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Toasted Brains

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Everything posted by Toasted Brains

  1. Hong Kong Phooey by DDR Sure, it looked great when it first came out. But looking back on him, he's pretty much a mere spriteswap of Sho Nuff. Pink Panther by Ali and WlanmaniaX Rather OP character. Mid-air Medium and Heavy Kicks can be used as infinites. Bugs and overpowered moves from time to time. And the blocky, inconsistent spritework doesn't help at all. Fygar by RoySquadRocks This character is kinda lackluster. He could use some more moves.
  2. That's because I made it in Warner's style. Also, it's traced off of his idle from the American Dad vs. Family Guy flash game.
  3. RMaster's Sprites Decided to start up a new topic for these. InuYasha (InuYasha) Drinky Crow (The Drinky Crow Show) Phillip J. Fry (Futurama) Brain Griffin (Family Guy) Fido Dido (7up) Yosemite Sam (Looney Tunes) Ronald "Mac" McDonald (It's Always Sunny in Philadelphia)
  4. Made a small update to him, expect a few small updates before the final release. What's been updated: - Increased walk speed to 1.6 (Thanks to BrawlTheMan for the feedback) - Fixed head and mid pos. - Added medium version of Uppercut special - Fixed hit and landing sounds for Uppercut special - Medium punches and kicks, Standing Strong Punch, and Standing Strong Kick can now be chained into specials - Standing Strong Punch, Standing Strong Kick, and Double Punch can now be chained into hypers - Fixed air.velocity for Standing Strong Punch (-2,-18 to -7) - Fixed air.velocity for Aerial Strong Punch - Updated animation ticks for Double Punch and Beatdown New link is on main post.
  5. After at least twelve months, Shock is finally complete. Get him here.
  6. - A decent Buzz Lightyear (Toy Story) - A decent Plankton (Spongebob Squarepants) - CatDog - Emperor Zurg (Toy Story) - Ickis and Oblina (Aaahh!! Real Monsters) - A decent Po (Kung Fu Panda) - Skipper (Madagascar)
  7. Loving it. Would like to see a Minesweeper-based special. I know it's not a DOS game, but hey, Windows 95!
  8. I might know how. I saw some code in Chargin' Chuck when I was editing him. This code is in the CMD file and it prevented projectile moves from being used when another projectile was on screen. I can show you the code later. Edit: Here's what you should insert: triggerall = numhelper(6309) = 0
  9. Mario and Luigi by ShinRyoga - Cheap as shit AI. Megaman - Don't exactly know which one, but the version I got when I first started playing M.U.G.E.N can perform an infinite combo. Tom, Tintin, and Miley by Hannah Montana - Tom's AI spams cheap projectiles, Tintin spams a special that makes him invincible, and Miley spams a special where she goes full-on retard and seizures all over the floor.
  10. Amazing! Can’t wait!
  11. Okay and hell no.
  12. Beavis, Butthead, Jesse, Dee Bee Kaw, and Dink Smallwood (The None) Zim, Dib, and Rocko (WlanmaniaX) Pac-Man and Shovel Knight (RoySquadRocks) Bender (Warner)
  13. And yes, that is supposed to be based off of Blob's Standing Medium Punch from 63 1/3. Best part of it? I ripped the sound effect from 63 1/3 myself using Project64's audio logging feature and Audio Cutter.
  14. Chargin' Chuck has been updated. What's new: -Amazing Flyin' Hammer Bro and Mini Rhino can now be hit. -Updated standing strong kick animation. -Updated air attack animations. -Fixed Rock Throw special. Now, you can't use the move if a rock is onscreen. -Baseball specials can't be used if a rock is onscreen. Link on main post.
  15. Pizzasause is currently making an English soundpack for Peter. Also, I have made Bender's English soundpack! http://www.mediafire.com/file/w15dlp26122yo4z/bendereng.snd
  16. Pizzasause is currently making an English soundpack for Peter. Also, I have made Bender's English soundpack! http://www.mediafire.com/file/w15dlp26122yo4z/bendereng.snd
  17. HOLY SHIT
  18. Fer619's Chargin' Chuck character has been edited by me. What's new: -Added strong kicks -Changed commands for Super Tackle and assists -Fixed CLSN boxes -Super Tackle now requires 500 power -Removed EnvColor state for Thwomp assist -Added Rock Throw special -Changed Landing Sound to sound 2, 1 -Updated animation for standing strong punch -Added electrocuted, burnt, and frozen states -Attacks do less damage -Added new palettes -Added winquotes http://www.mediafire.com/file/gd96sj8nkq0dmsl/CharginChuckV2_1.zip
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