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DeluxeGamer705 got a reaction from 8-BitBird in Glover by DeluxeGamer705 - Released
My first character of 2025 is here! Began working on him after my Christmas releases, and now, he has arrived!
Glover
Screenshots:
Preview:
Gameplay-wise, he is a 6-button character that uses 3 buttons for normals and the rest for several mechanics, specials and hypers. He is smaller than an average character thanks to his scale being lower, which makes his range shorter but makes him harder to hit without using attacks that are low to the floor. Also, featuring some bouncing balls.
Get him here: https://sites.google.com/view/dxgsmugensite/characters
Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!
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DeluxeGamer705 got a reaction from 8-BitBird in Meeple by DeluxeGamer705 - Released
Almost 2 months have passed after I released my previous character, and the development of a re-edit halted this one for a while. But now, it's here!
Meeple
Screenshots:
Preview:
Gameplay-wise, he is a 6-button character that is less balanced in comparison to my other characters, such as having projectiles that cannot be destroyed, and is also a glass cannon, having a lower defence stat but also a higher attack stat.
Get him here: https://sites.google.com/view/dxgsmugensite/characters
Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!
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DeluxeGamer705 got a reaction from Obisen in Super Mario Bros.
Nekoliounario's link is now broken as I've updated him to v1.2.
I'd suggest to just link my creations to my site instead of MediaFire since any update will just result in removal of the previous version since there's no point of keeping them.
To be more precise, Nekoliounario is available here: https://sites.google.com/view/dxgsmugensite/characters/original-characters
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DeluxeGamer705 got a reaction from HappyDappy666 in Diskun by DeluxeGamer705 - Released
Decided to change the style for my character release threads. Anyways, here's my next character!
Diskun
Screenshots:
Preview:
Gameplay-wise, he is a 6-button character that is a zoner; while his projectiles aren't really spammable, he has a good chunk of them to make sure the opponent doesn't approach him that easily. He also has a projectile that freezes the opponent and allows him to start a combo. While most of his moves are heavily based on the ones that originated from games released for the FDS, some original ones are present.
Get him here: https://sites.google.com/view/dxgsmugensite/characters
Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!
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DeluxeGamer705 got a reaction from HappyDappy666 in Meeple by DeluxeGamer705 - Released
Almost 2 months have passed after I released my previous character, and the development of a re-edit halted this one for a while. But now, it's here!
Meeple
Screenshots:
Preview:
Gameplay-wise, he is a 6-button character that is less balanced in comparison to my other characters, such as having projectiles that cannot be destroyed, and is also a glass cannon, having a lower defence stat but also a higher attack stat.
Get him here: https://sites.google.com/view/dxgsmugensite/characters
Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!
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DeluxeGamer705 got a reaction from CoolAnimeHustler in Meeple by DeluxeGamer705 - Released
Almost 2 months have passed after I released my previous character, and the development of a re-edit halted this one for a while. But now, it's here!
Meeple
Screenshots:
Preview:
Gameplay-wise, he is a 6-button character that is less balanced in comparison to my other characters, such as having projectiles that cannot be destroyed, and is also a glass cannon, having a lower defence stat but also a higher attack stat.
Get him here: https://sites.google.com/view/dxgsmugensite/characters
Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!
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DeluxeGamer705 reacted to YochiIsC00lest333 in Super Mario Bros.
Knowing that I, YochiThMaster333, also made Bombette in 2014, I decided to reupload her for collection purposes only:
https://mega.nz/file/F4N2VYRK#GHRKwNzopC2uWqNJV6lUc1Jja1tvY4q8YS7GySaRaJM
Keep in mind that my Bombette I made in 2014 is a terrible creation of mine, using the notoriously broken SMvC Template and taking voice lines from XCB/Big Eli King's Peach due to how terrible I was when I was 13 years old (at the time of making Bombette).
I also have few edits of Shazzo's Super Mugen Bros characters (I'm also one of these people who outright refuse call these as SMBZ characters, as none of Shazzo's five characters made for Super Mugen Bros are related to Super Mario Bros Z cartoon at all):
https://sites.google.com/site/yochismugensite/my-creations/charactersytm/super-mugen-bros-characters?authuser=0
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DeluxeGamer705 got a reaction from Obisen in Super Mario Bros.
Shazzo's Boo is available, but is not as known as the other Super Mugen Bros. chars (yes, I'm one of these people that actually doesn't call them as SMBZ chars as they have nothing to do with SMBZ). Here it is: https://mega.nz/file/ctcTQYwZ#CfBEEama53gI_lkrsPRN9ZueYer3CNCDDRkaPri1NBs
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DeluxeGamer705 got a reaction from CoolAnimeHustler in Mario Forever - Tanks by DeluxeGamer705 - Released
A stage which I had fun making. It includes two music tracks that you can configure depending which one you like better.
Screenshot
Details:
Animated: Yes
Parallax: Yes
Super Jump: Yes
Music: Yes (two music tracks)
Get it here: https://sites.google.com/view/dxgsmugensite/stages
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DeluxeGamer705 got a reaction from Gaulbetti in Mario Forever - Tanks by DeluxeGamer705 - Released
A stage which I had fun making. It includes two music tracks that you can configure depending which one you like better.
Screenshot
Details:
Animated: Yes
Parallax: Yes
Super Jump: Yes
Music: Yes (two music tracks)
Get it here: https://sites.google.com/view/dxgsmugensite/stages
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DeluxeGamer705 got a reaction from Gaulbetti in Super Mugen Bros. Luigi (RE-EDITED)
Obviously, since I've edited the red one, I had to do the same for the green one. So, here it is!
Super Mugen Bros. Luigi
Screenshots:
Preview:
Also known as "SMBZ" Luigi (despite having nothing to do with SMBZ), he is a character that uses 3 buttons for normals and 3 more buttons for specials. Hammer mode is still present, and more stuff was added, such as new moves, new palettes, and more!
Get him here: https://sites.google.com/view/dxgsmugensite/characters/edits-and-others
Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!
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DeluxeGamer705 got a reaction from Gaulbetti in Glover by DeluxeGamer705 - Released
My first character of 2025 is here! Began working on him after my Christmas releases, and now, he has arrived!
Glover
Screenshots:
Preview:
Gameplay-wise, he is a 6-button character that uses 3 buttons for normals and the rest for several mechanics, specials and hypers. He is smaller than an average character thanks to his scale being lower, which makes his range shorter but makes him harder to hit without using attacks that are low to the floor. Also, featuring some bouncing balls.
Get him here: https://sites.google.com/view/dxgsmugensite/characters
Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!
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DeluxeGamer705 got a reaction from CoolAnimeHustler in Glover by DeluxeGamer705 - Released
My first character of 2025 is here! Began working on him after my Christmas releases, and now, he has arrived!
Glover
Screenshots:
Preview:
Gameplay-wise, he is a 6-button character that uses 3 buttons for normals and the rest for several mechanics, specials and hypers. He is smaller than an average character thanks to his scale being lower, which makes his range shorter but makes him harder to hit without using attacks that are low to the floor. Also, featuring some bouncing balls.
Get him here: https://sites.google.com/view/dxgsmugensite/characters
Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!
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DeluxeGamer705 got a reaction from MistPrism in Glover by DeluxeGamer705 - Released
My first character of 2025 is here! Began working on him after my Christmas releases, and now, he has arrived!
Glover
Screenshots:
Preview:
Gameplay-wise, he is a 6-button character that uses 3 buttons for normals and the rest for several mechanics, specials and hypers. He is smaller than an average character thanks to his scale being lower, which makes his range shorter but makes him harder to hit without using attacks that are low to the floor. Also, featuring some bouncing balls.
Get him here: https://sites.google.com/view/dxgsmugensite/characters
Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!
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DeluxeGamer705 got a reaction from CoolAnimeHustler in Diskun by DeluxeGamer705 - Released
Quite some time has passed since his release, but now v1.1 is here to start off 2025!
Changelog:
- Added new mechanics:
- Parry
- Air Dash
- Added a Guard Cancel.
- Added a Hyper Combo Finish.
- New palette selector graphic.
- Jump Punch now has invincibility at startup.
- Several sprite fixes.
EDIT: v1.1b has been released to fix an A.I. issue where two specials could be performed by the A.I. when airborne despite not having an aerial version.
EDIT 2: Due to issues with low parrying that cause Diskun to stand mid-air after performing Jump Punch, it was removed completely. This will be also done for my other characters that will receive parrying.
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DeluxeGamer705 got a reaction from elijahlmaooo in Super Mugen Bros. Mario (RE-EDITED)
As a part of my Christmas releases, today I'm releasing a re-edit of a certain character from 2007 that I edited in 2022, which was handled in a mediocre way, but was improved after updates. But for more polish and better look, I'm releasing a re-edit. And that is...
Super Mugen Bros. Mario
Screenshots:
Preview:
Also known as "SMBZ" Mario (despite having nothing to do with SMBZ), he is a character that uses 3 buttons for normals and 3 more buttons for specials. Hammer mode is still present, and more stuff was added, such as new moves, new palettes, and more!
Get him here: https://sites.google.com/view/dxgsmugensite/characters/edits-and-others
Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!
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DeluxeGamer705 got a reaction from CoolAnimeHustler in Super Mugen Bros. Mario (RE-EDITED)
As a part of my Christmas releases, today I'm releasing a re-edit of a certain character from 2007 that I edited in 2022, which was handled in a mediocre way, but was improved after updates. But for more polish and better look, I'm releasing a re-edit. And that is...
Super Mugen Bros. Mario
Screenshots:
Preview:
Also known as "SMBZ" Mario (despite having nothing to do with SMBZ), he is a character that uses 3 buttons for normals and 3 more buttons for specials. Hammer mode is still present, and more stuff was added, such as new moves, new palettes, and more!
Get him here: https://sites.google.com/view/dxgsmugensite/characters/edits-and-others
Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!
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DeluxeGamer705 got a reaction from HappyDappy666 in Super Mugen Bros. Mario (RE-EDITED)
As a part of my Christmas releases, today I'm releasing a re-edit of a certain character from 2007 that I edited in 2022, which was handled in a mediocre way, but was improved after updates. But for more polish and better look, I'm releasing a re-edit. And that is...
Super Mugen Bros. Mario
Screenshots:
Preview:
Also known as "SMBZ" Mario (despite having nothing to do with SMBZ), he is a character that uses 3 buttons for normals and 3 more buttons for specials. Hammer mode is still present, and more stuff was added, such as new moves, new palettes, and more!
Get him here: https://sites.google.com/view/dxgsmugensite/characters/edits-and-others
Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!
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DeluxeGamer705 got a reaction from CoolAnimeHustler in CHRISTMAS RELEASE: Five Stages by DeluxeGamer705
Merry Christmas from Deluxe!
Well, it's time for that again. Christmas season is ongoing. As a gift, I decided to release 5 stages!
Screenshots
Now, what are they?
Desert Palace
Details:
Animated: Yes
Parallax: Yes
Super Jump: Yes
Music: Yes
One of the stages from Sonic 3's competition mode. It includes the course in the background.
NampLagoon
Details:
Animated: No
Parallax: No
Super Jump: Yes
Music: Yes
One of the locations from Tomaot Adventure. Doesn't really have anything special except for the fact that the characters are placed lower than usual to not cause oddities.
Proto Hydrocity Zone
Details:
Animated: Yes
Parallax: Yes
Super Jump: Yes
Music: Yes
One of the zones from Sonic 3. Based on its state from the prototype, it includes the animated water in the background.
Proto Labyrinth Zone
Details:
Animated: No
Parallax: No
Super Jump: Yes
Music: Yes
The most infamous zone from Sonic 1, albeit in its state from the prototype. The background doesn't move and it includes the early designs for the crystals, just like in the prototype.
Christmas Castle
Details:
Animated: Yes
Parallax: No
Super Jump: Yes
Music: Yes
An original Mario Forever-themed stage. Includes the colourful lights in the background.
Get them here: https://sites.google.com/view/dxgsmugensite/stages
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DeluxeGamer705 got a reaction from Gaulbetti in Super Mugen Bros. Mario (RE-EDITED)
As a part of my Christmas releases, today I'm releasing a re-edit of a certain character from 2007 that I edited in 2022, which was handled in a mediocre way, but was improved after updates. But for more polish and better look, I'm releasing a re-edit. And that is...
Super Mugen Bros. Mario
Screenshots:
Preview:
Also known as "SMBZ" Mario (despite having nothing to do with SMBZ), he is a character that uses 3 buttons for normals and 3 more buttons for specials. Hammer mode is still present, and more stuff was added, such as new moves, new palettes, and more!
Get him here: https://sites.google.com/view/dxgsmugensite/characters/edits-and-others
Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!
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DeluxeGamer705 got a reaction from Gaulbetti in Relek by DeluxeGamer705 - Released
A week after release, v1.1 is now here!
Changelog:
- Fixed a debug error caused by Below Scratch's tracking property in single matches.
- EX ShuriGun's earlier hits now have more hitstun, while the animation was made a frame shorter, allowing the combo counter to count up correctly when the shurikens hit the opponent.
- Speaking of EX ShuriGun, an oversight was fixed where only the first shuriken played the correct hitspark on hit.
- Firehog now plays a smoke animation after the projectile charges forward, making use of an previously unused sprite.
- Removed an infinite involving Charge Kick by increasing the attack animation's endlag.
- Below Scratch is now an OTG (only the regular attack; startup's hitbox is not an OTG).
- Improved the shading on the victory portrait.
Also, I found the issue why some of my chars couldn't be downloaded! - apparently, defender and real time protection got a "Machine Learning" thing, but it doesn't do a good job detecting if the files are harmless or not, so a "wacatac.b!ml" false positive began coming! Don't worry - you can easily eliminate this issue when downloading a Mugen character and then it doesn't allow you to download it.😉
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DeluxeGamer705 got a reaction from Gaulbetti in Relek by DeluxeGamer705 - Released
Quite surprised I managed to get my next character done just before December would arrive. Even still, I always had the time to work on him if I decided to. Anyways, here it is!
Relek
Screenshots:
Preview:
Gameplay-wise, he is a 6-button character that is a Fragile Speedster-type character. He has lower defence, which means he can be K.O.'d earlier. However, he has higher speed, both in terms of mobility and attacking. His moveset is largely based on his gimmicks from Tomato Adventure (the game he comes from), but some original ones do make an appearance.
Also, at the same time, I released a stage, also from Tomato Adventure!
Pokypine Wood
Details:
Animated: No
Parallax: No
Super Jump: Yes
Music: Yes
Get him here: https://sites.google.com/view/dxgsmugensite/characters
For the stage: https://sites.google.com/view/dxgsmugensite/stages
Found any bugs, errors, or oopsies with Relek? Send me your feedback and I'll update him when I have time!
If feedback for Pokypine Wood is also needed, send me it too!
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DeluxeGamer705 got a reaction from CoolAnimeHustler in Relek by DeluxeGamer705 - Released
Quite surprised I managed to get my next character done just before December would arrive. Even still, I always had the time to work on him if I decided to. Anyways, here it is!
Relek
Screenshots:
Preview:
Gameplay-wise, he is a 6-button character that is a Fragile Speedster-type character. He has lower defence, which means he can be K.O.'d earlier. However, he has higher speed, both in terms of mobility and attacking. His moveset is largely based on his gimmicks from Tomato Adventure (the game he comes from), but some original ones do make an appearance.
Also, at the same time, I released a stage, also from Tomato Adventure!
Pokypine Wood
Details:
Animated: No
Parallax: No
Super Jump: Yes
Music: Yes
Get him here: https://sites.google.com/view/dxgsmugensite/characters
For the stage: https://sites.google.com/view/dxgsmugensite/stages
Found any bugs, errors, or oopsies with Relek? Send me your feedback and I'll update him when I have time!
If feedback for Pokypine Wood is also needed, send me it too!
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DeluxeGamer705 got a reaction from CoolAnimeHustler in My MUGEN days are finally over
Farewell to your content creating career. Good luck with other stuff! 🫡
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DeluxeGamer705 got a reaction from Gaulbetti in Deluxe (Modern) Released
First update! v1.1!
Changelog:
- Fixed an oversight where Neon Shuriken's hit animation incorrectly played ice shuriken's one.
- Teleport Drop's hitbox was adjusted, now it should hit some other characters easier.
- Some hitspark changes.
- Config file has been temporarily(?) removed. This is because of the vars not working due to the palette selector. If I figure out how to fix it, it'll be re-added.