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DS12

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Posts posted by DS12

  1. 1 hour ago, superteletubbies64 said:

    ok it's fine

     

    but I don't think nintendo and corpse party go along well, and it's just stupid to put something into a character that has absolutely nothing to do with the character

    Remember Mario's Music Box? It was inspired corpse party. And Mario was a MAIN character of the game. It also uses corpse party music.

     

    And like I said, it's a JOKE character. The_None always does this in his characters. Which is also stupid Assuming you don't like The_None's joke characters as much as I do. Heheh....

     

    Anyway I'm assuming you hate my characters such as bowser jr. However, bowser jr's already been done and it's such a shame have to go replace those images. I'm not gonna let myself take away ANY creativity that I have. I'll update him again in the distant future.

     

    Maybe from now on I'll just create characters with good moves instead putting random images and stuff. I can see that being like The_None was a shitty idea. Hopefully that can stop your whining on my creativity. Not trying to be rude. But still, I don't want people thinking I'm a cringe creator. That you and others are taking it TOO seriously.

     

    Hope you understand.

  2. 5 hours ago, superteletubbies64 said:

    No. You put enough shit in your bowser jr. Just hold off on the corpse party images. I know I sound like a dick now but I just wish there was a separate version of bowser jr with the random memes and shit and stuff removed or replaced

    I understand. But you know i worked hard on those kind of moves. By the way I think I made bowser Jr. as a joke character. Still, I don't want to remove it... 

     

    Anyway ill probably just take off one image and replace it. Hopefully that will make you happy.

     

    Lord brevon will be much more different than bowser Jr so no need to act so desperate.

  3. Hello, Hello, Hello!

    Today is another W.I.P showcase of an another Freedom planet character who's about to go

    apeshit on other fighters! :3

    Lol, anyway, I made a WIP showcase video showcasing Lord Brevon and his moveset! :D

    Hope you enjoy!

    Also take this time to give any feedback. ;)

     

    By the way, this fanart post i made in Deviantart is a special hint to one of his specials :P

    2uij0pf.png

    Have fun watching this sexy post and the video! <3

  4. Things I hate:

    Recolors

    Spriteswaps 

    Little effort on Kfm edits

    Spammy AI (which my super better Mario bros have but I will update them so no need to act like a rude person T_T)

    Hitsparks that are in the wrong place 

    Underpowered moves (Hope that doesn't happen when I play as a character)

    Characters with no combos (seriously people? I mean, We should have a little combo making experience)

    Offline characters (nuuuuuuuuuuuuuuuu!)

    Crappy chars that were made to be my favorite (people should even look up a tutorial to create decent characters)

    Infinities (Uh.....yes I know some of my characters can have infinities so again, no need to be rude T_T)

    Weird fucking commands (Really MOC1105, make these specials and hypers work with easy commands for once!)

     

    Things I love:

    AI with sooooooo much combos that can inspire me when I use watch mode on Mugen.

    Creating joke characters (Bowser jr for example, you've been seeing "odd images" in this character)

    Powercharge (Respect my opinion)

    Obviously..........COOOOOOOOOOOMMMMMMMMMBBBBBBBBOOOOOOOOOOSSSSSSSS

    (I'm talking about air combos)

    Characters who have very excellent coding and moves (Jailbot, carol the wildcat, etc.)

    Creators who update often but I sometimes hate it cause when they SPAM the updates of characters it can be stressful to download

    AND FINALLY.......creative palettes ;)

     

    That is all, hope no one acts like a 4 yr old with the details in parentheses.

  5. 2 hours ago, BrawlTheMan said:

    Oh hey, you fixed the standing MP -> standing MK infinite, added that hitbox to the fire attack and added that damage dampener. Good job. However:

     

    - I can still chain stronger attacks into weaker attacks (like say, MP into LP), and bounce between them multiple times. Even though the damage dampener makes a crouching MP -> crouching MK -> repeat combo take a long time, it's still an infinite. My advice is to find any instance of a stronger attack chaining into a weaker attack, or being able to go between two buttons of the same strength and fix it like what you did with the standing MP -> standing MK infinite.

    - Another thing I discovered, sorry I didn't bring it up before, Bowser Jr has no lows or overheads. Low attacks (usually the crouching kicks) cannot be blocked while standing, and overheads (the jumping attacks universally (except for JLA Task Force for the Genesis, but that game blew lol), but sometimes command normals can have this property) cannot be blocked while crouching. This makes it really hard for him to take out a turtle, and since his dad is the king of the turtles, it's rather embarrassing for the little guy.

    - Another thing I neglected to bring up, but the throw is pretty bizarre. The paint brush seems to have a vaccuum function, and when it's over the opponent just randomly teleports into the air and falls down. I know throws are bitchy to code, but this throw could use a little touching up.

    - The feet for some of the kicks really don't mesh well, but that's more of a spriting issue then a coding issue.

     

    Keep it up :D

    Alrighty then thanks for the feedback but that was my first spriting attempt, it wasn't as good as I thought >_<

  6. 1 hour ago, Big Green said:

    Nice job for a first collection.

     

    However, you should maybe refrain from using Mugen Archive for that stage.

    Well where else would anyone find the stage? OliverTeenager13 only posted on mugenarchive, so i can't do anything about that :/

  7. Hello everybody! Apparently i got a few complaints......ok a LOT of complaints, seems i should work harder

    on my characters :/

    Anyway, i took some time to fix the bugs that people addressed. Hope the fixes of bowser jr is what you guys wanted.......

    Bowser jr is offically updated V1.1

     

    List of bugs fixed:

    Infinites

    Damage Dampening added (I should do this from now on or else my characters are damn cheap)

    Combo moves

    Added a little finishing touch to speeding dizzy shell....

    Added hitbox to flame barrage

    and other stuff that you guys shall find out......

     

     

    Get them from my website: http://diamondawesomeness.wixsite.com/mugencharsandstages

     

    R.I.P his clone 

    r05c0m.png

  8. 35 minutes ago, IDGCaptainRussia said:

    I don't think you understand me. I don't care if it's bad, if it can put a very good fight against the cheap edits I have, it's worth having.

     

    I have characters can kick Steven's ass without any OHKO attacks.

    Dude i know what you're saying. You collect most cheap edits. Good or bad doesn't matter. It's a collection after all. (Manny and Dark Donald for example) 

     

    Btw.....I have seen most cheap edits take down Steven universe on YT.

  9. 17 hours ago, BrawlTheMan said:

    - I can do an infinite by alternating MP and MK.

    - Stronger buttons are not supposed to chain into weaker buttons.
    - the eoh template is a terrible template to use because of how buggy it is. I suggest using KFM.

    - no damage dampener.

    - all the standing and crouching attacks do the same amount of damage.

    - He has no hitboxes during his QCB+HP.

     

    There's a lot more, but I feel these are the most pressing issues.

    Thanks for the feedback. But I didn't use the EOH template I used the electbyte players template.

  10. YES! After hours of Mugenfreeforall being offline, i can finally release my characters in this site! Welp, Bowser jr and 2 other characters have been released!
    I also made my first stage called, Hawaiian Shore! :D
    The 2 other characters that I released are Super better luigi and MvC Nanashi.
    Here are the credits for people who inspired me to create parts for Bowser jr!
    (Also included in Winpose for when matches are over)

     

    Also thanks to Ali for teaching me how to post on releases for the first time!

     

    MvC Nanashi v1.1:
    -Fixed the EX specials that wouldn't work. (I really didn't notice that until now....)
    -Added more Explods

    Super Better Luigi v1.1:
    Fixed AI
    Made it more like Infinite style! :D
    Added one hyper and a Fatal hyper
    Fixed Hitbox on ice projectile

    Hawaiian Shore: Image may be blurry but the camera bounds and resolution went great!
    ;-------------------------------------------------------------
    CREDITS:
    Palettes inspired by SSB4 3ds/Wii U

    Benjamin Wadsworth (Pizzasuace):
    For making me the battle portrait

    Sprites borrowed from:
    DJHannibalRoyce: Koopa Troopa for Bowser jr's assist
    N64Mario: Thwomp for Bowser jr's Assist
    Adrian: Bonnie for Bowser jr's victory pose
    Me: Super better mario's Bomb hyper for Bowser jr's OHKO super
    Dark Chaos: Bowser for Bowser jr's Assist

     

    People who supported me all the way to M.U.G.E.N 2016:
    Benjamin Pizzasauce                                   
    Ali                
    NathanSonicFan2016 AUTTP The Temmie                            
    Sonicman78                         
    Darkluigi Games                           
    TopKirby8305                            
    Dark Chaos

    Thanks to all of you for downloading him. May contain Corpse party 
    images. :P
    ;------------------------------------------------------------------
    Download them from my website!
    http://diamondawesomeness.wixsite.com/mugencharsandstages

     

    Also a video showcasing my creations!

     

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