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animaraz

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  1. Like
    animaraz reacted to VirtuallTek in Fighter Factory Studio 3.5.2 (UPDATED May, 31)   
    Fighter Factory Studio released!

    After one year of work, 13 years before release of the first edition, we are glad to launch Fighter Factory Studio to the public. This new version is a huge improvement over any previous edition.
    Although it lacks some features, it's a solid base to upcoming functions that will be added. As said on previous announcements, we aim to be able to edit every single game asset, on any engine we add support. Fighter Factory was designed to be a character editor, version 3 added support to more formats, but on Studio we extend this to the maximum level.
    The reworked code-base is powerful, scalable, extensible and very stable. Everything is ready for big new features like BGs editor on M.U.G.E.N's module and OpenBoR support. There's no limit for what we can do in this edition, and we have plans to extend almost all functions.
    Here you can download latest version and older ones as well (including all versions from 1.0 to 3.0), and some important public content in our Blog. All exclusive content will be posted in our Patreon page.
     
    Change log:
    Split on modules with support for multiple engines. Project file explorer (will be essential for full game development). OpenGL is mandatory, but a software rasterizer alternative is available too. Updated to latest version of Qt framework. Hybrid parser/syntax highlighter (smarter, faster and more reliable). Multi-threaded (long tasks are split across all available CPU cores). Import from another project can import from any supported engine too, and has collision resolution. Backup function restore files by replacing them and reloading, instead of just loading the backup on memory without changes in the original files. 'Project -> Save' improved. Saves all modified files and call save as for those who lives on memory only as expected, on all projects of the same 'group'. 'Project -> Save as' improved. Saves all files of the current 'project group' to a new folder (copy them in its current state to a new folder). Eg.: open a character, make a copy of it on another folder to create a new one based on the first. We can even make a full copy of a default engine installation to make a full game. 'Project -> Run in engine' improved. All bugs solved, faster than before, and on a full game 'project group' runs on the game itself. Undo, redo, cut, copy, paste, find and replace available in all editors. You can even undo complex things like changes on sprites. Zoom available on code editor too. Built-in image editor inside sprites editor. Import replace sprites with same group/number. Ability to resize one or more sprites outside image editor (you can scale all sprites with hit box adjustment/scaling in one batch). Default background is set based on localcoord. Contact Box drawing always use the same type as current ones (default or not), or non-default if there's none. Better support for frame interpolation, including timeline controls. Onion Skin on animations changed from sprite to animation/frame. Complete support for high DPI displays. Palette generation and 'Adapt image to palette' with better support for alpha channel (can produce anti-aliased 8bit sprites). Animated GIF generation works even with non-8bit sprites (adapts to 8bit). Better interface preset system (adjusts to available space and scales nicely). Drag and drop support on the Organizer. Sound file viewer on sounds editor (basic editing functionality will be added over time). Added fold all/unfold all for code editors. Improved 'Export to HTML function' (tries to detect AI commands to uncheck them). M.U.G.E.N.
    Parser groups allowed code by file type. Added A1 transparency shortcut in Animations editor. Added full support for frame interpolation. Improved offset viewer and throw creator. Fixed PCX decoding (solves some issues on portraits in SFF v1).   Changes in 3.5.2   See our post on Patreon.   Requirements:

    Windows (x86):Windows XP SP3 or greater and Microsoft Visual C++ 2017 Redistributable
    Windows (x64):Windows 7 SP1 or greater and Microsoft Visual C++ 2017 Redistributable.
    Linux (64): libGL (OpenGL library) and Wine.
    macOS (x64): Sierra 10.12 or greater and Wine Stable.

    Download
    http://fighterfactory.virtualltek.com
      Patreon page
    https://www.patreon.com/virtualltek
     
    Known issues:

    Zoom on code editors don't increase font size of all text.
    Sound suddenly stops (macOS).
    Can't resize dialogs (macOS).
     
  2. Upvote
    animaraz got a reaction from CoolAnimeHustler in The Warehouse Stage 1.1 & 1.0   
    Excellent work men!!! Thanks!
  3. Like
    animaraz reacted to The Magic Toaster in The Studio MKDA By ElDavex911   
    [Preview]

    [Download]
    Studio MKDA: https://www.mediafire.com/file/o2msr1k6wlqbdcr/Studio+MKDA.zip/file
     
    [Notes]
    Honestly, probably one of the best conversions of the stage youll find out there.
  4. Like
    animaraz reacted to MatreroG in The Warehouse Stage 1.1 & 1.0   
    Just a custom-built storage/warehouse room.
    The stage comes with super jump, animation, looped BGM, 1.1 (with zoom & no zoom) and 1.0 option files.
     
     
    STAGE DOWNLOAD
     
  5. Thank You
    animaraz reacted to John Anonymous in RELEASE: A Kaname Madoka edit descends into MUGEN, this Valentine's Day!   
    DISCLAIMER: I own none of these. This is a NON-PROFIT FAN PROJECT and is NOT meant to produce income in any way, nor it is used for any commercial activity. This is an edit from Waribashi/Nipa3008's rendition of Madoka. Madoka/PMMM belongs to Magica Quartet. If for any reason this should be taken down, the following content will be REMOVED.
     
    13+, SEIZURE WARNING, PROCEED AT YOUR OWN RISK

     
     
    INCLUDES:
    Dea cuius alae sumptae sunt
     
    DOWNLOAD:
    https://drive.google.com/file/d/1fv83nyX_TjBD7ork4EtVI5HV9h6qYTWV/view?usp=sharing
     
    The threads of fate bind all things in mysterious ways.
     
    Step into the shoes of Madoka, who, after eons of watching over countless timelines, is dragged into a strange world where conflict is a constant. Stripped of her divinity and from the Law of Cycles, she must now survive to reach the truth.

  6. Like
    animaraz reacted to CoolAnimeHustler in [STAGE] Training Oasis by CoolAnimeHustler   
    ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 330th Stage That I Created Into The Mugen World! Today I Wanted To Make Another Outdoor Themed Stage To Start Off The New Year For All Of You Awesome MUGEN Fans! I've Made A Lot Of Desert MUGEN Stages And I Thought About Adding An Hidden Oasis In The Desert In Which Your MUGEN Fighters Can Train Little Bit Comfortably! It May Be Hot But At Least They Will Have A Water Supply In The Distance With Palm Trees For Shade And Fighting In The Most Softest Grass Known To Mankind! To Be Honest It's A Miracle This Place Actually Exist In The Middle Of Nowhere But At Least Your MUGEN Fighters Can Spar And Get A Little Bit Stronger In This Lovely But Strange Desert Oasis In The Middle Of Nowhere! Have Fun And Good Luck! LOL! (o^.^)-b I Made This A Normal Stage And I Messed With The Bounds And Tensions To Make Sure Your Fighters Are Adjusting Properly On The Stage! I Really Love How This Stage Turned Out! I Know It's A Little Bit Late But I Want To Wish Everyone A Happy New Year! Lets Make Some Great Memories And Keep Pushing Towards Our Goals! I Got More MUGEN Experiments Coming Up And I Hope They'll Make A Great Plot And Edition To Your MUGEN Game! Stay Tuned And As Always Have A Nice Day! ⊂(▀¯▀⊂) Enjoy Another Outdoor Themed Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु”.

    https://coolanimehustler.blogspot.com/
  7. Upvote
    animaraz got a reaction from Gêmeos dos Jogos in 4 new Rivals of Aether stages released!   
    Wooow!!! Are very cool!!!! Thanks men
  8. Upvote
    animaraz reacted to Gêmeos dos Jogos in 4 new Rivals of Aether stages released!   
    Hello everyone, how are you? We are releasing 4 more stages for you, all of them are from the game Rivals of Aether. We felt a great desire to do these stages. We did everything we could.

    The stages are:
    - Neo Blazing Rail
    - Highdive Hideaway
    - Neo Julesvale
    - Crystal Oasis

    We hope you like it a lot.
     
     
    You can download this and other stages that we made.
  9. Like
    animaraz reacted to Kanfong in Thunderbird coding help   
    Me trying for fix for you ->

     
    You need to change targetvelset in your [Statedef 819]:
     
    [State 819, State End]
    type = targetvelset
    trigger1 = Animelemtime(6) = 1
    x = 2;7
    y = -6
     
    And you may want to add this to your [Statedef 819], for when the thrown opponent is near the corner:
     
    [State 819, Width]
    type = Width
    triggerall = NumTarget
    triggerall = Target, StateNo = 821
    trigger1 = Target, FrontEdgeBodyDist <= 50.0
    value = 0,50
    persistent = 0
     
    Also, your Thunderbird intro state need [Action 193] in Thunderbird.air.
  10. Upvote
    animaraz reacted to Colosse in Android 18 UB22 / SB updated by me   
    That was updated:
     
    -sounds are now less louds & in english
    -dash kick added from ShinButoden (back, forward +b)
    -destructo disc added from ShinButoden (~D, DB, c)
    -super energy shield added (~D, DB, x)
    -better AI
     
    Link = https://mega.nz/file/lkpiDCpL#FY7lE-uti9c9Jd8NalPEmW20z7MXfYxFYmftYFKNJG4
  11. Upvote
    animaraz got a reaction from CoolAnimeHustler in Angels Of Battle: Moonlight   
    Cool stage men! Thanks
  12. Like
    animaraz reacted to Valgallah in Angels Of Battle: Moonlight   
    [PREVIEW]

     
    [Info]
    superjump = yes
    animated = yes
    bgm = yes
     
    [Download]
    https://www.dropbox.com/scl/fi/q01t46fl8g1sq5bt4jwny/AOB_Moonlight.rar?rlkey=2192nukhxkcitdm9nbvaonrv6&st=gmioz8ez&dl=1
     
  13. Upvote
    animaraz got a reaction from CoolAnimeHustler in Thunderbird Update   
    Nuevos sonidos, retoque en algunos sprites y dos nuevos movimientos:
    - Patada giro: D, B, a
    - Agarre: a+b
    ¡¡¡Felices Fiestas!!!

    New sounds, some sprites tweaked, and two new moves:
    - Spin Kick: D, B, a
    - Grab: a+b
    Happy Holidays!!!
     
    https://www.mediafire.com/file/1ngyalzu1o3bzt6/Ave_de_Trueno.rar/file
     
     
  14. Like
    animaraz got a reaction from Basara-kun in ClayFighter's Bunny Attack: T-Hoppy released, Sarge updated!!   
    ¡Excelentes regalos men! Thanks!!! ¿Y dices que vienen más en camino? ¡¡¡Genial!!!
  15. Like
    animaraz reacted to Skullkiller in General Slaughter By Skullkiller   
    ENG:
    Hello
    This is my first character, He is the boss of the first level from the game battletoads for arcade
     
    ESP:
    Hola
    este es mi primer personaje, es el jefe del primer nivel del juego battletoads para arcade.
     
                                                                                                 
     
    ENG:
    various screenshots:
     
    ESP:
    Estas son algunas capturas:
     
                            
     
                                                                     
     
     
             
     
                                                                   Descarga/Download: https://www.mediafire.com/file/p13txc0nnebgiab/G._Slaughter.rar/file 
     
     
     
    ESP:
    Si hay algún bug o fallo en el personaje me lo hacen saber y trato de corregirlo 😄
     
    ENG:
    If there is any bug or glitch in the character let me know and I try to fix it 😄
  16. Like
    animaraz reacted to Lillie's 音MADs in General Slaughter By Skullkiller   
    Hello, I tested your character! I like it! For a first character, it's pretty solid! I like the inclusion of the enemy helpers as specials! The intro where he comes in from the foreground is pretty cool too.

    I would like to give some feedback:

    - The character currently crashes on 1.1 because Statedef 99 has no States. You may need to add a Null trigger to it or delete the state, doing either fixes the crash.
    - The hurtsprites for low damage are a little misplaced, making him gitter back and fourth in place.
    - You may want to make the hitsparks a bit bigger and add a more fitting sound effect, such as the punch sounds from the source game. Would look better, in my opinion.
     
    Still though, keep at it! Good work on your first char!!
  17. Upvote
    animaraz got a reaction from Gaulbetti in Thunderbird Update   
    Nuevos sonidos, retoque en algunos sprites y dos nuevos movimientos:
    - Patada giro: D, B, a
    - Agarre: a+b
    ¡¡¡Felices Fiestas!!!

    New sounds, some sprites tweaked, and two new moves:
    - Spin Kick: D, B, a
    - Grab: a+b
    Happy Holidays!!!
     
    https://www.mediafire.com/file/1ngyalzu1o3bzt6/Ave_de_Trueno.rar/file
     
     
  18. Like
    animaraz reacted to Basara-kun in ClayFighter's Bunny Attack: T-Hoppy released, Sarge updated!!   
    X-Mas is coming, but here you won't see something about Santa (or at least not by now with Sumo Santa XD). T-Hoppy was the only CF2 that returned into 63 1/3 and Sculptor's Cut and was one of the iconic character of these games. Personally he was one of my mains in 63 1/3 along with Earthworm Jim, Bad Mr. Frosty, Taffy and Boogerman, so it was a matter of time to concrete him for MUGEN and finally I could do it. So, after various months of work, here I got it... but since can't be alone, I also updated his CF2 rival with some updates necessary for him and now the 2 rabbits can fight into MUGEN to see which is the real Battle Bunny.
    Here're the small list of features of both chars (new stuff on T-Hoppy, updates on Sarge):
     

    Made accurate as possible to 63 1/3 as all my chars from that game All command moves, throws, specials and supers are here 12 palettes, 2 from N64 games and one referencing Sarge Intros vs. Dr. Kiln and Sarge, of course For time restraints, only has 1 Insane Combo and 1 Claytality, I hope to add the rest in future updates, sorry XD As all my chars, made under WinMugen but compatible with 1.0+ (choose "t-hoppy-m1.def" and that's all)  

    Fixed the infinite on Air Flying Kick Intro vs. T-Hoppy Changed commands for supers to match their based specials A new command move and a new line in winquotes (for "sarge-m1.def" of course)  
    And now, the screenshots (for T-Hoppy only)
     
    I hope you like this double release, but as with CF1 Bad Mr. Frosty and Blob, these aren't the only surprises I got for you in these Holidays, so expect some more stuff very soon 😉
     
    Your mother is a claymate!
    Chars -> ClayFighter
  19. Upvote
    animaraz reacted to CoolAnimeHustler in [STAGE] Street Projects IV by CoolAnimeHustler   
    ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 327th Stage That I Created Into The Mugen World! Today I Wanted To Make Another City Themed Stage For All Of You Awesome MUGEN Fans! We're Are Taking The Fight Back To The Streets Where Some Of The Most Toughest Fighters Roam! We Are Going Back To The Street Projects And I'm Another Stage To My "Street Project" Stage Series! I Wanted To Make Battleground Where It Is Gritty But A Really Great Stage To Play Your Favorite Hip Hop Tracks! I've Been Inspired With Music Lately And I Think This Stage Can Really Compliment Some Big Beats And Fire Rhymes! This Can Also Be Great Plot Point In Which There's An Unexpected Encounter With Another Fighter Or Preparing For Fighting Tournament In Which The Streets Is Their Playground For Building Themselves Up! All In All... Keep Striving MUGEN Fighters And Go For Your Dreams To Become An Epic Fighting Legend These Streets Will Be Talking About For A Very Long Time! Good Luck! (o^.^)-b I Added A Super Jump To This Stage And I Messed With The Bounds And Tensions To Make Sure Your Fighters Are Adjusting Properly On The Stage! I Really Love How This Stage Turned Out! Welp... I Still Got Some More MUGEN Stages In The Works And I'm Still Going Back To Some Old MUGEN Stage Concepts That I Abandoned Years Ago! I Really Apreciate All Of You Awesome MUGEN Fans Having Fun With My MUGEN Stages! The Plot Must Continue And The Plot Will Thicken! Keep Being Awesome And Have A Nice Day! ⊂(▀¯▀⊂) Enjoy Another City Themed Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु”.

    https://coolanimehustler.blogspot.com/
  20. Upvote
    animaraz reacted to Kazagami in Hermit Stage Collection   
    [PREVIEW & DOWNLOAD]












     
    [COMMENTS]
    Consisting of all stages that posted here, MFG and Mugen Archive. If you know more please let me know.
    Most of them are animated. Compatible with 1.0 and 640x480 resolution.
  21. Upvote
    animaraz reacted to Ninja Hayate in [STAGE] Field of Spring by Meldo converted to WinMugen.   
    DL: https://1drv.ms/u/s!Aqb3Yb9YpD7Jjl3TzcmWcN4pnWbJ?e=HNMtNb
  22. Upvote
    animaraz reacted to Meldo in Fight Fever   
    (Original thread by Ryoucchi)
     

    Click the author names to download.
     
    CHARACTER SELECT

    Chintao: Shimon / Storm0062
     

    Golrio: Sakuraka / Kuroihato [Edited] / Nyu [Edited]
     

    Han Baedal: Envymask666 / Shimon
     

    Karate Kenji: 1kima / Ahuron - Unknown Author [Edited] / Durosii / Kakeypurai / Kuroihato [Edited]
     

    Kim Hoon: Envymask666 / Shimon
     

    Magic Dunker: Shimon
     

    Master Taekuk: Nyo / Shimon
     

    Miyuki: Insectduel / Sakuraka
     

    N. Commando: Shimon
     

    Rophen Heimer: K-Z / Shimon
     
    SPECIAL VERSIONS / EDITS

    Han Baedal: Ahuron - totaln00b [MVC]
     
    STAGE SELECT
    Stages by Danzou || Stages by Masa00341 || Stages by Reginukem || Stages by Shimon || Stages by Tracante || Nick Commando Stage by Dorgol || Rophen Heimer Stage by K-Z - Survivor2k
  23. Like
    animaraz got a reaction from ShiroTori in Two Stages Released (Alien Hominid & Ridge Racer) Updated 01/31/24   
    Very cools men!!! Thanks
  24. Upvote
    animaraz got a reaction from CoolAnimeHustler in Two Stages Released (Alien Hominid & Ridge Racer) Updated 01/31/24   
    Very cools men!!! Thanks
  25. Like
    animaraz reacted to MysticG in Fuuma Stage (World Heroes) By Vegaz Parelli & MysticG - Mugen 1.0 & 1.1 Release   
    Hello All,
     
    This stage was done and released by Vegaz Parelli. I used another ripping method for this and felt releasing it again so I can keep track on my supportive works.
     
     
    Comment, like under the video description please. 
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