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About Amidweiz

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  1. I don't usually post on here (MFG is were I mostly hang out) but I feel that I need to post some feedback on this character. Standing X, Y, A, B, and C have no priority (The blue CLSN covers all of the red CLSN which causes trades more often) Standing Z, has infinite priority (No blue frame to go with the red frame) Standing B, and Z are infinites (if the first kick hits that is) Standing C allows the opponent to air recover The crouching attack priority's have the same issues as the standing attack priority's (also same the air attack priority's) I don't get why crouching B is blockable mid
  2. Well for the taunt super why don't you assign the move to D,DF,F,D,DF,F,a+b (Because any move that is set to the taunt feels like it was set a debug command not as normal one) and also for characters that have less than six buttons, if you press a button that the other character doesn't have it gives a change state error in the debug text. And also one more problem I noticed, RD's light crouching kick has no hitdef (So the move does nothing)
  3. I don't usually post here but there are some glaring problems that wern't mentioned before (I usually post on MFG) Transparency issues in almost all of the cut scenes Too add to MugoUrth's post. You can do anything before the round starts even launch supers The King of Fighters effects clash with the rest of the character You can chain the KoF roll into it's self to make Rainbow dash invincible A lot of lag with the effects sometimes The Elemental power turns into a invalid action after it's used once The JoJo's like stand within the D,D,D,s (And why would you set the super to the taunt b
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