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kater15

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  1. Thank You
    kater15 reacted to Gladiacloud in Dormammu released by Gladiacloud & Shinzankuro   
    Dormammu released by Gladiacloud & Shinzankuro
    Gladiacloud here. Again.
     
    Finally I succeeded. The summit of all my creations is finally complete. The reason why I decided to work on the Mugen was to create my favourite character. Just him.
     
    However, without Ahuron, who created his D_Rugal, I would certainly have had a lot of trouble. And without a 3D model on Xnalara, I would have certainly had three times the difficulty. Actually worse: I would not even have started him. But now it's enough. It is finally done.
     
    He is him.
     
     
    He's the Lord of the Dark Dimension.
     
     
    He's the Dread One.
     
     
    He's the main enemy of Doctor Strange.
     
     
    ARE YOU READY TO BARGAIN?
     
     
    DORMAMMU!!!
     
    SCREENSHOTS:










     
    DOWNLOAD LINK:
    https://1drv.ms/u/s!AqetQpKH8pFlhQFObdVsyQN1XP_8 (Updated 03/06/18)
     
    A big thank you goes to Delusiontrim. Even if he did not actively participate in my project, he was fundamental: he created a very excellent Dormammu sprite, and he gave me permission to use it.
     
    What else to say ... this is my final character. For now.
     
    Do not worry, I will not leave the mugen (at least for now): I have only completed all my personal characters and, at the moment, I do not have any more in mind. There will certainly be some characters that I will do in the future, but in the meantime I will work on other projects. For example ... I'm going to make a revamp of one of my Capcom characters. After many years of her release, I think she has the right.
     
    Enjoy and see you soon! :)
     
    P.S: This will be the last time that I'll work on a character so challenging to sprite XP
  2. Upvote
    kater15 reacted to Nep Heart in Leopold Goenitz (POTS Style) by varo_hades & BahamianKing100 (Updated 02/23/2018)   
    This Goenitz might need a bit of fixing, he will sometimes remain stuck in an attack animation loop when he clashes with his opponent.
  3. Upvote
    kater15 got a reaction from Sete in Leopold Goenitz (POTS Style) by varo_hades & BahamianKing100 (Updated 02/23/2018)   
    Leopold Goenitz (POTS Style) by varo_hades & BahamianKing100 (01/31/2018)
    ------------------------------------------------SHOWCASE VIDEO------------------------------------------------
     
     
    --------------------------------------------------SCREENSHOTS--------------------------------------------------

     

     
    -----------------------------------------------------MOVELIST-----------------------------------------------------
     U - up              x - light punch               a - light kick
     D - down         y - medium punch       b - medium kick
     F - forward     z - heavy punch            c - heavy kick
     B - back          p - any punch                k - any kick
     s - start        2p - two punches          2k - two kicks
     
     (Air) - Move must be performed in the air.
     (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
     (MAX) - Use two punch/kick buttons when performing a Super move to power it up.
     
    <NORMAL>
    .Uranagi                                 F + y
    .Meifu no Mon:                     F/B + 2p        (near opponent)
    .Soukatsusatsu:                   F/B + 2k        (near opponent)
     
    <SPECIAL>
    .Yonokaze  (EX)                                           D, DF, F, p/k
    .Wanpyou Tokobuse/Mametsu (EX)        F, D, DF, p
    .Hyouga                                                        D, DB, B, k
    .Shin Aoi Hana: Seiran  (EX)                      D, DB, B, p
    .Souga  (EX)                                                 D, DB, B, F, k
     
    <SUPER>
    .Shin Yaotome: Mizuchi (MAX):        D, DB, B, D, DF, F, p
    .Yamidoukoku (MAX):                         F, D, B, F, D, B, p 
     
    <Lv3 SUPER>
    .Fuujin Ibuki:                        D, DF, F, D, DF, F, 2p
     
    <SYSTEM>
    .Forward Dash:                                     F, F
    .Run:                                                       hold
    .Backward Dash:                                  B, B
    .Low Jump:                                           tap U
    .High Jump:                                          tap D, U
    .Long Low Jump:                                 tap D, tap U            
    .Sidestep:                                              a + x
    .Sidestep Attack:                                 p / k
    .Forward Roll:                                       F + a + x
    .Backward Roll:                                    B + a + x
    .Parry High:                                           tap F
    .Parry Low:                                           tap D
    .Air Parry:                                              tap F                   (Air)
    .Power Charge:                                    hold b + y 
    .Zero Counter:                                      B, DB, D, p / k     (during standing or crouching guard)
    .Special Move Zero Counter:             F + b + y             (during standing or crouching guard)
    .Custom Combo:                                 c + z                    (Air also)
    .Ground Recovery:                               a + x                   (while falling and allowed)
    .Air Recovery:                                       a + x                   (while falling and allowed) 
     
    -----------------------------------------------------DOWNLOAD-----------------------------------------------------
                                          http://www.mediafire.com/file/739mdd5tn0di49n/Goenitz.rar
  4. Upvote
    kater15 reacted to PlasmoidThunder in Sonic Franchise Fan-Characters   
    It's more because your "joke" is out of place and honestly completely unnecessary.
  5. Upvote
    kater15 reacted to SSBKing65✯ in Sonic Franchise Fan-Characters   
    The context of that joke still offends people because of the religious remark, so people see it as an insult, so it seemed more like a blatant statement Flare. Still, even I made a stupid comparison about MA and Trump, so avoid mentioning things that'll cause a stir.
  6. Upvote
    kater15 reacted to The Auditor in Sonic Franchise Fan-Characters   
    Dude.....that's just uncool....I mean, at least I don't act like a big asshole, but really....that's just uncool
  7. Upvote
    kater15 reacted to sonikun in Sonic Franchise Fan-Characters   
    Not cool, man
  8. Upvote
    kater15 reacted to Shinzaki in Sonic Franchise Fan-Characters   
    Whoa whoa whoa whoa
     
    C'mon dude, what gives you the right to talk like that? Even though most of us don't...think too highly about x forum doesn't mean we should act that way about it.
    And being Jewish has nothing to do with it. That was both uncalled for and rude. Just relax dude.
  9. Upvote
    kater15 got a reaction from CoolAnimeHustler in MVC Batman - Released by Kenshiro99 (01/24/2018)   
    Batman
                                                        by  Kenshiro99 and Alucard

    ============================== MOVELIST ====================================
     
    Batarang: D, DF, F + punch ( Air OK )
    Bat Combo: D, DB, DB + punch ( press punch or kick to combo )
    Bat Grapple: D, DF, F + kick 
    Hook Smash: D, DB,B+ kick 
    Bat kick :in foward dash, press strong kick
    Scatter Bombs :In Air, B + strong punch
    Launcher: F + strong Punch
    Heavy Kick : B+strong kick
    Overhead punch: F+medium punch
     
    HYPER COMBOS:
    Bat Swarm: D, DF, F 2 Punches
    Grappling Hook : D, DB, B 2 Punches
    Dark Knight: D, DF, F 2 kickes
    Bat Revenge: D, DB, B 2 kickes ( LV3 )
     
    ======[SYSTEM MOVES]:
     
    Super Jump: D, U or 3 Kicks [Only "U" after you hit a launcher]
    Dash/Hop Backward: FF/BB
    Advancing Guard: 2 PUNCHES in Guard
     
    Special Thanks to Alucard by the increadible sprites job.
     
    SCREENSHOTS:

     

     

     

    Special move - Bat Swarm, originally, a Heroic Brutality of MKvsDC
     

    Special move - Dark Knight, inspired by Injustice 1 super.
     
    DOWNLOAD HERE!
     
    Original Topic here: http://mugenguild.com/forum/topics/batman-mvc-kenshiro99-and-alucard-182658.0.html
  10. Upvote
    kater15 reacted to gui0007 in Chris (Infinite Style) by Chazzanova & ShinRei, edited/fixed by Prime SC (Last Update: 01/24/2018)   
    Chris (Infinite Style) by Chazzanova & ShinRei, edited/fixed by Prime SC (Last Update: 01/24/2018)
    PREVIEW

    DOWNLOAD
    http://www.mediafire.com/file/i383igcto4jqx77/Chris.zip
     
    INFO
    Original Thread
    NOTE: The bug showed at 3:45 of the video is already fixed.
    Prime SC, also known as hairline733, did a HUGE update on Infinite Style's Chris made by Chazzanova, previously edited by ShinRei.

    FIXES NOTE
     
  11. Upvote
    kater15 got a reaction from Sete in Gotenks Z2 - Released by Balthazar (01/12/2018)   
    Gotenks Z2 - Released by Balthazar (01/12/2018)
    Another char of Team Z2 was released, this time was the Gotenks.
     
     
    Original thread here: http://mugenguild.com/forum/topics/gotenks-z2-released-182537.0.html
    Download here: http://network.mugenguild.com/balthazar/char_gotenks.html
  12. Like
    kater15 got a reaction from WlanmaniaX in Gotenks Z2 - Released by Balthazar (01/12/2018)   
    Gotenks Z2 - Released by Balthazar (01/12/2018)
    Another char of Team Z2 was released, this time was the Gotenks.
     
     
    Original thread here: http://mugenguild.com/forum/topics/gotenks-z2-released-182537.0.html
    Download here: http://network.mugenguild.com/balthazar/char_gotenks.html
  13. Like
    kater15 got a reaction from thekillnator in Gotenks Z2 - Released by Balthazar (01/12/2018)   
    Gotenks Z2 - Released by Balthazar (01/12/2018)
    Another char of Team Z2 was released, this time was the Gotenks.
     
     
    Original thread here: http://mugenguild.com/forum/topics/gotenks-z2-released-182537.0.html
    Download here: http://network.mugenguild.com/balthazar/char_gotenks.html
  14. Upvote
    kater15 got a reaction from CoolAnimeHustler in Gotenks Z2 - Released by Balthazar (01/12/2018)   
    Gotenks Z2 - Released by Balthazar (01/12/2018)
    Another char of Team Z2 was released, this time was the Gotenks.
     
     
    Original thread here: http://mugenguild.com/forum/topics/gotenks-z2-released-182537.0.html
    Download here: http://network.mugenguild.com/balthazar/char_gotenks.html
  15. Upvote
    kater15 reacted to ArtistofLegacy in Byakuren by Boomer released 1/7/2018   
    I didn't see this posted.
     

     
    Video: http://www.nicovideo.jp/watch/sm32548692
    Download: https://www.mediafire.com/?i3lwwt3qca47c (BBA_Len 180107)
    Password: Byakuren
  16. Upvote
    kater15 reacted to CoolAnimeHustler in [STAGE] January In The City by CoolAnimeHustler   
    [STAGE] January In The City by CoolAnimeHustler
    ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 19th Stage That I Created Into The Mugen World! I'm Still Obsessed With City Landscapes But I Wanted To Bring The Winter Season In The City! The Month Of January Is Usually That Month That Is Cold For A Lot Of Places On Earth! With This In Mind, I Decided To Make A Snow City Themed Stage! I Really Liked How This Stage Turned Out! I Messed With The Bounds And Tensions A Little Bit But I Wanted To Make This A Normal Sized Stage! I Got The Quality Of My Stage Graphic A Little Bit Better! Yay! Enjoy Snow City Theme Based Stage To Put Your Fighters To The Test! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Happy New Year!! Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु”

    https://coolanimehustler.blogspot.com/
  17. Thank You
    kater15 reacted to mulambo in Kung Fu Jerk   
    Kung Fu Jerk

    Kung Fu Man is back!
    He can use fire power, he makes crazy combos, he flies in guard state, he f@rts fire and he's also cheap AF.
    (This char has been done in some hours, it's a joke/edit character of the original KFM720)

    DOWNLOAD
  18. Upvote
    kater15 reacted to CoolAnimeHustler in [STAGE] Vacant City Highway by CoolAnimeHustler   
    [STAGE] Vacant City Highway by CoolAnimeHustler
    ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler Again, Bringing My 18th Stage That I Created Into The Mugen World! I Wanted To Mak Another Stage To Start Off This Year On A Good Foot! With Me I Just...I Just Love City Landscapes! They're So Beautiful That I Wanted To Make A Highway Like Stage! Like Always, I Messed With The Bounds And Tensions For The Super Jump And Also Did My Usual Resizing To Make Sure The Fighters Are Working Properly In The Stage! I Really Like How This Stage Turned Out! Enjoy Another City Theme Based Stage To Put Your Fighters To The Test! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Happy New Year!! Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु”
     
    https://coolanimehustler.blogspot.com/
  19. Upvote
    kater15 got a reaction from Khaos 是 in Os PT/BRs do MFFA   
    Os PT/BRs do MFFA
    Oi pessoal, esse tópico está criado para que nós, brasileiros, pudéssemos conversar tranquilamente.
    Os nossos irmãos portugueses também são bem vindos para participar.
     

  20. Haha
    kater15 reacted to Eduardo Merenda in Os PT/BRs do MFFA   
    Pô, então quem for de Angola/Moçambique/Cabo Verde/Guiné Bissau/São Tomé e Principe/Timor Leste e quiser dar um oi nesse tópico vai ter de chupar o dedo pois "aqui só entra os portuga e os br"?
    O.o
     
    Só imagino a cena na padaria, com o seu "please, give me some breads" ou algo do tipo...
     
    Mas isso me faz lembrar daquele inglês perfeito daquele brazuca do GTA 4:
    "Do you like some porrada?"  "I will spend all my grana in crack" "Foda-se, this guy is gonna kill me!"
  21. Thank You
    kater15 reacted to Wolf_Stak in WN-Goku [0.9b]   
    WN-Goku [0.9b]
    Mugenversion: 1.1

    Render: OpenGL

    Char 0.9 beta version release. There are bugs, and also some content has not entered. Later, maybe updated. Enjoy!
    Download link: https://mega.nz/#F!P8pHXLpR!gbcw8UhGP6m6XiUAAHuUjw
     
    System requirements:
    4 gb+ ram
    1gb+ vram

    Mugen cfg:
    AfterImageMax = 50+
    LayeredSpriteMax = 500+
    ExplodMax = 500+
    SysExplodMax = 500+
    PlayerProjectileMax = 500+
    WavChannels = 500+
     
    Special thanks for:
    David11
    Juansennin
    maximkud
  22. Upvote
    kater15 reacted to CoolAnimeHustler in [STAGE] Ukiyo-e Beach by CoolAnimeHustler   
    [STAGE] Ukiyo-e Beach by CoolAnimeHustler
    ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler Again, Bringing My 14th Stage That I Created Into The Mugen World! Today I Wanted To Create A Beach Stage In Mugen and I Thought..."How About Something From Back In The Day?" That's When I Looked Up Something Called Ukiyo-e Art! What's Ukiyo-e Art You Ask? Ukiyo-e Is A Genre Of Japanese Art That Flourished From The 17th and 19th Centuries. The Artists From That Time Period Produced Woodblock Prints and Paintings Of Beautiful Women, Kabuki Actors, Sumo Wrestlers, Scenes From History, Folk Tales, Travel Scenes, Landscapes and Even...(Cough) Erotica! I Learned That The Term "Ukiyo-e" (浮世絵) Translates As "Pictures Of The Floating World". I Think This Stage Will Go Well With Your Samurai, Ninja and All Around Sword Fighters! I Wanted To Work On My Resizing Skills In Making Mugen Stages So This Is A Normal Stage! I Did Mess With The Bounds And Tensions A Little Bit But I Again, I Wanted To Make A Normal Stage! Enjoy This Vintage Beach Theme Stage For Your Sword Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु”

    https://coolanimehustler.blogspot.com/
  23. Upvote
    kater15 reacted to gui0007 in Gabriella (POTS Style) by Prime SC/hairline733 Released (12/15/2017)   
    Gabriella (POTS Style) by Prime SC/hairline733 Released (12/15/2017)
    PREVIEW

    DOWNLOAD
    OneDrive / Mediafire
     
    INFO
    Really great, another nice job by Prime SC.
    Also the others Prime SC chars are updated.
  24. Upvote
    kater15 reacted to gui0007 in Feilong (POTS Style) by varo_hades & BahamianKing100   
    Really an awesome job! :D
     
     
  25. Upvote
    kater15 got a reaction from Flare-Gamer-64 in Feilong (POTS Style) by varo_hades & BahamianKing100   
    Feilong (POTS Style) by varo_hades & BahamianKing100
    Feilong, a master of Kung Fu, now in the POTS style.
     
     
    =====<Things That Was Edited And Added To Feilong>=====
    - Added extra sounds to kill, k.o, normal, special and super sounds 
    - Fix velocity in movements properly (all basic movements)
    - Added special move zero counter (i also added this to the A.I codes to)
    - Increase time for custom combo to stay on and lil more invincibility on start up more like the real games (sfa3 and cvs2)    
    - Added stopsnd code on intros and taunt voices and effects (just like in real games)
    - Added no music at the start of round 1 only (just like in cvs2) Added and fix assertspecial nobardisplay code for lifebars to show up when chars go to there win pose (thought it was pretty cool in kof98)
    - Fix all combos properly and accurate (super cancels and max cancels)
    - Added voice sound when hitting the ground (like a ground hit hurt sound)
    - Added voice on back dash
    - Added normal and special attacks and custom combo finish codes and sprites (finish codes and sprite used from mr.infinite pots style chars. custom combo finish codes and sprite used from one of P.O.T.S older chars) 
    - Fix and tweak alot of animations. especially the animations from 5000 to 5210. fix and tweak all normal, special and super animations. also fix and tweak hit and hurt boxes
    - Fix all hitdefs on normal, special, and supers properly and more accurate. all damage fix on everything more accurate, the way the chars fall and recover out the air from an attack (everything) even added codes to hitdefs for better custom combo juggling
    - Fix startup invinciblity on some special moves and supers
    - Added more sounds to the supers. they each have there own super sound effect (use those sounds from mr.infinite's pots style chars)
    - Added air block to certain special moves (special moves projectiles can always be air blocked)
    - Increase damage on throws and fix velocities more accurate on throws 
    - Increase juggling points on normals, special and supers more accurate (i only tweak this if needed for lil more juggle comboing)
    - Increase the velset on the throw escape to be more accurate like in cvs2 (when they break throw they get push back lil more furthur)
    - Tweak hitdefs in helpers CNS as well
    - Added pause k.o and slow down kill like in cvs2. (well the slow down part only works in my game because i have the slow down fix from my fightdef)
    - Fix and tweak A.I to fight lil more stronger 
    - Added dreamcancel code to a.i (a.i could now go to level 2 super from a level 1 super)
    - Added EX sprite message when you do a EX move
    - Added 2 power stock to be able to air recover (you can get out of juggle combos once you have 2 power)
     
    =====<Movelist>=====
    <NORMAL>
    .Hop Kick Strong            F + c
    .Hop Kick Medium            F/B + b
    .Seichuu Renten Geki:               F/B + 2p        (near opponent)
    .Shuu Kubi Kari:            F/B + 2k        (near opponent)
     
    <SPECIAL>
    .Rekkaken (EX)                D, DF, F, p
    .Shienkyaku (EX)            D, DB, B, k
    .Rekkukyaku (EX)            F, DF, F, k
    .Rekkukyaku 2 (EX)            D, DF, F, k
    .Tenshin (EX)                D, DB, B, p
     
    <SUPER>
    .Rekka Shinken (MAX):            D, DF, F, D, DF, F, p
    .Shien Renkyaku (MAX):            D, DB, B, D, DB, B, k
    .Ryu Yassai (MAX):            D, DB, B, D, DB, B, p
    .Rekkashingeki (MAX):            D, DF, F, D, DB, B, p
    <Lv3 SUPER>
    .Gekirinken:                        D, DF, F, D, DF, F, mp+mk
     
    <SYSTEM>
    .Forward Dash:                      F, F
    .Run:                                    hold
    .Backward Dash:                     B, B
    .Low Jump:                          tap U
    .High Jump:                         tap D, U
    .Long Low Jump:                     tap D, tap U            
    .Sidestep:                          a + x
    .Sidestep Attack:                        p / k
    .Forward Roll:                      F + a + x
    .Backward Roll:                     B + a + x
    .Parry High:                        tap F
    .Parry Low:                         tap D
    .Air Parry:                         tap F               (Air)
    .Power Charge:                      hold a + b + x
    .Zero Counter:                      B, DB, D, p / k     (during standing or crouching guard)
    .Special Move Zero Counter:             F + b + y             (during standing or crouching guard)
    .Custom Combo:                      c + z               (Air also)
    .Ground Recovery:                     a + x                  (while falling and allowed)
    .Air Recovery:                             a + x                  (while falling and allowed) - need 2 power stock
     
    =====<Download>=====
    http://www.mediafire.com/file/2dgfxe2cn66a82q/Feilong.rar
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