-
Posts
305 -
Joined
-
Last visited
Posts posted by GTFoxN6Y
-
-
-
2 hours ago, RicePigeon said:
Why was this made in a separate thread? Merging.
I forgot to edit the thread. And also thanks for merging the old thread for me.
-
-
-
Download: https://www.mediafire.com/file/gbcd4nvvcta92gd/The_wario_appartion.rar/file \
Im gonna let ALL of you know that is my birthday today! Be sure to wish me a happy birthday.
-
Coming JULY 24!
-
7 minutes ago, InfernoRougue3 said:
You can set the x and y scale of projectiles and helpers. Which will make it bigger and smaller.
Not sure whats the best way to make it gradually increase though.
OK thanks!
P.S. Welcome to the world of MFFA!
-
I was making the wario apparition for my birthday. I think that if an overpowered character defeats the wario apparition, it will explode. But i need somthing to increase the explosion size bigger and bigger until it cover the screen . So How can i make the explosion sprite size increase?
-
10 minutes ago, PlasmoidThunder said:
You literally have a character that does it. The code is right there.
I tried that code and it still don`t work. Can you find another way to make the opponent disappear when it get defeated by the wario apparition?
-
10 minutes ago, PlasmoidThunder said:
Did you try seeing how that character does it?
One method I know that works is that assuming the move KO's the opponent, they are SelfStated into their liedead state and moved far off-screen via PosSet.
Then give me the code so i can save it and use it for later.
-
I was planing to make the wario apparition for my birthday, i need somthing to make the opponent disappear when it get defeated follow by an instant KO. So how can i force the opponent to disappear just like RoySquadRock`s PAC-MAN Level 3 super?
-
Thanks! I`m just taking a break off of M.U.G.E.N and finish my other fan games.
-
-
HappyDappy666 You know how i feel?
-
1 hour ago, gerarc21 said:
Look we don't want you to quit this site but you know that a character takes time to be complete instead of rushing it also they have errors because you don't see the code and remove the leftovers... also i'm sorry for posting that video...
It`s ok.
-
-
Every time i release a new character, i get to many down-votes and giving bug errors. Do i have to quit MFFA or help me train harder?
-
Here`s my Hakaku Sanda. It just got released today.
https://www.mediafire.com/file/41n2xe9k557472d/Hakaku_Sanda.rar/file
-
Hey guys im BACK! I was taking a break off of mugen trying to finish my new SAGE 2020 demo. And since im back, i`ll be able to continue making Hakaku Sanda!
-
On 6/11/2020 at 8:23 AM, mulambo said:
Have you checked the controller instructions in sctrls file from mugen/docs ?
probably there's some parameters you're missing.
PosSet and PosAdd, as far as I can remember, make the character move or be positioned in a specific part of the stage.
KFM is a good char to start, but I suggest you to use and adapt (this means to study it, by looking at the controller from sctrls doc file) the code from another char that uses more complex stuff, like a SFA or MVC character.
First of all enable debug in mugen.cfg.
Then go to practice mode with a char that uses hyper bg.
Press ctrl+D to enable debug messages, make the char do the hyper bg move.
Check STATENO and that's the state you should look for in the char's cns to see how the creator of the char managed to make it look right.
btw, I thought I have responded to this but my comment wasn't posted or is it deleted?
I just deleted the old one and remade the new one so you can understand better.
-
-
1 hour ago, Nodog said:
From the looks of your post, you're trying to force a background to stay in one spot, correct? If so, there's no need for a PosAdd. Instead, you should code your background as an Explod with the bindtime set to -1.
Okay thanks!
-
But i been using KFM as my starter character.
- gerarc21 and HappyDappy666
-
2
-
The X position is in the middle but why not the Y position?
in [ MUGEN CODING HELP ]
Posted
I was trying to make a hyper combo ready helper go in the middle, but when the player jumps up, the background STILL on the ground and not in the middle completely:
Like this:
I tried this code:
[State 0, PosAdd]
type = PosAdd
trigger1 = 1
x = 0
y = 0
;ignorehitpause = 1
but that`s don`t work. Can you show me how to put the Y position in the middle just like the X position is in the middle?