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・yoonybin・

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  1. Upvote
    ・yoonybin・ reacted to scristopher in selectplus - character select enhancements (search/filter, pages, tile sizes)   
    Fixed tile resizing. Resizing the tiles used to zoom the whole grid, which could push it off its panel and overlap other things. Now it re-flows instead: making tiles bigger just fits fewer per page shifting characters to next pages, making them smaller fits more moving characters to the previous page, and the grid always stays inside the character-select frame. This also fixes the cursor size to correctly fit the character portrait.
     
    Note: this only works on screenpacks that draw their grid slots dynamically. If a screenpack has the slots baked into its character-select background image, those slots can't move or resize - so tile resizing turns itself off automatically on those packs (the grid still displays fine at its normal size).
  2. Upvote
    ・yoonybin・ reacted to jojo69transrights in Everything vs Literally EVERYTHING (607 chars | 38 stages)   
    Small update July 2026; 2 new chars 10 more stages
    https://drive.google.com/file/d/1nMFkCSA4zvV6JthhO0-vVy1IcKgfBIw3
  3. Upvote
    ・yoonybin・ reacted to Amidweiz in The Good Ol' "Mugen" AI tournment +R   
    No it's just your run of the mill AI tournament. Also I should have put this into Ikemen tournaments rather than here. Didn't notice that is a subforum here
  4. Upvote
    ・yoonybin・ reacted to scristopher in selectplus - character select enhancements (search/filter, pages, tile sizes)   
    Fixed stage select flashing after character selection - thanks to sondi for reporting!
    Fixed P2/P3/P4 not being able to search after P1 filters, thus being stuck with the search filter P1 made, broke in last RC. 
     
  5. Upvote
    ・yoonybin・ reacted to scristopher in selectplus - character select enhancements (search/filter, pages, tile sizes)   
    # selectplus - Character Select Enhancements for IKEMEN GO  
    Selectplus is a addon that gives you multi page character rosters, searching and dynamic character tile resizing. 
    It's fully customizable and you can edit/move/remove text or even use your own fonts down to every single letter
    that is on the included on screen keyboard. See screenshots below from different screenpacks for examples and the documentation on how to customize it.
    Selectplus will support thousands of characters, the goal of selectplus is that you don't design your screenpack around selectplus, you configure selectplus around your screenpack.
    Here is a quick overview of the features:
     


     
    Search by name - type a character name (open with F3 or controller START) Search by author with @author-name Search by tag/category with #tag (tags are fully user configurable) Change tile size (fine) with F5/F6 Change tile size (presets) with L1+L2 Next/previous page with PageUp/PageDown or a tap of L1/L2 Edge paging - push past the last/first cell with the D-pad to flip a page Open on-screen keyboard search with controller START Navigate on-screen keyboard with D-pad, A to select, B to backspace  
    Not to mention the style customizations
     
    Show/hide any text element with show = true/false Reposition any element with x/y (localcoord) Use your screenpack's own font with font = '' (the default - inherits the motif automatically) Borrow a different font with font = 'font/yourfont.def' Set palette bank for bitmap/SFF fonts with bank Set text alignment with align = -1/0/1 (left/center/right) Set text size with scale = {x, y} Set custom color with color = {r, g, b} (needed for TrueType fonts, which have no built-in color) Style individual on-screen-keyboard letters with keys = { A = {...}, B = {...} } Style every other-position key at once with evenKeyStyle = {...}  
     
     
    https://mugen.doomjoshuaboy.com/resources/character-select-enhancements-beta.1769/
    https://github.com/scristopher/Ikemen-selectplus
     
    **TL;DR:** Drop one `.lua` file into `external/mods/` and character select gets paging, live search (by name/author/tag), and on-the-fly tile resizing. No engine edits, no bundled assets, no screenpack rebuild. All on screen text is fully customizable, placeable and removable by editing the config section. IKEMEN GO nightly only - confirmed broken on stable v0.99.0. Also note - 2v2 not tested at this time but will be implemented soon.
     
    If you are interested in how to configure selectplus to your liking see below!
    ---   ## What it does   Character select in IKEMEN GO/MUGEN is usually a static grid: what you see is what you get, and once a roster gets big, scrolling a giant page of tiny portraits looking for one character gets old fast. selectplus adds the things a large or actively-updated roster actually needs - paging, search, and resizing - without the roster/screenpack maker having to touch any code or rebuild anything. It reads the screenpack's own grid layout automatically, so it works with whatever screenpack you're already playing.   Every feature below can be turned off individually, so if a roster maker only wants search and not paging, that's one line to change.   ## Features   **Pages** - Adds next/prev page browsing when a roster has more characters than fit on one screen.   **Edge Paging** - Push Right off the last character on the screen to advance a page. Push Left off the first one to go back a page.   **Tile Scaling** - Resize the character grid on the fly. Portraits, cell boxes, and the cursor all resize together, so nothing gets misaligned. Fine control via keyboard (F5/F6), or cycle through preset sizes with a controller shoulder-button combo.   **Search** - Type a character's name to filter the roster live. The closest match is prioritized, so typing "ken" finds Ken before it finds "Broken Warrior."   **Author Search** - Prefix your query with `@` to search by character author instead of name, e.g. `@pots` finds every character credited to P.O.T.S.   **Tag/Category Search** - Prefix your query with `#` to filter by franchise or category, e.g. `#sf` shows every Street Fighter character, `#kof` shows King of Fighters. This only works if the roster/pack you're playing has tags set up for it - see the creator section below for how that's done.   **On-Screen Keyboard** - A controller-navigable key grid so search works without a hardware keyboard.   **Styling** - The screenpack/roster maker can control how all of this looks and where it sits on screen, matching their own theme instead of whatever selectplus defaults to. By default it just uses the screenpack's own font, so it looks right without anyone having to touch anything.   ## Install   Copy `selectplus.lua` into your build's `external/mods/` folder and launch. The console prints `selectplus <version> loaded`. To uninstall, delete the file. That's the whole install process.   ## Controls   **Keyboard:** `PageUp`/`PageDown` = prev/next page, Arrow keys = move cursor (edge paging can trigger at grid edges), `F3` = open/close search, `F5`/`F6` = shrink/grow tiles.   **Controller:** tap L1/L2 = prev/next page, Right on the last cell / Left on the first cell = page forward/back, L1+L2 together = cycle tile size preset, START = open/close on-screen keyboard search, D-pad+A = navigate/type, B = backspace.   Default logical tokens: L1 = `d`, L2 = `w`, START = `s`, A = `a`, B = `b`. These, and everything else, can be remapped by whoever set up the build you're playing.   ## Requirements   **IKEMEN GO nightly only.** Confirmed broken on stable v0.99.0 - the game crashes on reaching character select regardless of screenpack. If your build crashes going into character select, it's likely running on a stable release instead of nightly.   ---   ## For screenpack and roster creators   Everything below is configuration - none of it is needed for someone who just wants to play. Full reference for all of this is in the README: <https://github.com/scristopher/Ikemen-selectplus>   **Every feature has an on/off switch and its own settings**, all in one config block at the top of the file:   ```lua selectplus.PageScrolling = {     enabled    = true,     edgePaging = true, }   selectplus.Search = {     enabled = true,     openKey = 'F3', }   selectplus.IconResize = {     enabled  = true,     scaleMin = 0.5,     scaleMax = 2.0,     presets  = {0.7, 1.0, 1.3, 1.6, 2.0}, } ```   **Tags** (for `#category` search) come from either an inline param on a character's line in `select.def`:   ``` Ryu, stages/sf.def, sptag = sf|capcom ```   ...or an optional separate file (`selectplus_tags.txt`) next to the build, which lets you tag a whole roster in bulk without editing `select.def` at all:   ``` [sf] ryu ken akuma   morrigan = ds|capcom ```   Both are optional and can be used together - a character can be tagged in either place, or both. Multiple tags on one character are separated with `|`.   **Styling** lets you show/hide, reposition, and re-font any text selectplus draws (page readout, search prompt, on-screen keyboard), including individual on-screen-keyboard letters. Everything defaults to your screenpack's own font, so a fresh install already matches your theme. When you do want to customize an element, it supports:   - `font` - point at any font file from your screenpack. - `bank` - palette bank, for bitmap-style fonts. - `color` - color override, mainly needed for TrueType fonts. - `align` / `scale` - alignment and text size.   Styling has been tested against several structurally different screenpacks - a stock IKEMEN GO motif, a wide 3x21-grid pack, and a bitmap-font motif using palette banks - so it holds up across a range of layouts and font setups, not just one.   **Common setup issues:**   - A custom font renders invisible - TrueType fonts need an explicit   `color` set; bitmap-style fonts need the right `bank` instead. - `@` or `#` shows as a box - the font you picked for that element   doesn't have those characters. Pick a different font. - Text lands somewhere odd on screen - adjust that element's position in   the config.   ## License   Free to use as-is in any free build, roster, or collection - no credit required, redistribute the unmodified file freely. This mod must remain free: no selling it, no paywalls, no bundling into paid products. If you modify the file or reuse the code, you must credit the original author and can't present the work as your own. Full terms are in the file's header.   ## Links   GitHub (source, full config/styling reference): <https://github.com/scristopher/Ikemen-selectplus>   Bugs and feature requests welcome - drop them here or on GitHub     .      
  6. Upvote
    ・yoonybin・ reacted to Amidweiz in The Good Ol' "Mugen" AI tournment +R   
    It has been a long time hasn't it, around six years to be exact  since I last did one of these. I got inspired from another AI tournament that happened recently to do this again after thinking the tag functionality was pretty cool to watch.
    What is this:
    This is a mugen Ikemen GO AI 4v4 tag tournament involving P.O.T.S's active tag module based off Commit 6af1527 of the nightly. If one wants to optimize said team to best utilize their character's AI. I haven't personally tried doing so but I'm sure it shouldn't be too hard to do so. Regardless on it's own it does a pretty good job of managing characters
    Rules:
    Rules are similar to before but some have been amended due to the game mode
    No characters with insta-kills/OHKO No characters that perform infinities No characters that start before the round starts No characters with resurrections No bonus game/Onslaught type characters No characters with constant super amour Character download links are to be done via said forums only (thanks to a certain someone using alts on discord to add more entries than allotted) Download links via accessible resources (aka: not from MA) One team allowed Do note despite the rules on this list I can ban a character for any reason I see fit  
    Engine/Tournament Setup
    Engine: Ikemen GO nightly Commit 6af1527
    Time: 99
    Life: %120
    Rounds: 1 per match
    A losers bracket will be included
    I'm planning to have at minimal 8 people in the tournament, maybe 16 depending upon how popular this gets. I'm not sure if I'll stream this but at I'll do minimum a YouTube premiere. I've also mirrored this link to MFG and AK1
     
    Teams Submitted so far:
    Team Burning Soul: Captain Commando by Gui+Me+Rowen's changes, Guy by POTS 2022 Vers Edited by Me, cvsxdarkryu by vyn, EX Iori by Karma Team B-manopp: Order-Sol (Muteki, AI by Nateruo), Ultimeto (Robo), Tohru Adachi (OHMSBY, AI by DaMarioMemer), Volk Greeshno (Robo) Team DOSMugen 99' Fighter Team (WF4123): Scaner by himself and edited by WF4123, Iron Ball by Daniel Gularte, Biped by Alpha, Iori Bogard by Wing Syo Dream Fighting Team (KF2416): Uncle Joel:, Moments with Heavy, Sweet Tooth, Maavo Team RagingRowen: Sailor Moon by Million Miles, Lei-Lei by PotS, '02UM Iori by Ikaruga, Geese_Howard (KOF Sprites) by Don Drago Team Street Fighter 20XX: The New Covenant of Lowtiergod (Lowkeygenuinely): Cory by Valgallah, Eiko Kano by ZETA, Dudereal EX by The_None Team Minimunch: Thrash by aeron_00897, CVS Athena by Warusaki3, Pencil by NovaMagnolia, 'XI Ash Crimson by Ikaruga Team Macaulyn97: Morrigan by JJkoolaid, Dizzy by Muteki, Enid by Forla, Yumi by Ohmsby
  7. Upvote
    ・yoonybin・ reacted to JoeyTehMUGENGuy in Marvel vs Capcom 2 screenpack 2496 slots edit   
    You want to see the Marvel VS Capcom 2 screenpack with over 9000 slots, you got it.
    https://www.mediafire.com/file/rzofz3ige9v8wev/MVC2_Screenpack_With_Slot_Patches.zip/file
  8. Upvote
    ・yoonybin・ reacted to mozzy616 in New Mugen AI Installer.   
    Hi I'm Mozzy616 and i was fed up of my Mugen's AI being lame so i made my own.
     
    Backup You Chars Folder First Just In Case!!!
    Works best with blank AI Chars this will give them an AI.
    Works with chars that already have AI It will just reprogram them to use my AI rules.
    Might not work with all chars i don't know yet, I have not had any probs as of this post and Ive tried 100's of chars.
    This AI was created for Mugen 1.1b so don't know if it will work with 1.0 you will have to test.
     
     
    Just put the unzipped folder in your Mugen game folder, Start the Install.bat drag your Mugen game folder into the installer window and press enter.
    Now you can choose what level AI you want,
    1.Easy
    2.Normal
    3.Hard
    4.Elite
    Choose the number of the AI you want and press enter.
    Done all your chars now have AI enjoy.
     
    MicaHD AI - Complete Feature List:
    Detection & Difficulty:
    AI_Detect - Detects CPU vs Human (IsHomeTeam) AI_Aggro - Base aggression level AI_AggroBoost - Aggression doubles at half HP AI_AggroMax - Aggression triples at quarter HP Movement:
    AI_Rush - Walk forward aggressively AI_Retreat - Walk back when cornered/attacked AI_Dash - Run forward to close gaps fast AI_BackDash - Quick backdash escape AI_Jump - Jump in from range, chase airborne AI_SuperJump - Evasive high jump vs projectiles AI_Crouch - Crouch vs low attacks Defense:
    AI_Guard - Stand guard when attacked AI_AirGuard - Block while in the air AI_Wakeup - Attack immediately on getup Strategy:
    AI_Taunt - Rare taunts when winning AI_Cooldown - Action cooldown counter AI_CooldownSet - Pause between actions AI_LearnR2/R3/R4 - Gets harder each round 4 Difficulty Levels: Easy(50), Normal(120), Hard(250), Elite(400)
     
    Download :- MicaHD-AI.zip
  9. Upvote
    ・yoonybin・ reacted to lhadias in The Cancel Culture release   
    a version of Twitter that isn't a punching bag

    https://mugen.doomjoshuaboy.com/resources/the-cancel-culture-twitter.316/
     
  10. Upvote
    ・yoonybin・ reacted to N_N in Omega Pico [Beta 1]   
    A silly character I've had on the backburner for quite a while. I felt really bad having this one just sitting around, so I decided to release it.
    This is more or less a tribute to all those old "bad" characters, so to speak. Pico was another sort of experiment where I tried making the most out of a very limited set of sprites (she originally had less than 20 in total). She's also deliberately kind of cheap, so don't expect any fair fights.
    I originally planned on giving Pico a LOT more content. She still has quite a bit, mind you, but not as much as I had planned. Chances are I'll regularly come back to update her. All in all though I'm still rather proud of how she came out.
     
    [Download]
    https://www.mediafire.com/file/cfvu6db85w84gwy/o_pico%5Bb1%5D.7z/file
  11. Brilliant
    ・yoonybin・ reacted to SpookyKujo in [SPOOKY M.U.G.E.N] - "TheScariestMugenCharacter" Released!   
    It's been a while eh?

    Now, I finally have something new for all of you!
    The spookiest character ever made!!! (boooh)
    He's an edit of Ahuron's Slenderman! (So all credit goes to them ofc)
    Note: He should do more damage but IS not as tanky as any normal character, so, somewhat of a Glasscannon!
     
    He, as always, features a ReadMe.
     
    PLAYSTYLE:
    - 3 Buttons
    - Launcher with 3Z
    - 1 Grab Button and a Specialty Button (B)
     
    SCREENSHOTS:
     
     
     
     
    DL LINK, and Have fun!:
    https://www.mediafire.com/file/4gdd3iaww41ub46/THESCARIESTMUGENCHARACTER.rar/file
  12. Thank You
    ・yoonybin・ reacted to Ryon in Im making a new Character Creation tutorial!   
    Howdy ya'll. It's been a long time.
     
    So after many moons of ... mooning.
    I've finally started to re-make my character creation tutorial.
    I'm making good progress, and through a series of youtube polls everyone agreed on a MVC style Terry Bogard as the test subject.
     
    While the videos are not public yet (I'm still recording) You can follow the adventure of sorts on my youtube channel and its posts.
    https://www.youtube.com/@RyonTeachesMugen
     
    Episode 1 will be about building the SFF, and alignment. I go over using pre-ripped sprites (as per request) from someone like Kong who has ripped sprites in single files. and how to do it from a sprite sheet as well.

     
    Episode 2 will be about animations and hitboxes

     
    Episode 3 will be gameplay mechanics, normal moves, special moves, and I think I snuck the hyper move into it as well.

     
    i'm currently working on Episode 4.
     
    and again NONE of these episodes are public. I just have like 30gb of raw footage i have to edit and stuff.
    Show some support, come and subscribe to ya boi.
     
    I think I may come around a visit more often.... and before you say it! Hi Laharl.
  13. Like
    ・yoonybin・ reacted to Ryon in Im making a new Character Creation tutorial!   
    The tutorial is live folks!
     
    please check it out
     
     
  14. Upvote
    ・yoonybin・ reacted to GTFoxN6Y in Grab your microphone! Annie starts singing in MUGEN!   
    Download: https://www.mediafire.com/file/x5iunbx6ws1p02n/Annie.rar/file
  15. Upvote
    ・yoonybin・ reacted to JaaShooUhh in I got some opinions, how about the rest of you?   
    So I wanted to start a somewhat controversial topic, not as a means to actually cause problems, but to see if anyone else is willing to honestly engage on these.

    Over the years of being in the MUGEN community, I have noticed a lot of content being liked and disliked, supported and rejected. These vary from person to person, but at the same time, there does seem to be a general agreement on most of these, and I wanted to give my take, as well as read what everyone else thinks.

    ===SPRITESWAPPING===
    Now this one seems to be an open and shut case. Taking someone else's work (especially without crediting them) and reusing it, is messed up. However, at the same time, I also think that it is SOMETIMES acceptable under certain conditions. These conditions being the following:
     
    1. That the source of the swap is credited and that the swapper informs everyone that "their work" is in fact, a swap.
     
    2. That when a swap is made, some additional work has to be done to ensure that hitboxes and moves make sense. For example, let's say they swap a boxing character with Balrog. For the most part, that makes sense, and it shouldn't be as big of a deal as some people make it out to be.
     
    3. That the character has extra effort put into making the swap not as obvious. Things like removing certain moves, changing how these moves are performed, changing a characters palettes, etc.
     
    Essentially, give the ILLUSION of being NEW all the while retaining the core component.

    ===AI GENERATION===
    Now for me personally, while I do like using AI generation software, I do think that in MUGEN, this should be HEAVILY limited to just filling in the blanks where obtainable work is either not easily obtainable or too costly / time consuming to do. Additionally, the AI generation should ONLY be used for adding in more sprites or adding in a custom portrait or textures or something.
     
    NEVER USED FOR CODING.
     
    After all, I have seen my fair share of KOF edits with AI generated sprites, and honestly, they're not terrible, but could use a tad bit of polish here and there. Its definitely not something I think people should shun, especially since getting someone to make you sprites costs and arm and a leg these days, and it does seem like AI is able to do some solid frankenspriting.

    ===CHEAPIES===
    As much as I am deeply entrenched in the cheap community, it has turned into an absolute slopfest. Cheap characters should be made with the goal to DO SOMETHING NEW, not do more of the same with a different coat of paint. In other words, characters that end up just becoming fullscreen nukes or animated wallpapers (basically) are obnoxious and need to stop being made. Some of these authors seem to have the skill and the talent to make things that are UNIQUE and AMAZING, but then blow it all away on making the 83747382837th Donald edit.
     
    I think one of the reasons why the cheapie community has become hated, is the same reason why the JUS community and the KOF community is becoming hated... too much of the same crap over and over again.

    ===JUS===
    I mean, what is there to say that hasn't already been said. A good majority of the MUGEN community hates the JUS community for a reason, and it is the same reason why the cheapie community and the KOF community are also thoroughly hated... lackluster, over-the-top, obnoxious and flashy, system heavy, resource heavy, oversized characters. When all of your characters basically do the exact same crap, with no difference besides what effect is being used, that is when you know you've run out of talent.

    ===KOF===
    Look, I will admit, I am a KOF fanboy... but even I can look at the community and go "come on guys, pull your act together". Too many authors create these really overpowered and absurdly flashy characters for no reason, rather than try something new. Lately, the only people that have been doing something new is the CKOFM team and their associates.
     
     
    So yeah, what about the rest of you... thoughts?
  16. Brilliant
    ・yoonybin・ got a reaction from CoolAnimeHustler in [IKEMEN] Infinite Characters Arena Screenpack   
    Author: Oldgamer
    Welcome to the Infinite Characters Arena, a pure original screen pack created here in our community.
    Please enjoy this wonderful craftsmanship of a screen pack created by OldGamer.
     
    This screen pack was made specifically for big rosters and It's currently being promoted throughout the IKEMEN and MUGEN community.
     
    Download:
    https://www.mediafire.com/file/pbpgpnu8z07emxf/ICA_GO.zip/file
     
    Big thanks to OldGamer for this release! 
    Feel free to leave feedback or screenshots if you try it out.
    — DJB Team
     
    Preview:
     
  17. Upvote
    ・yoonybin・ reacted to arcticmikies in Infinite Legacy X Screenpack for IKEMEN Go (HD 1280 x 720) by OroCrimson (UPDATED JANUARY 2025)   
    Hi, I'm currently having a small, but still annoying issue with the character select screen. Player 1's portrait keeps being rendered a bit too big while Player 2's is correct. I've looked through the system file to the best of my abilities, but I still can't figure out why it keeps doing that.
  18. Upvote
    ・yoonybin・ reacted to Shinykitty10 in SpriteClub-Exclusive Characters Collection   
    The following subsections have been updated:
     
    HelloMyNameIsAAA
     - Added Hyper Meta-Rilldo
     
    SFG
     - Added Gunvolt+
  19. Thank You
    ・yoonybin・ got a reaction from CoolAnimeHustler in LARGEST Anime (JUS) Mugen Of All Time - 2000+ Chars *as of now*   
    Hiiii, yep back to doing collections and other stuff. 
     
    As voted by my subscribers, it is here, this is the largest JUS mugen of all time in I guess the year of 2025 going onto to 2026. now, I know I've made many Anime mugens before but this time, this might actually be the biggest and non-wonky one. The one I called the largest before, is heavily outdated and well this isn't my first attempt on doing this. so, now that we have more JUS chars created and since it's still pretty relevant to this day...
    I decided to go all out and ask you guys if I should make it happen and you all agree it should happen. 
    Other than that I like to add something of importance. so this originally was suppose to be 3500+ chars but there simply wasn't enough JUS characters to fill this roster. sooo....that's why on the thumbnail it's 2000+ chars (so far) because, originally it was suppose to be 3500+ chars, but who knows as the new year progresses maybe there might be more new JUS characters that will appear within the year. 
    so enough yap, let's get into the details:

    ᡕᠵデᡁ᠊╾━ Description:
    🌸Characters: 2000+
    ⛩️ Stages: 100+
    🍡GB aka Size: 113GB Uncompressed (68.99GB Compressed)
    ⛩️🌸🍥☯🍜 Anything else?
    As per usual, it's one of my larger collections that obviously it is recommend to have at least 16gb of ram and really just a really good PC or device to run this. 
    Preview: 
     
     
    Note: the reason why I am using terabox for the link is because all 3 of my google drives that has 2TB (crazy I know) are officially full (well 1 is almost full and 2 are full). so I have to think on what I am going to do on that so for now this is how it will be. gotta make sure my terabox doesn't get full either since it also has 2TB storage.
     
    DL Link
  20. Like
    ・yoonybin・ reacted to lhadias in My Personal IKEMEN Build   
    posting this just in case something happens to my pc
    https://www.dropbox.com/scl/fi/sz96v70s37y77hf8i92mc/IKEMEN-3.rar?rlkey=wemdiqfttnxlnliumv77npgnc&st=c8hdnh14&dl=0
     
  21. Like
    ・yoonybin・ got a reaction from Gremious in BrokenMUGEN: Everything vs Everything (NEARLY 9,000 slots) Completed and NOW DOWNLOADABLE   
    Hellooooo.....hope all is well with you all 😄
     
    So, this is just going to be an update post in regards of this post here:
    - So, just wanted to say this mugen has been completed! it has actually correction, around 8k characters. yes, it is NEARLY 9k but it's not actually 9k per say that everyone has been saying. nonetheless, both links has been updated. because, I am pretty sure you all would much prefer a completed one this time around (besides I already replaced the one in the google drive when uploading the completed one so it is what it is) other than that, here are the stats:
     
    Chars: 8425 TOTAL
    Stages: around 400+
    Link(s): As per usual, it is your friendly neighborhood google drive link. so you get it here
     
  22. Upvote
    ・yoonybin・ got a reaction from marsupilami in Red VS Blue Screenpack (NiO)   
    Interesting modification of EVE. but idk if people are about it to find it for, It was originally hosted on 4shared, but those links have long since expired.
    hell it is so lost, that it's even posted on the mugen lost media wiki archive. https://mugenlostmediaarchive.fandom.com/wiki/Red_vs_Blue_and_lOsT_(NiO)
    I remember playing this same SP too when I was young MAN I wish I backed it up back then but didnt know how to.
  23. Upvote
  24. Upvote
    ・yoonybin・ reacted to Dave in MY LEGACY 1.1 MUGEN [3500+ CHARS] DOWNLOADABLE   
    Thanks you for game 
  25. Thank You
    ・yoonybin・ got a reaction from 8-BitBird in MY LEGACY 1.1 MUGEN [3500+ CHARS] DOWNLOADABLE   
    ❥꒰ Hi, this in this case I wanted to do something different...Therefore, introducing...
    MY LEGACY 1.1 MUGEN [3500+ CHARACTERS]
     
    so, basically with this mugen, this mugen was inspired by the situation where Long Tran a youtuber who made a mugen just like this and provided links to it but then disappeared....me and a few other people back then really wanted this game but, he deleted everything and left before we could ever get it...
    SOOOO, I decided to grab the screenpack that he used aka the 3500+ LEGACY MUGEN 1.1 slot screenpack (which you can get here) and filled it up myself and now that it is done it is now  released to you all to play and put a rest to the situation of constantly searching for this mugen 😄 that being said, here's some information...
     
    - Characters: 3500+ (obviously)
    - Stages: 75 Stages
    - Sound aka Music: 5
    - DL Link(s):  Link has been updated! I decided to upload the entire game via mega.nz! you can get it here (link has been updated, no more mega.nz)
    - Preview:
    That is all, I hope you enjoy and, if you have any questions or concerns let me know under this very post 😄 btw even more info about this mugen is in the description of the video!
     
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