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Trinitronity

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Posts posted by Trinitronity

  1. 6ZYkwTZ.pngHello Time. And what a good opportunity. The other robots are basically the other members of the Unlimited Force. which I have mentioned so often.

    LkjqbZJ.pngI'm the leader, YokuMan. And since I don't like to use too many words, I just show you a poster, which shows the name of every Unlimited Force Member.

    *YokuMan then pulls out a poster*

    megaphilx-old-robotmastersprites.png

    LkjqbZJ.pngExcuse me for the inconvinice, but it was made by some unlicensed manufacturer, hence why TrinitroMan's name is spelled wrong.

    6ZYkwTZ.png;_; *sobs*

  2. I put akira because goku is his invention and i feel that credit should only go to the original author.

    Yes that is a normal spirit bomb. Larger versions in the anime take too long to form.

    The super is the kameha wave. Goku vanishes, dodging any attack using super speed And then reappears to fire off an instant surprise kameha wave, similar to coolers revenge climax Finisher.

    Man, if that Spirit Bomb kills the opponent instantly, then it should have been at least a LVL3 super instead.

  3. Very probably the later, because that already exists for quite a while.

    If it is the former, then GarchompMatt is a very impressive spriter and I will immidiately book him as my future spriter guy.

  4. Hey Garchamp Matt, have you tried to mix all the POKéMON at once and see the results of that?

    Or are you limited to just two POKéMON only?

  5. Looks interesting. The only thing that seems a bit odd from the video is that Pacman's death sound happens before he transitions away with his full-circle-to-none animation. A way you can fix this is put the sound on a different group and item index than 11,0 and then you can manually trigger it whenever it's appropriate to. Just my 2 cents. Good luck on your project. :)

    I think it would be best to post that at MFG.

    That's where he is more active and that's where it is more likely that he will read your feedback and respond to it.

  6. Ah, okay.

    I'm just surprised that from all the third party franchises you could go with, you went with a doujin (if that's even the correct term in case of Touhou), and it's even one of my favorite danmaku shooters that gets represented there. ^_^

    I'm glad that people want to give Touhou some Smash Bros attention, and that's what I have intended with my future Smash Bros project as well.

  7. ^Actually there isnt a real diference with 1.0 to 1.1 coding in base asides from the Zoom which is optional and easy to remove for the most.

     

    This is all abut the graphics besides if hes a 1.1 user and wants is stuff to be 1.1 for any reasons the downloads or how many ppl can use it shouldnt be a excuse to stop doing it.

    Okay, excuse me for using wrong words.

    I meant that what 1.1 can do with 32-bits can be recreated almost flawlessly with MUGEN1.0 coding.

  8. Maybe it saves a lot of time, but depending on, how you do it with MUGEN1.0 coding, the graphical difference can be abysmall to completely non-existant.

    And with MUGEN1.0 coding, more people can use the stage, and that means more downloads.

  9. Had to spoiler because of too many images:

    6ZYkwTZ.pngDivebombing now? At least you're not smart at all, faires. *TrinitroMan lets out a big spray of nitroglycerin against the fairies*

    6ZYkwTZ.pngOkay, now to the impor-

    *TrinitroMan sees Reimu re-building her shrine with Fantasy Inversion*

    6ZYkwTZ.pngA spellcard, that can rebuild things? Eh, whatever, looks like the issue is cleared and gone.

    LkjqbZJ.pngNo.

    6ZYkwTZ.pngWhat?

    LkjqbZJ.pngUnlike you guys, who were busy dealing with fairies, I was the only one, who have watched the whole thing.

    LkjqbZJ.pngThe time paradox is prevented, but sadly, we got a different sad turn events...

    LkjqbZJ.pngMaribel Haern already started to become the one who we better know as Yukari Yakumo.

    APQV1Sm.png

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