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Arklegend Zinesis got a reaction from LordDredmor in Hokuto No Ken Mugen 1.0 Full game updated 01/21/2012
[Preview]
Fixed Menu Items
[Download]
http://www.mediafire.../?u6z46c9hjldb6
Site: http://lordmikehnk.blogspot.com/
[Comment]
By lordmike
It's been way too long since my previous update...
What's new:
update 1/21/12
-fixed Mr.Heart's "iteyooo" gauge bar (well, kinda)
-fixed Mr.Heart's Fatal KO screen: now it won't repeat itself over and over when he wins while in Super ITEYO mode
-enhanced Mr.Heart's hitsparks
-added specific gethit anims for all hokuto chars while Hato-sama slams them to the wall; other chars will still have generic gethit anims (5012 i think)
-added a few missing sprites for YUDA_31 (for Komaku's branding)
-added and improved Thouther_31's phoenix sparks for his fatal ko (thanks to cyanide for helping me with the math equasion that got the sparks to expand)
-added a few missing sprites to Jagi's Fatal KO attack background
-changed renzo's screenpack in an attempt to recreate the original Arcade screenpack, i think it looks decent
-added the possibility to change the music from the original to the hokuto musou remix for every char - to do so, just open the char's def file and select the one you prefer.
-eliminated Mamiya's cheapness: she won't recover life over and over again, she won't stop losing life while she IS being hit
-added JUDA-(NERICYA) again in the roster mainly for Nericya's AI which was very good; and with that i've updated that Juda with new sprites, anims, sounds and effects
-theoretically, the game won't crash now in the arcade mode saying "error loading char.sff"
Do the gold text to reposition and fix the menu items look on the title screen.
;Title screen definition
[Title Info]
fadein.time = 10
fadeout.time = 10
menu.pos = 320,225
menu.item.font = 7,0,0
menu.item.active.font = 9,0,0
menu.item.spacing = 0, 21
menu.itemname.arcade = "ARCADE"
menu.itemname.versus = "VS MODE"
menu.itemname.teamarcade = "TEAM ARCADE"
menu.itemname.teamversus = "TEAM VS"
menu.itemname.teamcoop = "TEAM ALLY"
menu.itemname.survivalcoop = "SURVIVAL ALLY"
menu.itemname.watch = "WATCH MODE"
menu.itemname.survival = "SURVIVAL"
menu.itemname.training = "TRAINING"
menu.itemname.options = "OPTIONS"
menu.itemname.exit = "EXIT"
; These parameters define the window in which the items are visible
; in.
menu.window.margins.y = 18,3 ;320,10
menu.window.visibleitems = 7 ;11
menu.boxcursor.visible = 0
menu.boxcursor.coords = -48,-10,47,2
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Arklegend Zinesis got a reaction from memin.gos277 in Jojo's Bizarre Adventure : Ultimate Mugen HD
[Preview]
[Download]
https://mega.nz/#!cY4RzQpb!bhM-kL9SOvau3SxyFaMUt2SFkN6_NbT5kwkAuoAJApI
[Comment]
Please take note that this an earlier version than the one in the laptop that was stolen. It does not have the custom lifebar and the updated portrait of the chars, also some of the chars were from the previews released version you might want to update them like steely dan.
If your wondering why I released this, its because I'll be going back to the hospital and idk how many days or week that I will be there. Any question please just pm me so I can reply to them any time when I'm back.
Hope you enjoy the sp and game :)
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Arklegend Zinesis got a reaction from ramon garcia in Jojo's Bizarre Adventure : Ultimate Mugen HD
[Preview]
[Download]
https://mega.nz/#!cY4RzQpb!bhM-kL9SOvau3SxyFaMUt2SFkN6_NbT5kwkAuoAJApI
[Comment]
Please take note that this an earlier version than the one in the laptop that was stolen. It does not have the custom lifebar and the updated portrait of the chars, also some of the chars were from the previews released version you might want to update them like steely dan.
If your wondering why I released this, its because I'll be going back to the hospital and idk how many days or week that I will be there. Any question please just pm me so I can reply to them any time when I'm back.
Hope you enjoy the sp and game :)
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Arklegend Zinesis reacted to RobotMonkeyHead in My Ikemen Plus version 3 Screen Pack WIP
I get so stoked when people are interested in Ikemen.
It's not hard, the syntax is a little different, but pretty much the same difficulty as making one in Mugen.
Here's a nice tutorial by Electro on MFG with an example and video.
http://mugenguild.com/forum/topics/ikemen-screenpack-tutorial-162227.0.html
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Arklegend Zinesis reacted to Artoria Alter in Archer/Emiya by aka65535 updated 8/6/17
Pseudo-GG playstyle (P,K, S,HS, with some custom stuff)
http://www.nicovideo.jp/watch/sm31697913
https://yahoo.jp/box/7XpnEn
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Arklegend Zinesis got a reaction from Galvatron in [iPhone/Android] Fire Emblem Heroes
Tried it yesterday
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Arklegend Zinesis got a reaction from killernaevi in Hokuto No Ken Mugen 1.0 Full game updated 01/21/2012
[Preview]
Fixed Menu Items
[Download]
http://www.mediafire.../?u6z46c9hjldb6
Site: http://lordmikehnk.blogspot.com/
[Comment]
By lordmike
It's been way too long since my previous update...
What's new:
update 1/21/12
-fixed Mr.Heart's "iteyooo" gauge bar (well, kinda)
-fixed Mr.Heart's Fatal KO screen: now it won't repeat itself over and over when he wins while in Super ITEYO mode
-enhanced Mr.Heart's hitsparks
-added specific gethit anims for all hokuto chars while Hato-sama slams them to the wall; other chars will still have generic gethit anims (5012 i think)
-added a few missing sprites for YUDA_31 (for Komaku's branding)
-added and improved Thouther_31's phoenix sparks for his fatal ko (thanks to cyanide for helping me with the math equasion that got the sparks to expand)
-added a few missing sprites to Jagi's Fatal KO attack background
-changed renzo's screenpack in an attempt to recreate the original Arcade screenpack, i think it looks decent
-added the possibility to change the music from the original to the hokuto musou remix for every char - to do so, just open the char's def file and select the one you prefer.
-eliminated Mamiya's cheapness: she won't recover life over and over again, she won't stop losing life while she IS being hit
-added JUDA-(NERICYA) again in the roster mainly for Nericya's AI which was very good; and with that i've updated that Juda with new sprites, anims, sounds and effects
-theoretically, the game won't crash now in the arcade mode saying "error loading char.sff"
Do the gold text to reposition and fix the menu items look on the title screen.
;Title screen definition
[Title Info]
fadein.time = 10
fadeout.time = 10
menu.pos = 320,225
menu.item.font = 7,0,0
menu.item.active.font = 9,0,0
menu.item.spacing = 0, 21
menu.itemname.arcade = "ARCADE"
menu.itemname.versus = "VS MODE"
menu.itemname.teamarcade = "TEAM ARCADE"
menu.itemname.teamversus = "TEAM VS"
menu.itemname.teamcoop = "TEAM ALLY"
menu.itemname.survivalcoop = "SURVIVAL ALLY"
menu.itemname.watch = "WATCH MODE"
menu.itemname.survival = "SURVIVAL"
menu.itemname.training = "TRAINING"
menu.itemname.options = "OPTIONS"
menu.itemname.exit = "EXIT"
; These parameters define the window in which the items are visible
; in.
menu.window.margins.y = 18,3 ;320,10
menu.window.visibleitems = 7 ;11
menu.boxcursor.visible = 0
menu.boxcursor.coords = -48,-10,47,2
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Arklegend Zinesis reacted to tiloger in SCREENPACK SAMURAI ULTIMATE MUGEN 1.1 1270X720 HD
Hello good guys leave my screenpack ultimate samurai Mugen 1.1 designed from 0 I hope I take some time realize the download link is in the description of the video on two servers link with screempack and two chars with portrait PNG and another link for portraits work and the same two chars with the portrait in pcx you enjoy and live the mugen and this forum community is great! Animation: yes, pictures in 8 bits, 24 bits and 32 bits png and pcx number of boxes: 331 chars and 28 boxes for bonus stages or hidden chars intro, start, menu, options, select, versus, life bars, winner, game over fonts designed from 0 greetings and good luck INTRO SCREEN: START SCREEN: MENU SCREEN: OPTIONS SCREEN: SELECT SCREEN: SELECT TEAM SCREEN: VERSUS SCREEN: VICTORY SCREEN: LIFE BARS SCREEN: GAME OVER SCREEN: Download the screenpack: https://www.youtube.com/watch?v=Fi7lnYiLXTs -
Arklegend Zinesis reacted to Ex✭Cᴀʜᴍ in GGXXAC - A.D.2172 EX
[PREVIEW]
Video:
[LINK]
Tier1´s Host - Ex
[iNFO]
-Stage Type: Custom
-Mugen 1.0/1.1 Only
-Secondary DEF File for 1.0/1.1 Widescreen.
-Superjump: Mid
[THANKS]
To Genesis for making the Lightings.
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Arklegend Zinesis reacted to TotalDramaXtremist in Post Ur Roster Picture & Roster Mugen Videos
Almost complete.........
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Arklegend Zinesis reacted to Okami in Valeri Flux Screenpack
So.. Idk. I got demotivated to work on that P4U SP and decided with this. I kinda.. look at some designs and I almost made similar to some other people but oh well =o. However, Idk, I kinda wanted this theme for some reason o-O I really hope i dont get demotivated. But I can get the menu done by this week somehow.... -
Arklegend Zinesis got a reaction from Ryon in Add004basic lifebars help
Tag doesn’t work to all mugen chars some of them may have conflicting codes which causes your problem.
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Arklegend Zinesis got a reaction from BADDINOROX99 in i need help in select screen
What Ngn said, if you want to edit the screenpack open system.def look for the selectscreen section then edit the name offset for both p1 & p2. As for stage select change its position or pos to move it, btw are those kung fu man edits?
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Arklegend Zinesis reacted to Shinzaki in Kaiser's our new mod
Well then. It's been an honor. Thank you very much.
Anyway I hope I'll be doing a good job around here.
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Arklegend Zinesis reacted to DartzPie in [ScreenPack]Metly Blood AACC + Blazblue ChronoPhantasma 1.1 1280x720
[Preview]
[Menu]
[select Screen]
[Versus] ; See video for better example
[Win Screen]
[Download]
http://www.mediafire.com/download/fe6v4wl4uobgegl/Melty_Blue_Current_Chrono_Phantasma_Again.rar
[Credit]
- ArtistofLegacy Melty Blood Actress Again Current Code System sprites
- Ares - Blazblue CSE win Screen sprites
- JustNOpoint site for that purple little ring
- SirRouzel BBCP System Sounds
[Comment]
After forgetting I had this sp... and losing intersest(boredom). I was able to finish my first SP that I had made.
- OpenGL
- 1280x720
- Custom Ports localcoord 426,320
- Requires select screen customination so have FF3
Just also to note there are a bit of Tutorial things and one example character.
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Arklegend Zinesis reacted to Ex✭Cᴀʜᴍ in PKM - The Great Canyon
[PREVIEW] Video: [LINK] http://excahm.tier-1.us/ >Pokemon [iNFO] Type = Custom MUgen 1.0 or Higher. Secondary DEF for Mugen 1.0 Widescreen. Superjump = Yes [THANKS] T A_Person for the Rips. -
Arklegend Zinesis got a reaction from Ex✭Cᴀʜᴍ in Ex - Dream Storm by Yzan & Excahm
Very nice work man
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Arklegend Zinesis got a reaction from LightFlare_Da_Realest in Underrated Games
Yes I have two version actually the jpn ver and the eur ver (given by my cousin), played it alot I love how it anounce your next opponent its like watching an anime tv series.
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Arklegend Zinesis reacted to LightFlare_Da_Realest in Underrated Games
^heard of it but that's about it. Guess that proves your point. Lol!
Anybody heard of Evil Zone? Probably not...
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Arklegend Zinesis reacted to Ryon in Project Catch 'Em All
Project Catch 'Em All
Welcome to our full game.
This is a Mugen project created by Alexei and Myself (Ryon).
Project Catch 'Em All is a mugen fighting game like no other. Imagine a mash up of the Final Fantasy Battle System, with the Pokemon Battle System, then throw in some mugen.
You end up with a Pokemon fighting game where all of your moves and attacks are based on ATB and range.
The idea for this game came from Ryon. Just imagining a pokemon character for mugen that couldn't move, but would only move based on what attacks the player selected from a in game menu. Majority of the coding comes from Alexei. His Genius in coding has made this idea come to life and he even helped expand the idea of the ATB guage.
Attack moves can clash. For instance, Bubble Beam vs. Flame Thrower, Or Hyper Beam vs. Hydro Pump. Everything can clash making for a more interesting battle. Recovery time is also included for moves such as Fly and Dig.
Included in the demo is 2 Stages, 6 Characters (3 Alexei, 3 Ryon), a Beta Screenpack and Lifebars.
What we are looking for are skilled stage creators and possible character coders who can follow our template for the engine.
Now your probably wondering Which pokemon you can add, Well to tell you the truth, you can't just add anyone you want. A wonderful sprite artist by the name of Joshr has sprited all of the pokemon sprites that we use. You can view his sprites here following this link. If you choose to do so you may create that character.
http://www.spriters-resource.com/submitter/JoshR691/
Alexei is doing all of the effects using After Effects. Unless you know how to use it or have fitting effects of your own, I would like to request we leave that to Alexei.
If you'd like to make a character or contribute something, then PM either Ryon or Алексей (Alexei) here, so we can view your request and get back to you with some info and details on proceeding.
[Title] - Temp
[select] - Temp
[battle] - In Game
DOWNLOAD LINK
http://www.mediafire.com/download/f9o1ixpp421m1y2/Project_Catch_'Em_All_Demo_1.zip
PLEASE POST ANY FOUND ERRORS, AND GENERAL FEEDBACK HERE!
ITS NOT PERFECT BUT THIS IS A START TO SOMETHING GREAT.
DEVELOPER REFERENCE GUIDE
Please use this a reference and a guide on making characters compatible for this game.
Also please remember to make your characters WITHIN your downloaded version of the game, and PM myself or Alexei your work, So that we may add it to the offical game.
http://www.mediafire.com/download/ysl46564oojj3p1/PCEA_-_Developer_Reference.txt
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Arklegend Zinesis reacted to Ex✭Cᴀʜᴍ in Ex - Dream Storm by Yzan & Excahm
[PREVIEW]
Video:
[LINK]
http://excahm.tier-1.us/
>Excahm´s Box
[iNFO]
-Winmugen and Mugen 1.0 Compartible.
-Secondary DEF file for Mugen 1.0 Widescreen.
-Superjump: Yes
[THANKS]
To Exshadow for the Rain tile.
To Yzan for the original concept and help.
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Arklegend Zinesis reacted to Betalille in [Bleach] Isane Kotetsu (2015) by Betalille
As some of you guys might already know, three years ago, I released a very terrible Isane Kotetsu... and by terrible, I mean... really terrible. So I decided one~two months ago that I would recreate an Isane that would be good, at least better than the old one. I hope I respected that... because here it is ! :)
First of all... Credits! You'll also find them in the character's files.
What does it contains ?
Video :
Download here ! Or here !