-
Posts
3,798 -
Joined
-
Last visited
Everything posted by Gaulbetti
-
Iwao can summon Eddie/Fliptop, or some weird parody of him, anyway. I wonder what Mega Man 2 hack he comes from, I would enjoy playing it. He also has a special intro vs. Jun@ and that one girl who uses Mahjong tiles.
-
Oh, yeah. This guy is pretty cheap... He even has cheap palettes, too. He's also pretty random,.
-
It's a possessed tombstone, I think, from when you kick Geese off the tower in Fatal Fury. It's even in one of his intros. He is fun to play with, though.
-
Also, I forgot to ask: Have you ever converted that one MK vs. SF compilation I asked about ages ago?
-
Had no idea about the Game Boy, but I shared Domo already on the Heidi thread. Thanks a lot for the GB, though.
-
AO has awesome sprite edits, and pretty cool stuff in general, but what makes this Saki so different? I really don't want to have try her out myself, TBH...
-
Compared to other Pac-Men for Mugen, (Aside from Roysquadrocks's) this one is one of the best custom based ones in Mugen, so, yeah. His coding's not perfect though.
-
I kinda do like the screenpack, but those bars are awesome! I would love to have them for 640x480. Thanks for resharing.
-
Updated today: http://www.mediafire.com/download/ujqykjin9vvw3od/pacland.rar It fixes the portrait, fixes the crouching infinite, credits Borewood, and changes the Triple Wave hyper a little.
-
Yeah, for the most part. Occasionally, he'll still freeze in taunt after K.O, but that's probably my fault. I keep pressing Start after I win, it's just kinda hard not to...
-
Does this Exist whos the author of this creation
Gaulbetti replied to Laharl's question in [ CONTENT REQUESTS ]
That Reiko Khan is on this site, I had him a while back but he didn't seem to work for 1.0. That Yo!Noid is only a beta I think, and not really worth it... -
Pac-Man World 3 voicepack for Roy's Pac-Man
Gaulbetti replied to Gaulbetti's topic in [ PALETTES & PATCHES ROOM ]
I think I only had one single token left, the one in Pac-Village. I think you know the one... Anyway, I always liked 1 the best, hard to beat the space levels and their music. -
Pac-Man World 3 voicepack for Roy's Pac-Man
Gaulbetti replied to Gaulbetti's topic in [ PALETTES & PATCHES ROOM ]
Guess I can bump this with a update: https://www.mediafire.com/?xx9va9163cj6gok Works with the newest possible version of Pac-Man, with a few more sounds. -
She gives me this error when I try to use her: Error message: Can't access Data Error in tokisaki_kurumi.cns Error loading chars/tokisaki_kurumi/tokisaki_kurumi.def Error loading p1 I put in the .cns for 1.0, too, so how do I fix this?
-
(Picture) (Lol, reused...) (Download) http://www.mediafire.com/download/43mtbrvnl1fszi2/Boshy.zip (Comment) I had him for a while, but I think he's still pretty rare, so here you guys go who don't have him. He's pretty cheap. though. To balance it out, he has very low health. His attacks consist of a sword, a fire sword, his gun, some weird fire gun, a laser, multiple lasers, or the quite common Earrape Spider trap from the original game. His .def says it's made by Solgyrn, which is true, but I don't remember the name of the author of his Mugen counterpart.
-
Hmmmm... You gave me something to do... I meant to ask about her a while ago, but, now that she's here, I guess I can just try her out.
-
It's actually not, when I tried him in Watch mode.
-
So, it's something dirty? Well, that sucks...
-
(Picture) (Download) http://www.mediafire.com/download/ujqykjin9vvw3od/pacland.rar (Original thread) http://mugenguild.com/forum/topics/pacman-brucewayne74--167132.0.html (Comment) A Pac-Man made for his 35th anniversary. He also uses custom sprites. All of his moves reflect his history, he even has a hyper combo based around his games, and he's mostly based on Pac-Land. He even can get in the Mojukin to blast enemies. He also has the ghosts as strikers, and Mrs. Pac-Man. The Smash 4 moves return, and there's a new hyper based around the Bonus Fruit, too. He can even airdash, forwards and back. The Pac-Man World look is also a set of palettes, too. All in all, this is a awesome way to celebrate the first real video-game character ever.
-
Force closing problem gets even worse, and resizing lifebars
Gaulbetti replied to Gaulbetti's question in [ MUGEN CODING Q&A ]
Well, that sucks. I'm going to need a pack of other lifebars that fit for this screenpack... Whatever, thanks a lot, though. -
Nah, I turned Dark Wario on. I tried him on like 7 different stages, as well as with different characters each time. Mostly, if you press Start after K.O. he'll freeze in whatever animation he was in last and generate clones, I did it with his taunt, Piledriver, grab, Focus Attack as well as some others. The motorcycle thing turns out like this and seems to happen every time it happened, no matter who I tested it on: The taunt freeze only seemed to happen that once, though. Every time Odd Swoosh finishes, Wario gets frozen, though. I use 1.0, not sure which sub-version.
-
Yeah, someone didn't respect him while reviewing one of his creations and he left. There's a winquote in his Kinnkuman that reflects the indecent. Shame, too, he's a nice guy. On the bright side, I'm happy to see this get released.
-
Awesome! Nice job on making him seem like a completely different character. Although, he freezes up in a lot of states, like dashing, the Odd Swoosh Attack, and his taunt. His motorcycle also causes enemies to freeze up if they are hit by it, too, and if blocked, it would turn into Wario. And, he has a ground pound air hyper that doesn't really hurt all that much, too. It doesn't seem to be listed in the Move List file, either, and I was able to do it out of hitstun. Also, after winning with his new focus attack, this happened: He kept slowly sliding left, too. Sometimes, the clones would vanish and a new set would appear. Another thing is that a little before I won, the 100 Hand Wimp Slap became electric based. Was that intentional? But, thanks for all of the edits. so far.
-
Force closing problem gets even worse, and resizing lifebars
Gaulbetti posted a question in [ MUGEN CODING Q&A ]
Well, that force closing problem I kept having earlier gets even worse. Now, when I use characters such as Mitka's Sai (With dager's Nobita sprite patch) it closes whenever he does a hyper, and sometimes as soon as he attacks. I really liked playing as him the first time, where he worked, but he's not the only character. There's actually a lot of other characters in my roster that have this problem, too... Heck, even trying to use Shift + F4 causes it to close sometimes. Is it coding, sprites, or my computer? Also, many of my lifebars that I had for the EvE roster that fit, no longer fit for the IMT on I use now, but I knew that would happen... But, I still liked using them, so is there a way I can fix that? -
Oh, yeah. I had these two at a earlier point. They're real cheap...