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Werewood

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Everything posted by Werewood

  1. I was thinking to mugenize a SSF4 Rufus too! Now that it is Orbinaut (now Mr. I?)'s MUGEN WIP, how nice! His SSF4 MUGEN works are muuuuuuuuuuuuuuuuuuuuuuuuuuuuuch better (in terms of source game accuracy and other elements like VFXs) than mine! Good good! It is nice to see Orbinaut (now Mr. I?)'s interest in some not-yet-mugenized SSF4 characters like this Rufus!
  2. Finally he is in MUGEN now!
  3. Fire vs Ice ! Epic indeed!
  4. Thank you all for your support! Double Dragon is one of my favorite old-school municipal beat'em up video games (even more than Final Fight). My favorite medieval beat'em up video game is ..... Golden Axe!!!!!!!!!!!!!!!!!!!!!! Actually I didn't know of an existence of the SNES DDV and the DD cartoon until very lately in my video gaming life. Since the Shadow Master is the boss and I love to see and have bosses in MUGEN, so I decided to try to mugenize him. @Staubhold: Sorry but it was my intention to have made the CPU A.I. NOT have the input code effects..............
  5. The original picture I used:
  6. Some arcade fighters (tried with MAME) have no difficulty levels and are already as hard as heck!
  7. I have been looking for a way to rip sprites and sounds from KF-X (+) stuff for long...............if anybody knows how then please let me know thanks a bunch in advance.........
  8. In the city of 河北石家莊市區, China, a 16 storey high building.......but only with 2 meters width!: e-bullying...........this time the "e" doesn't refer to "electronic": Now I know what is in Alex Murphy's head, after his big-time surgery: I know Big Bird is big but it just shouldn't be as big as THAT......... Lost in Coffee: It is time to shave.......... The middle finger has been overused and abused, it can't stand it any longer, and it decides to.......: Little girl "driving" her little car, got a big ticket, how poor :( In Chinese there is a saying: 「童言無忌」 = "children's words are not afraid of anything"
  9. Glad to see you back into your MUGEN action! Nice E's Laf MUGEN WIP! Her crouch-to-sleep animation is so cute!
  10. You are good at MUGEN coding? So I have have questions may I ask you for help please? By the way, I like the sketch of Videl from Dragon Ball Z you drew. Enjoy your stay~
  11. No matter where you are from, you deserve a warm welcome: WELCOME TO MFFA, THE ONLINE MUGEN PLACE THAT ENCOURAGE "CARING IS SHARING"! I am sure you are very busy being a mod at MFG. Please spend some time on here at your convenience. Thank you for joining MFFA!
  12. Nice to meet you parodied75! Hope you can make MFFA your MUGEN Home! By the way, what is the meaning of your username?
  13. Who doesn't like MUGEN? Welcome to this special ONLINE MUGEN PLACE!!! Who doesn't like MUGEN?
  14. One thing you can do: invite more friends to MFFA. This is a very simple yet almost the most welcomed contribution. Nice to meet you here!
  15. I use that Audacity too! Very convenient!
  16. I suggest you to use a Helper state controller that contains the PlaySnd state controller. Then call the Helper somewhere in StateDef -2 or StateDef -3 or wherever you want it to use that. You may want to use triggerall = NumHelper(###) when the Helper is being called........... Hope this way might work for you.
  17. I fixed his CNS file for you: https://www.mediafire.com/?aj585jzmxpxff9f I fixed: - removed that "combo system" - fixed most noticeable MUGEN debug flood The above MUGEN screenshot shows that during Zeus' intro state (StateDef 191), the "combo system" Helper is gone and the character appears normally.
  18. Dot beating the **** out of that car again! With more moves! Nice~
  19. >> to make taunt change beam type, make missiles and 3 beams use "ammo" that will be refilled using "Concentration" specials and few other thing. Wow.......sounds like some super advanced MUGEN coding work to me! Can't wait to see the end result!
  20. I am sorry but........most images you posted cannot be viewed by me............I mean........your posted images are a bunch of Russian text? By the way, another cool MUGEN WIP of yours! Keep it up!
  21. Custom DDV Shadow Master Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home DDV Shadow Master: "Mertro City has been covered by my Shadow Plague. Now it is the New York City's turn!" TMNT Cyber Shredder: "Talk to the claw!" 2014-05-29 update: fixed the ""Dragon Shock code", after p2 get hit by the Dragon Shock, Shadow Master "warps"/steps a little bit forward; he should stay in place." bug advised by Staubhold. Please download the fix patch Custom_DDV_Shadow_Master_fix_2014-05-29.zip from my SkyDrive: https://onedrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!549 * For SNES, there is a Battletoads vs Double Dragon * For MUGEN, there can now be TMNT vs Double Dragon V - Double Dragon V (DDV) is a Super Nintendo (SNES) 2D fighting game by Tradewest SNES DDV is based on the Double Dragon cartoon. You can watch some Double Dragon cartoon at YouTube: https://www.youtube.com/playlist?list=PLXvsK7Qm4UrjiiukhxtsSaTGFd8DcWixW First two (2) episodes: * Who is that Shadow Boss!? * featuring Shadow Master more....and his dreadful Shadow Mural finisher! According to Double Dragon Dojo, "Shadow Master is the supreme leader of the Shadow Warriors. He is the half-brother of Marika Lee, technically making him Billy and Jimmy's uncle." Double Dragon Dojo: http://doubledragon.kontek.net/cartoon/characters.html Shadow Master is the final boss in the SNES DDV fighting game MUGEN version video preview: - with nicovideo account: http://www.nicovideo.jp/watch/sm23090493 - without nicovideo account: http://en.niconico.sarashi.com/?sm23090493 His moves and properties are simple both in the SNES and in MUGEN. His moves and properties are simple both in the SNES and in MUGEN: LP: Light Punch (x) MP: Medium Punch (y) HP: Strong Punch (z) LK: Light Kick (a) MK: Medium Kick (b) HK: Strong Kick © Throws with z when you are close to P2 Fireball: D, DF, F, x/y/z Dashing Lightning Spear: hold B for 35 game ticks, then press F, x/y/z Crawling Metroid: hold B for 35 game ticks, then press F, a/b/c Teleport: F, DF, D, DB, A x/y/a/b * above info. is based on Zotmeister's SNES DDV gamefaqs entry * more details at http://www.gamefaqs.com/snes/588287-double-dragon-v-the-shadow-falls/faqs/2773 DDV system in SNES: - characters have no taunts - characters have no super moves - characters have no forward dash and backward hop and air-jump - characters have no air-block/air-guard - characters can make P2 dizzy - combos can be hardly performed - overkill - kind of like the Fatality finishing move in the Mortal Kombat games * To execute an overkill, both you and P2 must be on the ground, and you must hit him/her/it with the attack listed by HIS/HER/ITS name, not yours. Other conditions are it must be the last round of a match and the overkill hit can kill P2 by one blow DDV system in MUGEN (for Shadow Master, in particular): - Shadow Master has no taunt - Shadow Master has no super moves - Shadow Master has no forward dash and backward hop and air-jump - Shadow Master has no air-block/air-guard - Shadow Master can make P2 dizzy - combos can be hardly performed - overkill - kind of like the Fatality finishing move in the Mortal Kombat games * To execute an overkill on Shadow Master, both you and Shadow Master must be on the ground, and you must hit him with your standing far/close HK (usually the button "c"). I hardcoded it to use your MUGEN character's Statedef 250-259. Other conditions are it must be the last round of a match and the overkill hit can kill Shadow Master by one blow. Yet, Shadow Master cannot overkill other characters. overkilling Shadow Master in MUGEN: SNES DDV unique feature In SNES DDV, you may input SPECIAL CODES on the main menu screen: A number of SPECIAL CODES have been mentioned in the above Zotmeister's SNES DDV gamefaqs entry. The effects range from increasing characters' attribute points, adding more continues, disabling throws/dizziness, to turning the Shadow Master's eyes blue on the title screen! A cool encouraging SPECIAL CODES feature includes a reward for your hard work: - get the boss codes once after you finish the tournament game: This is the SPECIAL CODES I use to get access to the Shadow Master *** I think my MUGEN version of DDV Shadow Master can use some similar Code Input feature, which might help him overcome the limits of the source game *** Code Input feature for DDV Shadow Master in MUGEN During Shadow Master's MUGEN intro (his StateDef 191 state), you may input SPECIAL CODES to give some advantages, disadvantages, and even just-for-fun features! If you input the code(s) correctly, then you will hear a short laugh of Shadow Master, while the INPUT CODE text turn grey: The SPECIAL CODES are made up of directional buttons and the start (s) button examples: U, D, B, F or just "s" button or hold B then F,....etc. ------------------------------------------------------------------------------------------------------- MUGEN Custom DDV Shadow Master SPECIAL CODES ------------------------------------------------------------------------------------------------------------ Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E -> MUGEN Characters 1500 Series -> Custom_DDV_Shadow_Master -> Custom_DDV_Shadow_Master.zip for MUGEN 1.0 only. Custom_DDV_Shadow_Master.def - localcoord = 288,216 (mugen.cfg - [Config] - GameWidth = 640 & GameHeight = 480) Do not even try to betray me again, former Shadow Boss (Jimmy)! Or I am going to send you to the Shadow Mural!!!
  22. Congratulation to your 2nd Crimson Alive character for MUGEN! Make the 3rd happen soon please..........
  23. Wow, is it some MUGEN OMK month in 2014? Shiroto's iron virgin now your Umineko (true) culprit! How could you manage to mugenize and release two (2) OMK MUGEN characters (your not-long-ago ΛΔ and this B.Battler of yours) so nicely and quickly? To me OMK MUGEN characters are very complicated and especially the source game ripped sprites (VFXs mainly) are quite.....unsorted..... I wish I had your OMK MUGEN authoring skill...............only half of yours is enough to me......give me gimme...
  24. Cool MUGEN stage that might remind MUGEN people of the Environmental Issue!
  25. I LOVE YOU Your MUGEN style is so good! Hope to see more of your MUGEN works!
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