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Posted

Quite surprised I managed to get my next character done just before December would arrive. Even still, I always had the time to work on him if I decided to. Anyways, here it is!

 

Relek

tNEw6Zm.gif

DU7DG5g.png

 

Screenshots:

JI5kwqO.gif

Preview:

 


Gameplay-wise, he is a 6-button character that is a Fragile Speedster-type character. He has lower defence, which means he can be K.O.'d earlier. However, he has higher speed, both in terms of mobility and attacking. His moveset is largely based on his gimmicks from Tomato Adventure (the game he comes from), but some original ones do make an appearance.

 

Also, at the same time, I released a stage, also from Tomato Adventure!

 

Pokypine Wood

n1HDp54.png

Details:

Animated: No

Parallax: No

Super Jump: Yes

Music: Yes

 

Get him here: https://sites.google.com/view/dxgsmugensite/characters

For the stage: https://sites.google.com/view/dxgsmugensite/stages

 

Found any bugs, errors, or oopsies with Relek? Send me your feedback and I'll update him when I have time!

If feedback for Pokypine Wood is also needed, send me it too!

Posted

A week after release, v1.1 is now here!
Changelog:

- Fixed a debug error caused by Below Scratch's tracking property in single matches.
- EX ShuriGun's earlier hits now have more hitstun, while the animation was made a frame shorter, allowing the combo counter to count up correctly when the shurikens hit the opponent.
- Speaking of EX ShuriGun, an oversight was fixed where only the first shuriken played the correct hitspark on hit.
- Firehog now plays a smoke animation after the projectile charges forward, making use of an previously unused sprite.
- Removed an infinite involving Charge Kick by increasing the attack animation's endlag.
- Below Scratch is now an OTG (only the regular attack; startup's hitbox is not an OTG).
- Improved the shading on the victory portrait.

Also, I found the issue why some of my chars couldn't be downloaded! - apparently, defender and real time protection got a "Machine Learning" thing, but it doesn't do a good job detecting if the files are harmless or not, so a "wacatac.b!ml" false positive began coming! Don't worry - you can easily eliminate this issue when downloading a Mugen character and then it doesn't allow you to download it.😉

  • 4 weeks later...
Posted

Since 2025 is here, I decided to update him to v1.2 to give him new stuff!
Changelog:

- Added new mechanics:
 - Parry
 - Air Dash
- Added a Guard Cancel.
- Added a Hyper Combo Finish.
- If Relek is facing to the left during Mole Rush, he now no longer appears on the same spot when the move is finished.
- New palette selector graphic.


EDIT: Due to certain issues with low parrying with two of my other characters, it was removed completely to be consistent with them. This will be
also done for my other characters that will receive parrying.

  • 4 weeks later...
Posted

To celebrate Tomato Adventure's 23rd anniversary, Relek has been updated to v1.3!

Changelog:


- The sprites were updated to fix one inaccuracy.
- Seed Bomb has been buffed; its medium and hard versions now have increased damage (same with the EX version).

  • 3 weeks later...
Posted

v1.4 is here!

Changelog:

 

- Fixed an oversight where hitting the hedgehog from Firehog will cause a clone of Relek to appear.
- Slight A.I. adjustments.
- Added one more character for one character-specific victory quote.
 

Posted

Not much has passed and we already have an another update.

Changelog:

 

- Revamped gameplay and combo system - Relek now only uses three buttons for normals, though there's a catch - you can now chain a lightnormal into another light normal into ANOTHER light normal, which can be also chained into a medium normal into a medium normal and then a strong normal, though this only applies to standing normals. However, you can now chain a strong normal into a crouching normal for comboing as doing so will move Relek forward a little.
- Dodges, Air Dive, power charge and the throw now use their unique buttons, using A for dodges, B for the power charge, and C for the throw.
- Changed a couple of specials and hypers' inputs to be consistent with the three-button setup for normals.

  • 5 months later...
Posted

6 months, and now v1.6 is here!

 

  • [ADD] "DANGER!" message.
  • [ADD] Finisher. Needs 300 HP or less and 3000 power to be used. 
  • [ADD] Aerial drift; now Relek can move when airborne, giving him more air control!
  • [CHANGE] Relek's 6-button layout has been brought back to be consistent with Relek's returned button layout.
  • [CHANGE] A couple of specials and hypers' inputs were reverted to the ones before v1.5.
  • [BUFF] A.I, with more zoning.
  • [ADD] Relek now can perform shorter jumps.
  • [CHANGE] Hyper portrait.
  • [BUFF] Relek's comboability has been expanded; he can now chain certain specials into other specials for more combos!
  • [CHANGE] Pausetime for stronger normals and specials.
  • [BUFF] When Relek fully jumps out of Air Dive, he can now cancel it into any of his airborne normals.
  • [CHANGE] Mole Rush now makes the three small Releks appear properly.
  • [CHANGE] Relek now cannot be pushed during Seed Bomb until he slams the thingy (IDK what is it, maybe a balloon?).
  • 2 months later...
Posted

Originally I wanted to update Relek to v1.6.5 but I decided to name it v1.7!

 

  • [FIX] Aerial jump punch had an infinite.
  • [CHANGE] Aerial jump punch now causes a knockdown.
  • [FIX] When an an air dash's direction was changed, Relek would go to a wrong direction when the air dash's animation ended.
  • [RENAME] Finisher to Ultimate.
  • [BUFF] A.I. now makes use of hypers much more.
  • [ADD] One more character-specific victory quote.
  • [CHANGE] Readme style.
  • 1 month later...
Posted

Pretty much his final update of 2025 - v1.8!

Changelog:

 

  • [CHANGE] Walking animation is now much more fluid
  • [CHANGE] Running animation, mainly by how Relek's feet are moving during it.
  • [REMOVE] Air Dive, as I felt that it did not have much use.
  • [CHANGE] Mole Rush now makes the "mini-Releks" fade in properly.
  • [CHANGE] Ball Compatibility sprite now has the black outline.
  • [REMOVE] Below Scratch now has only one animation for each state (startup, attack, endlag).
  • [ADD] Walking sounds.
  • [ADD] Two character-specific intros.
  • [ADD] Two more character-specific victory quotes.
  • [CHANGE] A.I. now uses EX Seed Bomb more.
  • 2 weeks later...
  • 4 months later...
Posted

Another update - v1.8.7

Changelog:

 

  • [ADD] Extra palette that is normally unused.
  • [NERF] Ground knockback for aerial normals was increased in an attempt to remove infinites via shorthopping. 
  • [CHANGE] If holding backwards, Relek's throw will make him turn around.

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