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DarkWolf13

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  1. Upvote
    DarkWolf13 got a reaction from johnnykahn in [Lifebar, 1280x720] MFJ Lifebars with Custom Ports   
    I've managed to not only convert the Mugen Fighting Jam Lifebar for 1280x720 MUGEN, I went out my way to make custom ports for the lifebar. This one has the Street Fighter Alpha PowerBars. In the images I posted... I was using the Darkstalkers 3 powerbars at the time I took those snapshots. Enjoy
     
     
    Images:



     
     
    Download the fight.def here:
    http://www.mediafire.com/download/4v98aj8fo1w140p/CapcomFightingJam-SFACustomfile.zip
     
     
    Download the ports here:
    http://www.mediafire.com/download/s5xlfwq9okra911/MFJ_Custom_Ports.zip
     
    I made 382 ports. I had a huge roster...
  2. Like
    DarkWolf13 got a reaction from ramon garcia in Adding MVC2 hyper BG   
    The BG is an explod. 
     



     
    And as WinMugen said, this should be in the help section, not request.
  3. Like
    DarkWolf13 got a reaction from WlanmaniaX in Characters You Wish Were In Mugen   
    A good Falco Lombardi or Wolf O'Donnell, with just enough moves to make a MvC2 edit of...
  4. Upvote
    DarkWolf13 reacted to thebestmlTBM in (WIP) Kuki Sanban (Numbuh 3)   
    Hello folks, let me introduce you to the Collab Character...
     
     
     
    Kuki Sanban (NUMBUH 3) from Codename Kids Next Door

    (This was suggested by WlanmaniaX)

    Please note that I'm only doing a few of those sprites so If you want to assist me to make few of the sprite progresses for me as well,
    Click Here
    Oh and send me a PM when you're done.

    =Sprite Contributed=
    WlanmaniaX
    TuffTony
    RMaster007
    Shimmering Brony (AKA ToonAlexSora007)
     
    =Coding=
    Jenngra505
     
    =Video=
     
    =Updates so far=
    Stance

     
    Running

     
    H.I.P.P.I.E.-H.O.P. Hyper

     

    H.I.P.P.I.E.H.O.P. Sprite Arrangement and animation by Jenngra505
     
    Waiting

     
    Walking

     
    Animal Transformation

    Inspired from Operation: H.A.M.S.T.E.R.
     
    Final Memory: JAM

    Sprite Contributation by WlanmaniaX
    and edited by me.
     
    Fire Kuki Hyper

    Inspired from Operation: H.O.T.S.T.U.F.F.
     
    Victory

     
    Victory 2

    Inspired from the Original Artwork Pose
     
    Kuki Reaper Victory

    Inspired from the cameo from Grim Adventures of Billy and Mandy: Big Boogie Adventure
    Sprite Contributation by WlanmaniaX
    and edited by me.
     
    Ponified Kuki 

    Sprite Contributation by Shimmering Brony (ToonAlexSora007)
     
  5. Upvote
    DarkWolf13 got a reaction from Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in MvC Stage Pack by mazemerald   
    That link's dead and he re-upped it on MMV so here's the new link
    http://www.mediafire.com/download/3b7ikqacs42qn05/SUPER+MVC+STAGE+PACK.rar
  6. Upvote
    DarkWolf13 reacted to Ex✭Cᴀʜᴍ in HDN - Lowee Snowfield   
    [PREVIEW]

     
    Video:
     
     
    [LINK]
    Mediafire.com
    My Other stuff: Excahm´s Mugen Blog
     
     
    [iNFO]
    -Mugen 1.0 or Higher.
    -Secondary DEF file for Mugen 1.0/1.1 Widescreen.
    -Superjump = Mid.
     
    [THANKS]
    -To my fav Goddess <3
  7. Upvote
    DarkWolf13 got a reaction from ShiroTori in The White Bird's Palette Thread (Agumon by Tsunamidusher)   
    That's perfect!!! Thank you! You rock!
  8. Upvote
    DarkWolf13 reacted to Big Green in SSB4 Mario   
    You may wanna host this character on a site other than Sendspace, as under certain circumstances, your file will be deleted after a month. If you want, I can host the character for you.
  9. Upvote
    DarkWolf13 reacted to Iver in SSB4 Mario   
    Hello, now here is a new edit done by me that is a Chibi Size Mario char with Super Smash Bros Gameplay. The original char was done by mariotime and the great spritesheet by Gregarlink10.
     

     
    The char features SFFv2, so you will not see .act files of the palletes. The palletes are: Normal/SSB4, Fire, Inverted, Brawl, Wario, Green and Black.
     
    Captures:
     

     

     

     

     

     
    Download Link
     

     
    https://www.dropbox.com/s/tu7uf5sjet0lhmo/MarioSSB.rar?dl=0
  10. Upvote
    DarkWolf13 got a reaction from MLG NOSCOPE DUANE in Welcome to MFFA! Introduce yourself here!   
    That was downright rude, man. Not cool.
     
    And welcome, TuffTony. Sorry about that rude welcome you received.
  11. Upvote
    DarkWolf13 got a reaction from Dedotated Wam in Welcome to MFFA! Introduce yourself here!   
    That was downright rude, man. Not cool.
     
    And welcome, TuffTony. Sorry about that rude welcome you received.
  12. Upvote
    DarkWolf13 reacted to ShiroTori in The White Bird's Palette Thread (Agumon by Tsunamidusher)   
    Here's some palettes for mouser's M.Bison! Hope you like them DarkWolf!
     


     
    Great Turquoise, Ze Fuhrer's Elite, Desert Fox, Electric Boogaloo,
    Nazi Zombie, Stealthy, Shin Bison, Cartoon Bison
    http://www.mediafire.com/download/7s432momz95c4hi/MvCBisonPals.rar
  13. Upvote
    DarkWolf13 reacted to REDHOT in Marvel vs Capcom 2 Charlie_v.1 - Original MvC2 1vs1 gameplay - Edited by me (Author: Mouser)   
    Hi!, It´s time to present you an edited MvC2 Charlie/Nash with the Original MvC2 1vs1 gameplay as faithfull as possible, except that this is a 6 button gameplay edition.
    The original author is Mouser, and this edition is made with a lot of effort to try to improve Charlie in MvC2 gameplay, this character was not worsened to offend the great work of the original author.
     
    Works for MUGEN 1.1 and 1.0: http://www.mediafire.com/download/2vru8jgz2bd0vkb/MarvelvsCapcom2_Charlie_v1.rar 
     
    What was edited?:
    - Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
    - Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
    - Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
    - Wall Bounce code elaborated by me
    - Animations
    - Sprites
    - Throws codes (Camera, velsets, states...)
    - New FX (to the original MvC2 game as faithfull as possible).
    - New sounds (to the original MvC2 game as faithfull as possible)
    - Hyper BG and Hyper Portait
    - Velocities and yacell
    - Hit when enemy it´s fallen
    - Super Jump code
    - Scale character
    - All state hits
    - Tech-it
    -  Turn in Super jump
    - Combos
     
    Credits:
    Mouser (Original author and various original codes of this character)
    DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
    FerchoGTX (Some MvC2 FX and sounds)
     
    Hope you enjoy it.
     
    Cheers.
  14. Upvote
    DarkWolf13 reacted to ShiroTori in The White Bird's Palette Thread (Agumon by Tsunamidusher)   
    I'm making a new palette thread here due to some problems with editing the old one. All packs from the previous thread have been moved here and all new ones will be posted here, including some I released on Mugen Guild but hadn't here.
     
    Take a gander!
     
    Lucario by Ralord
     
    Gai by Bannana

    Spy-dama by fu-lin

    Kim by Mr. Fong

    Ryo by Mr. Fong

    Terry by Mr. Fong

    Yun by Mr. Fong

    Yamazaki by Mr. Fong
     
    M.Bison by Mouser
     
    Jones Tsunamidusher by Tsunamidusher
     
    Agumon by Tsunamidusher
     
    Hope you all enjoy!
  15. Upvote
    DarkWolf13 reacted to OldGamer in Converted Compatible NBC Image Stage for the 1.1 & 1.0   
    the Original Staged is create by JAM
    The Stage is been fixed Compatible for the mugen 1,0 and 1,1 software By Me
    Yeah its been 2 years I have not done a Converted stuff for so long so when I downloaded Jam NBC Image Stage. its did not wanted to display the stage right so I took upon myself and fix the stage so it can run better for both version of the mugen software and I did some adjustment to make work for the mugen 1.1 and 1.0 so the def file is been remade and fix the code that was on the Original Stage is create by JAM

    Enjoy everyone 
    http://www.mediafire.com/download/4bhkp7t7sp7zok4/Converted+NBCImage1.1+%26+1.0.rar

  16. Upvote
    DarkWolf13 got a reaction from Ori-Ori in What do you hate/don't like in a Mugen Char?   
    What I don't like:
     
    -Overpowering AI- Mario & Luigi are most noticable for that... they dodge roll then begin to combo you non-stop till you're down.
     
    -Characters that have opponents wait a certain amount of ticks to hit them again- Dust of Osiris! Most times I can't hit her multiple times at once and I have to wait like 60 to 70 ticks after ONE lousy hit to hit her again.
     
    -Too much HP/Attack/Defense- Some characters I downloaded had too high of  a stat, making them hard to beat
     
    -OHKO attacks: Obviously... that Vore Charizard is known for an attack that pauses the whole round for like 5 seconds or so and no matter what you do, even if you block... BAM! KO!
     
    What I like:
     
    -Decent AI
    -Accurate characters
  17. Upvote
    DarkWolf13 reacted to Windindi in [Full Game, W.I.P.] Nintendo vs. Capcom: Clash of Legends   
    Nintendo vs. Capcom: Clash of Legends!
    Welcome!

     

    Hello to all who see this on the MUGEN Free For All! I am Windindi, the director of the project "Nintendo vs. Capcom: Clash of Legends". What you see above are two logos for the game, which I will get to after I explain the game a bit into detail. Basically, Nintendo vs. Capcom is a Marvel vs. Capcom inspired fighter which you can play two characters (similar to that of Capcom Universe) and call out for assists. Self explanatory stuff.
    Now, the reason there are two logos is because it's Nintendo vs. Capcom: FireRed and LeafGreen versions! ...Nah, I'm just kidding, it's Casual Version and Competitive Versions!
     
    What the heck is "Casual" and "Competitive" Versions?
    These versions are both significantly different, and because I wanted to appeal to all folks in the MUGEN community, I made two versions! Check it out!
     
    Casual Version:
    Unlockable content! (Characters, stages, exc.) Fun collectibles for all to enjoy! ("Trading cards" unlocked everytime you beat Arcade with a character.) Story Mode! (Titled "The Subspace Syndicate", I'll reveal more details later, but see if you can guess :D)  
    Competitive Version:
    Everything is ready from the get-go (Characters, stages, exc.) Rather than collectibles, you gain access to frame data for all fighters!  Online Mode! (Powered by IKEMEN)  
    Which version do you prefer? 
     

     
    What you see above is a W.I.P. image of the game itself, also, we are trying to get characters to fit in with each other in a similar environment, Take a good look at Mario as an example. On here, he looks very...different with that black outline. Bellow is what I want to do to make characters like Mario fit in!
    Hopefully, we can do this for all the fighters who looks odd at the development process.

    Also, another great announcement is that I even have a upcoming trailer for the game that will be coming...soon? It's all up to the animators. But none of that matters, because our biggest struggle is this, we need some massive help. Right now, the team only has two members, myself and an awesome user named "Jenngra505" as well as an on-off helper who makes amazing characters, "DarkWerewolf13" who allows us to use certain characters, but we are in need of some serious help. Specifically in characters as well as making the game less composite and more like a real game. Any help would be great, but those are two major things we need help with (and I am actually considering paying people for this, too. Since this is a major project and I feel like those who work hard should be rewarded somehow.) But since I am introducing this game, please feel welcome to share any thoughts/questions/exc. or if you wish to contribute, that would be amazing! However, I would like to see evidence of your talents. Anyways, This was a first insight of Nintendo vs. Capcom, but I hope you all are looking forward to the future!
     

     
     
    ...oh dear.
     
  18. Upvote
    DarkWolf13 reacted to Mr. KOtik in Stage Collection: ExShadow   
    [ITS FINALLY HERE!]
    OVER 400 STAGES AVAILABLE FOR DOWNLOAD! 
    Direct Onedrive Link to Project:ExShadow
    (NEW) MEGA LINK COURTESY OF NEON 7
    (Project ExShadow contains all of the stages listed below in the topic, including Screenpacks and Lifebars!)
    -2007-
    -2008-
    -2009-
    -2010-
    -2011-
    -2012-
    -2013-
    -2014-
    -2015-
    -2016-
    -UNKNOWN RELEASE/UPDATE YEARS-
    (I was unable to confirm/verify the dates of release/update for these stages)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    -MISSING STAGES!-
    (Lend a hand in helping me acquire the stages listed below! The hyper links are just for reference to prove the stage exists.)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    THANK YOU TO THE FOLLOWING PEOPLE FOR HELPING MAKE THIS A REALITY.
    [Laharl]
    Without Laharl tasking me to put together the collection at the time, there simply would have been no way I could've put it together in the way I did. Photobucket and Imageshack were both just in the beginning stages of deleting free uploaded images from their servers.Had I attempted to try to make the collection, a few months after, it would have been impossible with all the dead picture urls.  
     
    [The Magic Toaster]
    For being a great friend since I came back to Mugen in 2013. He mentioned my name to Laharl, that I should be the one to put it together. He also provided me with a few stages for the collection that I still haven't see anywhere else aside from my collection. Aside from the stage help, he has always been my right hand man when it comes to obtaining Mugen content.
     
     [Demitri(Formerly known as Genesis)] 
    Another good friend. When he gave me the privilege of having the position of Administrator on his Tier 1 forum, I had felt the motivation to continue spending hours on this collection because I now felt for the the first time, someone had appreciated my presence in the Mugen Community I've been part of for so long. He also provided me with a few stages, that were still offline everywhere prior to this collection. He has reportedly retired as of not too long ago.
     
    [Hayonik]
    A long time friend who always has my back when it comes to helping me acquire near impossible to find Mugen content I don't have. Provided me a with few stages for this collection that I was missing. 
     
    [TotalDramaXtremist]
    Without TotalDramaXtremist, this collection topic would have most likely never been made. Aside from providing with me stages for the collection, he pushed for me to share this collection with everyone. He also was the only one who offered to make the awesome collection topic logo!
     
     [Ryoucchi]
    Ryoucchi has always been there to help to me when it came to anything Mugen related. He also helped me obtain stages for the collection.
     
     [Che Clarke]
    Without Che Clarke's ExShadow collection, I would have been missing tons of stages and my collection would have been put together much slower were it not for it. The effort he made to make the 1st largest ExShadow collection after the massive file takedown was a great feat and and should be recognized.
     
     [Electrocaid]
    Electrocaid is another great long time friend and without a doubt, many stages would have been never seen again were it not for him providing me with so many of them. He even provided me with almost all of ExShadow's first stages!
     
     [ExShadow]
    The legend himself. Arguably the #1 most dedicated and skilled stage creator of this game engine. In all international Mugen communities his name is synonymous with quality content(I've seen it literally mentioned in that way in a Korean Mugen site). Had he not decided to remove all available Mugen content in 2014, the idea of having this collection put together would have never been conceived. I don't question the action he took, but I am only grateful that I was able to gather and share the majority of the content he has released in almost a decade.
  19. Upvote
    DarkWolf13 reacted to REDHOT in Marvel vs Capcom 2 Strider Hiryu_v.1 - Original MvC2 1vs1 gameplay - Edited by me (Author: Splode)   
    Hi!, It´s time to present you an edited MvC2 Strider Hiryu with the Original MvC2 1vs1 gameplay as faithfull as possible, except that this is a 6 button gameplay edition.
    The original author is Splode, and this edition is made with a lot of effort to try to improve Strider Hiryu in MvC2 gameplay, this character was not worsened to offend the great work of the original author.
    Link for MUGEN 1.1 (Originally elaborated for this version):  http://www.mediafire.com/download/o4ylhd3h097725o/MarvelvsCapcom2_StriderHiryu_v1_MUGEN.1.1.rar
    Link for MUGEN 1.0 (without timebar in Ouroboros):  http://www.mediafire.com/download/e2k1v4clvzu2jyt/MarvelvsCapcom2_StriderHiryu_v1_MUGEN.1.0.rar
    In this v.1 Strider Hiryu, DON`T WORK with the Tag System created by R.o.q.u.e. and AeroGP (Edited by Darkwolf13 and walruslui).
     
    What was edited?:
    - Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
    - Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
    - Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
    - Wall Bounce code elaborated by me
    - Animations
    - Sprites
    - Sounds and FX
    - Throws codes (Camera and velsets)
    - Pallettes (to the original MvC2 game as faithfull as possible)
    - New FX (to the original MvC2 game as faithfull as possible).
    - New sounds (to the original MvC2 game as faithfull as possible)
    - Walk before intro (by mouser edited by me)
    - Hyper Combo Finish
    - Hyper BG and Hyper Portait
    - Common1
    - Defeat enemy stateno
    - Cancel dash with a hit
    - Portait select
    - Velocities
    - Announcer messages
    - Air combo code
    - Intros
    - Recovery Roll
    - Hit when enemy it´s fallen
    - Super Jump code (elaborated by me)
    - Timebar code in Ouroboros (ONLY WORKS IN MUGEN 1.1)
     
    Small things to improve in v2 :
     - Improve Hyper "Ragnarok" a little.
    -  Improve Tech-hit
    -  P1 and P2 icon code.
    - Get MvC2 Bomb effect.
     
    Credits:
    Splode (Original author and various original codes of this character)
    Mouser (Some codes of this character)
    DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
    FerchoGTX (Some MvC2 FX and sounds)
     
    Hope you enjoy it.
     
    Cheers.
  20. Upvote
    DarkWolf13 reacted to Gladiacloud in Saki released by Gladiacloud and Beximus!   
    Gladiacloud here.
     
    After a long period as a potential wip, this character finally arrives in Mugen world. And Beximus game "Capcom Universe Nexus of Heroes" has been enhanced with her.
     
    I can't believe I succeeded. I repeat, I can't believe I succeeded. I also feared that I would have taken a long time to realize it, but it seems that making sprites and code them immediately after it is served to accelerate the timing. In any case, I managed to complete just before the start of summer, the period in which I work quite slowly.
     
    Let's move on to the point: this new character by me and Beximus will jump for joy anyone today.
     
    She's...
     
    SAKI!
    YES, SAKI OMOKANE!
     
    Enjoy the
    SCREENSHOTS:














     
    DOWNLOAD LINK:
    https://1drv.ms/u/s!AqetQpKH8pFlhHOZQMVfTdF3EKNr
     
    I repeat, many people surely will rejoice for this character. Firstly I, because I was afraid it would be very difficult to draw. Apparently, her spriting was an easy thing.
     
    In case you want to ask me what my next Capcom character, know that I have not decided anything yet. And surely will not be realized this year.
     
    In the meantime, enjoy with our Saki!
     
    Oh man, I almost forgot: I just bought a graphic tablet, and it will be very usefull for my next characters. ;)
     
  21. Upvote
    DarkWolf13 reacted to Gaulbetti in Dr. Robotnik released by FlavioCamaro 5/21/16   
    (Picture)

     
    (Download)
    http://www.4shared.com/get/HGMCqmjIba/Robotnik.html
     
    (Comment)
    Like the machine he's riding probably shows, this Robotnik is based on the Genesis era of his speedy blue archenemy. He stays in his Egg-Pod or whatever that thing is called the entire time. He mostly spawns hazards like bombs, and the first few enemies Sonic encounters in his first game, as well as some new attacks, like lasers. He can spawn his robot versions of Sonic and co. to subdue the enemy for hypers, as well as the first two robots he attacks Sonic with in Sonic 1 and 2. I think he uses some custom spriting, too. A major downside is that his voices are VERY low, and his other sound effects are at a good volume. And, he can't jump, but can teleport.
  22. Upvote
    DarkWolf13 reacted to REDHOT in Marvel vs Capcom 2 Silver Samurai.v.1 - Original MvC2 1vs1 gameplay - Edited by me (Author: Iwakick)   
    Hi!, It´s time to present you an edited MvC2 Silver Samurai with the Original MvC2 1vs1 gameplay as faithfull as possible, except that this is a 6 button gameplay edition.
    The original author is Iwakick, and this edition is made with a lot of effort to try to improve Silver Samurai in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

    Link: http://www.mediafire.com/download/dzgm3yyqwkvrp95/MarvelvsCapcom2_SilverSamurai_v1.rar

    In this v.1 Silver Samurai, DON`T WORK with the Tag System created by R.o.q.u.e. and AeroGP (Edited by Darkwolf13 and walruslui).
     
    What was edited?:
    - Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
    - Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
    - Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
    - Wall Bounce code elaborated by me
    - Animations
    - Sounds and FX
    - Throws codes (Camera and velsets)
    - Pallettes (to the original MvC2 game as faithfull as possible)
    - New FX (to the original MvC2 game as faithfull as possible).
    - New sounds (to the original MvC2 game as faithfull as possible)
    - No assist partner
    - Walk before intro (by mouser edited by me)
    - Hyper Combo Finish
    - Hyper BG and Hyper Portait
    - Common1
    - Defeat enemy stateno
    - Cancel dash with a hit
    - Portait select
    - Velocities
    - Silver Samurai shines all the time (like in MvC2) (code elaborated by me)

    Small things to improve in v2 (Silver Samurai has so many hypers with differents effects in the enemy that this causes that the character has 90% of the variables used and difficulty developing new codes, I think that Silver Samurai is one of the most complicated character) :
     - Improve Air Combo message
    -  Improve a little all the air combo with air hard punch, air hard kick and air Shuriken (the thing is, this works fine, works the air combo, but if you launch the enemy and instantly do an  air hard kick, air hard punch or air Shuriken, the enemy falls... the enemy SHOULD recovery in the air like MvC2)
     - Effects in Tech-hit
    -  P1 and P2 icon code
    - Get a better sounds of all the cuts with his katana or Shuriken (I got the original of MvC2... but sounds a little bad, someone have a better one? CLEAN?). 
    - Improve a little the p2stateno in Shuriken (it`s just a small thing... the enemy should pulled close to Player1 when it`s touched with the Shuriken, like in MvC2)
    - Get the original MvC2 ice hit spark

    Credits:
    Iwakick (Original author and various original codes of this character)
    Mouser (Some codes of this character)
    DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
    FerchoGTX (Some MvC2 FX and sounds)
     
    Hope you enjoy it.
     
    Cheers.
  23. Upvote
    DarkWolf13 reacted to Gladiacloud in Heracross released by Gladiacloud and Dylanius!   
    Gladiacloud here.
    I know, I admit it's been a long time since my release of Silver the Hedgehog, and I wanted so much to release as soon as the character that I'm releasing today, but it did not happen.
    In any case, our new character is finally finished: here comes a new Pokémon challenger!
     
    HERACROSS!
    SCREENSHOTS:








     
    DOWNLOAD LINK:
    https://1drv.ms/u/s!AqetQpKH8pFlhGOxkssNtLqrbMrj
     
    Why did I say that it is "our" character? Well, because this character was not made only by me, than all my previous characters.
     
    I created Heracross with another Mugen author, Dylanius, that I thanks him very much for the help.
     
    I only worked on sprites, Dylanius instead has worked on the coding, effects, sounds, palettes, and moveset.
     
    Have fun with our new Pokémon character, and stay tuned ... barring unforeseen circumstances, my next character might make you jump for joy.
     
    Bye!
  24. Upvote
    DarkWolf13 reacted to Vibrant in BattleField (Me Custom)   
    Enjoy, click image for download
    [Preview]
    [youtube]http://www.youtube.com/watch?v=xkKmPWN-JTc[/youtube]


    [Side Note]
    -A fun little stage I was makin-
    -A couple of stray pixels, but hardly noticeable sow ill fix later
     
    Download

  25. Upvote
    DarkWolf13 reacted to REDHOT in Marvel vs Capcom 2 Akuma/Gouki.v.1 - Original MvC2 1vs1 gameplay - (Author: Mouser)   
    Thanks :), very good video, I´d like to record one, what program did you use?
     
     
    I didn´t see the "S" my bad, sorry, anyway, I tried and all the sounds effects are from MvC2 :S, the light normals too, whatever is the enemy with i´m fighting with akuma, did you mind to tell me when that happens specifically? what hit or state?
     

    Thanks, your Tag System is very solid and effective, as your code for HyperPortaits for example, it´s perfect, congratulations to you and your team for the good work.
    if one day you want to use this Akuma for your project, he´s all yours.


    Soon, I´ll upload the v2 of Akuma, with minor changes in some hitdef in his punches (a little more realistic to MvC2), a bug in his Tatsumaki zankuu kyaku (the eletric helper appears when the enemy is also covered), and sounds of Messatsu Gou Hadou.
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