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thebestmlTBM

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Everything posted by thebestmlTBM

  1. My reaction on a Recent Neptune Progress so far... https://wiki.teamfortress.com/w/images/1/18/Soldier_sf12_spinning03.wav I got a good feeling that she will be released soon.
  2. Woo! So far so good!
  3. OH HECK YEAH! Can't wait for that! Nep Nep!
  4. Press "F" to pay respect.
  5. Link to Nachel's Suika (Missing Power) is gone
  6. WOMBO COMBO!
  7. Nice update for Mai. Keep it up!
  8. ALRIGHT! MORE EFZ CHARACTER!
  9. The link to The Purple Land of Progress (Planeptune) & The Green Land of Pastures (Leanbox) are broken!
  10. Looks like we did it! Celesteela is the winner of the CHARACTER OF THE MONTH (January)
  11. That Haruhi is very good. especially the Ground/Air Combos that gives me sorta the MvC feels and I love it. Keep it up.
  12. That'll work. cause me and CS used to work on it with me spriting it and him coding. until I give somebody like O Ilusionista and Aequals1 a try for the coding since CSAvion been dormanting it for almost 3 years cause he's been working on some other Mugen Projects.
  13. Celesteela is finally released https://www.mediafire.com/file/02o3u9uyrbu5l74/Celesteela.rar/file
  14. After a long time, Celesteela is finally released! https://www.mediafire.com/file/02o3u9uyrbu5l74/Celesteela.rar/file Of course if you find any bugs, make sure you contact the coder @aequals1
  15. "Hi, there's been some progression regarding the move double hyper beam the arms are correct this time though the beams won't track the position of the arms at the correct time despite seemingly matching. anyway just give it another week if it's not corrected I'll send over celesteela the way it is now." From @aequals1
  16. A dA Note from @aequals1 "Hello, The double hyperbeam for celesteela has been a bit to hard to code given the various varadds and posadds that have to be juggled along with it. so single hyperbeam will be done instead of double hyperbeam." in practice not working... If anybody that's a good Mugen Coder, go message him for some help.
  17. "Here's the final move for Celesteela I believe." ~aequals1 Though this move Explosion was suppose to be a Fatal Move.
  18. H.I.P.P.I.E.H.O.P. Sprite Arrangement and animation by Jenngra505
  19. Hey there, @aequals1 send me a note update about Celesteela's Iron Defense! Here's the list below... will counter only projectiles, not normal attacks last 600 ticks (10 seconds) the projectile will be throw in the same direction where the attack came from moves fast while activated the Y position of the projectile will follow the Y position of the attacker fx when activate and desactive Can't execute hyper moves while activate, including Brutal Swing (seams a bit unfair to have a armor move + counter move)
  20. Update GIF Showcase from @aequals1 showing Celesteela's Brutal Swing.
  21. Sorry for the late update but here it is... My CPS2 Commission Granted! CPS2 Originals - Minamo Kurosawa And here's some more POKEMAN CPS2 THEMES! SCEPTILE INCINEROAR ARTICUNO
  22. and no it's still W.I.P.
  23. More progress so far. this time with a video.... thanks to @aequals1 for showing me this video btw he's here so it would be nice to help him out with more progress of it.
  24. Aequals1 note me yet again with another progress of Celesteela. "I just thought I'd keep you posted about your character here is the implementation of the move multi-energy ball. I might tweak the animations a bit. Flying bulldozer and correcting iron defense would be next." ~Aequals1 Here's the move that he did so far: pasteboard.co/HroZ4GZ.gif So far so good from him if I do say so myself.
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