Jump to content

O Ilusionista

Creator
  • Posts

    705
  • Joined

  • Last visited

Reputation Activity

  1. Upvote
    O Ilusionista got a reaction from FlipSide in Zero MvC by Ax released 4/14/13   
    Whiteknighting won't help either. He is a cool spriter, but his chars...sorry, but they are horrible. He keeps releasing one after another, giving a fuck if they are bad or not. He won't go anywhere doing this.
  2. Upvote
    O Ilusionista got a reaction from Laharl in Zero MvC by Ax released 4/14/13   
    Whiteknighting won't help either. He is a cool spriter, but his chars...sorry, but they are horrible. He keeps releasing one after another, giving a fuck if they are bad or not. He won't go anywhere doing this.
  3. Upvote
    O Ilusionista got a reaction from LightFlare_Da_Realest in Avengers: United Battle Force   
    Hey guys, finally its done - First video preview:
    Player 1 is me and player 2 is my 9 years old son, on the stage 1b. This is a unfinished project, many aspects can be changed until the release.
  4. Upvote
    O Ilusionista got a reaction from Ex✭Cᴀʜᴍ in Avengers: United Battle Force   
    And he will have the War Destroyer hypermove from MVC, where he shoots many missiles at random positions
  5. Upvote
    O Ilusionista got a reaction from Zephyr in Rotating and Scaling sprites - the easy way   
    This info is so useful that needs to be shared with everyone. Thanks to nedflandeurse for finding this gem.   There are some times that we want to scale or rotate sprites to make new ones, and most graphic programs will just ruin the sprites - by blurring then or by messing up the pixels.   The solution is a free program called RotSprite, which have unbelievable results.   What it is?     As Xenowhirl has himself said, this utility has been released because "the walking and running frames in Sonic 1, 2, and 3 all need 45 degree rotated equivalents" and "making rotated versions of sprites is usually a pain in the ass, because most programs that rotate a sprite will antialias it (which blurs it and messes with the colors)". RotSprite uses a special algorithm instead which tries to preserve the original sprite's feature by "guessing" pixel patterns.   As an additional feature, RotSprite can also resize sprites (and it does a very good job also for this task).   Several major sceners found this utility very useful.   How it works?   The program interface is very simple. You choose which image you will use (accepts many formats), the output name (just outputs BMP) then you will see this:   First box: you will enter the angle of the rotation (if you don't want rotation, just put 0). Try to use integer numbers, and remember graphic programs works better in 15º subdivision, so any multiple (15º, 30º, 45º and so on). Remember that is in counter-clockwise, so if you wanna rotate 45 CLOCKWISE, you need to enter 315º or use a negative value (-45º).   Second box: Its the scale value. If you doesn't wants a scale, leave it alone (do not use 0). Again, the same 15 multipies will work here, but multiples of 10 will work too. 1.000000 means 1 (normal size), 2.000000 doubles it, 0.500000 half size and so on.   Scale down works better than scale up. But the result is better than any other tool.   Third box you can enter how much frames do you want, and the final rotation and it will made as much frames as needed.   Examples Rotating     Scale (zoomed for better view)   DOWNLOAD here: http://info.sonicretro.org/RotSprite Alternate host: http://www.sendspace.com/file/xdoeyq
  6. Upvote
    O Ilusionista got a reaction from Ryon in Rotating and Scaling sprites - the easy way   
    This info is so useful that needs to be shared with everyone. Thanks to nedflandeurse for finding this gem.   There are some times that we want to scale or rotate sprites to make new ones, and most graphic programs will just ruin the sprites - by blurring then or by messing up the pixels.   The solution is a free program called RotSprite, which have unbelievable results.   What it is?     As Xenowhirl has himself said, this utility has been released because "the walking and running frames in Sonic 1, 2, and 3 all need 45 degree rotated equivalents" and "making rotated versions of sprites is usually a pain in the ass, because most programs that rotate a sprite will antialias it (which blurs it and messes with the colors)". RotSprite uses a special algorithm instead which tries to preserve the original sprite's feature by "guessing" pixel patterns.   As an additional feature, RotSprite can also resize sprites (and it does a very good job also for this task).   Several major sceners found this utility very useful.   How it works?   The program interface is very simple. You choose which image you will use (accepts many formats), the output name (just outputs BMP) then you will see this:   First box: you will enter the angle of the rotation (if you don't want rotation, just put 0). Try to use integer numbers, and remember graphic programs works better in 15º subdivision, so any multiple (15º, 30º, 45º and so on). Remember that is in counter-clockwise, so if you wanna rotate 45 CLOCKWISE, you need to enter 315º or use a negative value (-45º).   Second box: Its the scale value. If you doesn't wants a scale, leave it alone (do not use 0). Again, the same 15 multipies will work here, but multiples of 10 will work too. 1.000000 means 1 (normal size), 2.000000 doubles it, 0.500000 half size and so on.   Scale down works better than scale up. But the result is better than any other tool.   Third box you can enter how much frames do you want, and the final rotation and it will made as much frames as needed.   Examples Rotating     Scale (zoomed for better view)   DOWNLOAD here: http://info.sonicretro.org/RotSprite Alternate host: http://www.sendspace.com/file/xdoeyq
  7. Upvote
    O Ilusionista got a reaction from Ex✭Cᴀʜᴍ in Kirby ice Sculpture   
    info
    Kirby Ice Sculptures

    This is a bonus game from Nintendo DS Kirby Mass Attack.
    The goal is to smash the icecube until the giant Kirby appears.

    Video



    Images



    Download
    Here http://adf.ly/47Lu0
  8. Upvote
    O Ilusionista got a reaction from Kanbei in Double Dragon II Last Stage   
    The final stage, Black Warrior’s lair, of the arcade game Double Dragon II: The Revenge.
    Nothing too fancy, just to not get rusty. Comes with music.



    Download
    http://www.brazilmugenteam.com
  9. Upvote
    O Ilusionista got a reaction from jlite in Astonishing Cyclops by Verz & Loganir Updated 12-25-12   
    Straight from his post at IMT. I've tested it (and coded the stage) and I can say: ITS AWESOME


  10. Upvote
    O Ilusionista got a reaction from jlite in Astonishing Cyclops by Verz & Loganir Updated 12-25-12   
    nah, that is okay if someone doesn't likes my chars :) people are free to think whatever they want. I just think is UNFAIR to call something junk/broken because you don't like one of its moves. But that is me. Thanks
  11. Upvote
    O Ilusionista got a reaction from Sir Lord Alpyne in [Bonus Character] Sf2 World Warrior Oil Drums   
    Nice, I always wanted to make this char. Oldschool rules
  12. Upvote
    O Ilusionista got a reaction from Sir Lord Alpyne in Naruto: Ninja Council 3 Valley of the End   
    Info:

    Edited stage from Naruto: Ninja Council 3 DS.
    Animated: yes
    Superjump: yes
    Music: yes



    Download:
    http://adf.ly/47Lu0
  13. Upvote
    O Ilusionista got a reaction from Sir Lord Alpyne in Knights of Banner - Hulk 2099 stage   
    Stage I did for my upcoming Hulk 2099.
    The windows opens, to reveal the rain and all the animations (lights, helicopters, planes, etc)
    There are 4 monitors with shows Hulk2099 and Hulk pictures, with many animations and an ...easter egg ;)
    Music by mr. WizzyWhipitWonderful

    Shots



    Video
    http-~~-//www.youtube.com/watch?v=UdRSxE9DXzg

    Download http://adf.ly/47Lu0
  14. Upvote
    O Ilusionista got a reaction from Ryon in Gildiss(Arcade Version)   
    I am making that char too :) Good luck
  15. Upvote
    O Ilusionista got a reaction from The Magic Toaster in Northern Barramundi   
    Northern Barramundi is the first stage from the Arcade game Undercover Cops, with some edits.


    Animated and with music. Thanks to Mrgrill247 for the sprites

    Video:


    Download: http://adf.ly/DgHG8
  16. Upvote
    O Ilusionista got a reaction from Moneyspider_Todd in Moonlight Sonata   
    info:
    Another Mortal Kombat styled HR stage I did today. Perfect for dark and intense battles.
    Comes with music from the great game The 7th Guest. Super Jump enabled.

    Preview:


    Video:
    http-~~-//www.youtube.com/watch?v=0PkVY0Zyx2k

    Download: http://adf.ly/47Lu0
  17. Upvote
    O Ilusionista got a reaction from Reigizuo_78 in Custom KOF Stages   
    That Orochi stages is more cloned than Kula clones http://mugenfreeforall.com/public/style_emoticons//smile.png
  18. Upvote
    O Ilusionista got a reaction from Ultiɱℯciɑ in Preview of Battle Stormer Classics   
    by a matter of respect.
  19. Upvote
    O Ilusionista got a reaction from Ryon in Battle Storm Classics   
    that is okay. Whenever you have free time, drops me a pm. there are many more sheets to convert
  20. Upvote
    O Ilusionista got a reaction from Ryon in Burke Mortlock by Daraku released 1/3/12   
    its from a very old game from Amiga Computer called Fighting Spirit.
    btw, very nice stage! who made it?
×
×
  • Create New...