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Posted

Almost 2 months have passed after I released my previous character, and the development of a re-edit halted this one for a while. But now, it's here!

 

Meeple

5QRP9v8.gif

1PPLWiB.png

 

Screenshots:

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Preview:

Gameplay-wise, he is a 6-button character that is less balanced in comparison to my other characters, such as having projectiles that cannot be destroyed, and is also a glass cannon, having a lower defence stat but also a higher attack stat.

 

Get him here: https://sites.google.com/view/dxgsmugensite/characters

 

Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!

  • 5 weeks later...
Posted

Almost a month has passed, and Meeple has been updated to v1.1!
Changelog:

 

- Fixed an issue where Meeple could be hit during the super jump and the dodges by the characters that activate the "Cheap Character Projectile and Throw Immunity".
- Made some sprites more accurate.
- Cheat Mode can no longer be spammed if the player gains enough Power and uses it when the effects are on-going.

  • 2 weeks later...
  • 3 months later...
Posted

Been a while since I've last touched Meeple, but his v1.2 has arrived!

Changelog:
 

  • [ADD] Aerial drift; now Meeple can move around when airborne!
  • [CHANGE] Boomhaven was made more accurate to source material; it now tracks the opponent's vertical position up close.
  • [BUFF] A.I, with better combos and more zoning.
  • [ADD] Dash attack.
  • [BUFF] Cheat Mode now requires 300 HP to be used instead of 250.
  • [CHANGE] Cheat Mode's input; D, X+Y+Z -> D, D, D, X+Y+Z.
  • [BUFF] Meeple's comboability has been expanded; he is now able to cancel Surprise Strike into either Meeple Spin or 4-hit Kicking.
  • [BUFF] Meeple Spin's light and medium versions have less endlag.
  • [NERF] Boomhaven's projectiles no longer go through the opponent (except the EX version)
  • [CHANGE] EX Boomhaven's projectile now hits once instead of multiple times.
  • [BUFF] Wave Cubes is now an OTG.

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