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About JtheSaltyy

  • Birthday 09/17/2004

Basic Info

  • Gender:
  • Location:
    California, USA
  • Languages:
    English, Spanish
  • Interests:
    music, sports, Mugen obviously
  • Games:
    CvS2, KOF 98/02, HFTF, various platformers, racing games, etc.
  • Animes:
    JoJo lol
  • Theme Song:
    what idk
  • Website:

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Recent Profile Visitors

3,106 profile views
  1. Thanks for the release of Rubber Soul. But why aren't my pallettes included?

    1. PlasmoidThunder


      Can't speak for him, but palette submissions usually have no guarantee of getting in unless the character is intended to have hundreds of palettes.

    2. GTAguy


      I understand.

  2. Exactly Like You by Roger Kahn (1930)


  3. = UPDATES = Khan is now released. Refer to the top post for the video and download link.
  4. Specials are finished, including his unique counter move. I'll see what I can do with his supers to add more variety to his move-set, since variety is what is kind of lacking in the special department. His combo game is kinda enhanced from EX specials, but it's still rather limited in terms of options, like in source.
  5. if footsies got rollback


    its only natural for its more polished predecessor CvS2 to get it next 😳

  6. Covid is no longer affecting me


    thank god for that

    1. 087-B
    2. Nep Heart

      Nep Heart

      Congrats on the recovery.

    3. Dissidia


      Good to hear that you Tiger Uppercutted Covid.

  7. = UPDATES = Shingo is now released. Refer to the top post for the video and download link. This is a major update for all my characters. Most of them recieved many bug fixes, hitbox fixes, velocity fixes, etc. The big new thing they all received is grooves. You can either have them enabled or default them to a single groove. If you want to see exactly what I changed, I will leave a link to a changelog text file here since it's too big to download This has been a wild ride these past few months for me, I'm feeling SO much better than I did even a couple weeks ago. I just want to thank you all for supporting me thus far, I'll be keeping up the content for you all and for myself as well. Even if these creations don't get noticed as much as others or fly under the radar, I am still proud of what I do. As always, feedback is encouraged and appreciated. I hope to be posting here more often then not. Stay epic everyone.
  8. what do yall think of CvS1?

    its a hella weird game but I do like what is brought to the table such as EX modes.

    1. Noside


      I love it, I remember back in the day just by watching a Capcom vs. SNK game was mindblowing and speaking of which, I love the robot voice announcer, fantastic game!

    2. 087-B


      It's my two least favorite things in one bundle


      1. four buttons


      2. cvs




      Okay in all seriousness though it's not my cup of tea it's damn well put together and I love watching gameplay of it. Very beautifully presented too.

  9. im going to add a major update to my characters, that being grooves, much like cvs2, but with a different sort of spin on them. just like cvs2, there will be 6 grooves plus the 7th EX groove. I will go more into detail of what each groove does in a readme file when all my characters are updated but I'll just give a quick explanation of them here: S-Groove (Standard Groove) - the beginner groove. acts like CvS2 C-Groove with a tiered meter, but the level 2 super cancel is replaced with parries, which does sound like a lopsided tradeoff but there are ways to balance it out. A-Groove (Advanced Groove) - the strongest groove of the 6. it is just like CvS2 A-Groove however you have access to level 2 supers and parries, making this by far the strongest groove, as the Custom Combo/Parry combination is very dangerous. E-Groove (Extra Groove) - A combination of CvS2's S and N groove. MAX mode is the main feature of this groove, but has S-groove's power charge, which can be good for characters who not only reaped N-Groove benefits, but also would be solid in S-Groove. C-Groove (Combo Groove) - A custom groove that allows for KOF 02/XIII type combos with more advanced cancelling and other combo opportunities, which can either make or break a character depending on their combo reliance. J-Groove (JoJo Groove) - A groove based on Heritage for the Future. The main aspect of this groove is the guard push, allowing match pacing to be controlled in a more strategic way. K-Groove (Kyanta 2 Groove) - A groove based on Ultra Fight da Kyanta 2. The main features of this groove are the Flash Bonus and Kyanta Cancel, with Flash Bonus being a way to gain meter and Kyanta Cancel being a way to extend combos. EX-Groove (God Mode) - A groove that combines elements from all the other grooves. This groove closely resembles how my characters played preceding this major update. This feature is experimental, so idk if I should keep it or not, but so far I think it’s going well thus far. If this feature is a go, there will also be an included config file that allows you to either have groove select or default to one groove and only that groove, and also an option for if you want to change grooves every match or to keep that groove for the rest of the game. I wanted to add more uniqueness to my characters and adding a full groove system is what I thought was necessary to do so. It'll take a lot of balancing to make things even, and some characters will either get marginally buffed or nerfed with these changes (barring EX-Groove), but I believe I can make this work, although there's a chance that it might not work. When I release Shingo, I also will have released a major all-character update, and I'm not just adding grooves to them, but also some other various updates. I hope you like this new idea, and have a good day.
  10. Shingo's supers are almost complete, with his level 3 being the only one left. His AI is also complete, and so far I think he's turning out well. https://streamable.com/j0gr93 Hopefully this last stretch of progress will go as smooth as I hope, since this is going to be the first CvS Shingo with the new sprites. I found a manageable work pace adjusted for my health, so hopefully character creation for the next few months will be smooth as it was back in June-November. Have a good day.
  11. getting more work done on Shingo I'll try to post regularly for my future WIP projects
  12. CEO of KOF MUGEN has been released. Refer to the top post for the video and download link. Just a warning that this character has a ton of flashing lights and loud noises. If you are epileptic, this might harm you. He is meant to be a joke character, so expect to see a lot of janky stuff with him.
  13. I’ve decided to also make a thread documenting my releases in MFFA as well, since, back when I was healthy, posting my releases in here contributed to the exposure I had for those few months, so coming back and posting regularly on MFFA might help me get more feedback/exposure on my work and others who want to download the content I make (even though there’s not that many). It’ll be convenient, I’ll just say that.
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