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GTFoxN6Y

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Posts posted by GTFoxN6Y

  1. NARUTO: Clash of Ninja X MUGEN Project: Sasuke W.I.P video

     

    Coming soon...

    Things that I finished:

    Some ground attacks

    Some air attacks

    Knife throw

    Fire style fireball justu

    Voice clips and sounds

    Sasuke sprites

     

    What`s left to be finished:

    A Super combo

    Faster speed

    Win animation

    Time over animation

    More sounds

    More and better Attacks movements

    Better combos

     

    If you have ANY questions about this character or errors that i missed,  fell free to comment bellow. Thanks!

  2. I'm thinking about updating Sakura (Video below) from Tonotaiko Fighters. If anyone fells like testing out, download the character and start testing to search for some bugs and glitches. When you done testing, please reply this topic with a feedback. Thanks!

    -GTfox

     

    P.S: It is recommended to post videos or screenshots of numbers of bugs and glitches you founded.

     

     

    SAKURA DOWNLOAD FOR TESTING ONLY:

    https://www.mediafire.com/download/0wwyaof9t0uqffm

  3. 1 hour ago, Joey S. said:

    Ok.
    -ahem-

    - Walk speed is insanely high (wayyy too high for any character)
    - Debug popup shows when trying to run
    - Literally every single standing attack is an infinite in some way shape or form
    - Why is the only crouch move medium kick? Why not the other attacks
    - That stepping noise I find unneccessary (combine with fast walk speed and that speaks for itself) should be gotten rid of
    - No projectile limit (especially on hadokens)? Why?
    - Missing hurtboxes on basic things like taunt and launcher
    - Speaking of launcher, it feels slow and clunky for P2. Almost like there wasn't gravity to begin with while they fall
    - Misaligned hitsparks basically everywhere
    - All attacks play way too fast. Throw looks so jank I almost couldn't tell it was a throw at all.
    - Misspellings also basically everywhere
    - Hyperjump is all 3 punches and not just Down, then Up?
    - Despite all those infinites, he still feels really weak and does little to no damage

    Rowser also tested this and found other things:
    - Portrait for MUGEN 1.0 has incorrect palette, or no palette at all
    - Jotaro also has a messed up palette, where no black outlines exist where they should
    - Why doesn't the Gun special have a helper projectile? Making it like a normal attack means someone like Geese can counter it, even though he shouldn't be able to.

    I'd hate to tell you this, but you've got a lot of work to improve here. If ya miraculously get all these problems taken care of in a... *mouth* then maybe I'll consider this an ok character.

    Wow Thanks for the errors!

     

  4. 3 hours ago, Joey S. said:

    Not if your character has the walk speed of a Bugatti Super Sport speeding down Route 66 at 304 mph (and it does) with basically no recovery frames on the move whatsoever.
     

    Let me be as polite as I possibly can with this... did you even try to take these things into consideration? Like, at all? 'Cause the evidence I've been given says otherwise.

    OK. Do that!

  5. On 4/17/2020 at 6:00 AM, PlasmoidThunder said:

    That's the one, thanks!

     

    CHARACTERS

    -Added Charizard by darkorey8.

    Nice collection. But did you add my UnoYugi into your Yu-Gi-Oh collection. ❤️🤨

  6. 3 hours ago, PlasmoidThunder said:

    Nah, it was a recent upload.

    PSzpKOM.png

    It's an edit of the one you posted, made by darkorey8.

    Did you add my character to my Disney collection?

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