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Mister Fael

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  1. Upvote
    Mister Fael reacted to Scourgesplitter in A Warriors Path : Rising Lookout Area   
    [Preview]

      [Download]
      [information/Comments] 1)Requested by Diffbok.
    2)Created by Gear Saber.
     
     
  2. Upvote
    Mister Fael reacted to Sir Lord Alpyne in Alp's Mugen Showcase [Ongoing Series]   
    for those of you that've been under a rock, stuck in a cave, or Duct-taped in BigSally's basement:   https://www.youtube.com/watch?v=x7lqYLMCQGA   Stage: Highway Interception =by Vegaz Parrelli BGM: Greatness of Victory (Alpyne D Edition) [loop kut] =kustom-kut for this stage by Alpyne D LifeBars: Street Fighter Zero =by ArcTheLad     https://www.youtube.com/watch?v=fF_F9F9LpC4   Stage: Sunset Of Memories =by Excahm BGM: A Continental Gale (Khan's Super Session) [loop kut] =kut by Alpyne D LifeBars: Marvel Super Heroes 1.0 =by @wlacobain     enjoy dem shitz
  3. Upvote
    Mister Fael reacted to Wargame-kun in Wargame's Sengoku Army MUGEN Videos   
    Air dashing wont save you this time prick
     

  4. Upvote
    Mister Fael reacted to LansingWolverine in Fighting Game Tips!   
    Just some symbols I thought I some put down!
    XAV


    Use them if you want! Just click on the symbol you want and click ctrl+c, then paste it into your post.
  5. Upvote
    Mister Fael reacted to Shinzaki in j   
    Yeah, I have no idea what went through my mind when I did this.
  6. Upvote
    Mister Fael reacted to chimukun in Endless World (Mugen Series)   
    np, as a fellow video gaming based VN fanfic maker, i tend to try to give constructive criticism, since i know most ppl just say it's awsome, or it sucks. I like pleasing the former group, ignore the latter. but neither usually provide too much constructive criticism.
     
    I really dont think i have right to critique story, considering I watched pilot ep only, and it usually takes a bit of extra uniqueness to impress me. I would rather discuss things like story personally and not thru a msg board anyways.
     
    1 thing about mugen stories in general, is that the battles mostly seem like game battles per say. which is 1 reason why i prefer 1 round. I took things a little further while making a fanfic.
    http://www.wenoo.net/video/a0f905fd59e718ca05e
    here's an example a 1 shot mugen fanfic I made(yes I did some of my own art as well as edited some pics). note how I transition the battles into the story line.
    1 of my goals was kind of to make a mugen fanfic, that didnt completely seem like it. and seemed more like a visual novel where the battles were part of the story line. I got the idea since I posted my earlier works on a yuri forum, and 1 person mentioned how my drifting series had racing battles(done with another game) really seemed like it was part of a story, while my already completeld mugen series lacked..
    whether you like my style, I wouldn't know, but it would take a bit of extra video editing.
     
    another thing i might add are parts where characters are just standing still. if you record a scene of them standing, which can be done in training or vs, and then just loop that scene, they seem more lifefull. Most ppl dont recognize that but it's 1 of my pet peeves.
     
    maybe these tips may help ur future eps get more detailed.
  7. Upvote
    Mister Fael reacted to Shinzaki in j   
  8. Upvote
    Mister Fael reacted to Shinzaki in j   
    One more:


  9. Upvote
    Mister Fael reacted to chimukun in Endless World (Mugen Series)   
    been forever since i watched a mugen fanfic.
    watched 1 ep. donno if i'll watch the rest, since I donno if it'll hold my interests.
     
    some constructive critisism:
    -font was really hard to read, with the way you chose the background.font colors, and no font bordrs in some places
    -battles were way too long. I personally think most mugen fanfic are better with just 1 rounds battles. or if you want a more cinematic appraoch, and dont mind more editing, do something similar to what I did with Setsuko Xmas Tale
  10. Upvote
    Mister Fael reacted to Ex✭Cᴀʜᴍ in Aquapazza - Apple Place.   
    [PREVIEW]

     
    [LINK]
    http://theblackspot22.blogspot.mx/
     
    [iNFO]
    -Winmugen and Mugen 1.0 Compartible.
    -Secondary DEF file for Mugen 1.1 Zoom.
    -Superjump: Yes (A bit).
  11. Upvote
    Mister Fael reacted to DartzPie in Mugen Battle : vs 'Bit'   
    OMFG! This guy is waaay broken then oni bit
  12. Upvote
    Mister Fael reacted to RicePigeon in Sakuya Izayoi released, Alice Margatroid updated (09/28/13)   
    Your preferences scare me...
  13. Upvote
    Mister Fael reacted to Lord Batros in Shine! Iori Yagami Released! By Quickfist10/3/13   
    http://www.mediafire.com/download/ak4k2xz24eh2csj/Iori+Yagami.rar
     
    Comment
     
    From author 
     
    Features:   - Color Separation by Froz  - Specials and Super moves from his various incarnations  - Over 120 palettes  - Config file  He doesn't have Orochi mode at the moment, It will be implemented in future updates
  14. Upvote
    Mister Fael reacted to Shinzaki in j   
  15. Upvote
    Mister Fael reacted to Shinzaki in j   
  16. Upvote
    Mister Fael reacted to Werewood in CustomOMKBeatriceWIP updated and released 20131006   
    update to 2013-10-06:
    - fixed the corner close Strong attack air juggle infinite
    - made the Attack Touch partner (herself) come out faster
    - now it takes even more hits to make Beatrice enter her dizzy state (advised by Bjay)
    - removed some more portion of "Boomer's OMK characters only" compatibility
    - made the Meta Super (Summon Twin Battle Towers) firing faster
    - tweaked the updated A.I.
    - fixed some minor things.........
     
    I think it is time to get her out of WIP now. 
    Please visit my release topic here:

     
    All new feedback please post in my release topic, not here anymore, thank you!
     
     
    --------------------------------------------------------------------------------------------------------------------
     
     
     
     
    My first try to mugenize an OMK character....and I chose the Current Golden Witch, Beatrice.
     

     
      For MUGEN 1.0 only.
      (Custom_OMK_Beatrice.def - localcoord = 640,480)
      (mugen.cfg - [Config] - GameWidth = 640 & GameHeight = 480)
     
    More screens:



     
    2013-10-03 update:
     
    What I have edited (up to 2013-10-03):
    - Boomer uses the P1 SP bar for the original Touch bar, now I switched it back to match that of the source game
    - I have gotten YU-TOHARU's permission to use his OMK MUGEN Touch bar and partner SP bar, yet, fully making use of these only makes MUGEN1.0 slow down further, especially during the firing of the Meta Super (Summon Twin Battle Towers), so, I gave up about that and added a mini version of the Touch bar and partner SP bar
      * please see the included Custom_OMK_Beatrice_WIP_MUGEN_min_Touch_bar.png for a preview or here:
     

    * the left one is showing available Touch chance
    * the right one is showing unavailable/waiting Touch chance
    - added the "what-the-heck" Halloween mocking sound whenever P1 (except Beatrice) gets thrown by Beatrice
    - reduced the transparency of the Meta Super (Summon Twin Battle Towers)
    - reduced the volume of the firing of the Meta Super (Summon Twin Battle Towers)
    - fixed the PalFX that worked for all Beatrice's golden butterfly transformation before having used the FF3 MUGEN1.0 SFF palette group 1,2 for the alternative Touch partner color
    - fixed the Normal Touch display text
    - now it takes more hits to make Beatrice enter her dizzy state (advised by Bjay)
    - removed transparency for the Seven Sisters/Stakes of Purgatory (advised by SXVector)
    - added some more A.I. (now she is a bit more challenging than the previous update)
    - fixed some minor things.........
     
    WIP video 2013-09-28:
     
    - without nico video account:
    http://en.niconico.sarashi.com/?sm21960506
     
    - with nico video account:
    http://www.nicovideo.jp/watch/sm21960506
     
    * if for some reason you cannot see nico video, then please download the Custom_OMK_Beatrice_WIP_by_Borewood_2013-10-03.mp4 from my SkyDrive -> Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series *
     
    And, the private beta-testing period is over, now open to the public to beta-test:
    download at my SkyDrive:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E
    ->  Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series -> Custom_OMK_Beatrice_WIP_by_Borewood_2013-10-03.zip
     
    To-do list:
      1. bug fix/tweak when people report to me........
     
    For MUGEN1.0 ONLY!!!!!!!!!!!!!!!
     
    2013-09-28 update:
     
    Not using Boomer's default button layout any more.

    Now using this button layout:
    x: Weak attack
    y: Medium attack
    z: Strong attack
    a: Touch
    b: Appeal
    c: Meta shortcut
     
    What I have updated (up to 2013-09-28):
    - completed and cleaned the SND file
    - completed and cleaned the SFF file
    - opened a MFFA MUGEN WIP topic and posted WIP videos  (advised by Ryon)
    - fixed the forward running steps sound (advised by Staubhold)
    - removed the SP Supers shortcut button (advised by Bjay)
    - being confused by Boomer's Challenge MUGEN code, then knew it is safe to remove (advised by SXVector)
    - The Meta Super (Summon Twin Battle Towers) slow down by too many Helpers improved by cutting numbers of Helpers from 36 to 2 (advised by SXVector)
    - used Fighter Factory 3 MUGEN1.0 SFF with palette group 1 and index 2 for the alternate Touch player (same 2nd Beatrice player) (advised by SXVector)
    - used Toshio Tenma's beta OMK Beatrice for a reference (advised by Toshio Tenma)
     

     
    WIP video 2013-09-28:
     
    - without nico video account:
    http://en.niconico.sarashi.com/?sm21924231
     
    - with nico video account:
    http://www.nicovideo.jp/watch/sm21924231
     
    * if for some reason you cannot see nico video, then please download the Custom_OMK_Beatrice_WIP_by_Borewood_2013-09-28.mp4 from my SkyDrive -> Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series *
     
    And, the private beta-testing period is over, now open to the public to beta-test:
    download at my SkyDrive:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E
    ->  Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series -> Custom_OMK_Beatrice_WIP_by_Borewood_2013-09-28.zip
     
    To-do list:
    - while waiting for further user test result (thanks a bunch in advance), I will try to:
      1. watch more OMK Beatrice YouTube videos to get to know what she can do during matches so that I can work on her A.I. (for now her A.I. is really crappy)
      2. bug fix/tweak........
     
    For MUGEN1.0 ONLY!!!!!!!!!!!!!!!
     
    Thank you very much for your interest and time and considerable help!  Keep your cool feedback coming!
     
     
    Plan A:  add Beatrice to Boomer's Lucifer and make them Touch-able like in the source game
    After working on Plan A for a while.............found it was just too hard to an un-skillful me!
    So.......then switch to Plan B.

    Plan B:  edit Boomer's Battler to make a stand-alone Beatrice.

    Still using Boomer's default button layout:
    "x" - Weak attack
    "a" - Medium attack
    "y" - Strong attack
    "start" - Appeal
    "c" - Touch
     
      For MUGEN 1.0 only.
      (Custom_OMK_Beatrice.def - localcoord = 640,480)
      (mugen.cfg - [Config] - GameWidth = 640 & GameHeight = 480)

    What I have edited in my Plan B:
    - added Beatrice sprites and her VFX (I think only a minor portion are missing..........)
    - added some of Beatrice sounds (still working on the Custom_OMK_Beatrice.snd at the moment...)
    - coded all Beatrice normals, specials, supers, metas, in my usual half-assing way :p
    - removed a small portion of "Boomer's OMK characters only" compatibilty
    - tried to complete Boomer's OMK Touch system, by Touching Beatrice herself, in MUGEN (again in my usual half-assing way :p)
      1. Normal Touch: when idle, command = "c"
      2. Attack Touch: when hitting P2, command = "c"
      3. Guard Touch:   when guarding, command = "c"
      4. Damage Touch: when getting hit, command = "c"
      5. Assault Touch:  when rushing to P2 and hit P2, command = "c"
      **** these Touches are glitchy and wonky ****
     
    Some MUGEN technical issues I am facing:
    1. The Meta Super (Summon Twin Battle Towers), while I kind of managed to get it to work, it slows my MUGEN1.0 down very much!  I think there are too many helpers with AngleDraw, PalFX, and Trans in effect at the same time.......see if you can help me out about this!

    2. Since this time I am using Fighter Factory 3 to make MUGEN1.0 SFF, no ACT files are needed.  But I don't have any idea about how to add the P2 palette (the blue Beatrice) to the SFF, so that when Beatrice does Touches two colors can be seen for a difference.

    3. The Custom_OMK_Beatrice-Challenge.cns and some Challenge MUGEN code in the -2 and -3 CNS files......I really don't what the Challenge thing is all about....I understand other parts of Boomer's MUGEN code except this Challenge one....really challenging to me. :o
    >> addressed and advised by SXVector already

    Since I am not good at the source game as well as I suck at mugenizing accurate characters, I am sure I did something wrong and probably there are missing parts, so if anyone who knows OMK Beatrice and MUGEN authoring well, can then please help me pinpoint what more for me to do to make this Custom OMK Beatrice playable in MUGEN.........
     
    I am kindly asking some certain MFFA members to beta-test this of my Custom OMK Beatrice WIP.

    To-do list:
    - while waiting for your test result (thanks a bunch in advance), I will try to:
      1. complete the SND file
      2. clean the SFF file
      3. watch more OMK Beatrice YouTube videos to get to know what she can do during matches so that I can work on her A.I. (for now her A.I. is really crappy)
      4. bug fix/tweak
      5. improve by listening to beta-testers' advises (7-stake sister MUGEN transparency, HUD for HD resolution, FF3 palette adding,...etc. mentioned by SXVector)
     
    I will try to make a video to show my try on completing Boomer's Touch System and to show the MUGEN technical issues I am facing, shortly after.
     
    Ok here is the game play video I made and uploaded:
     
    - without nico video account:
    http://en.niconico.sarashi.com/?sm21888040
     
    - with nico video account:
    http://www.nicovideo.jp/watch/sm21888040
     
    * if for some reason you cannot see nico video, then please download the Custom_OMK_Beatrice_WIP_by_Borewood_2013-09-22.mp4 from my SkyDrive -> Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series *
     
    Thank you for your interest in this of my MUGEN WIPs.
     
    2013-09-22 Borewood
  17. Upvote
    Mister Fael reacted to Lord Batros in Welcome to MFFA! Introduce yourself here!   
    ok this has gone on long enough , its all but been confirmed that this is a fake " story' and sad on a WHOLE LOT OF LEVELS 
     
     
    Locked
     
    no point in keeping this going 
     
    if any of my fellow mods want to unlock this, go ahead, i just see no point in keeping this going 
  18. Upvote
    Mister Fael got a reaction from LightFlare_Da_Realest in j   
    EPISODE 5 IS COMPLETE!!!

  19. Upvote
    Mister Fael got a reaction from LightFlare_Da_Realest in Welcome to MFFA! Introduce yourself here!   
    GIRL: Guy-In-Real-Life
  20. Upvote
    Mister Fael reacted to LightFlare_Da_Realest in j   
    Have a slice, bro.
  21. Upvote
    Mister Fael reacted to TotalDramaXtremist in SOPA 3.0   
  22. Upvote
    Mister Fael reacted to Shinzaki in j   
  23. Upvote
    Mister Fael reacted to Shinzaki in j   
    Hey guys guess what year it is?
     



  24. Upvote
    Mister Fael reacted to Kazagami in Regin by Pre-to UPDATED (09/01/2013)   
    He's afraid to update since, Regin might get way more cheaper than the initial release.
  25. Upvote
    Mister Fael got a reaction from Reigizuo_78 in The Random Funny Pics, Gifs, and Memes Thread :D   
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