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GeorgeMP

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Everything posted by GeorgeMP

  1. I think your idea is cool, but not only is it beyond my ability, it goes against my vision for the game(which is, as could be discerned, a Marvel vs. Capcom-styled tag-team fighter).
  2. After months and months of delays, it's finally here! It's Team Sonic Fighters Demo 2! Download here! Also, be sure to check this thread every now and then for new updates regarding this project, and to join the official Discord server here.
  3. FUN FACT: This very site used to have the same Cloudflare thing as MA, but thet removed it around the time they started doing the whole "CLICK ON THE BICYCLES/AIRPLANES/TRAINS/CARS/DEMONS/WHATEVERS" thing.
  4. Sorry to keep you waiting: Here, I showcase Amy's special moves.
  5. Furthermore, which character(s) are you going to be making yourself, if any? I assume you're already making Katerina, but is there anyone else that you'll be making? Also you haven't properly answered Plasmoid's question about the gameplay style.
  6. Can you guys just calm down for a second and bear with him? He's probably biting off much more than he can chew with this, and needs all the help he can get to make this a reality. So I say you should consider being a little more open-minded and not just going "I NEED DA MONEYS IF YOU'RE NOT GONNA GIVE ME DA MONEYS FOR MY WORK THEN I'M NOT WORKING WITH YOU". Not everyone has that kind of cash.
  7. Here's another one: Here, I showcase Espio's special moves.
  8. All reports of my death are greatly exaggerated. Here, I showcase Amy's Normals, Throws, Special intro with Sonic, and other basic stuff.
  9. I've seen many projects around the community that were made by multiple people in a collaborative effort, and I'm planning on bringing on other developers to work on mine, after struggling to keep a good pace on development. However, the thing is, I'm a fuckin idiot I have no idea how to actually set everything up so that the developers can work together on stuff like sprites, code, and other things, and Google got me nowhere. Care to answer?
  10. Are these supposed to be like Touhou characters? Because that's what they seem like to me.
  11. Could you maybe post some screenshots or sprites or other proof of your work existing?
  12. Hate to bump, but, Maybe his characters are just intentionally bad, and that's his style, which explains why he didn't want to improve, because that would mean getting rid of his style. If that's true, then this may just be a misinterpreted case of Stylistic Suck. (Although I don't know if that's actually true or not)
  13. It's OK. Cry not, for there is a simple solution! Just take people's criticisms into account and improve your works. I'm not kidding, it really is that simple. And even a small step in that direction is all it takes for a BIG difference. But in all seriousness, almost the entire reason I was driven to suicide once was because I DIDN'T do that. But, of course, I realized my mistake and pushed onward. Just take the above advice, and you won't be ending up like me anytime soon.
  14. A surprise development update from yours truly: Here, I showcase Espio's normals, throws, and other basic stuff.
  15. Now for a much needed update on what's going on: After some internal debating, I have decided to delay the release of Demo 2 to June of this year. Additionally, I'm going to be spending the next week on vacation, and I probably won't have internet access, so don't expect any videos until I get back. Also worth noting is that I added a direct download link to Demo 1 to the first post for those who don't feel like going to my Discord server just to download my game. I do still encourage you to join it though.
  16. You're welcome. But maybe we could collaborate in the future on something? I'm very open to the idea. And perhaps I could also make my own Reimu with my proposed barrier implementation in the future? It would probably be good as a side project for when I inevitably need to take a break after releasing the 2nd demo of my game.
  17. Nice! I can't wait to see how this turns out! I also got some ideas for the whole Hakurei Barrier thing: Maybe you could have one command to use the barrier, and another to switch barrier modes. So far, I've came up with 3 modes: 1: Trap: Reimu makes a square-shaped barrier around herself, which can trap the opponent. It sticks around for about 5 seconds before disappearing. In addition, if possible, you could also have her projectiles ricochet around while inside. 2: Wall: Reimu makes a tall barrier in front of her. It sticks around for about 5 seconds before disappearing. It works a little differently than the other modes; when you first input the "use barrier" command, you get a glowing vertical line that slowly moves forward, input the command again to make the wall. Your projectiles pass through the wall. Very useful for walling out the opponent. 3: Portal: Reimu makes 2 barriers, one very close to her, and one very far way from her. They stick around for about 10 seconds before disappearing. She can go into either portal at any time simply by walking into one of them and pressing one of the attack buttons. Your projectiles also pass through the portals. If you wanted, I could also help you out with the code to make it all a reality.
  18. Introducing Team Sonic Fighters, an MvC style MUGEN Sonic fangame. It features everything you've come to know and love about the MvC series, and more! The game features tag team gameplay, complete with assists and snap-backs. The combo system works as follows: Team Sonic Fighters combo rules: I'm aiming for a roster of 16 characters: not too big, not too small, if you know what I mean. Character profiles: Archived development updates: I hope you like it! Join the OFFICIAL Team Sonic Fighters Discord server! https://discord.com/invite/RdEwxt9 There's also a demo build available for download there, but I advise against downloading it unless you like broken and janky stuff. (Alternatively, you can download that build here.) (Logo courtesy of MUGEN Guild forum user President Devon)
  19. OK, that makes sense. However, that doesn't explain why they still show on the sidebar. Could you clear that up?
  20. What happened to them? Both still show on the "upcoming events" window on the sidebar as pictured below: But when you look at the forum boards for both, you'll find that they haven't been running since early-mid 2019, despite, like I said, them still showing on the "upcoming events" window on the sidebar. What's up with that?
  21. Hello fine folks! I'm GeorgeMP. You may already know me from the Guild, but for those who don't, I'll give you the rundown: I'm a teen who likes to make stuff. Particularly, MUGEN stuff. And, as you may have also guessed, I also like Sonic. Now, I'm looking to do things a little differently this time around, and I mean it. I also look forward to some fun times with you guys.
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