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Posts
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Posts posted by DS12
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Well, he does have all the symptoms in this conversation that he uses poorly.
But anyway, Beanfan112 retired a few weeks ago, so he doesn't need to count.
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7 hours ago, Tsuyori said:
There are alot worse Opponents than Homer Simpson that are Cheap with Projectiles. You'd feel so frustrated.
What about with Beanfan112's characters? They spam projectiles. as well.
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Ok....then try using other character's codes.
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Hey there, Ima blue Kirby with swag glasses myself.
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IMT's lifebars are the Vortex Lifebars I use currently.
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Really love your spriteworks wlanman, but the one thing that concerns me is the size and the bit of shading.
Otherwise, the rest look awesome. Although I wish someone would make a spritesheet for me......
- WlanmaniaX and Klonoafan200
- 2
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4 hours ago, IDGCaptainRussia said:
This is the guy who made Evil Donald, that's why XD
This guy is still alive? Now that's unexpected.
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Well to be honest I don't blame him for the template. I sorta used it on my Bowser jr.
Well at least I understand. Im gonna stick to other templates besides MvC.
Anyways, for Spongebob, I feel like most of the sounds were ripped off by Felixmario2011's version.
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This character is very disappointing when it comes to EoH creations.
- He has missing hitboxes on some movesets
- I can spam his hypers which is cheap and unfair
- He takes too long to transform back from a wizard to a regular character
- The palettes needs some serious work.
- Worst of all, the EoH template is shit. And I gotta admit, this was one of the examples
why I mistakenly put a sh*tty template on Bowser jr.
This author is a nice guy, but this character needs some serious work.
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Wow.....looks like somebody made a monster of hell.
Why am I not surprised?
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YES! More battles! I'll follow this even though i'll see it on youtube lol.
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I have some characters.....
- Tuff and Tiff from kirby right back at ya
- Hitomi shizuki (Madoka magica)
- Magical Girl OCs (I have one that's similar to madoka magica but its appearance are much different)
- A better Donkey Kong
- A better diddy, kiddy, and dixie kong
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*Hype freaking intensifies*
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Ima Ima diamond boy
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Probably borrow some other code like mine.
Here's my code from super better luigi:
[State 200, 1]
type = HitDef
trigger1 = Time = 0
attr = S, NA ;Attribute: Standing, Normal Attack
damage = 23, 0 ;Damage that move inflicts, guard damage
animtype = Heavy ;Animation type: Light, Medium, Heavy, Back (def: Light)
guardflag = MA ;Flags on how move is to be guarded against
hitflag = MAF ;Flags of conditions that move can hit
priority = 3, Hit ;Attack priority: 0 (least) to 7 (most), 4 default ;Hit/Miss/Dodge type (Def: Hit)
pausetime = 10, 10 ;Time attacker pauses, time opponent shakes
sparkno = s6010 ;Spark anim no (Def: set above)
sparkxy = -10, -65 ;X-offset for the "hit spark" rel. to p2, ;Y-offset for the spark rel. to p1
hitsound = s3, 0 ;Sound to play on hit
guardsound = s6, 1
guard.sparkno = s6005 ;Sound to play on guard
ground.type = High ;Type: High, Low, Trip (def: Normal)
ground.slidetime = 30 ;Time that the opponent slides back
ground.hittime = 40 ;Time opponent is in hit state
ground.velocity = 0,-12 ;Velocity at which opponent is pushed
airguard.velocity = -1.9,-.8 ;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2))
air.type = High ;Type: High, Low, Trip (def: same as ground.type)
air.velocity = 0, -11.6 ;X-velocity at which opponent is pushed, ;Y-velocity at which opponent is pushed
envshake.time=10
envshake.ampl=5
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Lord Brevon Released! (+ Aaron Roulette Beta-Released!)
in [ RELEASES ]
Posted
Lord Brevon Released! (+ Aaron Roulette Beta-Released!)
Hey, Hey, HEY! What's up folks? Today, Lord Brevon and Aaron Roulette are released!
YAAAAY! Oops.....I mean.....hooray.....
I gotta admit, im not as excited as you guys are. Wanna know why?
Well......im not telling unless you look at the video.
Anyway, there are several announcements said in the video so pls make sure to look at them please. :)
I also added Lord Brevon to meh collections:
I also was cautious of one flaw that carol has her missing tail. Well, I removed it intentionally. There was
this bug where carol's tail animation sprite, appeared everywhere when I do single/simul battles. I tried everything
even re-adding the sprite in. But, the bug was still there. So there was nothing I could do about it....
Here's the screenshot:
Anyway, here's the release video. Hope you enjoyed it more than I did......
Also read the readme file for credits, moveset, and information.
Donwload them here: http://diamondawesomeness.wixsite.com/mugencharsandstages