DeluxeGamer705 Posted December 24, 2024 Posted December 24, 2024 As a part of my Christmas releases, today I'm releasing a re-edit of a certain character from 2007 that I edited in 2022, which was handled in a mediocre way, but was improved after updates. But for more polish and better look, I'm releasing a re-edit. And that is... Super Mugen Bros. Mario Screenshots: Preview: Also known as "SMBZ" Mario (despite having nothing to do with SMBZ), he is a character that uses 3 buttons for normals and 3 more buttons for specials. Hammer mode is still present, and more stuff was added, such as new moves, new palettes, and more! Get him here: https://sites.google.com/view/dxgsmugensite/characters/edits-and-others Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time! HappyDappy666, CoolAnimeHustler, Gaulbetti and 1 other 1 3
DeluxeGamer705 Posted February 5, 2025 Author Posted February 5, 2025 Time for the first update, v1.1! Changelog: - Added parrying. - Added a Guard Cancel. - Added a Hyper Combo Finish. - New palette selector graphic. - Removed power gain from EX Super Jump Punch. - Fixed an oversight where the fireball's sound was not working correctly in EX Fireball.
DeluxeGamer705 Posted April 4, 2025 Author Posted April 4, 2025 After 2 months, v1.2 has arrived! Changelog: - Added a "Danger!" message. This appears if Mario's HP is reaches 300 to alert the player that he'll be K.O.'d if they don't K.O. the opponent first. - Slight A.I. adjustments.
DeluxeGamer705 Posted August 14, 2025 Author Posted August 14, 2025 New update - v1.3! [ADD] Aerial drift; now Mario can move in the air after jumping! [BUFF] Mario now can use crouching attacks while running. [BUFF] Standing strong attack now makes Mario move forward slightly. [BUFF] Crouching attacks are now lows. [CHANGE] Pausetime for medium standing and aerial normals, as well as for Super Jump Punch. [BUFF] A.I. again.
DeluxeGamer705 Posted October 30, 2025 Author Posted October 30, 2025 v1.4 has arrived! [ADD] Match-over losing animation. [FIX] In some palettes, some sprites had Mario's mouth match with his shirt and hat. Some also had some slight errors or oversights.
DeluxeGamer705 Posted May 7 Author Posted May 7 Decided to roll out another update - v1.5! Changelog: [FIX] Plenty of animations had hurtboxes/hitboxes placed below the actual sprite, allowing for weird moments such as getting hit by anything below due to a hurtbox being below the main one. [ADD] Character-specific intros against Super Mugen Bros. Luigi and Sonic.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now