Popular Post REDHOT Posted April 10, 2016 Popular Post Posted April 10, 2016 Hi!, I`m back to MUGEN after 10 years to give you an edited MvC2 Akuma with the Original MvC2 1vs1 gameplay as faithfull as possible, except that this is a 6 button gameplay edition. The original author is Mouser, and this edition is made with a lot of effort to try to improve Akuma in MvC2 gameplay, this character was not worsened to offend the great work of the original author. Link: http://www.mediafire.com/download/eqob5uugsqlbssg/MarvelvsCapcom2_Akuma.rar Link v2: http://www.mediafire.com/download/jysxcpuiz5nxapq/MarvelvsCapcom2_Akuma_v2.rar This works perfectly with the Tag System created by R.o.q.u.e. and AeroGP (Edited by Darkwolf13 and walruslui).What was edited?: Hitdef and some codes in all standing, crouching and air punches and kicks elaborated by me (to an original MvC2 gameplay as faithfull as possible) Hitdef and some codes in all special moves elaborated by me (to an original MvC2 gameplay as faithfull as possible) Hitdef and some codes in all hyper moves elaborated by me (to an original MvC2 gameplay as faithfull as possible). Wall Bounce code elaborated by me Animations Sounds and FX in Tech-hit Throws codes (Camera and velsets) Pallettes (to the original MvC2 game as faithfull as possible) New FX (to the original MvC2 game as faithfull as possible). New sounds (to the original MvC2 game as faithfull as possible) v2 fix: Fix some Pausetimes in his Light, Normal and hard punches. Better sounds. Messatsu gou hadou now with sounds (hit and blast) Fixed the electric helper bug in the hurricane kick Original air medium kick (air medium kick holding up, and without holding up) Special moves with original hits sounds. Credits: Mouser (Original author and various original codes of this character) R.o.q.u.e. and AeroGP (Tag System) DarkWolf13, walruslui and ExShadow (Edited Tag System, X-over, Hyper Ports and Common1 codes) Iwakik (Tech-hit coding) FerchoGTX (Some MvC2 FX and sounds) Hope you enjoy it. Cheers. gui0007, ramon garcia, Big Green and 2 others 5
Big Green Posted April 11, 2016 Posted April 11, 2016 Welcome back to MUGEN stranger. There's an edits section in releases where you should have posted this, but I'm sure the mods'll move it. No real problem, but I'l test this. I did hear you were one of the better coders at IMT. Youtube Channel: Here Website: Here
gui0007 Posted April 11, 2016 Posted April 11, 2016 2 hours ago, Big Green said: I did hear you were one of the better coders at IMT. He really was. Nice to see you back RedHot and welcome to MFFA. Really a nice and solid edit. :) Reign of Kreation // POTS/POTS-ish Edits // MUGEN Duels // Collections: Characters - Stages
Big Green Posted April 11, 2016 Posted April 11, 2016 Tested. Feedback: - His light normals use Street Fighter SFX, which kinda clash with the rest of the character. - The Messatsu Gou Hadou doesn't really behave right. It produces no hit sound, and the blast sound doesn't play (or it doesn't sync up and is too quiet). I haven't unlocked him in the source yet, so I only have aesthetic things to point out. Good job so far. Youtube Channel: Here Website: Here
gui0007 Posted April 11, 2016 Posted April 11, 2016 Did a demonstration video of him. Reign of Kreation // POTS/POTS-ish Edits // MUGEN Duels // Collections: Characters - Stages
REDHOT Posted April 11, 2016 Author Posted April 11, 2016 9 hours ago, Big Green said: Tested. Feedback: - His light normals use Street Fighter SFX, which kinda clash with the rest of the character. - The Messatsu Gou Hadou doesn't really behave right. It produces no hit sound, and the blast sound doesn't play (or it doesn't sync up and is too quiet). I haven't unlocked him in the source yet, so I only have aesthetic things to point out. Good job so far. - I´ll check the light normals, always works perfect to me, there´s something wrong with the sparkno in some hitdef maybe, this is because you have Street Fighter SFX in the fightfx.sff too. - You´re right, this is because the sound of the blast and probably other hit they are located into a PlaySound, if the enemy doesn´t have a sound with the same value of Messatsu Gou Hadou blast (for example: "5,2", 5,3") the sound will not play, i´ll check this out. Thanks, the v.2 with this things fixed will be upload soon.
Big Green Posted April 11, 2016 Posted April 11, 2016 When I meant SFX, I meant sound effects. Guess I used the wrong term. Youtube Channel: Here Website: Here
DarkWolf13 Posted April 11, 2016 Posted April 11, 2016 Well, it's good to see that one of the MUGEN veteran coders has returned. Always good to see people enjoying the Tag System I edited. Your edit of Akuma is amazing!
REDHOT Posted April 12, 2016 Author Posted April 12, 2016 21 hours ago, gui0007 said: Did a demonstration video of him. Thanks :), very good video, I´d like to record one, what program did you use? 13 hours ago, Big Green said: When I meant SFX, I meant sound effects. Guess I used the wrong term. I didn´t see the "S" my bad, sorry, anyway, I tried and all the sounds effects are from MvC2 :S, the light normals too, whatever is the enemy with i´m fighting with akuma, did you mind to tell me when that happens specifically? what hit or state? 12 hours ago, DarkWolf13 said: Well, it's good to see that one of the MUGEN veteran coders has returned. Always good to see people enjoying the Tag System I edited. Your edit of Akuma is amazing! Thanks, your Tag System is very solid and effective, as your code for HyperPortaits for example, it´s perfect, congratulations to you and your team for the good work. if one day you want to use this Akuma for your project, he´s all yours. Soon, I´ll upload the v2 of Akuma, with minor changes in some hitdef in his punches (a little more realistic to MvC2), a bug in his Tatsumaki zankuu kyaku (the eletric helper appears when the enemy is also covered), and sounds of Messatsu Gou Hadou. DarkWolf13 1
Big Green Posted April 12, 2016 Posted April 12, 2016 I too did a video: gui0007 1 Youtube Channel: Here Website: Here
gui0007 Posted April 12, 2016 Posted April 12, 2016 3 hours ago, REDHOT said: Thanks :), very good video, I´d like to record one, what program did you use? I use oCam. :) Reign of Kreation // POTS/POTS-ish Edits // MUGEN Duels // Collections: Characters - Stages
REDHOT Posted April 14, 2016 Author Posted April 14, 2016 Uploaded the v2 of MvC2 Akuma in first post
Alex S. Posted April 14, 2016 Posted April 14, 2016 You should play with 4 buttons instead of 6 for 'faithful MvC2 gameplay'.
REDHOT Posted April 14, 2016 Author Posted April 14, 2016 1 hour ago, Alex S. said: You should play with 4 buttons instead of 6 for 'faithful MvC2 gameplay'. haha is the only thing that I removed, for the simple fact that with 4 buttons you can´t do medium hits without you before hits the enemy with light punch or kick, and this is very annoying. You can´t do either special "medium" moves (and for example, with Cyclops this is important). Marvel vs Capcom 2 put the 4 buttons gameplay, because you can play with 3 characters, and there is no way to perform partner movements with 6 buttons if you got 3 players. In MUGEN, FOR NOW, you can´t play with 3 characters,
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