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Posts
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Posts posted by GTFoxN6Y
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1 hour ago, Neo_Fire_Sonic said:
what the heck is iorchi
I was trying to spell iori from KOF.
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42 minutes ago, PlasmoidThunder said:
Not everyone has the time to work for free.
But past that, the project isn't organised at all and significant information has been omitted. For all the characters listed, how do you want them to play? What archetype will they fall into? What's the general balance of the game to know what damage values, hitboxes, or frame data to work off? You provided a template, but that only helps to serve as a base for making the character, not having it fit within the game's style.
If your answer is "do whatever" or anything similar, then you seriously need to rethink this. Is there any part of this project that you'll personally be working on, or is all the work being passed on to other people?
When they finished with the character, i be able to add so usful stuff to the character. After that, i`m gonna make my screenpack.
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This is gonna be my biggest MUGEN project! But I gonna need your help.
Click Here to download the template or scroll down for more info.
Progress: 5%
How to join the PROJECT GT Team for free:
Just simply reply "I`m joining" directly to this topic
then select a character you want to make below:
Leo
June
Annie
Quncy
Naurto
Sakura
Sasuke
Kakashi
Kai-Lan
Tolee
Hoho
Rintoo
Daniel Tiger
Katerina Kittycat
Miss Elaina
Prince Wednesday
Extra characters:
Sonic
klonoa
Boss Characters:
Shadic
Iori
When your finished, reply the topic with the link and
i have to check out your character details. If you have any questons you want to ask me,
fell free to reply bellow! Enjoy Making!
-GTFoxN6Y
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Official Template
Download: https://www.mediafire.com/file/znb1w56v4q1jl8o/GT+Battle+Mix+Template+By+GTFoxN6Y.rar/file
This template is for anyone who wants to help me on my big mugen project!
Click here for more info:
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2 hours ago, PlasmoidThunder said:
0 on the Y axis is the floor.
PosAdd adds to the current position by the amount(s) specified. A PosAdd with 0 for both its X and Y parameters does nothing.Why not simply make the effect an Explod? Explods are positioned relative to the screen, so you can set the Y pos value to gameheight*0.5 and give it a postype of back.
Hey it Worked!!
Thanks man!
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8 minutes ago, PlasmoidThunder said:
You could've just bumped your old thread.
Ok it`s fixed. Like i was saying, Can you show me how to put the Y position in the middle just like the X position is in the middle? Look above for more details.
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I was trying to make a hyper combo ready helper go in the middle, but when the player jumps up, the background STILL on the ground and not in the middle completely:
Like this:I tried this code:
[State 0, PosAdd]
type = PosAdd
trigger1 = 1
x = 0
y = 0
;ignorehitpause = 1
but that`s don`t work. Can you show me how to put the Y position in the middle just like the X position is in the middle? -
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2 hours ago, RicePigeon said:
Why was this made in a separate thread? Merging.
I forgot to edit the thread. And also thanks for merging the old thread for me.
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Download: https://www.mediafire.com/file/gbcd4nvvcta92gd/The_wario_appartion.rar/file \
Im gonna let ALL of you know that is my birthday today! Be sure to wish me a happy birthday.
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Coming JULY 24!
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7 minutes ago, InfernoRougue3 said:
You can set the x and y scale of projectiles and helpers. Which will make it bigger and smaller.
Not sure whats the best way to make it gradually increase though.
OK thanks!
P.S. Welcome to the world of MFFA!
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I was making the wario apparition for my birthday. I think that if an overpowered character defeats the wario apparition, it will explode. But i need somthing to increase the explosion size bigger and bigger until it cover the screen . So How can i make the explosion sprite size increase?
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10 minutes ago, PlasmoidThunder said:
You literally have a character that does it. The code is right there.
I tried that code and it still don`t work. Can you find another way to make the opponent disappear when it get defeated by the wario apparition?
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10 minutes ago, PlasmoidThunder said:
Did you try seeing how that character does it?
One method I know that works is that assuming the move KO's the opponent, they are SelfStated into their liedead state and moved far off-screen via PosSet.
Then give me the code so i can save it and use it for later.
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I was planing to make the wario apparition for my birthday, i need somthing to make the opponent disappear when it get defeated follow by an instant KO. So how can i force the opponent to disappear just like RoySquadRock`s PAC-MAN Level 3 super?
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Thanks! I`m just taking a break off of M.U.G.E.N and finish my other fan games.
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MvC2 Project: Katerina Kittycat WIP Thread
in [ CREATION LAB ]
Posted
UPDATE (8/20/2020):
Finished all 5 Hyper Combos and a win animation . Here`s the example:
(Note: I'm showing you 1 hyper combo so you won`t get spoilers)
Progress: 60%