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GTFoxN6Y

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Posts posted by GTFoxN6Y

  1. 42 minutes ago, PlasmoidThunder said:

    Not everyone has the time to work for free.

     

    But past that, the project isn't organised at all and significant information has been omitted. For all the characters listed, how do you want them to play? What archetype will they fall into? What's the general balance of the game to know what damage values, hitboxes, or frame data to work off? You provided a template, but that only helps to serve as a base for making the character, not having it fit within the game's style.

     

    If your answer is "do whatever" or anything similar, then you seriously need to rethink this. Is there any part of this project that you'll personally be working on, or is all the work being passed on to other people?

    When they finished with the character, i be able to add so usful stuff to the character. After that, i`m gonna make my screenpack.

  2. GT-Battle-Mix.png

     

     

    This is gonna be my biggest MUGEN project! But I gonna need your help.

    Click Here to download the template or scroll down for more info.

    Progress: 5%

     

    How to join the PROJECT GT Team for free:

    Just simply reply "I`m joining" directly to this topic

    then select a character you want to make below:

     

    Leo

    June

    Annie

    Quncy

     

    Naurto

    Sakura

    Sasuke

    Kakashi

     

    Kai-Lan

    Tolee

    Hoho

    Rintoo

     

    Daniel Tiger

    Katerina Kittycat

    Miss Elaina

    Prince Wednesday

     

    Extra characters:

    Sonic

    klonoa

     

    Boss Characters:

    Shadic

    Iori

     

    When your finished,  reply the topic with the link and

    i have to check out your character details. If you have any questons you want to ask me,

    fell free to reply bellow! Enjoy Making!

     

    -GTFoxN6Y

     

     

  3. 2 hours ago, PlasmoidThunder said:

    0 on the Y axis is the floor.
    PosAdd adds to the current position by the amount(s) specified. A PosAdd with 0 for both its X and Y parameters does nothing.

     

    Why not simply make the effect an Explod? Explods are positioned relative to the screen, so you can set the Y pos value to gameheight*0.5 and give it a postype of back.

    Hey it Worked!!😄  Thanks man!

  4. I was trying to make a hyper combo ready helper go in the middle, but when the player jumps up, the background STILL on the ground and not in the middle completely:


    Like this:

    ezgif-2-0f7c5e70508f.gif

     

    I tried this code:
    [State 0, PosAdd]
    type = PosAdd
    trigger1 = 1
    x = 0
    y = 0
    ;ignorehitpause = 1

    but that`s don`t work. Can you show me how to put the Y position in the middle just like the X position is in the middle?

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