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NEON 7

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Everything posted by NEON 7

  1. http://www.mediafire.com/file/8cvdrkxhnclqrwe/android17.rar
  2. EDIT: Stages are updated. Check first post.
  3. (PREVIEW) "ESCAPE THROUGH THE DISPOSAL TUNNEL" "DOGFIGHT ABOVE THE PACIFIC OCEAN (AFTERNOON)" (DOWNLOAD) http://www.mediafire.com/file/ophnill5wgtgi6c/STAGES_1%262_UPDATE_(IRIDION_3D).rar (COMMENT) Iridion 3D is a game that was released for the GAME BOY Advance that features "3-D" FMV backgrounds, Mode 7 (like most GBA games), & good shmup action. I plan on converting all of the stages the have the effect mentioned above. The tunnel frames/animation in Stage 1, "ESCAPE THROUGH THE DISPOSAL TUNNEL", are 100% source accurate at 2 ticks per second & 32 frames. However, Stage 2, "DOGFIGHT ABOVE THE PACIFIC OCEAN", isn't quite as accurate regarding frames/animation as the water frames has been halved due to some software I used (the game runs at 60FPS). Although, I do have all the frames somewhere on my PC. And while I think that the animation looks nice as is, I may end up updating the stage in the future purely for the sake of accuracy. If not, I'll just re-rip them. Also, you probably can't tell, but the cloud is parallaxed, just like the source game. The floor is from the game's Main Menu tiles, except that I edited it to look like a floor and slapped the game's Title Logo (which is animated) on it. SPRITES FOR REFERENCE: Anyway, if you don't see me around the M.U.G.E.N Community (you probably will as I skulk around every now & then, but you'd probably give less of a shit, wouldn't you?), then I wish you all Happy Holidays! EDIT: Updated the stages. You'll know it's one when you see it. Credit to Cenobite 53 for feedback.
  4. Heh. I just uploaded this on MFG a few minutes ago. Bout to try him right now!
  5. Just use MediaFire, 4Shared, Dropbox, MEGA, and/or Google Drive. Although, I personally suggest MediaFire as it's the most convenient of the other 4 I've suggested (except maybe Google Drive). Don't listen to what other people have/had said MF, because if they think MF is bad then they don't deserve to think that SS is good.
  6. That's okay. Just click on "[RELEASES]", then click on where it says "Start new topic".
  7. These look nice, but shouldn't you have put this in the "[RELEASES]" Section since you're the one whe made/converted the stages? I made that mistake once or twice when I was still new here about a year ago.
  8. Well, they have all the bells & whistles Street Fighter V has to offer, but the inputs feel...A bit laggy. Solid characters, otherwise.
  9. (PREVIEW) (DOWNLOAD) http://www.mediafire.com/download/27eqw9bj36cb3bo/platform_ZOOM.rar (COMMENT) I think this stage was originally going to larger, anyway & the floor was meant to be parallaxed. So I rectified what was in the uncommented code and added zoom. But seriously, this'll be it for me...for now, anyway. I still have to update my character.
  10. (PREVIEW) (DOWNLOAD) http://www.mediafire.com/download/gtl5ujfled20kt3/ARCTIC_PLAINS.rar http://www.mediafire.com/download/z6z94ay6dugbgee/IRENE_%7EGODDESS_OF_FREEDOM%7E.rar http://www.mediafire.com/download/cj4mjutbvbr6k9j/SARAH%27S_STAGE_VF2.rar (COMMENT) I wanted to upload these sooner, but....Procrastination & such. Also, DO NOT try the 2nd stage featured in this thread on WINMUGEN as it will crash upon doing so. I'll probably have to redo the stage but not anytime soon. Right now, I want to focus on this: I just have to CS the animations in that .gif above & I'll start updating him.
  11. The grass does look nice despite it being from a cell-phone game. Anyway, congrats on another successful release!
  12. Then you must know what game it's from. If not, well... Doesn't that look familiar?
  13. VF2 GENESIS Pai Stage by MR.KOtik. VF2 GENESIS Dural Stage by MR.KOtik VF2 GENESIS Sarah Stage by Mazou35. (NOTE: Missing parallaxed floor!)
  14. (PREVIEW) (DOWNLOAD) DONLOAD UPDATE HERE! (COMMENT) WHAT'S BEEN CHANGED: My first character. As you can see in the video, he is CvS/P.O.T.S.-styled pretty much due to the fact that I like this style and I plan on making more characters with this style in mind...At least until I get better at coding (I used a template for my Donatello.) Also, because I used his sprites from SNES Tournament Fighters, he's kinda limited. But I improvised. The stage featured in this preview is a simple "zoom-with-parallaxed-floor" edit by me only for this occasion and is from GENESIS Tournament Fighters (Original .SFF by Nori-ban). Anyway, I hope you enjoy! Feedback would be appreciated. OH! And by the way, my stuff is COMPLETELY OPEN SOURCE. I don't care what you do with my stuff. I only ask for credit in return. CREDIT TO: Kamekaze: For .SFF & codes of his version of Donatello (I used his codes as reference). Ryon: For his character tutorial (To be honest, I wish you used a "full sized" character for your tut as it would've been more helpful. Still though, my character wouldn't have throws otherwise.) Just No Point, Cyanide, & altoiddealer: For putting up with my plead for coding throws (I thank you all, regardless). Memo: For your P.O.T.S template (It was one of the things got me motivated for making my character). Jayster: For the 8-bit Scrapyard song remix. https://www.youtube.com/user/jayster6721 SeanAtly: For Donatello's battle stance sprites. Thagr8test: For commissioning SeanAtly to make said sprites (Another thing that got me motivated for making my character). DivineWolf, Jmorphman, etc: For practitioning P.O.T.S. game-play & just being inspirations all around. Phantom.Of.The.Server.: For your game-play style, even though it's basically EX-GROOVE with EX Moves (Shame there's so much stigma over your style these days). AND YOU: For downloading my first character. TO DO: - Fix any issues based on feedback (If I ever get any other than praise for my character being "P.O.T.S-ified"...) - Re-add Custom Combo (Maybe...) - Rework Technician's Fury (But that'll be a LONG while from now. Also, maybe.)
  15. Thanks! And yeah, you used parallax code for the whole back-ground witch never gave an illusion of depth. Also, the flaw I mentioned in my inital post. So I seperated the floor from the bg, parallaxed it (as well as the ceiling), and added zoom code. I could've just gave you feedback, but I sometimes like to take matters into my own hands.
  16. From what I've heard, he pretty much retreated to Mugen Mutiverse. And anyway, It's most likely dead. So I'd say go nuts. ... Is it too late to relocate this thread to the [NEWS] section? I stunk up my home with brain-gas...
  17. Well, if you want just the ring, then I'll try. All credit goes to superkingkong65. Thank him.
  18. (PREVIEW) (DOWNLOAD) http://www.mediafire.com/download/tla3tt82lappnk4/FALCON.rar (COMMENT) BETA! Expect flaws. ('Bout damn TIME someone converts a Power Stone character.)
  19. (PREVIEW) (DOWNLOAD) http://www.mediafire.com/download/dtnc0ih3jva3t0b/KI1SNESComboStage.rar (COMMENT) I had to remove the boxing ring, etc because the characters would appear behind the sprites & when I switch the sprite layer off, the sprites disappear! But, the ceiling is parallaxed (Al tough, I don't think it looks very good. But I tried.). BOXING RING ADDED!
  20. You'll find my stages here, here, & here. Also, the "Unknown Author" is actually mh777. He doesn't put his Username in the .def's but I remember reading a thread on MFG about a few of his stages.
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