Jump to content

Zzyzzyxx

Author
  • Posts

    282
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Zzyzzyxx got a reaction from KorosKoros in [R-18] Saki Mamiya v. 5.01 released   
    Saki Mamiya v 5.01 released.
     

     
     
    Download:
    https://www.mediafire.com/file/tqew2r8rfxu3mrb/saki_mamiya_z_5_01.rar/file
    https://mega.nz/file/6VJXiKRC#dMxQeaS2kIgnHmHdJNA3jBzc6QrlweZgxMr6jn6Qofg
     
    New special move: Souki Dama
    Light Kick + Heavy Kick
    Can be performed in the air
    Can be cancelled into any other special move upon landing
    New Super Move: Tenbu Ryuusatsu Ken
    ↓↙← + Light Kick + Heavy Kick
    In-game movelist for Ikemen users
    Guard Cancel commands changed to 
    While guarding, → + 2 punches or → + 2 kicks
    Debug messages exclusive to Mugen 1.0 have been fixed
     
    v 5.01 Changes:
    Increased the vertical range of (c) ←, → + Light Kick Fixed an animation bug in Souki Dama (Pixel version only)
  2. Upvote
    Zzyzzyxx got a reaction from 8-BitBird in [R-18] Tifa Lockhart v 2.06 Released   
    Yup, I said that I'd share an update for her, too, and here I am. And, yes, I ensured that she works on Mugen 1.0 this time 😅
     
    Download v 2.06:
     
    Tifa v 2.06 is out:

    Download:
    https://www.mediafire.com/file/u360w9cj933v42q/tifa_z_2_06.rar/file
    https://mega.nz/file/qF4TWJBJ#mgASOEH5bVe4uboqJRdTo6rcQGeD6AkM5d-S9rvSpvk
     
     

     



     

     
    What's new:
     
    Vans' Command Buffering System Compatibility with Chizuru's Seal Power Move (again, using the system created by Vans) Buster Ball can now be reflected (system from Vans, AGAIN) Some moves had their velocities and damage rebalanced Normal Throw, Heaven Bomb, and Final Heaven Bomb have slightly less range Other minor bugfixes, AI tweaks, and QOL fixes.  
    v 2.01 Hotfix:
     
    Fixed a bug where Vans' command buffering system wasn't properly implemented on the R-13 version of Tifa.  
    C&C is welcome.
     
    Now that I think of it, she should receive proper hitsounds. Lots of people have complained about that, and I failed to address this issue  DONE 👍
  3. Thank You
    Zzyzzyxx got a reaction from KorosKoros in [R-18] Tifa Lockhart v 2.06 Released   
    There you go. Tifa v 2.06 is out:
     
    https://www.mediafire.com/file/u360w9cj933v42q/tifa_z_2_06.rar/file
    https://mega.nz/file/qF4TWJBJ#mgASOEH5bVe4uboqJRdTo6rcQGeD6AkM5d-S9rvSpvk
     
    Fixed a huge oversight where the R-13 version wouldn't properly load. Sommersault Kick and Heaven Bomb have received adjustments to their commands Normal attacks now only deal 50% damage and grant 50% power when used as juggles
  4. Like
    Zzyzzyxx got a reaction from Shinamon-Haato in [R-18] Saki Mamiya v. 5.01 released   
    Yup, the bitch is back. After God only knows how many years.
     
     

     
     
    I decided to make public all the improvements to her that have been added over the years.
     
    Download (v 5.01 update):
     
    https://www.mediafire.com/file/tqew2r8rfxu3mrb/saki_mamiya_z_5_01.rar/file
    https://mega.nz/file/6VJXiKRC#dMxQeaS2kIgnHmHdJNA3jBzc6QrlweZgxMr6jn6Qofg
     
     
     
     
     
    Demonstration:
     
     
    What's new:
     
     The most important change: Pixel Pheromones' edit of hers, which adds compatibility with rapist monsters and other R-18 chars, and which happened to become way more popular than the vanilla version back then, is now officially integrated into her files.
    I color-separated the new sprites that he edited, as well as working on her .air and .cns files, ensuring that, gameplay-wise, she plays exactly like the original version.
    For those who don't care about R-18 compatibility, all older variants of hers are still present as well.Basic and Special moves now allow Ground Recovery. Her data had to be entirely overhauled to make the new system work.
    Damage dampener system overhauled Like a billion new palettes In-game Movelist for Ikemen users Readme completely revamped, it's in HTML format now Aerial Recovery and Ground Recovery commands changed to LP+HP, or LP+LK. Very basic Midnight Bliss sprite (based on a swimsuit that she wore in a comic made by FullFlap), but, well, it's a MB ¯\_(ツ)_/¯ Projectiles are now compatible with the Projectile Reflection System by Vans. She's now compatible with Chizuru Kagura's Seal Power (again, using the system created by Vans) Winquotes (taken from Inma no Ken itself and other comics from FullFlap). Her sff is now on Mugen 1.0 format, which means that all palette files in her act folder are now redundant, but they might still be good for reference, dunno  😛 Removed a Free Mode-only infinite combo (in the corner, QCB+LK repeatedly, it worked on most chars) Plenty of minor bugfixes and QOL changes  
    All my chars have received similar changes, but none of them were, well, exhaustively tested. Still, they are all more reliable than before. Planning to release them eventually.
     
     
    I also tried to give her some other improvements, like Vans' Buffering System, but that made her MAX Mode cancels and D-CANs too inconsistent and unreliable; therefore, she's gonna keep her old Mugen 1.0 command parser for the time being.
    Also, thought about adding a Palette Selector, since she has more than 100 palettes now, but that's definitely superfluous.
     
     
    That's it. Hope you guys have fun with her. C&C is very welcome.
  5. Like
    Zzyzzyxx got a reaction from KorosKoros in [R-18] Saki Mamiya v. 5.01 released   
    Saki Mamiya v 4.03 released.
     
    Download:
    Outdated version, download link for the most recent version in the first post.
     
    What's new:
    Fixed some unintended, really janky-looking juggles caused by Shin-en-Kyaku (both versions) and Kyokujitsu Rengeki Fixed a minor bug in her Ground Recovery state
  6. Like
    Zzyzzyxx got a reaction from KorosKoros in [R-18] Tifa Lockhart v 2.06 Released   
    Yup, I said that I'd share an update for her, too, and here I am. And, yes, I ensured that she works on Mugen 1.0 this time 😅
     
    Download v 2.06:
     
    Tifa v 2.06 is out:

    Download:
    https://www.mediafire.com/file/u360w9cj933v42q/tifa_z_2_06.rar/file
    https://mega.nz/file/qF4TWJBJ#mgASOEH5bVe4uboqJRdTo6rcQGeD6AkM5d-S9rvSpvk
     
     

     



     

     
    What's new:
     
    Vans' Command Buffering System Compatibility with Chizuru's Seal Power Move (again, using the system created by Vans) Buster Ball can now be reflected (system from Vans, AGAIN) Some moves had their velocities and damage rebalanced Normal Throw, Heaven Bomb, and Final Heaven Bomb have slightly less range Other minor bugfixes, AI tweaks, and QOL fixes.  
    v 2.01 Hotfix:
     
    Fixed a bug where Vans' command buffering system wasn't properly implemented on the R-13 version of Tifa.  
    C&C is welcome.
     
    Now that I think of it, she should receive proper hitsounds. Lots of people have complained about that, and I failed to address this issue  DONE 👍
  7. Like
    Zzyzzyxx got a reaction from JaaShooUhh in [R-18] Tifa Lockhart v 2.06 Released   
    Yup, I said that I'd share an update for her, too, and here I am. And, yes, I ensured that she works on Mugen 1.0 this time 😅
     
    Download v 2.06:
     
    Tifa v 2.06 is out:

    Download:
    https://www.mediafire.com/file/u360w9cj933v42q/tifa_z_2_06.rar/file
    https://mega.nz/file/qF4TWJBJ#mgASOEH5bVe4uboqJRdTo6rcQGeD6AkM5d-S9rvSpvk
     
     

     



     

     
    What's new:
     
    Vans' Command Buffering System Compatibility with Chizuru's Seal Power Move (again, using the system created by Vans) Buster Ball can now be reflected (system from Vans, AGAIN) Some moves had their velocities and damage rebalanced Normal Throw, Heaven Bomb, and Final Heaven Bomb have slightly less range Other minor bugfixes, AI tweaks, and QOL fixes.  
    v 2.01 Hotfix:
     
    Fixed a bug where Vans' command buffering system wasn't properly implemented on the R-13 version of Tifa.  
    C&C is welcome.
     
    Now that I think of it, she should receive proper hitsounds. Lots of people have complained about that, and I failed to address this issue  DONE 👍
  8. Like
    Zzyzzyxx got a reaction from KorosKoros in [R-18] Saki Mamiya v. 5.01 released   
    She wasn't supposed to be, but, in retrospect... she should 😑 
    All of her tweaks were solely tested on 1.1 and Ikemen. Haven't touched Mugen 1.0 in years, until you pointed out the crash. Sorry.
    I fixed that bug, but as a side effect, Pixel's edit displays her Super Move Gauge in an incorrect position and she gives debug messages in 1.0.
    These bugs DON'T happen in Mugen 1.1 (that whole float x integer conflict simply is no longer a thing there).
    If anyone is curious why all those float/integer-related bugs happen now, when they didn't before, it's because Pixel's version uses a different localcoord than the original one; otherwise the compatibility with rapist monster gets all messed up.
    For all intents and purposes, Pixel's version is a low-res char, and the original one is a hi-res one... and they happen to share the exact same code.
    tl;dr : She works great in 1.1, but not in 1.0. Bummer 🤦‍♂️
     
    Here's an update:
    Outdated version, download link for the most recent version at first post.
     
    The only way I see the debug messages in 1.0 being fully fixed is by coding a completely new Super Gauge for her from scratch, based on Pixel's sff instead of her original one. That's gonna take A LOT of time.
     
    Good idea. Gonna try it and see if it looks good.
     
    She indeed can perform D-CAN in Inma no Ken. I gave her all the other abilities.
     
    Gonna work on her, now that you mention it. She has some fixes (as in, Buster Ball now being reflectable and things like that) and frame data changed (she used to be able to deal more than 400 damage without spending meter by juggling Dolphin Upper in the corner over and over, WTF). Gonna try to give Vans' Buffering System to her before sharing an update.
  9. Like
    Zzyzzyxx got a reaction from KorosKoros in [R-18] Saki Mamiya v. 5.01 released   
    Yup, the bitch is back. After God only knows how many years.
     
     

     
     
    I decided to make public all the improvements to her that have been added over the years.
     
    Download (v 5.01 update):
     
    https://www.mediafire.com/file/tqew2r8rfxu3mrb/saki_mamiya_z_5_01.rar/file
    https://mega.nz/file/6VJXiKRC#dMxQeaS2kIgnHmHdJNA3jBzc6QrlweZgxMr6jn6Qofg
     
     
     
     
     
    Demonstration:
     
     
    What's new:
     
     The most important change: Pixel Pheromones' edit of hers, which adds compatibility with rapist monsters and other R-18 chars, and which happened to become way more popular than the vanilla version back then, is now officially integrated into her files.
    I color-separated the new sprites that he edited, as well as working on her .air and .cns files, ensuring that, gameplay-wise, she plays exactly like the original version.
    For those who don't care about R-18 compatibility, all older variants of hers are still present as well.Basic and Special moves now allow Ground Recovery. Her data had to be entirely overhauled to make the new system work.
    Damage dampener system overhauled Like a billion new palettes In-game Movelist for Ikemen users Readme completely revamped, it's in HTML format now Aerial Recovery and Ground Recovery commands changed to LP+HP, or LP+LK. Very basic Midnight Bliss sprite (based on a swimsuit that she wore in a comic made by FullFlap), but, well, it's a MB ¯\_(ツ)_/¯ Projectiles are now compatible with the Projectile Reflection System by Vans. She's now compatible with Chizuru Kagura's Seal Power (again, using the system created by Vans) Winquotes (taken from Inma no Ken itself and other comics from FullFlap). Her sff is now on Mugen 1.0 format, which means that all palette files in her act folder are now redundant, but they might still be good for reference, dunno  😛 Removed a Free Mode-only infinite combo (in the corner, QCB+LK repeatedly, it worked on most chars) Plenty of minor bugfixes and QOL changes  
    All my chars have received similar changes, but none of them were, well, exhaustively tested. Still, they are all more reliable than before. Planning to release them eventually.
     
     
    I also tried to give her some other improvements, like Vans' Buffering System, but that made her MAX Mode cancels and D-CANs too inconsistent and unreliable; therefore, she's gonna keep her old Mugen 1.0 command parser for the time being.
    Also, thought about adding a Palette Selector, since she has more than 100 palettes now, but that's definitely superfluous.
     
     
    That's it. Hope you guys have fun with her. C&C is very welcome.
  10. Upvote
    Zzyzzyxx got a reaction from aaaugh in [R-18] Saki Mamiya v2.10 from Inma no Ken   
    Download:

    http://www.mediafire.com/file/dc5c86ugmndc3hj/saki_mamiya_z_2_10.rar/file

    Make sure to look at the config file to check for new options that I made available for her.

    Demo video (Lv8 new AI x Lv8 old AI):
    https://www.youtube.com/watch?v=xESIPkIYDT4
     
     
    The main reason for this new update is that I finally added the long overdue ability to cancel supers into supers.

    I had been working on my chars recently (taking off the rust from not having touched them for over 3 years), but she was the only one who received genuinely substantial additions.

    I'm also making public some extra NSFW sffs, with various degrees of skin exposition, which I made back when I was working on her color separation. I had been keeping them private through all these years, but since this is a 2.0 version, I felt like finally sharing them.
  11. Upvote
    Zzyzzyxx got a reaction from Sete in [R-18] Saki Mamiya v2.10 from Inma no Ken   
    Download:

    http://www.mediafire.com/file/dc5c86ugmndc3hj/saki_mamiya_z_2_10.rar/file

    Make sure to look at the config file to check for new options that I made available for her.

    Demo video (Lv8 new AI x Lv8 old AI):
    https://www.youtube.com/watch?v=xESIPkIYDT4
     
     
    The main reason for this new update is that I finally added the long overdue ability to cancel supers into supers.

    I had been working on my chars recently (taking off the rust from not having touched them for over 3 years), but she was the only one who received genuinely substantial additions.

    I'm also making public some extra NSFW sffs, with various degrees of skin exposition, which I made back when I was working on her color separation. I had been keeping them private through all these years, but since this is a 2.0 version, I felt like finally sharing them.
  12. Upvote
    Zzyzzyxx got a reaction from IDGCaptainRussia in [R-18] Saki Mamiya v2.10 from Inma no Ken   
    Download:

    http://www.mediafire.com/file/dc5c86ugmndc3hj/saki_mamiya_z_2_10.rar/file

    Make sure to look at the config file to check for new options that I made available for her.

    Demo video (Lv8 new AI x Lv8 old AI):
    https://www.youtube.com/watch?v=xESIPkIYDT4
     
     
    The main reason for this new update is that I finally added the long overdue ability to cancel supers into supers.

    I had been working on my chars recently (taking off the rust from not having touched them for over 3 years), but she was the only one who received genuinely substantial additions.

    I'm also making public some extra NSFW sffs, with various degrees of skin exposition, which I made back when I was working on her color separation. I had been keeping them private through all these years, but since this is a 2.0 version, I felt like finally sharing them.
  13. Upvote
    Zzyzzyxx got a reaction from CoolAnimeHustler in Annie Murakami (Public beta)   
    I had to make an emergency update on poor Annie.

    I noticed that in the previous version, her SDM failed to juggle with the last hit if her Juggle System was set to Mugen Mode.

    Please download this fixed version:

    http://www.mediafire.com/file/x2ualrfabprqhr2/annie_z_beta_05_09_2018.rar
  14. Upvote
    Zzyzzyxx got a reaction from CoolAnimeHustler in Annie Murakami (Public beta)   
    Download:
     
    http://www.mediafire.com/file/4a7izjs6zc3ug8n/annie_z_beta_11062016.rar
     
    Demonstration of her AI (yes, this beta already has AI for her current moves implemented):
     
     
    Her config file has many options to play with. Enjoy.
     
    Her sprites also are color-separated. Examples of palettes.
     
     
     
    Comments and suggestions appreciated.
  15. Upvote
    Zzyzzyxx got a reaction from HelloMyNameIsAAA in Crested Ibis (Kemono Friends Fight!) Release!   
    He did the same thing with one of my chars:
     
     
  16. Upvote
    Zzyzzyxx reacted to Dissidia in STAGE: 6 Stages From Kemono Friends Fight   
    Ripped from the trial version of Kemono Friends Fight. :3 I've managed to rip both Serval and Kaban's sprites but hopefully when I find the full version of the game, I'll be able to rip the rest of them.
     
    JAPARI PARK - SAVANNA

    DOWNLOAD
    JAPARI PARK - PLAINS

    DOWNLOAD
    JAPARI PARK - JAPARI LIBRARY

    DOWNLOAD
    JAPARI PARK - MOUNTAINS

    DOWNLOAD
    JAPARI PARK - CASTLE

    DOWNLOAD
    JAPARI PARK - MAZE

    DOWNLOAD
  17. Upvote
    Zzyzzyxx reacted to DuckMannnn in -- SUGGEST WAYS TO IMPROVE THE SITE   
    I know I've been spamming this for a while but... SQUARE AVATARS FTW
  18. Upvote
    Zzyzzyxx got a reaction from CoolAnimeHustler in What are you listening to right now?   
    Kool & The Gang + chillhop beat = Nujabes vibe.
     
    Been listening to this all day long.
     
     
  19. Upvote
    Zzyzzyxx got a reaction from Sinjik in What are you listening to right now?   
    Kool & The Gang + chillhop beat = Nujabes vibe.
     
    Been listening to this all day long.
     
     
  20. Upvote
    Zzyzzyxx got a reaction from Galvatron in [GR Style] Ten characters updated (11/25/21, Thanksgiving Update)   
    Playing with Reimu in Mugen 1.1. Her aerial backdash simply doesn't move her backwards at all.
     
    By the way, I'm sorry for not attending your requests to beta test your chars. Turns out that despite making a Reimu I'm actually not a fan of Touhou at all. You're not the only person whom I neglected beta test requests.
     
    Gonna try your Reimu a little else in Arcade Mode and search for more improvable things. I like your version of her.
     
    I think that in the air, you can replace the command (c) b, f + attack with a simple b, f + attack. I can't confirm it now, but I think that Marvel Super Heroes and SFZ3 don't use charge commands in the air, using only the non-charged versions instead for chars like Original Chun-Li and Shuma-Gorath.
  21. Upvote
    Zzyzzyxx got a reaction from Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in [Ardy Lightfoot] Hall of Mirrors by Zzyzzyxx   
    This is the Hall of Mirrors, not the Island of ruin.
     
    This is the correct stage.
    http://www.mediafire.com/file/hxdrjtf8b35ccp6/ardy_island.zip
  22. Upvote
    Zzyzzyxx got a reaction from Galvatron in Annie Murakami (Public beta)   
    Download:
     
    http://www.mediafire.com/file/4a7izjs6zc3ug8n/annie_z_beta_11062016.rar
     
    Demonstration of her AI (yes, this beta already has AI for her current moves implemented):
     
     
    Her config file has many options to play with. Enjoy.
     
    Her sprites also are color-separated. Examples of palettes.
     
     
     
    Comments and suggestions appreciated.
  23. Upvote
    Zzyzzyxx got a reaction from Galvatron in Princess Fine 2.50. Reimu Hakurei 1.40   
    Princess Fine updated to v 2.50

    Download:
    http://www.mediafire.com/download/4wfthxo7k6dva83/fine_z_2_50.rar

    2.40 >>> 2.50

    * Crucial bugfixes and improvements in the Challenge Mode AI.

    * Fixed a bug in which Kanade Yo! Happy Bellum could hit a downed opponent.
  24. Upvote
    Zzyzzyxx got a reaction from gui0007 in Princess Fine 2.50. Reimu Hakurei 1.40   
    Fine 2.50
    http://www.mediafire.com/download/4wfthxo7k6dva83/fine_z_2_50.rar
     
    Reimu 1.40
    http://www.mediafire.com/download/zgeic3kjm7b911z/reimu_z_1_40.rar
     
     
    Both girls received a series of improvements and bugfixes.
     
    Fine's biggest news is that she has a Challenge Mode AI, like Reimu already had.
     
    Her old AI is here as well, if you choose to not use the file fine_z_hard.def in your select.def.
     
    Boith characters had their hitdefs updated. Fine because of her juggle system, Reimu because of her Counter Hit system.
     
    Now the hitdefs of both are re-evaluated every frame, fixing unfortunate situations involving meaty attacks.
     
    Their AIs also received bugfixes.
  25. Upvote
    Zzyzzyxx got a reaction from gui0007 in [R-18] Tifa Lockhart 1.30 updated. Amanda v1.40 and Inma v1.81   
    Tifa Lockhart 1.30 was released:
     
    SFW version:

    http://www.mediafire.com/download/gf3yhc9fbsz5pom/tifa_z_1_30.rar
     
    R-18 version
     
    http://www.mediafire.com/download/z9dc1bat2412w84/tifa_z_1_30_R-18.rar
     
    1.20 >>> 1.30
     
    * She had graphical bugs involving "Counter Hit", "Reversal" and "First Attack" messages occasionally overlapping each other. They're fixed now.
     

     

     
×
×
  • Create New...