Hiya everyone. Sorry i was gone for a while due to the project i was doing and life issues but yeah, I'm back with my new mugen creation, which is inkling (female) from Splatoon. This is like a sort of character collab between my friend thebestmlTBM (TBM Mugen). most of her moveset ideas will probably be based on Smash Ultimate and Splatoon game. Download links are in the description. Enjoy!
As I saw the NFL Palettes for JudgeSpear's Johnny Maximum Edit, and for the Super Bowl 5 months ago, I've decided to make the palette like he did, but this time for ELECTR0's Ultimate Johnny Maximum.
Remake of Gui0007's MvC collection.
This collection will only be the characters from the MvC series (MvC1 - including the partners -, MvC2, MvC3, UMvC3 and Infinite).
Click the author's name to download. If you had any MUGEN related material, you're free to post in this topic.
Other Marvel vs. Capcom related collections: X-Men: COTA
For other Capcom game collections: DS || SFA || MM || CC || DMC || CFE || CVS
To make this collection less bloated we're gonna keep it to MVC style chars and chars that weren't in CVS. That way, the collection links up here won't be useless. ; )
We're also excluding KOFA style chars because, JESUS CHRIST. MVC KOFA style collection, anyone?
COLOR GUIDE
Green: Accuracy
Blue: Accuracy to previous "MVC" games
Brown: Custom / Edited gameplay
Purple: Cheap / Joke
Red: Missing / Offline
Orange: W.I.P / Beta
Cyclops: Kong / Daniel Linhares / REDHOT: Old - DrKelexo's Edit - New / Aaron Alejandro / Reza / Kaz(XCOTA) / BlackJack(XCOTA) / SuperScott(XCOTA) / Sunboy(XvSF) / Myth(MSHvSF) / Unkoman(MvC+Custom) / Buckus(MvC+CvS) - Boryema's Edit(SvK) / Kenshiro99(MvC+Custom)
Wolverine (Bone Claw): Aaron Alejandro / Vyn: Old - New / REDHOT / Kong
War Machine: One Winged Angel: Normal - Mega - MelvanaInChains Edit / Ultimate X / War Machine / Akiraz / Kong / REDHOT / Emerie the G.O.A.T.(CVS/POTS)
Tron Bonne: LegendaryXM90 / Aaron Alejandro / Ryou Win / Beximus - REDHOT's Edit / Kong / Daniel Linhares
Doctor Doom: Kamekaze / Aaron Alejandro / Space - REDHOT's Edit / Kong / Kenshiro99 / thepaniqd(MSH) / Juan Carlos(MSH) - Ta-Chan's Update / Carnificina(MSH) / WhiteMagic2002(MSH) / Infinite(MvC+CvS) / 酷斯査 波里諾(Divekick Doom)
Venom: Aaron Alejandro: Old - New - EX / DarkWolf13 & Walruslui / Unkoman / Juan Carlos - Magus Update / Carnificina / Sludge / Bask
Big Eli King: Normal - EX - DW13's Edit - REDHOT's Edit - DarkLuigi's Edit / Daniel Linhares / Kong - GSV84's Edit - BetoSSJ4 & Sookie's Edit / Whiplash / Mr. Giang(Custom)
Felicia: Jose Cuervo(3D) || Tron Bonne: Jose Cuervo(3D) || Shuma-Gorath: Jose Cuervo(3D) / Goma (MvC3)|| Storm: Jose Cuervo(3D) || Captain America: Jose Cuervo(3D) || Wolverine: Jose Cuervo(3D) || Morrigan: Jose Cuervo(3D) / Moku(UMvC3) / JJKoolaid(UMvC3) || Iron Man: Jose Cuervo(3D) || Magneto: Jose Cuervo(3D) || Sentinel: Rellua(UMvC3) || Akuma: Rellua(UMvC3) || Ryu: Karter(MvC3): Normal - Evil || Hulk: Rellua(UMvC3) || Nemesis: Jose Cuervo(3D)
As I saw the NFL Palettes for JudgeSpear's Johnny Maximum Edit, and for the Super Bowl 5 months ago, I've decided to make the palette like he did, but this time for ELECTR0's Ultimate Johnny Maximum.
Since a year ago, I made a sprite project thread for Neptune, who was a collab between me and Nep_Heart... well, since a while I had plans for one witch character... Atsuko Kagari!
There's gonna be more to come, so stay tuned for more.
And yes, Akko is gonna be another collab with another author.
With some donations, I'll be motivated to continue to work on more animations, as I feel like I shouldn't sprite full characters for free, which was my bro's recommendation.
So, where to donate? On "my" PayPal:
https://www.paypal.com/paypalme/edmanriquez
Its not actually mine, its my bro's PayPal which he abandoned, but he gave to me so people can donate me, and commission me art, he just notificates me when I get paid, and gives me the money, so its fine.
And I'm hyped for this project, as I'm a LWA fan, and I'd love to see Akko on MUGEN.
Neptune breaks the fourth wall and decides to Nep things up! As my very first collaboration project roughly a year's worth of combined effort, me and Shimmering Brony presents the main protagonist of Neptunia and the overseer of Planeptune herself. We've worked harder than we usually do in our respective MUGEN trade to make Nep Nep possible and she's finally here after a long wait. We've had fun with this project and we hope you enjoy the product of our release. Enjoy!
Get her here: https://1drv.ms/u/s!AvDqTmHZ37DikwowwnRSDMYZHSly?e=StERxU
Now for the routine updates and fixes for everyone else.
All Generation 1 characters:
- Reduced active frames for Burst and changed its command.
- Simplified command for teching.
- Corrected bug for custom hit friction that caused MUGEN to crash whenever more than one target is acquired.
- Moved recoverable health meter to a lower and more convenient location.
- Adjusted position for some character specific gauges.
- Corrected enemy hit SFX/FX system sometimes not playing/showing whenever a helper acquires a target.
- Corrected Guard Crush delay bugs.
- Tweaked AI for all characters except Reisen.
All Generation 2 characters:
- Corrected bug for custom hit friction that caused MUGEN to crash whenever more than one target is acquired.
- Corrected and updated various FX triggers.
- Tweaked AI.
Yep, it's true. I finally start on Neptune, the very namesake character from where my username originates from and one of the characters I've wanted to have in MUGEN for the longest time. However, this is not a solo project for as this is a collaboration with Shimmering Brony, who designed and provided every single sprite for Nep Nep and they're pretty good too! That means this is also my very first joint project.
Even though it was already showcased, Cross Combination is a command grab in spite of its appearance. It's Neptune's only unblockable super, making it will suited against turtlers.
https://streamable.com/kqs4c
That is because I've decided to choose Victory Slash as a strike-type super.
Both of them are capable of OTGing and the command grab does less overall damage since it is capable of ignoring guts scaling, meaning Cross Combination will do more damage than Victory Slash against guts-bearing targets when they're at lower health range, adding an additional tactical layer on which super to use over the other in certain situations. Separating these attacks that are otherwise dash-in moves in their source material was necessary to avoid redundancy and give both their own separate utility.
Neptune's projectile super, 32-Bit Mega Blade, is a giant digital sword she summons and launches at her enemy. It has the ability to track their last position when it was summoned, making it harder to dodge than a typical projectile and it cannot be reflected. Much like Nep's other two supers, this one OTG as well.
After a week of offline stress, I'm getting back to working on Nep again. Here are two of her intros that I've done for her. She has a special one, but that's something I'll reveal later when I get it down since it's very time sensitive.
While this has already been done about a week back, it's still important that I show off her Elemental Disk system that serves as Neptune's Unique Ability. With the selection of Fire, Ice, Earth and Wind, Neptune's specials will have their properties altered to expand her game plan. Certain specials, when they hit, will bind the current element on the target for a short while. When bound by an element, P2 gains a weakness to Neptune's elements as accordingly;
- fire > ice
- ice > wind
- wind > earth
- earth > fire
I finally made a serious custom character. She needs some pizazz here and there but her gameplay is 100% complete. A to-do list is contained in her readme. I learned a lot while making her and I plan to learn a lot more as I keep creating characters for Mugen. https://1drv.ms/u/s!AqN1Ini5-I2Ig9MLGNzwzqihWTi4ow