voice. You can change the st, cns, and .air if you want to choose between the English or Japanese voice. For Japanese, the files are listed with Old in the end, while the currently used ones are labeled "New" in the end. The English version has different win states than the Japanese.     
    Video:

     
    Download Link:
    http://www.mediafire.com/download/v8crox55bv4r6oq/MvC2_FoxMcCloud.zip
     
     
    Enjoy! And credits to Mouser, R.o.q.u.e, AeroGP and Chotto-Komaru
  22. Upvote
    DarkWolf13 got a reaction from gui0007 in OC Released 1/26/2015   
    I've finally managed to make myself into MUGEN as a fighter. My char is made MvC2 Mouser styled. I'll save the details for later and get to command list.
     
    6 Button char
     
    Notes:
    Standing hk will have him firing a bullet from his special gun, Wolf's Fang. You can shoot up to 3 bullets at a time.
     
    Tag System Assists:
    PalNo 1-4 - alpha - Projectile - hp (firing 3 shots)
    PalNo 5-8 - beta - Expansion - Call Assist
    PalNo 9-12 - gamma - Balance - Bomb Throw
     
    Grab: Holdfwd/Holdback+z
     
    Specials:
    Bomb Throw- ~D, DF, F, x/y/z
    Call Assist- ~D, DF, F, a/b/c
    Dark Wolf Call- ~D, DB, B, a/b/c
     
    Hypers:
    Hyper Combo: ~D, DF, F, 2 punches
    Dark Wolf Legion: ~D, DF, F, 2 kicks
    Wolf Duo: ~D, B, D, B, 2 punches (Requires 3 bars)
    Dark Wolf Death Blow: x, y, F, a, c (Requires 5 bars)
     
    Changes done:
    -Fixed misaligned hitsparks and hyper sparks.
    -The Dark Wolves can now be hit
    -shortened the red box on the bomb explosion
    -added a .wav file for you to add in the common.snd in your mugen. During the last strike Wolf Duo. As he and WereGarurumon pose, an explosion sound is heard when the target hits the ground so as I said, add that to the common.snd as 20,2.
     
    Video:

     
    Download:
    http://www.mediafire.com/download/q7g85gxtz50de52/MvC2_DarkWolf.zip
     
    Special Thanks:
    - TheGreatMatsutzu
    - No-BODY-The-Dragon @ deviantArt (Sprites are based off his Drunk Guy spritesheet) 
    - ShinZankuro
    - R.o.q.u.e
    - AeroGP
    - Ikaruga
     
    Edit: Added 11 palettes and all can be found in this link: 
    http://www.mediafire.com/download/byd32hgwu66uaqn/MvC2_DarkWolf_Palettes.zip
     
    Here are the images of all 12 palettes and they are in order:

     
     
     
    Enjoy and have fun.
  23. Upvote
    DarkWolf13 reacted to The Magic Toaster in MVC2 Clock Tower Snow by Exshadow   
    http://www.mediafire.com/download/v1vcm81iv3vu3u1/xx%27clock%27xx%28snow%29.rar#39;clock'xx%28snow%29.rar
  24. Upvote
    DarkWolf13 reacted to sonikun in Super Smash Bros 4 Voice for Fox Mccloud mvc2 edit by DarkWolf13   
    Today I have released a voice patch for Darkwolf13's edit of fox. This switches his brawl voice with his smash 4 voice, in English of course. Download from here: http://www.mediafire.com/download/b76a8ki4q2q3j6a/Fox_Mccloud-New.snd
     
    Credits goes to sound resource for the voice rips.
  25. Upvote
    DarkWolf13 got a reaction from TheFclass97 in MvC2 Fox McCloud (MvC2 edit) Released 1/16/2015   
    Fox's been updated.
     
    Changes:
    -Decreased Attack from 100 to 90 to deal a bit less damage when comboing
    -Increased time frame in his Multi-Kicks due to the previous version being able to do infinites
    -Increased time frame for Sniper Fox when he's finished with the 5th shot.
     
     
    Forgot to mention here's a notable combo.
     
    (St)LP,(Cr)MK,(Cr)HP then in air LP, LK, MP/MK, Hyper Fox Fire. When the opponent is lying down, (Cr)MK, (Cr)HP then repeat same air combo then repeat if they don't get up still. I've managed to land a 61 Hit Air Combo this way. And to prove it, here's a screenshot. In an actual match, you need at least 3 super bars to perform this combo.

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