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Everything posted by Basara-kun
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Awesome collection, I didn't think someone all Kulas on the net finally, thanks for the effort ;) also, some notes about this collection: -Maybe you should also include the authors' names below every description of every Kula, people in general wants to know who made these chars -Kane, Clone Kane, Gelato, Gliz, Another Gliz and En-Eins are male versions of Kula and all of them appeared as "she" in descriptions. Also, Kane (and his clone) looks also more based on K' than Kula, but the latter has involved there -I kinow there's one more anime cameo that should be here, but I'm not sure if the char was even finished or becomes something more than a sprite edit: a Kula clone made as Rei Ayanami of Evangelion, but as i said, not sure if that was a thing in the end
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I got inspired today and made this character in 1 day just for fun. My version of Napalmman from Megaman Power Battle/Fighters is finally here!! Also, sorry... there was no time for a readme, so you've to discover the character by yourself, I hope you like it ;) Download Napalmman by Basara-kun here!! Chars -> Jokes/Bosses -> April's Fools section
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All chars by Aiduzzi, their unpredictable moes and aggressive Ai make them ideal for every time I want to play seriously in MUGEN
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It happens with various supers, all depends of the angle in which are affected to opponent. In the case of Magnetic Shockwave, I can hit 3 times to make like 600 of damage, but also I can just hit once, same with the other ones. I'll see what I can do with that and I'll fix it soon. Also yeah, I misspelled Hard Knuckle in the readme :P I'll change that too Also, thanks for your comments!!
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YEAH!! MEGAMAN IS FINALLY RELEASED!! Now seeing which project I'll continue to do or which new idea will come soon
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After years of having him as the forgotten and unwanted one from my creations, I decided one day to remake him more as a fighter than a platformer and now finally my efforts got rewarded with this version that finally makes justice to Megaman in MUGEN that isn't come from MVC. Copy-pasted from Readme: And now, the mandatory screenshots: I enjoyed a lot remaking Megaman, I hope you also enjoy him playing with this new version http://network.mugenguild.com/basara Chars -> Adaptations
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OK, finished Solar Blaze and remade Tornado Blow, only left a few moves, some fixes and Megaman will be ready for the re-release!! Also... Added big portrait for supers like Scott Pilgrim and Shuma-Gorath, looks awesome!! (and as you can see, also uses the palette used by Megaman himself)
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Triple Blade ready!! :D now working on Solar Blaze (as a lv1 super) to get the mandatory MM10 moves on Megaman, also remaking some other moves and I replaced Magma Bazooka for Laser Trident, which will be a unblockable projectile
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Air Shooter will be just like in MM2, but different from old version where it was just 1, now will be 3 tornadoes instead just one and also works like an antiair, the difference is now the far tornado goes to the other extreme of the screen and every tornado knocks off the opponent, and the 3 has 70 damage, making a total of 210 if the 3 are connected. But... there's MM9 Tornado Blow, which is the vertical version of Boss Air Shooter (tornadoes comes from the ground and uses the whole screen) and is the super for Mode 2 I want to make
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Finally I can show you some of my advances on Megaman!! These are some of what I did: -Added air punch and kick, as you can see in first image I reused Slide sprites and looks very cool as air kick :D -Mode 1 (MM1-6) is practically finished!! I just added the moves I'll use for this mode (already coded), just need to fix/add some of them -Similar than above, worked on Mode 2 (MM7-10 + MM&B), got like the half of the moves (already coded), now making some of the ones aren't in Megaman (mostly from MM10) and remaking some others (from MM9) -As seen in the second pic, Megaman now has a super screen for some of the Special Weapons I designed as supers for him, only need to add a big image of MM as BG just like chars as Scott Pilgrim opr Shuma-Gorath Wow, I did a lot these days, at the point I can say maybe the next week I could finish and release this new version of Megaman!! :D I tried to make a video of his actual gameplay, but my PC gave me problems and I couldn't do it now u_u however, this is the official movelist he'll have: Both Modes Mode 1: Megaman 1-6 (selectable with button) Mode 2: Megaman 7-10 + Megaman & Bass (selectable with start+button) Phew, a lot of info, eh?? XD I hope to concrete all of this things, wait for more advances!!
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Also, Maki and Urien are 2 still don't have a link in the collection, but don't worry =P Maki: http://www.mediafire.com/download/082zdd4qget112n/maki_mx.rar Urien: http://www.mediafire.com/download/omwydthpo5eyba8/urien_mx_V02.rar
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The ones from Data East games like Joe & Mac series and Tumblepop, as well from Snow Bros. series, that would be awesome
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Yeah, for me Chuchoryu is the same like Kong, Chucho is a good spriter and Kong is a great ripper, but coding chars isn't definitively what they should do in MUGEN
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Who are everyone's favorite final bosses
Basara-kun replied to Infinite Kyo's topic in [ MUGEN LOUNGE ]
I say Aiduzzi's chars because of their horror theme and their challenger AI (also Borghi's, but they're more defeatable than Aiduzzi's). Also, various of KOF and SF bosses already mentioned -
-Descolor's chars in general. He has some good adaptations, but in general I hate the system he uses for his chars. Also too overrated -Most of DBZ chars in general, with the exceptions of Choujin's (and every of his copycats) and Z2 Team's chars. And maybe some of Extreme Butoden chars out there -Comic book chars, especially from DC. Most of them have good sprites but play like shit, that thing always bother me -Chuchoryu's chars in general, nothing to say...
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Yes, totally this. Especially Superboy, I never see a decent version, the only exception is the patch I made for Seth Zankuten's Superboy, which improves A LOT what that guy did, which is terrible
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Thanks guys i hope this time I make the things well and develop a good megaman character that can be played in MUGEN like in the origin games instead another MVC Megaman char. I hope to get you more news about him and other chars I've to retake of my old WIPs
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After all of these years of abandoned him for considering one of my failures in MUGEN and a lot of petitions of make him online again and/or rework on him, a light of hope sparkled in me few days ago... Yeah, I'm remaking Megaman, I just started these days, and the first big change is he will be more a fighter than a platformer as I designed him before. These are the first 2 advances I can show of him: his normal punch and kick like most of MUGEN characters out there. The buttons for Mega Buster (normal and charged), Special Weapons, Slide and Call Strikers will remain the same, but the way to make Special Weapons will change. These are the changes for Megaman: -Now will be a selection of his best moves instead trying to make them all -Adding MUGEN basics: Run/Backrun, Crouch, Guard and some others -Only 2 Modes this time: button = MM1-6; start+button = MM7-10 + MM&B -24 new palettes, based on various sources apart of the games, like Bad Megaman, partners like Protoman and Bass and the ones from Super Smash Bros. -Special Weapons now will be performed by classic MUGEN commands (since F/B/D+button to QCF/QCB commands) -2 Special Weapons per mode will be performed by using punch/kick buttons (MM's physical attacks like MM3 Top Spin and MM5 Charge Kick) -Rock Upper and one of historical Shields will be used by any of 2 modes -9 Special Weapons per mode will be with classic MUGEN commands, 6 used little part of power and 3 are supers which uses 1 level... -... and that's mean powerbar will be added to the character!! Since I still got the old Megaman which have most of the moves already sprited and coded, it's time to remake him as I fully desired finally. Just starting days ago, I hope to make this great (and for nostalgic ones, I can re-upload old version when the new one is finished)
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Hi guys, I'm back with MUGEN, but instead working on chars from the list, I've working more on Bishamon, making the Snap Sword (Haneyaiba) system for him, as well the rest of the specials and supers I didn't included. I hope to update him during these weeks or maybe in March, wish me luck (same with Taiga, the next on the list, now I finally got the sparks from the game)
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The League of 7 Evil Exes (Scott Pilgrim Vs The World)
Basara-kun replied to Ultra Fatality's topic in [ CREATION LAB ]
Wow, awesome advances =D I hope you can finish them for MUGEN, that would be awesome. I'm waiting for Gideon and Todd, good luck with your chars!! -
Favorite Character From A Creator You Don't Like?
Basara-kun replied to Ori-Ori's topic in [ MUGEN LOUNGE ]
Felicia by Jesuszilla. The guy's a jerkass, but his characters are superb in general. I stay with his Felicia, mostly his Darkstalkers version, it's one of the best DS chars out there -
Luvly Angel, also known as Angel Myst was one of my favourite creators when I started on MUGEN, various of her chars were the first I got on my inicial rosters, even various of them I still prefer over new versions (like Yashiro and Alfred). After years of having their works offline, now I want to make this website as a kind of tribute to her work on MUGEN and make their works live again. All her characters are here (with the exception of Birdie, lost in time and space), and all of them with their SFF adapted to work in new versions of MUGEN (since WinM to M1.0+). This is the official list: -Alfred (RBFF Special: Dominated Minds) -Baiken (GG: The Missing Link) -Cammy (XvSF) -Chipp Zanuff (GG: The Missing Link) -Chun-li (MvC1) -Demitri Maximoff (VS1) -Gambit (XvSF) -Gen (SFA3) -Kim DongHwan (Garou: MOTW) -Kim JaeHoon (Garou: MOTW) -Yashiro Nanakase (KOF98, Orochi Yashiro mode added) -Neo Sephiroth (joke character based on FFVII using MMX sprites) Specific fixes: -Cammy's SFF has been remade in Fighter Factory, now fully working and with no glitches on sprites -Patches for Gen and Gambit released after LA made them, are already patched in these chars -Added extra palettes in various of the chars with one or two palettes in the original versions made by me -Alfred's SFF is fixed to work well with actual MUGEN versions. Also, added the extra palettes I made years ago -Chun-li and Gen have some sprites replaced with one color, I hope to replace them with their proper sprites in a future -All their readme are untouched, as well their DEF (except the ones where I added the new palettes). If you have problems with DEF, tell me and I can make new ones compatible with WinM/M1.0+ I've been looking these chars since years and after getting all, I proposed to make this project long time ago that now I can be done and I feel glad about this. Instead of adding her chars into my Hosted section on my website, I made a subpage based on her old website to make her works alive again and show them to the new generations. So, update your links and enjoy her works. http://network.mugenguild.com/basara/luvly/
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Current Mugen communities (International)
Basara-kun replied to Galvatron's topic in [ OTHER MUGEN SITES ]
Hi guys, I give you some spanish forums to be added to the list: Mugen Sin Fronteras, forum created by Vans and in general by spanish-spoken guys from Guild (me included) from the Spanish thread in the International Board. There's semi-active by now, there's not new post since past September but usually we post a lot time by time =P KOF MUGEN Chile, home of various famous KOF creators from my country, like Ehnyr, Kofab, God Ryu, Juanxoc and other more from Latinamerica. As the name says, this is most KOF focused, but anyway MUGEN in general is talked here Latinos Mugen and Mugen Evolution, both are Facebook groups with members from Latin America and Spain where even they released their own MUGEN stuff (the first group is administrated by Shammah from MIL) -
I would probably stay with Twelfth and make a super a la 2001 Athena with all his past regenerations appearing in a super ;) but yeah, I've to complete Dalek as a normal character instead a boss/joke one as it is now