Okey tried the stage.
-Sky sufers from colorloss plus doesnt fit with the stage style imo.
-Floor, barrier, and many other things has a wrong Y-delta notice when you jump how the other character sink on the floor?
Correct delta would be 1,1 for the barriers and floor.
Delta for everything on the background as the pillars,rocks and lava could be 0.7,0.7 to 0.6,0.6
Delta for the sky could be 0.5,0,5 this would give the stage some deep feeling.
-Cage tiling is bad you can see of the cage cut on this part.
--Boundleft and boundright are not the same.
-you gona need to lower your boundhigh if you fix the deltas cuz the cage dont reach to the top of the stage.
-lot of useless lines and spaces on the DEF plus your clouds are parallaxed for?
-The Pillars color clash with the floor and the Pillars on the far background colors clash more the spikes on the gray pillars look really bad plus doesnt match with the shade tones of the pillar.
Liked the BGM and the idea isnt bad buut need works mianly on the colors.
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