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Bjay

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Everything posted by Bjay

  1. Looks like I'll be getting back into things and playing in this format. Still need to make a team, but if anyone wants some battles let me know.
  2. Here you go. http://www.mediafire.com/download/o660inb4c616bqu/R_Saber.zip
  3. So after all this time... it was an alpha. :P Does this guy have a blog or anything? I'm curious as to why he released her all of a sudden.
  4. Like he'll be able to stop people from western countries...
  5. If you understand how the code works though then that's learning; you can just credit the author in your readme. But either way I respect your decision, looking forward to seeing how it pans out.
  6. These are gorgeous stages, thanks for the share.
  7. Actually I'm keen in general to play anyone. I do play competitively, but I'll play whatever rules people usually go by. Sorry to hear. Looking forward to playing you!
  8. I have both! I don't mind playing on either version.
  9. Any DK mains here? I want to play against you online!
  10. It works in Winmugen and 1.0 as well.
  11. Because it's not colour indexed. It needs to be colour indexed for the background to be transparent.
  12. Bad news and good news. Bad news is that I never ended up figuring out how to fix it. Good news is that the author released a recent update which actually fixes the dizzy bug issues. Hooray!
  13. I'm guessing Lam Bat will be updated in the near future, as about a week ago the link got removed. Anyway, does anyone know how to go about making palettes for this character? I had a look at the palette table in FF3 and... wow it does not look pretty.
  14. Yeah, that's R@ce's Yamazaki. http://www.mediafire.com/download/6bzxulm9fk3876j/Yamazaki.rar
  15. WHOA! Been waiting for a Bern in Mugen but never expected her to be made as a tag character. my100yen's Lambda/Battler is pretty great, so I'm definitely keen to check this out.
  16. I thought it might have been something on 9's end at first, but after testing the same thing on Boomer's characters before they got updated, there was no dizziness problem. But I'm not exactly sure what changed in the update to cause the dizziness issues.
  17. So basically Boomer's characters immediately enter a dizzy state when certain moves are used on them. I've discovered so far that it can be done via (9)'s characters (from certain basic attacks), but I've yet to discover any other characters that can initiate the bug. I've fiddled with state 5000 but haven't been able to find a solution. How can I get rid of the problem (or at least get remove the characters' ability to be dizzy altogether)? Recording of the bug - http://recordit.co/K24p89POP6 Also, does anyone know where I can contact Boomer?
  18. Feels a bit surreal, seeing a character debuting into Mugen almost one year later. Looking forward to it.
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