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Werewood reacted to LightFlare_Da_Realest in Underground Headquarters by Vegaz
[PREVIEW]
[DOWNLOAD]
http://www.mediafire.com/?0gdqgelh61s494e
[COMMENT]
SFA 3 Rolento to stage. You already know. Super jump and looped bgm. Have at it!
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Werewood reacted to PrivateSnowball in The Convenience Store RELEASE
I haven't been on here for a LONG time so I though i should release my first animated stage. I have released only about two stages so far (counting this one). My first stage was Strickland Propane and the only thing animated was Hank (he could blink). However that stage is nothing compared to this one. Hope you guys like it!
Get it HERE
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Werewood reacted to Lord Batros in Bad Dudes Stage 1 By ZombieBrock
[Preview]
[Download]
http://www.freewebs.com/zombiebrocksmugenwarehouse/
( Scroll Down til u see Classic Stages on the HOME Page)
[Comment]
So i finally came out of my creative slump today and give u another Classic Arcade Stage, Bad Dudes Stage 1,just before u fight Karnov, Hope u like it
BGM - Yes
SuperJump - Kinda
Animated - No i dont Animate or Add to Classic Arcade Stages , u want that shit u have my permission to Edit it
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Werewood reacted to Lord Batros in Street Fighter 4 Zangief & Sakura Released By Jose Sanchez 8/8/13
http://www.youtube.com/watch?v=qPBWCQpFRHI [Download]
Zangief = http://www.mediafire.com/download/9w4d409xct0vxcc/sf4_zangief.rar
Sakura = http://www.mediafire.com/download/1xdo2bcnzhz57e7/SFIVSakura.rar [Comment] Yes,Yes more Yes!
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Werewood reacted to Lord Batros in Talonarten released by taichi_tanukida 01/08/2013
[Download]
http://www.geocities.jp/ddd_0083/tanuki_mugen.html
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Werewood got a reaction from Galvatron in SS6 Sei by Suigin released 7/30/13
New MUGEN character type! How cool! I always wonder how the Japanese MUGEN authors manage to rip so many hard-to-impossible-to-rip game sprites and sounds. All I can do is to take game screen shots and clean by hand (not so clean oh well)...........perhaps next time we will see cleaner ones by Suigin and/or other Japanese MUGEN authors. Off-topic: I just can't resist to post Suigin's blog avatar because it is just too cute: "Hi I am Suigin. Enjoy your stay~"
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Werewood got a reaction from Moneyspider_Todd in YUGO 3D, MITSURUGI 3D, KASUMI 3D, AKIRA YUKI 3D AND more 8/1/13 dragon972
C.Viper and the true Asura!!!! Man, how the heck does he get Asura.........
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Werewood reacted to Laharl in Deadpool By Infinite Updated 8/1/13
[Preview]
[Download]
http://mugenguild.com/forum/topics/deadpool-updated-08012013-150454.340.html
[Comment]
original one was moved to old news so I had to make a new topic to update it he now has a new walk animation based on his mvc3 walk. Some other things as well redownload.
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Werewood got a reaction from Moneyspider_Todd in SS6 Sei by Suigin released 7/30/13
New MUGEN character type! How cool! I always wonder how the Japanese MUGEN authors manage to rip so many hard-to-impossible-to-rip game sprites and sounds. All I can do is to take game screen shots and clean by hand (not so clean oh well)...........perhaps next time we will see cleaner ones by Suigin and/or other Japanese MUGEN authors. Off-topic: I just can't resist to post Suigin's blog avatar because it is just too cute: "Hi I am Suigin. Enjoy your stay~"
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Werewood got a reaction from Moneyspider_Todd in Custom SSFIV El Fuerte & Decapre WIP 2014
Custom SSFIV Oni MUGEN WIP progress report 2013-07-27:
Since there are no 2D version SSFIV Oni sprites out yet, I continue to use my half-ass ripping skill to rip "sprites" from SSFIV.
At least I am trying to make a Custom SSFIV Oni as much playable as possible in MUGEN 1.0.
By the way, "Custom" means "Inaccurate"
Credits:
semicharmed - SSFIV sound rips
Orbinaut (now Mr. I?) - SSFIV Cody and SSFIV Gouken MUGEN conversions
Road Map:
1. "sprites" rip - all of my previous Oni rips were gone with my rage.......
2. SFF and ACT and AIR and SND files making
3. CMD files making
4. CNS files making - normals, focus attacks, custom states, taunts, wins, loses,....etc.
=> open to public to beta-test, if test passes then move on....
5. CNS files making - specials
=> open to public to beta-test, if test passes then move on....
6. CNS files making - supers
=> open to public to beta-test, if test passes then move on....
7. CNS files making - ultras
=> open to public to beta-test, if test passes then move on....
8. tweaking issues and adding FXs
9. ???????????
Preview Video: http://en.niconico.sarashi.com/?sm21468240
Road Map #1, #2:
- SFF mostly done yet some VFXs are too hard to rip
- AIR partially done for normals, focus attacks, custom states, taunts, wins, loses,....etc.
all get hit animations
5 win poses
2 lose poses
8 Personal Actions
- SND partially done for normals, focus attacks, custom states, taunts, wins, loses,....etc.
Road Map #3, #4:
- CMD partially done for normals, focus attacks, custom states, taunts, wins, loses,....etc.
Forward Dash F, F
Backward Dash B, B
Normal Punches LP/MP/HP <=> x/y/z
Normal Kicks LK/MK/HK <=> a/b/c
* all standing normal punches and kicks do not have close versions, rather, all have forward-holding versions
Ragou Souha (Forward Throw) LP+LK or F, LP+LK
Shuretto (Backward Throw) B, LP+LK
Focus Attack MP+MK
Personal Action HP+HK
Unique Attacks
Ganka Uchi hold B, MP
Special Forward hold F, HP Cancels out fireballs
Zugai Hasatsu hold F, MP over head P2 must block/guard high
Target Combo 1 hold F, LP then MP * works on crouching P2
Target Combo 2 hold B, MP then HP * HP whiffs on crouching P2
- CNS partially done for normals, focus attacks, custom states, taunts, wins, loses,....etc.
Available normals cancellables:
A) all standing and crouching normals cancellable to Focus Attack (FADC requiring and consuming power 500 out of 1000), except for:
Zugai Hasatsu
hold B, LK
hold B, MK
the 2nd hit of standing neutral MK
the 2nd hit of standing neutral HK
crouching HK
B) standing neutral LP, crouching LP, crouching LK cancellable to each other
C) L/M/H punches and kicks cancellable:
standing neutral LP cancellable to Target Combo 1
standing neutral LP cancellable to standing neutral HP
standing neutral LP cancellable to standing neutral HK
standing neutral LP cancellable to Target Combo 1
crouching LP cancellable to Target Combo 1
crouching LP cancellable to crouching HP
crouching LP cancellable to crouching MP
crouching MP cancellable to crouching HP
crouching MP cancellable to Target Combo 2
Ganka Uchi cancellable to Ganka Uchi
Ganka Uchi cancellable to standing neutral HK
D) Kara Throws
During the first few game time ticks, these normals cancellable to throw (Ragou Souha):
standing neutral HK
hold F, MK
Special Forward
Zugai Hasatsu
** All of the above normals cancellables are based on these SSFIV Oni online guides:
http://forums.eventhubs.com/viewtopic.php?f=42&t=7073
http://www.eventhubs.com/guides/2011/may/08/oni-super-street-fighter-4-arcade-edition-moves-combos-strategy-guide/
http://wiki.shoryuken.com/Super_Street_Fighter_IV_AE/Oni
Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E
Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series -> Custom_SSFIV_Oni_WIP_2013-07-29
** MUGEN 1.0 only **
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Werewood got a reaction from Moneyspider_Todd in Borewood's WIP - Custom AB Bonus Round released 2014-08-16
Oh I see! That is some quite a hi-tech method to me! I will try it out. Thank you very much for you great help, Noside, your name and Larvario's name will surely be in my credit & thank-you list!
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Werewood got a reaction from Moneyspider_Todd in Borewood's WIP - Custom AB Bonus Round released 2014-08-16
Actually I tried to rip TVC Batsu but he's got too much un-rip-able effects............if that Spanish MUGEN author Larvario/GACN could teach me (in English) how to rip like his TVC Morrigan, I would definitely want to give a try to TVC Batsu.
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Werewood got a reaction from Moneyspider_Todd in Borewood's WIP - Custom AB Bonus Round released 2014-08-16
This WIP list will keep me busy for the rest of 2013
Never heard of games like "Sega Ages 2500 Series Vol. 20: Space Harrier Complete Collection" / "Simple 2000 Series Vol. 2: The Party Game"?
Yo these are just WIPs not releases yet.........
Will see how my WIPs turn out to be..............
I didn't get past of anything with RF2. I tried to use CheatEngine to disable zoom and background and sparks and P2 and y-velocity but all failed..........that is why I mentioned there will surely be a lot of missing stuff in my experimental RF2 Greed and RF2 Beatrice.......
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Werewood got a reaction from LansingWolverine in beat i made (IDK if in rite section)
Can I use it in my MUGEN game please?
It gives me some "suspense" feel, so it might be cool for SF3.3 Q.
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Werewood got a reaction from Moneyspider_Todd in Urgent request - mu.broly.ussj - for our ZombieBrock buddy
Thank you very much! I also tried to comfort him a bit, hope his coming test result has nothing like yours.
By the way, the original mu.broly.ussj has some invalid Trigger error that makes MUGEN crash, here is a fixed version:
http://www.mediafire.com/?9x4pfn4qqtfsa5p
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Werewood reacted to Femrril in Urgent request - mu.broly.ussj - for our ZombieBrock buddy
Ok, don t worry, you can download mu.broly.ussj here :
http://www.4shared.com/rar/iKEbXjvi/broly_ultimate_ssj_muy_raro_po.html
I fulfilled this request a weeks ago, Brock should ve downloaded the char from that post.
Tell Brock that he should take it easy, he should wait till his doctor can run some tests to be sure what to expect.
I had a similar issue some months ago and after the tests it result that it was nothing.
Good luck for him.
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Werewood got a reaction from LansingWolverine in Welcome to MFFA! Introduce yourself here!
Hello Derpy Pig Face! It is always nice to know more people have got to know about MUGEN!
Be sure to browse MFFA Collections http://mugenfreeforall.com/index.php?/forum/13-collections/
You will find many awesome MUGEN characters/stages/addons that can make your MUGEN1.0 game look and play awesome!
Have fun here~~~~
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Werewood got a reaction from Moneyspider_Todd in Does this Exist whos the author of this creation
Oh it is in MFFA! How could I forget to search MFFA in the first place?
Thank you very much! Oh the Ragnarok already in the background? Anyway, I will edit this MUGEN stage to fit my Ragnarok MUGEN WIP character.
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Werewood reacted to Bigsally in beat i made (IDK if in rite section)
http://www.sendspace.com/file/josfhi
here a beat i made wit dat fruity loops a few mins ago. its jus a loop but its gangsta n i want yall boyz opionionszzzzzzzzzzz
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Werewood reacted to Okami in Chie Satonaka and Mitsuru Kirijo [P4A 1.0] - SXVector
Hello guys? Guess I've been going to fulfill such requests for the P4A characters that are not converted yet.. for the public! This time, I'll start off with Chie(Yes everyone wants her I don't know why) and Mitsuru (That sexy ass suit she has =D). So, to start off, I have already added palettes(ingame, 16 each for persona and character). However, I want more pals! Which I provide these sprites for you guys to make pals for it!
Alternative with PCX/PNG format: http://www.mediafire.com/download/y2kuqtva1a7kbas/MitsuruandChiePalSprite.rar
Video: (To start off)
http-~~-//www.youtube.com/watch?v=qsBGQPiNmOw
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Werewood reacted to Ares in Welcome to MFFA! Introduce yourself here!
Hello everyone of MFFA. Seraphs Ares here. Glad to join you guys.
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Werewood got a reaction from Kanbei in Aperson98's WIP thread
The best Luigi I have ever seen in my MUGEN life!
+ am I one of the people who is okay with your smash gameplay and control and button layout?
+ creative intro
+ his ground guard states.....the guard bubble Explod scaling awesomely.......cool ideas and cool execution!
+ Giant Swing......so smooth....very well done~
+ the great number of custom sprite works and new moves = all new fresh Luigi
+ the ability to move to right or left during Luigi Cyclone is a huge plus+
+ the ability to move to right or left during holding guard is a huge plus+ (the instant white palfx blink is a nice touch too!)
+ the use of Flash Fx helper during Super Jump Punch fall is something I have never thought of before........
+ I like your Negative Zone idea:
it is interesting to see two opponents being trapped in his Negative Zone .....yet I think it can be expanded to a more complicated unique system
- Green Missile........when performed in the air, the dust effect binding is kind of off, especially during hold power........or.....is it a better idea to disable dust in air?
- I have some hard times trying his Fast Fall, while you say "Down while in the air"..........:3
- Butt Bash could put P2 to a custom get-hit state.......current P2 get-hit velocities and time do not look so natural......or is it just me?
For my own preference only, you may ignore:
1. Super Jump Punch............the coin helper could happen every time upon its move hit
2. all special moves could do chip/guard damage
3. during his taunt, some soft kick sound and dust effect could be added
4. during his Drill Kick, he sometime crosses his opponent's body:
I think it may look cooler if, during the drilling, Luigi's sprite priority is set to be lower than his opponent's so the whole move can look like he drills into his opponent's body then comes out of it.......I am not sure if you understand my meaning or not :P
I cannot wait for your finished Luigi! Even in his current WIP stage I already decide to keep him forever in my MUGEN select.def, along with ShinRyoga & NeOaNkH's Super Mario. You know what? Before your Luigi I used to divide ShinRyoga & NeOaNkH's Super Mario into Mario and Luigi, just with different colors and different names in different DEF files. Now I can use your Luigi all the way and delete the fake Luigi (Mario clone) that I made by such division.
You and your excellent Luigi WIP deserve a BIG Like:
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Werewood got a reaction from Kanbei in Aperson98's WIP thread
Just found out you released a beta! Downloading................will get back to you soon! Thank you!