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Everything posted by BrawlTheMan
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Welcome to MFFA! Introduce yourself here!
BrawlTheMan replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
I never use my autism as an excuse. I just blame other people. It's much more fun. -
Well this looks fun. Sinestro's a pretty cool villain, so I wonder how it'll turn out. Already I have a gripe though: the commands in the moveset are rather boring. Nothing but quarter circles and a single DP motion. I know QCs are both user friendly and keyboard friendly, but it makes the moves that they are attached to harder to remember. In the middle of playing with characters whose supers are nothing but quarter circles I often forget what command triggers which move. I know it's MvC styled, and supers done in that style are typically done with a quarter circle and two buttons, but it's still irritating for me. Maybe It's just me because I am sure there are characters from mainstream games that have mostly quarter circles for their moves (Like Terry Bogard in KOF 98+, who is one of my favorite fighting game chars of all time) and they get away with it because I've used them in multiple games, and Sinestro hasn't been in any (well, he's been in Injustice, but this char abandons that and shoots for MvC). I'm trying to be helpful, and probably screwed up in doing so, but hey. that's what I got so far. I'll be testing this guy. I'm hoping I can see past the quarter circle thingy because Sinestro is a favorite villain of mine.
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Chuchoryu Chars General Update and CVS Naruto released
BrawlTheMan replied to gui0007's topic in [ 2014 ]
Oh wow, they made his backstory radically different from the 80's cartoon. There, he was a turtle from dimension X. Either way, this seems interesting. I'll check it out. Edit: Nevermind folks. It's an alpha. I know in my Game Programming 2D class my professor told me to make a quick prototype and put it in my customer's hands, but this is a tad ridiculous. Every normal is the same and he's still got some of KFM's coding. -
At a glance, it reminded me of the Psycho soldier's stage in KOF 95. Looking pretty spiffy.
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Ah, I see. While I'm always one for accuracy, I can see why you didn't include it. It would kind of give him an unfair disadvantage against chars without the weak point system. I've only played Fighter's History 1 and a bit of Fighter's History Dynamite, so I wouldn't know this guy's weak point. If I ever get around to playing the Super Famicom exclusive Fighter's History game (haven't because I'm kinda annoyed that they took out most of my favorites, especially Marstorious), I'll be sure to aim for the visor. Alright, some of my feedback and stuff Well, that's all I got right now. I'll be sure to experiment with him more when I get the chance. Pretty badass so far.
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Interesting. I'll be sure to download this. Don't expect detailed feedback though; the super famicom Fighter's History is the only game in the series I haven't played ^_^ Edit: did you implement the weak point system in this char?
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Adrian hasn't made a char in a while. Good thing we have this guy to keep us company.
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A more accurate version of J Carn from World Heroes, A good version of Matlock from Fighter's History (both of the existing versions of the chars aren't charge characters like in the source game), a good MvC2 styled Sentinel, MMPR Fighting edition SNES characters, A CVS 2 Blanka and Chang Koehan that's usable in mugen 1.0/1.1, the cast of the Super Famicom only Godzilla fighting game, Good cyberbots chars (the only good one is GM's Bloodia), Tatsunoko Vs Capcom chars (especially Tekkaman, Cashern and Ken the Eagle), better Transformers chars, especially Blaster and Shockwave, Blastoise, Breloom, Dodrio, Captain Planet (It'd be funny) and Howard the Duck. There are some more I'm sure. I'll be sure to let you guys know.
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SNES bootleg sprites? Huh. I thought they were Virtua Fighter 2 Genesis sprites. I don't think Lee was in VF 2 Genesis tho.
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Well... at least it uses the badass Mortal Kombat Deception design. That's something.
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Using GM Spectre's King sprites, I see.
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Ooooh, this looks interesting. I'm not a big takuma player, but I might try this guy out.
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Welcome to MFFA! Introduce yourself here!
BrawlTheMan replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Welcome. You're a sasquatch player? He's one of my favorite Darkstalkers chars along with Rikuo and Anakaris. -
Huh. I thought G.O.D was a reference to the final boss in Cyberbots. Nice rips
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Yeah, Mario doesn't really count. I'm not sure if sub zero counts either, although I can see why (people usually prefer the genesis port of MK 1 over the SNES port). Anyway, here are my ideas for chars: -bonanza bros -Echo the dolphin ( I dunno how that'd work tho. Maybe a sonic-fied Echo, but eh.) -Someone from Golden Axe (Panther guy would be cool) -Alex Kidd -Vectorman -Shinobi -Sketch Turner -Someone from the phantasy star series (even though I think the series kinda sucks except for phantasy star universe) -Ooze -Maybe someone from virtua fighter -Someone from Streets of Rage
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MK Blade by Japa & Brunocamus released (9/25/2014)
BrawlTheMan replied to Kazagami's topic in [ 2014 ]
What is MKP anyway, and why does everyone hate it? -
Post Ur Roster Picture & Roster Mugen Videos
BrawlTheMan replied to Yuyustars's topic in [ VIDEO SHARING ]
I was initially afraid to show my roster because I was scared I was going to catch heat for it, but hey, you guys don't use all the characters on your roster. Some of them are just there for the lulz, others are mains, and others are ones I want to main but haven't gotten around to it yet. So... here it is. I might change to a nice SFA3 one I found at some point but... yeah. -
Goldar W.I.P. (Making in spare time)
BrawlTheMan replied to guycoolSpore2's topic in [ CREATION LAB ]
Aw man, it's not based off of the SNES game? Oh well. The Green ranger character uses Genesis sprites, and it kicks ass. I'm looking forward to this :D -
Oh good god, what did they do to bubble. Whoever made that bubble char better not touch Rocky (the bfdi character, not the boxer).
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What's your favorite Samurai Showdown game?
BrawlTheMan replied to BrawlTheMan's topic in [ RANDOM CHATTER ]
I really don't like it when games make you press two random buttons for a super/special like in Fatal Fury Special or World Heroes Perfect (tho they are great games). I'm fine with wacky combinations, like one of Octohead's moves from C2: Judgement clay is done Charge back, RDP+punch. I was fine with that, in fact I'd like to give a future char a combination like that. It just annoys me when a move is like QCB, DB, F+LP+MK. It's so hard to memorize. QCB, DB, F+Punch is enough to me. That's why I like Mouser's WHP chars. They are far and away from 100% accurate, but the supers are done with one button instead of two random ones and the hero moves are done with 2 punch or 2 kick (depending on the move) buttons instead of being done automatically. Eh, I'm going off topic. I'll just stop right there :P -
[brawltheman comes back as a ghost] This was six degrees of Kevin Bacon, with Garchomp Matt. Favorite AVGN has to be Plumbers Don't Wear Ties. God, that game was insane. If I ever become a reviewer, I'm going to find all the endings and choices to that game.
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Who dares interrupt my coronation! Megatron? Is that you?
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What's your favorite Samurai Showdown game?
BrawlTheMan replied to BrawlTheMan's topic in [ RANDOM CHATTER ]
I had SS1 on my psp game "SNK Classics vol 1." The other ones I played on Samurai Showdown Anthology, also for the psp. How did six buttons work on the three button Genesis? I remember Street fighter 2 and Double Dragon 5 on the genesis had this system where you would hit the select button to switch between punches and kicks. There's always the use of a six button controller of course, so never mind. The genesis port of SS1 excluded Earthquake I think. Not that there's any big loss there, the big guy sucked in SS1.