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Posts
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Posts posted by DS12
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Really awesome that you came back toshio. Sorry if the spriter broke your promise for dot but at least I saw on your post that someone else is doing it for ya.
Keep up the good effort. :D
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DS12's Spriteworks and animations
Welp......this is pretty much where I post my sprites.
In fact, I attempted making an OC sprite, same as Mami tomoe's appearance.
But, kinda robotic-like. Well here's what she looks like. Hope you like it. Its not perfect I assume you guys will say, but I tried.
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I can't believe acey is still alive. Since he made tons of MvC/EoH chars back in 2009 or 2011
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Just now, SSBK65 said:
That's a Moderator-only feature DS12. But this, like the Mugenarchive issue should've been taken elsewhere.
Well oopsies. Guess we'll have to wait until another one comes out. :/
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Im still a noob to this site. How do I close threads? I can't seem to find a setting to block off posts. After I read this whole conversation I think this thread should be closed like other people says.
Besides, its 2017 now, we should've taken our minds off of this a long time ago.
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Tested R.O.B. just now. His specials are amazing, and I like his daybreaker hyper, but I still have feedback.
- Some of his attacks (Light punches and kicks for example) are infinite.
- You can still spam the beam if done correctly, but not in air
- The spiny comes out above lakitu's head instead of below lakitu's cloud. Or at least at the center of lakitu's sprite position.
- Air Y still doesn't work (Didn't I tell you this in the beta release video?)
- After the daybreaker beam is gone, the attack still occurs. My advice would be to make another frame after the attack, but without a hitbox and the beam. So that way it'll be even.
- Lvl 5 move is still underpowered
That's all the feedback I have. But great show on the new stuff you put in wlanman! :D
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Cool! Been planning to make milla ever since. But the sprites for punches and kicks weren't suitable.....
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Were the sprites self-made or you found the sprites online?
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If you're still working on the final version, here's what i got for your fixed one.:
- Air recovery (and in mid-air) animation missing
- Jump Light punch can be performed infinitely
- Might I suggest making the F.L.U.D.D water noises when it fires out? Instead of mario saying: "HIYAH HIYAH!"
- The fireball in air takes too long for it to come out even though mario sticks out his hand for firing.
- Also make the commands more easier to activate so it wouldn't be such a hard gameplay to begin with. (Just a suggestion)
- Luigi's negative zone is underpowered
- Bullet Bill hyper: Why does he liedown dead during the animation? Maybe you should put in the crouch animation instead of liedown.
- Smb Helpers: The helpers come out behind mario which makes it kinda weird. Maybe I should suggest putting postype = Back and the pos should be -55. That's what I do for my helpers. :) Also, when he's smashed by a thwomp it takes too long for mario to pop back up. And maybe reduce the envshaking power it does after Thwomp lands
-Special Fireball Hyper: Mario gets dizzy after the animation is done.
- Super beam: When p2 gets hit I suggest make a fall state in the hitdef, so it would look like the super beam is pwning mario hard.
- Lower the damage for koopa troopa stampede hyper
That's all the feedback. I appreciate your hard work on this fixed version, but you should probably fix these problems.
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I really love your shovel knight Roy, keep up the fantastic work! :D
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37 minutes ago, Synck said:
Here's some progress images for today.
The faces on the screen look like jailbot's which is pretty damn awesome.
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Welcome back bro! I might release Lord Brevon in 2017 as well. ;)
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Again, image is blurry but its all I have so, yayayayayayaya.
I also included some raining snow making it seem like snowing! Christmas spirit there! OOOOOOHHHHHHHH!
Lol anyway, the new version of chowder is showcased in this video. Big shoutout to Felixmario for making this character.
AWESOME CHARACTER FELIXMARIO!
Download from website!
http://diamondawesomeness.wixsite.com/mugencharsandstages
Video:
- SSBKing65✯ and Galvatron
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Lord Brevon is almost released evryone, after its sponsored, i'll immediately add him to the collections. Now, if only I would find someone trustworthy to remind me. Cause I forget easily.
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I choose both ffc and ff3 cause those are both the versions I have
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31 minutes ago, Ricepigeon said:
Went ahead and merged the two threads together
I saw that you can do that but i dont know how you can do that lol.
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2 hours ago, thebestmlTBM said:
Im so gonna add this 0_0
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10 minutes ago, SSBK65 said:
I think you should use scenes, memes or even cringeworthy fanart related to Freedom Planet for his picture attacks, but I don't mind the other memes, it'd fit him well.
oooh boy you got me there lol
But as I searched it up, nothing even inspired me to put the freedom planet related artwork. But I guess I could add one....
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Hello everyone! Once again im gonna be "spoiling" my next character in M.U.G.E.N:
Lord Brevon!
I may have added new things to him which made it more interesting.
Also, I replaced the corpse party images with something else, something original :P
Anyway, take the time to look at the screenshots and tell me what you think!
Biker Ninja coming down below!!!! Half a second later: He broke every limb of his body!!
Later alligator :3
FLASHBACK TIME!!!!
What in the hellhole is wrong with my body?
Hope this cringes Sash lilac even more even though corpse party has been recalled.
That's all for now, hope you enjoy!
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40 minutes ago, Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ said:
Some spriteswaps are better than the original character. I thought like you, but when I played some random waifu character, and then played her again spriteswapped as Katana from DC comics, I loved her being Katana and shes now someone I want to play. Sometimes the original character is really lame and kind of gay as shit. But a sprite swap can make them a bad ass character you always wanted to play.
I hate underpowered moves so much. And I hate chip damage fighters. Like those CvS or ToSix characters. One fight can go on for 5 minutes and it's boring. SFV has the perfect damage values, a fight can be over fast, or last really long only if the AI is good. That CvS shit is sooo boring.
I also hate those weird commands. My mugen had all its characters edited with easy MvC commands and I got used to that.They're faster, easier to do, and make the fight more fun. I try to share those private characters for other people too.
So I assume you agree with me more than disagree.
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So far, Ive made this win pose where Lilac meets Lord Brevon and the he chases her away. But if I do that against and Sash lilac and Lord Brevon performs that particular win pose, then she'll be a clone. I've tried many codes to for him to perform his new winpose that Carol Tea will appear instead of Sash lilac, but for the randomizer it doesn't agree with me at all.
Can anybody help me on how to code a win state which it performs when against a chosen opponent? By the way, the screenshot im showing is a spoiler cause Lord Brevon's on WIP right now.
Here's a screen shot:
And here's the Orignal code:
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2 hours ago, TMC55 said:
Thanks, ill try to make it more related to the original game. ;)
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1 hour ago, Ali said:
Ahaaaaa. Thnx... i .... I .... I really enjoyed Your lose on time over Animation that was lots of fun
Thanks. Next time, read the readme if you want to know what's going on with my character. Cause sometimes people are
intensely blind and just go full force with its flaws. :P
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49 minutes ago, Ali said:
Looks good! I shall follow you dude. btw, what were those teenage girl images in your bowser jr for?
I keep stressing this over and over again. ._.
Go search up "Corpse Party"
Those images were for fun, Bowser jr is apparently a joke character.
At least its one its more decent than that crappy one.
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Here's my site: http://diamondawesomeness.wixsite.com/mugencharsandstages