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JtheSaltyy

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  1. Upvote
    JtheSaltyy got a reaction from CoolAnimeHustler in 【JtheSaltyy Thread 】: (CvS2) Khan (3/18/21)   
    Latest Release: Khan (3/18/21)
    Download Here
    = My Website =

    Works in Progress:

    stay blessed and epic everyone
  2. Upvote
    JtheSaltyy got a reaction from GTAguy in 【JtheSaltyy Thread 】: (CvS2) Khan (3/18/21)   
    = UPDATES =

    Khan is now released. Refer to the top post for the video and download link.
  3. Like
    JtheSaltyy got a reaction from gui0007 in 【JtheSaltyy Thread 】: (CvS2) Khan (3/18/21)   
    I’ve decided to also make a thread documenting my releases in MFFA as well, since, back when I was healthy, posting my releases in here contributed to the exposure I had for those few months, so coming back and posting regularly on MFFA might help me get more feedback/exposure on my work and others who want to download the content I make (even though there’s not that many). It’ll be convenient, I’ll just say that.
  4. Like
    JtheSaltyy got a reaction from gui0007 in 【JtheSaltyy Thread 】: (CvS2) Khan (3/18/21)   
    Latest Release: Khan (3/18/21)
    Download Here
    = My Website =

    Works in Progress:

    stay blessed and epic everyone
  5. Upvote
    JtheSaltyy got a reaction from The 14th Doctor in Wario (CvS2 Reimagining)   
    ----------------
    UPDATES
    ----------------
     
    I have received a post on this topic from The 14th Doctor, claiming that they have made an edit of Wario. Doctor listed out a bunch of new changes, and after reading them all and testing, I must say, a very solid edit, and a massive improvement on the character as a whole. Doctor requested that I possibly add these changes in to a future update of Wario. Well, Doctor, if you're reading this, then yes, I am including some of your changes. When I mean some, I mean that. Some changes were put in, and some were left out. Here are the changes that have been added in, directly quoted from Doctor's post:

    -Reduced the animation speed of the EX Hyper Punch contact animation, as well as added hitboxes to the end of it
    -Changed the intro laugh to his Mario Kart 64 one, as well as reduce the animation time
    -Trimmed the audio of the Greatest Achievement hyper, which greatly reduced file size of the .snd file (it's around 8 MB as oppose to around 26 MB)
    -Changed one of his hurt sounds
    -Changed the light fart animation to include a bit of lip syncing
    -Fixed some errors that Fighter Factory detected, like the character using the non-existing statetime trigger
    -Fixed the flooring of the hallway for the greatest achievement hyper from not being tall enough for certain stages
    -Fixed his taunt sprites from having miscolored pixels
    -Fixed the Triple Fire Shot hyper from giving back power
    -Added burned, inflated and baby sprites, all from Warner's Wario
     
    These changes will be present in this update of Wario, but if you refer to his post, I did leave some out. This was intentional, and I'll explain why.
     
    For the select screen portrait, I wanted to make this Wario stand out from Warner's, and by having a more updated version of his select screen portrait, I can achieve that, and just having it be Warner's portrait defeats the purpose I am trying to go for. In terms of the Gameboy palette, while giving it flat colors is a nice touch, I wanted to fit the theme of the palettes I already had. It's just an odd one of the bunch, and it's best if I have the colors hue shift and have contrast instead. The Mario Kart 64 victory theme playing during Wario's wins is cool, but again, I don't really see it to be that necessary. His win poses, in my opinion, were absolutely 100% fine as they were, and I didn't want to make it too based on Warner's version of Wario. Also, I am aware that 1.0 does not require .act files for the palettes, but I have them there because I want people to have access to those palettes right at their disposal. It'd save the trouble of having to manually extract them for people who want the act files for those palettes. In addition, I wanted to change the 1st Palette to the one I still have at the moment. This also has to do with the fact that I'm not trying to make this too based on Warner's Wario. However, there is actually some Warner Wario palettes in there, if you sift through his palettes. You need the palette selector enabled to access them. Finally, the dust under the projectiles was a distinct visual design choice that I particularly liked, so I wanted to keep it, just because I like it being there.
    That's about it. The changes that weren't included were just minor stuff. However, I would like to thank you 14th Doctor for making that edit. I really appreciate the help  : )
     
    On top of those updates, I included a couple of personal updates of mine. They are as follows:
     
    -Added Roll Cancelling that was present in my more recent projects
    -Fixed the Custom Combo spark to emulate CvS2 more
    -Fixed some aspects of the combo system, added a couple of refinements
    -Fixed some bugs with Wall Bounce sparks
    -Fixed some bugs with transparency and the Finest KO screen
     
    That's about it. This update is overall a very good one. Again, thank you so much 14th Doctor for making that edit. I kept the "edits made by the 14th Doctor" in the def file for the credit.
     
    http://www.mediafire.com/file/kpozdu4vo5t4zin/Wario.zip/file
     
    Have a good day all, and stay epic  : )
     
  6. Like
    JtheSaltyy got a reaction from gui0007 in Sagat (CvS2 Reimagining)   
    Sagat (CvS2 Reimagining)
    Sagat is known as the emperor of Muai Thai and it's not hard to see why. He has proven himself to be an elite fighter from a young age, and has improved over the years. He first appeared as the unplayable final boss of Street Fighter 1, and was the host of the first World Warrior tournament, and it would be in this final battle that saw Ryu scar Sagat with a powerful shoryuken. Sagat would swear vengeance against Ryu for nearly killing him. Sagat would later appear in Street Fighter 2 as one of the four shadaloo kings, and would take part in a large majority of Capcom's games featuring Street Fighter.
    Sagat is a zoner, and has proven that the zoner can be the best in their game. Sagat in almost every game he has appeared in has been considered a top tier or the best character in the game, with the exception of Street Fighter 4 and 5, where Capcom somehow made Sagat subpar, which both impresses me and pisses me off at the same time. His strongest appearances were undoubtedly his CvS2 and SF2 Turbo appearance, specifically Old Sagat. Since Sagat is my favorite fighting character ever, and CvS2 is my favorite fighting game ever, it's pretty obvious what game I'm 100% basing this Sagat off of. Not only does Sagat have his incredibly god tier CvS2 appearance in this Sagat, but he also has his Old Sagat mode, which makes for two of Sagat's strongest appearances in this one Sagat. You can see my bias towards this character.
     
    Sagat's low and high Tiger Shots make Sagat the best zoner in all of his games he has appeared in. The rapidly changing velocities of his Tiger Shots can make avoiding Sagat's fireball game a nightmare. Of course, Sagat has more than enough tools when his Tiger Shots have been jumped over and he's face to face with his opponent. If he wants to get his opponent from being too close, then dodge blow-away punch would do the trick. His Tiger Uppercut is a deadly anti-air, and the Tiger Knee is an excellent mix-up tool. He has two new attacks in the Tiger Rush, which is a special from SFV, where he can either sweep or kick, which is a great meaty tool. He also has the Tiger Bait, which is a counter move. However, this move cannot counter crouching moves. Overall, Sagat has all the tools he needs to win his matches.
     
    Feedback is of course always appreciated.

    http://www.mediafire.com/file/sgaxuy75cvy9hkd/Sagat.zip/file
     
    Have a good day, and stay epic, fellow epic gamer. 
  7. Like
    JtheSaltyy reacted to FaZe Dank in Hol Horse (CvS2 Reimagining)   
    Man, I love CvS2 Reimagining characters. You can make an entire roster of that category alone. Keep up the good work
  8. Upvote
    JtheSaltyy reacted to The 14th Doctor in Wario (CvS2 Reimagining)   
    This edit is pretty good I must say, but I decided to take my time and edit him a bit further, maybe you could include the changes done in my edit to future updates of this edit.

    I've made quite a few changes, which are as follows

    -Changed the select portrait and first palette to that of Warner's Wario
    -Changed the Game Boy Color Wario palette to have more flat colors
    -Reduced the animation speed of the EX Hyper Punch contact animation, as well as added hitboxes to the end of it
    -Added the Mario Kart 64 Victory theme during his victory poses
    -Changed the intro laugh to his Mario Kart 64 one, as well as reduce the animation time
    -Trimmed the audio of the Greatest Achievement hyper, which greatly reduced file size of the .snd file (it's around 8 MB as oppose to around 26 MB)
    -Removed the palettes folder as since the edit is 1.0 and above, the .act files are not needed
    -Changed one of his hurt sounds
    -Changed the light fart animation to include a bit of lip syncing
    -Fixed some errors that Fighter Factory detected, like the character using the non-existing statetime trigger
    -Fixed the flooring of the hallway for the greatest achievement hyper from not being tall enough for certain stages
    -Fixed his taunt sprites from having miscolored pixels
    -Fixed the Triple Fire Shot hyper from giving back power, also removed the dust from the fire projectiles
    -Added burned, inflated and baby sprites, all from Warner's Wario

    The edit can be downloaded here
    https://www.mediafire.com/file/rlidarbaim55v3z/file
  9. Upvote
    JtheSaltyy got a reaction from CoolAnimeHustler in Wario (CvS2 Reimagining)   
    WARIO CVS2 UPDATE
    Wario gets a new super, the Greatest Achievements super. This super replaces the Wario Apparition, with a different command, that being QCF, QCB, QCF, Punch. An improved combo system Improved AI Some random fixes Here's the download link:
    http://www.mediafire.com/file/kpozdu4vo5t4zin/Wario.zip/file
     
    enjoy!
  10. Like
    JtheSaltyy got a reaction from gui0007 in Sakura (CvS2 Reimagining)   
    Sakura (CvS2 Reimagining)
    Sakura is a young, hard working and energetic high school girl who enjoys delving into the world of street fighting. She first got interested in street fighting when she watched the first World Warrior Tournament (Street Fighter 1) at a young age, and was particularly interested in watching one red haired karateka from Japan named Ryu. After watching him defeat Sagat, and not being concerned about the fact that Ryu almost killed Sagat, she treated him as a childhood hero. She would find Ryu, and defeat him, though Ryu most likely held back. Sakura asked if Ryu could train her, but Ryu declined, saying he still has a lot to learn about himself. He did let Sakura take a picture with him to make up for it though. Ever since then, she's constantly trained, making friends and sparking rivalries along the way.
     
    Sakura's move-set is similar to the average shoto. Her moves do not differ much from her appearance in CvS2, and retains the same BnB (Bread and Butter) combos, however with her EX moves, she can extend these combos and they can do a lot more damage, with EX Shouoken and EX Shunpuukyaku being methods to get a guaranteed Custom Combo BnB, however it does less damage than if the Custom Combo was done stand alone. Sakura also has her Dark Sakura mode from Marvel Super Heroes vs. Street Fighter, which overall doesn't alter too much. She gains the Sakura Senkuu, aka the Demon Warp, and also has the Raging Demon, which replaces her level 3 Tag Team super. She also loses the level 2 Double Shinkuu Hadouken super, but in return has more powerful attacks and has the EX Shouoken as a normal special, albeit slightly nerfed since it's not an EX move.
    Her AI isn't nearly as dangerous as more powerful characters like Dictator, but she is still quite a challenge to defeat.
     
    link
    https://www.mediafire.com/file/lvrczpk20mrgvws/file
     
    i hope you enjoy my work.
     
    for
    M.U.G.E.N 1.0/1.1
    by
    JtheSaltyy
    enjoy!
  11. Upvote
    JtheSaltyy got a reaction from CoolAnimeHustler in Sakura (CvS2 Reimagining)   
    Sakura (CvS2 Reimagining)
    Sakura is a young, hard working and energetic high school girl who enjoys delving into the world of street fighting. She first got interested in street fighting when she watched the first World Warrior Tournament (Street Fighter 1) at a young age, and was particularly interested in watching one red haired karateka from Japan named Ryu. After watching him defeat Sagat, and not being concerned about the fact that Ryu almost killed Sagat, she treated him as a childhood hero. She would find Ryu, and defeat him, though Ryu most likely held back. Sakura asked if Ryu could train her, but Ryu declined, saying he still has a lot to learn about himself. He did let Sakura take a picture with him to make up for it though. Ever since then, she's constantly trained, making friends and sparking rivalries along the way.
     
    Sakura's move-set is similar to the average shoto. Her moves do not differ much from her appearance in CvS2, and retains the same BnB (Bread and Butter) combos, however with her EX moves, she can extend these combos and they can do a lot more damage, with EX Shouoken and EX Shunpuukyaku being methods to get a guaranteed Custom Combo BnB, however it does less damage than if the Custom Combo was done stand alone. Sakura also has her Dark Sakura mode from Marvel Super Heroes vs. Street Fighter, which overall doesn't alter too much. She gains the Sakura Senkuu, aka the Demon Warp, and also has the Raging Demon, which replaces her level 3 Tag Team super. She also loses the level 2 Double Shinkuu Hadouken super, but in return has more powerful attacks and has the EX Shouoken as a normal special, albeit slightly nerfed since it's not an EX move.
    Her AI isn't nearly as dangerous as more powerful characters like Dictator, but she is still quite a challenge to defeat.
     
    link
    https://www.mediafire.com/file/lvrczpk20mrgvws/file
     
    i hope you enjoy my work.
     
    for
    M.U.G.E.N 1.0/1.1
    by
    JtheSaltyy
    enjoy!
  12. Like
    JtheSaltyy reacted to FaZe Dank in Dictator (CvS2 Reimagining)   
    Looks sick.
  13. Like
    JtheSaltyy got a reaction from gui0007 in Dictator (CvS2 Reimagining)   
    Dictator is a man who wants to rule the world with an iron fist, and his localized name certainly does reflect his actions and mannerisms. If you're form the U.S, then you may have first known him by M. Bison, and if you're from Japan, then you would have first known him by Vega. The reason why his name is different is very famous yet not so known. Look it up if you don't know. Dictator replaced Sagat as the main boss of Street Fighter. He's still the main bad guy even today in Street Fighter 5, though he's dropped and regained that role several times along the way. He's remembered as a very difficult fighting game boss, but certainly not the hardest, that title belongs to Shao Kahn. His move-set is just very annoying, with moves like the Psycho Crusher and the dreaded sliding kick being major quarter gobblers back in the arcades. His overall difficulty has been more toned down later down the line, but he's still a very strong character, with games like CvS2 and SF4 being one of his strongest incarnations.
    Game-play wise, Dictator doesn't differ much from his CvS2 counterpart. His moves function the same, with the exception of the Psycho Impact, aka his alpha counter. It is now a command grab instead of a 2 hit physical attack. His combos aren't too long either. EX Attacks also have different properties, like the EX Scissor Kick being a way to extend combos, and the EX Psycho Crusher being a grab and acts like Raiden's Thunder Fly from Mortal Kombat. However, Dictator heavily relies on one mechanic: Psycho Aura. There is a lot going on with Psycho Aura, so I have a text file in Dictator's character folder that describes the mechanic in detail. Once you understand how it works and how to properly use it, you understand a very large part of Dictator's game-play. His AI is also very brutal, in a weird way. His combos and pokes are brain-dead simple, but his very knowledgeable usage of them makes him a pretty decent challenge, but you know, setting the difficulty to easy 1 also helps out a lot.
    Other CvS2 mechanics like stun and guard meter are present by default, but can be changed with the configuration file.
    link
    http://www.mediafire.com/file/6ik38rk6scekloi/Dictator.zip/file
    I hope you enjoy this character.
    for
    M.U.G.E.N 1.0/1.1
    by
    JtheSaltyy
    enjoy!
     
  14. Upvote
    JtheSaltyy got a reaction from CoolAnimeHustler in Welcome to MFFA! Introduce yourself here!   
    hello, I am JtheSaltyy.
     
    I am a MUGEN creator who primarily makes CvS2 related characters. I’ve decided to try and get these characters known to all Mugen sites available. 
     
    In my down time, I also like to enjoy composing classical music, and playing the piano and violin. I also play a wide variety of fighting games, with Capcom vs. SNK 2 being my favorite of the bunch. 
     
    I hope you are all doing well, as I am to remain a positive and outgoing, peaceful individual. I only wish to better the Mugen community, and be a person of value to those in it. I hope you all have a good day.
  15. Like
    JtheSaltyy got a reaction from Nep Heart in Welcome to MFFA! Introduce yourself here!   
    hello, I am JtheSaltyy.
     
    I am a MUGEN creator who primarily makes CvS2 related characters. I’ve decided to try and get these characters known to all Mugen sites available. 
     
    In my down time, I also like to enjoy composing classical music, and playing the piano and violin. I also play a wide variety of fighting games, with Capcom vs. SNK 2 being my favorite of the bunch. 
     
    I hope you are all doing well, as I am to remain a positive and outgoing, peaceful individual. I only wish to better the Mugen community, and be a person of value to those in it. I hope you all have a good day.
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