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Everything posted by Galvatron
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Wow! this is going pretty well can't wait to try them Squirtle.
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We all need to be patient everyone. considering Ultra Fatality is working on a couple other projects He will eventrully get things done with this game soon.
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Shizou Heiwajima [Fighting Climax] HD
Galvatron replied to Ultra Fatality's topic in [ CREATION LAB ]
Awesome! :-D That last pick you took I just notice that the sign that Shizou is using to hit KFM look like its saying 'a-s-s' LOL! X-D -
Cool! but is this Shizuru for 1.1 only?
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[Gen6] Theorymon Discussion (Mega Trevenant)
Galvatron replied to RicePigeon's topic in [ NINTENDO ]
Wow! With high Sp. attack and defence boost + regenerator with the move 'Recovery' Mega-Starmie will last very long in battle while it can be a sweeper to K.O. some pokemon in batttle. [iLL due some caculations later.....] -
i like this.
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[Gen6] Tier List: Shaymin-S banned from Doubles OU (08/20/15)
Galvatron replied to RicePigeon's topic in [ NINTENDO ]
Yeah! she can perform alot of tastics with those stats which is why she is very demandable on GTS. -
[Gen6] Tier List: Shaymin-S banned from Doubles OU (08/20/15)
Galvatron replied to RicePigeon's topic in [ NINTENDO ]
Mega-Diancie is beginning to be more used now a days and quite dangerous since she can learn "Earth Power' from tutor to counter some Steel-type threats. :-P -
AndyXIII released, others updated by Capone (3/2/2015)
Galvatron replied to sтαя∂υsт cяυsα∂εя's topic in [ 2015 ]
Awesome! now all we need is Terry bogard-XIII and we have the 'Fatal Fury' Team. -
Woah! I didn't know about this stage from KoFXIII. downloading....
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The Random Funny Pics, Gifs, and Memes Thread :D
Galvatron replied to Reigizuo_78's topic in [ ART GALLERY ]
LOL! thats a good photoshop on the cats fur. reminds me of one of those Star Fox characters. -
LOL! This is awesome!
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NOOOOOOOOOOOOOOOOOO!!!!!!!!!! I'm going to missed them. They are one of the best DC and Marvel-style characters makers ever known. I remember when Loganir and Verz made Thor and it was an awesome character and played Thor alot in mugen. Well all I can say for them is thanks for everything they done for mugen. You two will be missed Also teaches all of us a lesson: If you use someones sprites or thier codes (including sounds and other thing for making characters or stages) Make sure you ask for permission to the author including giving them credit for letting you use their works for your projects. We all should keep that in mind.
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Hmm.... no updates to report. looks like Teaf is taking a break for awhile. but I keep this collection posted.
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Welcome to MFFA! Introduce yourself here!
Galvatron replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Welcome to MFFA Franco -
Wow! awesome! This is a great help for sprite organization. Thanks Hellzone.
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Oh yeah! I remember now I think it was still a W.I.P. and someone released him as a preview. :-P
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LOL! X-D
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Welcome back LightFlare. So how was your "Hadou" training LOL!
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Oh man! those Palettes for Orie looks Nice 柊 明
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Hmm.. Not bad so far.. I say if you slim her legs a little and give her a llttle more height then she be perfect.
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Awesome! so someone made Dark Matter from the Kirby series. Downloading........ I try to remember if someone made Marx from the Kirby series. :-P
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Oh okay! Thats cool then
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Man! They really having fun using these OR/AS models LOL!
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[reading Ultra fatility's code] Hmm.. this looks tricky doe I believe it might be something to with the ChangState code in each Statedef of each basic punch: From stand Light punch statdef: [state 225, ChangeState] type = ChangeState trigger1 = command = "x" && movehit <------- (same command trigger) value = 210 [state 200, 3] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 From Standing Med punch statedef: [state 200, ChangeState] type = ChangeState trigger1 = movecontact && command = "x" <-------(same command trigger) value = 220 ctrl = 0 [state 300, ChangeState] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 From Standing Strong Punch statdef: [state 200, ChangeState] type = ChangeState trigger1 = movehit && command = "x" <-------(same command trigger) value = 500 [state 200, ChangeState] type = ChangeState trigger1 = movehit && command = "You cant run EX" value = 1006 [state 230, 3] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 The way I see it you have it setup for the character just to use that one command (button x) for him to do all the motions in a chain to follow up each value of the moves: Other words You press just button X then he will follow up like this: Statedef 210+ Statedef 220 + Statedef 500 in one command Unless you want the character to use different command triggers (e.g. trigger1 = command ="y" ; trigger1 = command ="z") in each ChangeState in order to pull a combo then that might help solve the problem. However I think its best to ask Ryon or Laharl about this. since they have more expertise on coding combos. :-P