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JtheSaltyy

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About JtheSaltyy

  • Birthday 09/17/2004

Basic Info

  • Gender:
    Male
  • Location:
    California, USA
  • Languages:
    English, Spanish
  • Interests:
    music, sports, Mugen obviously
  • Games:
    CvS2, KOF 98/02, HFTF, various platformers, racing games, etc.
  • Animes:
    JoJo lol
  • Theme Song:
    what idk
  • Website:

Network Usernames

  • Discord
    JtheSaltyy#7239
  • YouTube
    https://youtube.com/channel/UCiIHznB5eVv5TN5rrSaQRlA
  • Gmail

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JtheSaltyy's Achievements

  1. = UPDATES = Khan is now released. Refer to the top post for the video and download link.
  2. Specials are finished, including his unique counter move. I'll see what I can do with his supers to add more variety to his move-set, since variety is what is kind of lacking in the special department. His combo game is kinda enhanced from EX specials, but it's still rather limited in terms of options, like in source.
  3. = UPDATES = Shingo is now released. Refer to the top post for the video and download link. This is a major update for all my characters. Most of them recieved many bug fixes, hitbox fixes, velocity fixes, etc. The big new thing they all received is grooves. You can either have them enabled or default them to a single groove. If you want to see exactly what I changed, I will leave a link to a changelog text file here since it's too big to download This has been a wild ride these past few months for me, I'm feeling SO much better than I did even a couple weeks ago. I just want to thank you all for supporting me thus far, I'll be keeping up the content for you all and for myself as well. Even if these creations don't get noticed as much as others or fly under the radar, I am still proud of what I do. As always, feedback is encouraged and appreciated. I hope to be posting here more often then not. Stay epic everyone.
  4. im going to add a major update to my characters, that being grooves, much like cvs2, but with a different sort of spin on them. just like cvs2, there will be 6 grooves plus the 7th EX groove. I will go more into detail of what each groove does in a readme file when all my characters are updated but I'll just give a quick explanation of them here: S-Groove (Standard Groove) - the beginner groove. acts like CvS2 C-Groove with a tiered meter, but the level 2 super cancel is replaced with parries, which does sound like a lopsided tradeoff but there are ways to balance it out. A-Groove (Advanced Groove) - the strongest groove of the 6. it is just like CvS2 A-Groove however you have access to level 2 supers and parries, making this by far the strongest groove, as the Custom Combo/Parry combination is very dangerous. E-Groove (Extra Groove) - A combination of CvS2's S and N groove. MAX mode is the main feature of this groove, but has S-groove's power charge, which can be good for characters who not only reaped N-Groove benefits, but also would be solid in S-Groove. C-Groove (Combo Groove) - A custom groove that allows for KOF 02/XIII type combos with more advanced cancelling and other combo opportunities, which can either make or break a character depending on their combo reliance. J-Groove (JoJo Groove) - A groove based on Heritage for the Future. The main aspect of this groove is the guard push, allowing match pacing to be controlled in a more strategic way. K-Groove (Kyanta 2 Groove) - A groove based on Ultra Fight da Kyanta 2. The main features of this groove are the Flash Bonus and Kyanta Cancel, with Flash Bonus being a way to gain meter and Kyanta Cancel being a way to extend combos. EX-Groove (God Mode) - A groove that combines elements from all the other grooves. This groove closely resembles how my characters played preceding this major update. This feature is experimental, so idk if I should keep it or not, but so far I think it’s going well thus far. If this feature is a go, there will also be an included config file that allows you to either have groove select or default to one groove and only that groove, and also an option for if you want to change grooves every match or to keep that groove for the rest of the game. I wanted to add more uniqueness to my characters and adding a full groove system is what I thought was necessary to do so. It'll take a lot of balancing to make things even, and some characters will either get marginally buffed or nerfed with these changes (barring EX-Groove), but I believe I can make this work, although there's a chance that it might not work. When I release Shingo, I also will have released a major all-character update, and I'm not just adding grooves to them, but also some other various updates. I hope you like this new idea, and have a good day.
  5. Shingo's supers are almost complete, with his level 3 being the only one left. His AI is also complete, and so far I think he's turning out well. https://streamable.com/j0gr93 Hopefully this last stretch of progress will go as smooth as I hope, since this is going to be the first CvS Shingo with the new sprites. I found a manageable work pace adjusted for my health, so hopefully character creation for the next few months will be smooth as it was back in June-November. Have a good day.
  6. getting more work done on Shingo I'll try to post regularly for my future WIP projects
  7. CEO of KOF MUGEN has been released. Refer to the top post for the video and download link. Just a warning that this character has a ton of flashing lights and loud noises. If you are epileptic, this might harm you. He is meant to be a joke character, so expect to see a lot of janky stuff with him.
  8. I’ve decided to also make a thread documenting my releases in MFFA as well, since, back when I was healthy, posting my releases in here contributed to the exposure I had for those few months, so coming back and posting regularly on MFFA might help me get more feedback/exposure on my work and others who want to download the content I make (even though there’s not that many). It’ll be convenient, I’ll just say that.
  9. Latest Release: Khan (3/18/21) Download Here = My Website = Works in Progress: stay blessed and epic everyone
  10. Ryo (CvS2 Reimagining) DOWNLOAD LINK http://www.mediafire.com/folder/6hfwuw3hl3u0j/JtheSaltyy's+Homework+Folder I hope you enjoy my latest release of Ryo. I hoped to tackle yet another SNK character this time around, and I think I can branch out with other franchises as well. Stay epic, everyone
  11. Yuri (CvS2 Reimagining) Yuri Sakazaki is the younger sister to Ryo Sakazaki and is a practitioner of the Kyokugenryu fighting style. She was originally the damsel in distress that Ryo needed to rescue in the original Art of Fighting. In Art of Fighting 2, she would make her first playable appearance, and would appear in almost every King of Fighters game SNK has made. Due to Yuri still being a student of Kyokugenryu, her moves aren't perfect, yet she embellishes them with finesse. Despite her appearance, she is indeed a strong fighter. Yuri's move set does not differ too much from her older brother Ryo. Her Ko'oken is a short ranged fireball, so her options of winning a fireball war are slim. She does have options to get past fireballs however. Her Saifa not only works as an attack, but also works as a fireball protector. Her Chou Upper is a great tool for combo enders, and works as an anti-air as well. Her Houyoku is especially powerful, since it's functionally the same as Akuma's Demon Flip, with the dive kick and Chou Slam being excellent options to go off of in a majority of situations. Her Chou Knuckle is good for either extending combos, or ending them depending on what version you're using. Overall, Yuri has a decent move set to deal with the many different types of fighters she may come across. That's it from me. I hope you like my second take on an SNK character, since I don't usually make them too much. Feedback is always appreciated. http://www.mediafire.com/file/hkm3f4mp02hggap/Yuri.zip/file Stay epic, because you're epic.
  12. = UPDATES = -Tiger Shot X Velocities are changed in Old Mode (LP = 2, MP = 5, HP = 9) -Palette mapping is changed to fit my recent creations (LP = Default) -Increased X Velocities of Enraged Tiger Knee -Increased Hit Stun on s.MK and s.HK -Fixed a bug where EX Tiger Uppercut, Enraged Tiger Uppercut, and Tiger Destruction do not hit all the way in the corner. -Fixed an odd bug in the wall bounce where if the opponent is not facing towards the opponent, they don't go in the right direction.
  13. = UPDATES = -EX Tiger Uppercut, Raged Tiger Uppercut, and Tiger Destruction all have unique whiff animations. -Fixed the Tiger Storm bug in the corner. -Fixed the positioning of the King's Clutch throw. -Tiger Toss does not switch sides when holding fwd, and does switch sides when holding back. -Fire FX on Tiger Cannon and Tiger Storm are shortened. -Transparency bugs fixed. -Pal FX on Tiger Cannon is increased. -Added Sagat's SF2 idle stance from M206's Supreme Sagat 5.3. -Noises fixed in Old Sagat version. wow Sagat had a lot of issues this time around.
  14. Sagat (CvS2 Reimagining) Sagat is known as the emperor of Muai Thai and it's not hard to see why. He has proven himself to be an elite fighter from a young age, and has improved over the years. He first appeared as the unplayable final boss of Street Fighter 1, and was the host of the first World Warrior tournament, and it would be in this final battle that saw Ryu scar Sagat with a powerful shoryuken. Sagat would swear vengeance against Ryu for nearly killing him. Sagat would later appear in Street Fighter 2 as one of the four shadaloo kings, and would take part in a large majority of Capcom's games featuring Street Fighter. Sagat is a zoner, and has proven that the zoner can be the best in their game. Sagat in almost every game he has appeared in has been considered a top tier or the best character in the game, with the exception of Street Fighter 4 and 5, where Capcom somehow made Sagat subpar, which both impresses me and pisses me off at the same time. His strongest appearances were undoubtedly his CvS2 and SF2 Turbo appearance, specifically Old Sagat. Since Sagat is my favorite fighting character ever, and CvS2 is my favorite fighting game ever, it's pretty obvious what game I'm 100% basing this Sagat off of. Not only does Sagat have his incredibly god tier CvS2 appearance in this Sagat, but he also has his Old Sagat mode, which makes for two of Sagat's strongest appearances in this one Sagat. You can see my bias towards this character. Sagat's low and high Tiger Shots make Sagat the best zoner in all of his games he has appeared in. The rapidly changing velocities of his Tiger Shots can make avoiding Sagat's fireball game a nightmare. Of course, Sagat has more than enough tools when his Tiger Shots have been jumped over and he's face to face with his opponent. If he wants to get his opponent from being too close, then dodge blow-away punch would do the trick. His Tiger Uppercut is a deadly anti-air, and the Tiger Knee is an excellent mix-up tool. He has two new attacks in the Tiger Rush, which is a special from SFV, where he can either sweep or kick, which is a great meaty tool. He also has the Tiger Bait, which is a counter move. However, this move cannot counter crouching moves. Overall, Sagat has all the tools he needs to win his matches. Feedback is of course always appreciated. http://www.mediafire.com/file/sgaxuy75cvy9hkd/Sagat.zip/file Have a good day, and stay epic, fellow epic gamer.
  15. Geese (CvS2 Reimagining) Geese is one of the most infamous SNK bosses. He is incredibly powerful, and has very difficult commands to his moves. He has high damage output in exchange for incredibly slow mobility. He has no real categorization of character archetype. He's not a shoto, or a grappler, or a rushdown. He's just a fine combination of all of fighting game's deadliest aspects. Of course, there's the pretzel motion for the Raging Storm, there's the unique command-based super in the Deadly Rave, and there's a multitude of half circles in his specials. I tried my best to make Geese like an actual boss character. Of course, he won't be that overpowered when he's in normal form. Nightmare mode, however, is a different story. Nightmare mode is Geese's EX mode. Even though Geese is presumably dead in the Fatal Fury series, he still comes back, just in a different way. He is called "Nightmare" because he is the opponent's worst nightmare. Bad joke, but hopefully you get the point. He's faster, stronger, and he has modified specials and supers. Overall, Nightmare is just miles better than normal Geese. Geese's AI is very challenging. It's preferable to punish Geese's constant c.LP chains once he gets close. Sometimes he can randomly throw out a Jaei-Ken or two that can be punished as well. While Geese's AI is very difficult, he has an occasional glaring weakness that can be taken advantage of. Besides that, I think Geese's AI is fitting of a boss character, and creates the challenge that a boss character like Geese should. That just about wraps it up for Geese (at least for now). I think it's good if I branch out and make some SNK characters, which is something I always didn't want to do. I hope this attempt of mine is enjoyable to all of you. http://www.mediafire.com/file/xtd42sdvktyzt04/Geese.zip/file Feel free to give me feedback so I can make this character even better. I hope you all have a good day and stay epic : )
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