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Bjay

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Everything posted by Bjay

  1. Skydrive: https://onedrive.live.com/?cid=6d7ac3205a85beb5&id=6D7AC3205A85BEB5%21154 For those not familiar with where this character is based off, it's from the hack in SSBB that gives Pikachu a Ganondorf moveset.
  2. These sprites look good, but I hope they play better than Youhei and Injya. That said those mentioned have been updated so I hope they play better now too!
  3. Darn. Ah well. Thanks for the info, Magic Toaster!
  4. Depression can affect anyone and it is very serious stuff and certainly no laughing matter. So if someone comes to you for help, please listen to them honestly as you never know when you could be helping to save someone's life.
  5. Mr. Robin Williams, you never failed to make me smile and laugh. Rest In Peace.
  6. Anyone know if this Tomoyo was ever completed and released?
  7. http://www.smh.com.au/entertainment/movies/actor-robin-williams-dead-aged-63-20140812-102zzn.html
  8. Bjay

    j

    What about checking Bulbapedia to see where these 'down right ridiculous' Pokémon are based off from? You'd be surprised what you can find out. Pokémon haven't always been based on nature and animals. What about that 1st generation magnet, that involves into three magnets? Or that Virtual Reality man-made Pokémon? (OK I'm done posting here lol)
  9. You can find a link to the character at http://network.mugenguild.com/jmorphman/chars.html
  10. Sure. Here's a draft attempt I was testing. [Command] name = "ChargeD,U+K" command = ~F, D, DF, a;~$D, $U, a time = 32 ;[Command] ;name = "ChargeD,U+K" ;command = ~$D, $U, b ;time = 16 ;[Command] ;name = "ChargeD,U+K" ;command = ~$D, $U, c ;time = 16 ;[Command] ;name = "ChargeD,U+K" ;command = ~$D, $U, ~a ;time = 16 ;[Command] ;name = "ChargeD,U+K" ;command = ~$D, $U, ~b ;time = 16 ;[Command] ;name = "ChargeD,U+K" ;command = ~$D, $U, ~c ;time = 16 [Command] name = "ChargeD,U+K" command = ~F, D, F, ~a time = 32 [Command] name = "ChargeD,U+K" command = ~F, D, DF, ~b time = 32 [Command] name = "ChargeD,U+K" command = ~F, D, DF, ~c time = 32 What happens is that even when I've disabled the command for the move, it still stays as a charge move.
  11. So I'm trying to change some of JMM Chun-li's charge moves to quarter circle move (or at least have both options), but I can't seem to change it the traditional way like I do with any other character in their cmd file. Anyone know the problem?
  12. If you don't want to use baggy or Yu-Toharu's as a base because of their 'selected partner' mechanic, you can always remove it and add back your unique mechanic of being able to tag into your own character (like Beatrice tagging into Beatrice).
  13. Does the bug where the strikers don't work in Turns Mode (if Strider is 2nd-4th) still happen?
  14. Agreed with Ryochi about the lag. Boomer's characters definitely cause lag when certain moves are used (e.g. Battler's Meta super). Yu-Toharu's Ange has no lag (though has horrendous guard break), neither does Erika. But I do think the light mode was a step in the right direction. You mean Shannon and Kanon? :P
  15. Ooh, now this is an interesting release. As a Hisui main and a fan of pots style, I didn't expect these two to combine.
  16. I see I see! Thanks for the info and the alternative suggestions.
  17. So I've recently acquired 1.1, will be eager to properly check her out! A light version? I'll check the light version out as well!
  18. I was excited to see the name Bern and Lambda, almost thought it was going to be like Lam & Bat. Lol this feels cringe-worthy. How do these characters compare to Dong Dong characters? You're making a Bern?! Please let me beta test her!
  19. Aww, no super jump T_T I like the animation you've added at the back, it's a nice touch. By the way, who is that female sitting on the chair?
  20. Ah, I love the KOF stages, especially the Esaka ones, so it's nice to see you bring it back with a superjump version! Will you be making superjump versions of other stages?
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