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Алексей got a reaction from Demitri in Explod Help
Spawn the explod at time=0 and make sure that removetime=-1, so it doesn't disappear prematurely. You might want to play around with sprpriority as well to place the effect behind the helper. Bindtime=-1 should be there so that it moves with the helper. As for removing it, use RemoveExplod in the Helper's destroy state (provided you have one). Also, post your code if you're still having problems. It makes it a bit easier to see what's what.
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Алексей got a reaction from yuseiatlas16 in Trinitronity's Eeveelutions Release Thread [Leafeon released]
Trini, I understand you're side of things here, but don't lock the thread.
I know you've been watching Trini like a hawk, but that's not the right thing to do. Go out, do something, get your mind off of things and then come back. Check weekly, but you don't have to post every time. For creators, it's very much annoying for people to constantly ask for updates from them and when things are going to be released. People have lives they have to live to. You have to understand that mugen is only a hobby for both creators and users alike. We don't get paid for it and we won't be acting like we do. So I ask you kindly to stop pestering Trini or anyone else for that matter and just let it be. When Trini is ready to release his next character he will. -
Алексей got a reaction from Flurry Jo in mugen beelzemon
Ah, I see. That makes a lot more sense. Okay, well then 90% of my post remains true. XD
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Алексей got a reaction from Hellzone in Hannah Dundee
# Preview #
https://www.youtube.com/watch?v=lsyn1ipLI0s
# Download #
http://mugencoder.com/authors/details/290
# Information #
Hey everyone,
My next character is released and it's Hannah Dundee from Cadillacs and Dinosaurs! She's got a similar gameplay style to Red Ranger, but she's far more versatile. Enjoy!
## Readme ##
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Алексей got a reaction from leonlight in Trinitronity's Eeveelutions Release Thread [Leafeon released]
You're asking me to, or Trini? Either way, no we cannot do that. I don't make weekly updates to the game because I have a different game and other projects that come first. The project isn't dead and when I'm ready to add more features/characters I will. Trini and TxPot are still actively developing for it, so just give them the time and space they need. Just be patient, please. -
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Алексей got a reaction from BrawlTheMan in Hannah Dundee
# Preview #
https://www.youtube.com/watch?v=lsyn1ipLI0s
# Download #
http://mugencoder.com/authors/details/290
# Information #
Hey everyone,
My next character is released and it's Hannah Dundee from Cadillacs and Dinosaurs! She's got a similar gameplay style to Red Ranger, but she's far more versatile. Enjoy!
## Readme ##
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Алексей got a reaction from Cook4251 in Hannah Dundee
# Preview #
https://www.youtube.com/watch?v=lsyn1ipLI0s
# Download #
http://mugencoder.com/authors/details/290
# Information #
Hey everyone,
My next character is released and it's Hannah Dundee from Cadillacs and Dinosaurs! She's got a similar gameplay style to Red Ranger, but she's far more versatile. Enjoy!
## Readme ##
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Алексей got a reaction from sonikun in Hannah Dundee
# Preview #
https://www.youtube.com/watch?v=lsyn1ipLI0s
# Download #
http://mugencoder.com/authors/details/290
# Information #
Hey everyone,
My next character is released and it's Hannah Dundee from Cadillacs and Dinosaurs! She's got a similar gameplay style to Red Ranger, but she's far more versatile. Enjoy!
## Readme ##
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Алексей got a reaction from DarkWolf13 in Trinitronity's Eeveelutions Release Thread [Leafeon released]
Trini, I understand you're side of things here, but don't lock the thread.
I know you've been watching Trini like a hawk, but that's not the right thing to do. Go out, do something, get your mind off of things and then come back. Check weekly, but you don't have to post every time. For creators, it's very much annoying for people to constantly ask for updates from them and when things are going to be released. People have lives they have to live to. You have to understand that mugen is only a hobby for both creators and users alike. We don't get paid for it and we won't be acting like we do. So I ask you kindly to stop pestering Trini or anyone else for that matter and just let it be. When Trini is ready to release his next character he will. -
Алексей got a reaction from leonlight in Trinitronity's Eeveelutions Release Thread [Leafeon released]
Trini, I understand you're side of things here, but don't lock the thread.
I know you've been watching Trini like a hawk, but that's not the right thing to do. Go out, do something, get your mind off of things and then come back. Check weekly, but you don't have to post every time. For creators, it's very much annoying for people to constantly ask for updates from them and when things are going to be released. People have lives they have to live to. You have to understand that mugen is only a hobby for both creators and users alike. We don't get paid for it and we won't be acting like we do. So I ask you kindly to stop pestering Trini or anyone else for that matter and just let it be. When Trini is ready to release his next character he will. -
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Алексей got a reaction from BrawlTheMan in Red Ranger
Ah I see. Hmm, well it's possible that I didn't understand then either. It's not until recently that I really started putting effort into learning fighting game terms, so that I'd avoid rookie mistakes in my characters. Most people cross into mugen territory from liking and being awesome at fighting games. I crossed into it as a programmer who does... programming, so I understand all of the technical details behind mugen, but not so much the basics of fighters. I know it's lame, but better change now than never! Thanks man!
Also, yes, he has CLEAN voice rips from various areas. I "obtained" some sounds from a soundboard site that wanted you to sign up to download. I basically went around it and ripped what I could. I think it's fairly fitting from what I could find that it blends pretty well. :)
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Алексей got a reaction from Krypto 'SAM' saiyaN in Red Ranger
Red Ranger's been updated!
- Fixed run-in intro
- Adjusted Frame-data on most moves
- Changed animation times to be a little speedier
- Increased super command buffers and times for slightly easier input
- Adjusted AI - It's much more brutal now.
- Added voices
- Added a lose-by-time-over animation
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Алексей got a reaction from 中野 三玖 ( 𝓣𝓱𝓲𝓻𝓭) in Ajust stage to widescreen
This is only the case if the localcoord of the stage is 320x240 or none (defaulting to 320,240). Remember that you also have to halve the deltas for each BG Layer.
In the even that that the localcoord of your stage is 640x480, then you set the localcoord to 850,480 and adjust the bounds only. Leave the deltas alone at that point.
He's not talking about actual zoom from the sound of it. He's using the word here to describe the act of the stage filling the screen. It's the wrong term, but I think that's what he means. -
Алексей got a reaction from Hellzone in Ajust stage to widescreen
This is only the case if the localcoord of the stage is 320x240 or none (defaulting to 320,240). Remember that you also have to halve the deltas for each BG Layer.
In the even that that the localcoord of your stage is 640x480, then you set the localcoord to 850,480 and adjust the bounds only. Leave the deltas alone at that point.
He's not talking about actual zoom from the sound of it. He's using the word here to describe the act of the stage filling the screen. It's the wrong term, but I think that's what he means. -
Алексей got a reaction from DuckMannnn in PixelFight Screenpack
[Preview]
Images:
Videos:
Disclaimer: All of MY characters are under the 426 localcoord and don't fit in the screenpack because it's prepared for characters who use their designated localcoords; essentially their defaults. More info the README.txt.
[Download]
http://mugencoder.com/authors/details/288
http://www.mediafire.com/download/n927jiykfc387xx/PixelFight.zip
[info]
Hey Everyone,
My screenpack for 1.1 is finally done (yep, it rhymes). The screenpack features a set of matching lifebars that has a range of colors that are very vibrant and stand out. The background cycles through five colors that keep things looking interesting. The lifebars also feature this function. There's a lot of work and effort that went into these and even more that I can't explain. So, go download it and enjoy!
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Алексей got a reaction from Ex✭Cᴀʜᴍ in PixelFight Screenpack
[Preview]
Images:
Videos:
Disclaimer: All of MY characters are under the 426 localcoord and don't fit in the screenpack because it's prepared for characters who use their designated localcoords; essentially their defaults. More info the README.txt.
[Download]
http://mugencoder.com/authors/details/288
http://www.mediafire.com/download/n927jiykfc387xx/PixelFight.zip
[info]
Hey Everyone,
My screenpack for 1.1 is finally done (yep, it rhymes). The screenpack features a set of matching lifebars that has a range of colors that are very vibrant and stand out. The background cycles through five colors that keep things looking interesting. The lifebars also feature this function. There's a lot of work and effort that went into these and even more that I can't explain. So, go download it and enjoy!
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Алексей got a reaction from Big Green in Pixel Fight
Hello everyone,
I'd like to introduce to you all my idea for a screenpack. I got bored at work the other day and came up with this. Normally, I scrap ideas as soon as they come to fruition because they're just not good enough, but this one I really wanted to stick with after comping up a prototype in PS. Without further ado, I give you the workings of Pixel Fighter:
This released now! Check out the release thread:
These screens don't show everything as the background effects really can't be show here besides maybe a frame:
Video Preview (Outdated):
Features and plans:
- Cycling background colors
- New-age pixel style with modern color scheme
- Animated transitions
- Background and foreground element animations
- Mugen 1.1 32-bit source graphics, meaning no color loss
- HD 1280x720
- Matching lifebars with possible custom fightfx effects to match the style
- 800+ character slot variant
- Chiptune-like/synthesized music and UI sfx
That's it for now, but I plan to keep this thread update. Let me know what you think. I really like the idea and hope to let this see the light of day.
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Алексей got a reaction from gui0007 in PixelFight Screenpack
[Preview]
Images:
Videos:
Disclaimer: All of MY characters are under the 426 localcoord and don't fit in the screenpack because it's prepared for characters who use their designated localcoords; essentially their defaults. More info the README.txt.
[Download]
http://mugencoder.com/authors/details/288
http://www.mediafire.com/download/n927jiykfc387xx/PixelFight.zip
[info]
Hey Everyone,
My screenpack for 1.1 is finally done (yep, it rhymes). The screenpack features a set of matching lifebars that has a range of colors that are very vibrant and stand out. The background cycles through five colors that keep things looking interesting. The lifebars also feature this function. There's a lot of work and effort that went into these and even more that I can't explain. So, go download it and enjoy!
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Алексей got a reaction from lucabel in PixelFight Screenpack
[Preview]
Images:
Videos:
Disclaimer: All of MY characters are under the 426 localcoord and don't fit in the screenpack because it's prepared for characters who use their designated localcoords; essentially their defaults. More info the README.txt.
[Download]
http://mugencoder.com/authors/details/288
http://www.mediafire.com/download/n927jiykfc387xx/PixelFight.zip
[info]
Hey Everyone,
My screenpack for 1.1 is finally done (yep, it rhymes). The screenpack features a set of matching lifebars that has a range of colors that are very vibrant and stand out. The background cycles through five colors that keep things looking interesting. The lifebars also feature this function. There's a lot of work and effort that went into these and even more that I can't explain. So, go download it and enjoy!
-
Алексей got a reaction from sonikun in PixelFight Screenpack
[Preview]
Images:
Videos:
Disclaimer: All of MY characters are under the 426 localcoord and don't fit in the screenpack because it's prepared for characters who use their designated localcoords; essentially their defaults. More info the README.txt.
[Download]
http://mugencoder.com/authors/details/288
http://www.mediafire.com/download/n927jiykfc387xx/PixelFight.zip
[info]
Hey Everyone,
My screenpack for 1.1 is finally done (yep, it rhymes). The screenpack features a set of matching lifebars that has a range of colors that are very vibrant and stand out. The background cycles through five colors that keep things looking interesting. The lifebars also feature this function. There's a lot of work and effort that went into these and even more that I can't explain. So, go download it and enjoy!
-
Алексей got a reaction from Hellzone in PixelFight Screenpack
[Preview]
Images:
Videos:
Disclaimer: All of MY characters are under the 426 localcoord and don't fit in the screenpack because it's prepared for characters who use their designated localcoords; essentially their defaults. More info the README.txt.
[Download]
http://mugencoder.com/authors/details/288
http://www.mediafire.com/download/n927jiykfc387xx/PixelFight.zip
[info]
Hey Everyone,
My screenpack for 1.1 is finally done (yep, it rhymes). The screenpack features a set of matching lifebars that has a range of colors that are very vibrant and stand out. The background cycles through five colors that keep things looking interesting. The lifebars also feature this function. There's a lot of work and effort that went into these and even more that I can't explain. So, go download it and enjoy!
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Алексей got a reaction from Galvatron in Current Mugen communities (International)
Mugeno is Russian. Speaking of which, there's also MugenWorks which could be added; also Russian.
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Алексей got a reaction from LightFlare_Da_Realest in You Are Dead - Total Distortion
[Preview]
[Download]
http://mugencoder.com/authors/details/286
[info]
- 640x480 and 850x480 (by proxy 1280x720)
Hey everyone,
This is my latest stage that I came with from listening to a vgm playlist on youtube. I wasn't expecting to hear the song You Are Dead play and it was amazing. I did some research and found out that it came from the game Total Distortion. A week later and this was born. Enjoy!