Jump to content

DS12

Creator
  • Posts

    308
  • Joined

  • Last visited

Posts posted by DS12

  1. Feedback (I was still in bed while I watched the video so i didn't have time to comment the feedback lel): 

    - No Damage Dampening

    - Suggestion for the HadoukenBangBangBang hyper would that the projectile would be much bigger and stronger and the opponents would have to get hit in order for the Gun hyper to commence.

    Imo, it would make more sense to have the initial attack hit first instead of sonic (Blue hedgehog) perform these attacks automatically after one another, even if the opponent misses.

    - Imo, using the MvC template is too cliche for most characters, I would suggest using the Kfm template.

    - The character is sorta too heavily based on TF2 and Deadpool, I would suggest finding other random sounds that have cringey jokes like how Nmorge badswamp and Queen Vini acquires.

    - A Readme would be cool.

     

    That's all the feedback. I had fun testing this character.

  2. Welp, since Synck is working on his remastered FP2 version of Sash Lilac, I put it in as WIP.

    Also colored details and the FP2 images are allocated in the collection cause why? Its part of the Freedom Planet game of course!

  3.  

    Hey there! Yes, remember when I said I was gonna update my characters.

    Well.......I spoiled too much. So yea.....

    Anyway, Ashley has been fully released! YAAAAAAAAAY!

    As well as Super better mario and Bowser jr being updated both into V1.2.

    (About goddamn time I updated crap!)

    There's a lot I did for these characters so just read my readme for mooooooooaaaaaaaar. :)

    Hope you enjoy!

    Download from meh website! :)

    http://diamondawesomeness.wixsite.com/mugencharsandstages

     

    Here's a video showcasing my crap:

     

  4. 57 minutes ago, Ali said:

    I don't see any childish rule or Standard criticism in videos. It's just like:

    X's mouth smells and it's not good. Y, instead of saying : hey X, sorry, but you have a problem, comes and tells everyone : X has lots of problems!

    I don't see anything good in here.

    Try not to think if it as an insult and/or offense to your creations. But think of it as a Demonstration for flaws in the character, and what you can do to fix it. But mostly people just put a description for what's really going on.

  5. No problem. By the way, I forgot to mention about the throw. The sound for it doesn't fit that well and the opponent just falls down to the ground instead of being an actual normal kick throw, if you know what I mean.....

    Also if it is a kick, it should have a hitsound and a hitspark at a certain anim frame.

  6. Found a few bugs that you could fix in the full release.

    Here they are:

    - I personally feel like his specials could use more sounds

    - I know that Air B and C is a one-button masher but its movehit is infinite. Try increasing the pausetime.

    - Also the share palettes boxes aren't checked on certain sprites such as the walking back sprites.

    - Apparently the rabbit special and the bomb special can be spammed.

          - Also try to find an explosion sound for when the bomb goes off cause the current sound doesn't go with it very well.

    - Assist Big Nose and Assist Dog can be spammed

    - The midnight bliss movehit for QCB + a needs serious work.

    - The hurt animation time for the saxophone should be shorter as if they stay that way too long even if Pink finishes that hyper

    - The rabbits don't even attack the opponent when Pink dashes right through them but instead it just disappears automatically as you can see from this GIF:

    5mzjow.gif

     

    That's all for now. Keep up the good work with the update ali! :)

  7. Bowser jr V1.2 Update Progress

    *Sighs* alright, lets get this over with I guess....

    So apparently my Bowser jr has a sh*t ton of bugs. And im very disappointed in that.

    Then moments later it became insane, so I immediately had to start another update. Something bigger than last time.

    Here's screenshots to see what I have for him in store. Hope everyone is as satisfied than last time......right????

    Anyway, I bet he's still suffering from bugs and glitches and stuff like that. If anyone finds out can they tell me as soon as possible?

    Or else this update is gonna be worse than last time. Trust me, I really don't want to fall in a "black hole" like last time.

     

    2ryikcp.png

     

    16gj0x5.jpg

    oooooooh......non-MvC effects? Well that's surprising, I intentionally took them off. :)

     

    vp9qb6.png

     

    1ih3te.png

    Bowser and Bowser jr related images??? About damn time I took off that corpse party shit off

     

    aagccx.png

    Ever noticed that he didn't have a clsn box at his OHKO? Now he does, but you have to hit him as fast as you can before the bomb drops!

     

    Well that's all. Please tell me more issues or else.....ok you already know so shush.

  8. 50 minutes ago, Synck said:

    The character is not meant to be created that way, have you ever played digimon rumble arena? Well he's based on those type of controls, so it would be pointless making duplicated attacks ;)

     

    Thanks.

    Oh I see, otheriwse the rest looks great

    By the way I never seen or played Digimon......

  9. Alright I tested him out. He looks awesome. Very good use of the effects as well.

    However I do have one thing to suggest.....why not make him a 3-buttoned character with all punches?

    I know He has different specials but why not use them on all 3 punch buttons?

    Even though that hyper's command is medium kick I think it would be much necessary if it was D,F (or QCF), LP + MP. :3

    Just a suggestion.

×
×
  • Create New...